Forum Settings
       
This Forum is Read Only

So I took a walkabout...Follow

#1 Sep 04 2010 at 11:37 AM Rating: Excellent
Scholar
*
169 posts
So, while I'm sitting here at 94.8% complete on my new Beta file, with 43 leeches, I took a walkabout yesterday. I visited all 3 major cities, the Ishgard entry gate, and the swamplands (Min Ashmor?)

I avoid commentary on the 'rest' of the game. I got used to solo exploration as a BST and wanted to see the world... So I did. Picked up local levequests for my one craft in each city. Spent 2 hours wandering around Gridania trying to find Pukiki as well.

I've fished random rivers, found out that dragons are slow, antelope stags have the worst sneeze known to man, and Ishgard is a bit elitist. But, that's not what you care about.

First: The ferry is on the west side of the Ul'Dah territory (Thanalan?) and travels to Limsa Lominsa lower deck, west side (where LL opening scene first lands you). You don't actually get ON the ferry at the dock. You enter the doors and it'll load you on. Read the little blurb when you pass through the doors. After that, follow the roads.

The roads around Eorzea are primarily harmless, if you use a little sense for the obviously aggro stuff and wait for it to move aside. I only ran into regular road-aggro outside of the area for the main three cities.

Try as I might, though, I could NOT find Sharlayan. It might just not be on the map but found the more explorative way... "There's nothing on my map, what the **** are those towers?!"

The land... just doesn't change that much. Gridania's the obvious difference, with trees that reach to the sky, but otherwise, meh. Rocks are rocks no matter what you do with them. The swamp region with giant crystals pointing into the sky looks cool at first... until you realize as you run through the area... you really don't see it because you're staring at drakes that can one-shot you and you're trying to hide behind them... or blast past them before they catch on and run after you.

Not all critters make sense aggro-wise. Grass Raptors just scream at you, but do nothing. They look like something out of Jurassic Park. Antelope Stags however will short range sight aggro and chase your *** for half a map.

All mobs pretty much take a second to realize "Hey, he looks tasty!" when you aggro them. If you stay at motion (sometimes very hard to do) and un-readied gear wise, you CAN outrun them. Barely.

Don't bother with Ishgard itself, though the region's mobs are pretty cool. "The way is shut, the way is shut". At a guess, it's a storyline thing for rank 40+.

The land, however, is HUGE. We're talking I spent 8+ hours (not including my little layover in Gridania) just running the roads. I took a couple of detours to get to diff camps and get teleportation rights, and to see if the 'back-country' differed much.

There ARE high-density areas for certain mob types, but you've got to get out of newbie-ville. For example, in one little box canyon I found a 4 Antelope stag spawn (6 being the magic number from the 4-5 man parties I goofed off in in Beta 3), with two just south of it. There ARE camp areas... but not near aetherytes. Mages beware.

On the flipside, good luck finding good camps in Gridania. Because of the volume of narrow twists and turns, there's only a few pockets where you'll have a small-decent region to pull via. I expect a LOT of Gridania's going to head south into the northlands of Ul'Dah to level. And yes, there are Cactuar's and Sabateurs. :)

For LL, I see a lot of low-mid level stuff happening out west, near the cliffs and the lakes. There's some decent concentration of critters if you get past the aggro spiders and the non-functional airlift boarding pad.

You will also have to explore to find specific mobs. They are NOT littering an area. If you want Efts, you have to find a very specific little pit in NW LL. Gnats and ladybugs in small side hovels in a cave in NE LL. Hypocefs are only around the bridge entry that leads towards Ishgard. Grass Raptors in the depressions near Tenegan's Stand near Ishgard. Toxic Toads in the random lakes, and low pop. You'll have to know where to go if you're looking for a specific breed/type.

If there's anything others want to know about my walkabout, let me know. My primary goal in OB is both playing the game, and using up every inch of my anime exploring the world.
____________________________
XIV: Misfit Stormrider - Kashuan
XI: Kujata - Razoredge (Long Retired)

A possible retainer idea
[ffxivsig]985388[/ffxivsig]
#2 Sep 04 2010 at 1:26 PM Rating: Good
Avatar
**
660 posts
Right on. :D

This is definitely an activity on my agenda during Open Beta, as exploring new places is something I really enjoy doing.

As for Sharlayan, that area isn't in beta, and may not be included in release either. The area it occupies is called Dravania. You can pretty much open up your map and see the areas that are currently included in OB, and that's it. We may get more at release, but I'm betting they'll open up more areas with version updates as time progresses.
____________________________
[ffxivsig]1387809[/ffxivsig]
The Old Timer's Guild - Laid Back, Not Too Serious, No Drama... All About the Fun!

#3 Sep 04 2010 at 1:31 PM Rating: Decent
Scholar
**
320 posts
How many different areas are there from what you found? That's the only thing I'm really worried about in this game. Although the areas are big which is good, I find there might not be enough of them.

There's Thanalan (desert), The Black Shroud (forest), and La Noscea (plains), but how many other zones do you know of? I know of around 3 more but I was hoping for a lot more than that.
____________________________

[ffxivsig]1801761[/ffxivsig]
#4 Sep 04 2010 at 2:18 PM Rating: Good
Avatar
**
660 posts
Rjain wrote:
How many different areas are there from what you found? That's the only thing I'm really worried about in this game. Although the areas are big which is good, I find there might not be enough of them.

There's Thanalan (desert), The Black Shroud (forest), and La Noscea (plains), but how many other zones do you know of? I know of around 3 more but I was hoping for a lot more than that.


The maps that you can access in game are the only ones we're aware of right now. No one really knows what's going to be in release, but it wouldn't be out of the realm of possibility to just have what's there now.

So, La Noscea, Thanalan, Mora Dhol, The Black Shroud, and Coerthas.
____________________________
[ffxivsig]1387809[/ffxivsig]
The Old Timer's Guild - Laid Back, Not Too Serious, No Drama... All About the Fun!

#5 Sep 05 2010 at 2:49 AM Rating: Excellent
Scholar
*
169 posts
Before you start worrying about there being enough room, a few comments.

1) Go hit every crystal in just the one land around your hometown. Go ahead, I'll wait. (2 days later...) Yep. There is PLENTY of room. Understand that each "land" in Eorzia was a Region in Vanadiel. They just got rid of the zone lines. Use ijkl to scroll the map around. The run from a hometown to the dunes was ~15-20 minutes if you took in the sights and went on foot. That's probably a third of the distance across your hometown's outdoor map.

2) Remember that even though XI/Vanadiel had a HUGE # of zones and environments, many were outright ignored except to be traveled through. Besides BSTs, who stopped off in Lumberjack's Crossing? Probably only fishers who got aggro'd on the way to the ferry. How about the giant frozen wastes in the northwest? They were just in the way going to Xarcabard, or for your 55 cap so you had to travel to the end of nowhere for it. More zones won't mean less overcamping of the 'good' places, which is the only reason we really ever care about space.

3) There's currently 5 major regions, as Serielly described. They are broken up into large swaths that surround a camp, or one of its sub-nodes. Average time from camp to sub-node (when you know where you're going)? About the same amount of time it took you to enter the Dunes and get to Selbina or the western goblins. Camp to camp, well, if you're in Beta you already know. I'd say it averages Ronstadt or Bastok - Dunes run, excepting the Rank 10 camps, which were built to be close(r).

4) Expect traveling parties. There's just not a lot of places where spawn density is high enough (I don't know how long fights will take at rank 40, but still) that I could see reasonable pull distances. Mobs lose aggro VERY quickly, you can't pull for half a map (excepting, perhaps, one probably buggy Antelope who loved me). Most things dropped aggro in under a minute. Now, mind, I didn't hit them to get the aggro, so your mileage may vary. Now with everyone used to the sit and regen theory, remember that we can regen on the move now, hp anyway. There's probably a reason for that.

5) Something else I probably should have brought up. I DON'T think the full creature set is released yet. There were too many things that looked like placeholders. For example, while I know SE is trying to do a predator/prey thing in each area as an ecosystem, I doubt they set the high end area(s) as 70% non-aggro Antelope Does in the retail. That may just be a symptom of my travel path though. Again, YMMV. I was checking out the general land and going from camp to camp because if I wasn't quick enough, I got one shotted. :)

6) Sub-nodes. I realize a lot of folks probably haven't dealt with these yet. Every node on the map that doesn't say 'camp' can't be directly teleported to. What you do is go to the local camp (each node belongs to one, and only one, camp, and the NPC at that camp will tell you which ones) and then teleport out to the node from there. The nodes act like camp crystals for hp/mp regen, so mages are good if they're near one of those, too. The node teleport/returns are cheap, too. One way is free, I just don't remember which way at the moment. :)
____________________________
XIV: Misfit Stormrider - Kashuan
XI: Kujata - Razoredge (Long Retired)

A possible retainer idea
[ffxivsig]985388[/ffxivsig]
#6 Sep 05 2010 at 4:29 AM Rating: Good
Avatar
***
3,564 posts
GUDare wrote:
6) Sub-nodes. I realize a lot of folks probably haven't dealt with these yet. Every node on the map that doesn't say 'camp' can't be directly teleported to. What you do is go to the local camp (each node belongs to one, and only one, camp, and the NPC at that camp will tell you which ones) and then teleport out to the node from there. The nodes act like camp crystals for hp/mp regen, so mages are good if they're near one of those, too. The node teleport/returns are cheap, too. One way is free, I just don't remember which way at the moment. :)


Free travel going outbound to a gate, only one anima (from my experience) when returning to the associated camp from a gate.

I spent today running from Limsa to the other two nations and exploring them, picking up their local aetherytes while I was at it. I think next on the list will be visiting all the aetheryte gates that I can, even if I don't intend to use them. It's a nice change of pace from the tedium of grinding especially with how much effort they put into making the environments look nice.
____________________________
FFXI (Retired)
Naiya | Mithra | Windurst | Rank 10 | 1st Lieutenant | Ragnarok
WAR: 75 MNK: 75 SAM: 66
RotZ: O | CoP: O | ToAU: O | Apoch Nigh: O

WoW
Naiyah | B.Elf | 85 Rogue | Stormscale
Doubleday | B.Elf | 85 Paladin | Stormscale


[ffxivsig]367614[/ffxivsig]
#7 Sep 05 2010 at 4:42 AM Rating: Decent
**
254 posts
I found an underground dungeon in Gridania that was MASSIVE. It reminded me of garlaige citadel a lot. It was hidden in the small spot that looked like a dead end. There were a **** ton of 1 shot mobs in there but i managed to get half way through it without dieing. Where I got to there was a giant army of Efts. Man they look bad ***. Wish i took *********** now. lol.
This forum is read only
This Forum is Read Only!
Recent Visitors: 1 All times are in CST
Anonymous Guests (1)