Since I have been playing the beta, I have noticed several things about FFXIV that have made me stop and go "What the heck were they thinking." I am talking about things like leaving the AH out and trying to do the whole market thing... The omission of a mog house.... Some of the crazy menu structures.... But the one thing that has pretty much iced the cake for me is the fact that your MP doesn't regenerate when you heal.
People can tell me all day not to compare this game to FFXI, but seriously, what did SE think we were going to do? I mean people hear SE has another MMO coming out, so they think of Final Fantasy XI... People that buy this game are always going to compare it to FFXI in one form or another and I just don't get why they would make it where your MP doesn't regenerate while you are healing.
I wouldn't have even noticed it had I not used my new TP attack for my Gladiator that also happens to use MP since it also deals fire damage... But I couldn't even begin to imagine how frustrating it must be for mages... The sad thing is that it appears this is their strategy for the game and is the way they intend to keep it. I just can't imagine what they were thinking by doing this. It just seems that they have a lot of flawed mechanics that perhaps I wouldn't notice or even care about had I not played FFXI, but seriously... Most people playing XIV have played XI, so I am sure people kind of wanted SOME things to stay the same as they were in XI....
To me it just seems stupid they say that this game will be better geared towards casual gamers, yet for me to go out and solo my Gladiator, I have to go refill my MP at a teleport crystal after I use my TP attack 18 times... seriously? I don't get it.