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My biggest "WTF where they thinking" observationFollow

#1 Sep 04 2010 at 4:16 PM Rating: Good
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Since I have been playing the beta, I have noticed several things about FFXIV that have made me stop and go "What the heck were they thinking." I am talking about things like leaving the AH out and trying to do the whole market thing... The omission of a mog house.... Some of the crazy menu structures.... But the one thing that has pretty much iced the cake for me is the fact that your MP doesn't regenerate when you heal.

People can tell me all day not to compare this game to FFXI, but seriously, what did SE think we were going to do? I mean people hear SE has another MMO coming out, so they think of Final Fantasy XI... People that buy this game are always going to compare it to FFXI in one form or another and I just don't get why they would make it where your MP doesn't regenerate while you are healing.

I wouldn't have even noticed it had I not used my new TP attack for my Gladiator that also happens to use MP since it also deals fire damage... But I couldn't even begin to imagine how frustrating it must be for mages... The sad thing is that it appears this is their strategy for the game and is the way they intend to keep it. I just can't imagine what they were thinking by doing this. It just seems that they have a lot of flawed mechanics that perhaps I wouldn't notice or even care about had I not played FFXI, but seriously... Most people playing XIV have played XI, so I am sure people kind of wanted SOME things to stay the same as they were in XI....

To me it just seems stupid they say that this game will be better geared towards casual gamers, yet for me to go out and solo my Gladiator, I have to go refill my MP at a teleport crystal after I use my TP attack 18 times... seriously? I don't get it.
#2 Sep 04 2010 at 4:18 PM Rating: Decent
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It's not frustrating at all. I haven't run out of MP yet.
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#3 Sep 04 2010 at 4:21 PM Rating: Good
I dont have beta, but are the magic crystals you fill up MP on fairly common? or are their foods that replenish MP?
#4 Sep 04 2010 at 4:23 PM Rating: Decent
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Hmm, there's always a Atherite nearby. I've never had MP issues. There is no AH. Doesn't mean there isn't a possibility for one in the future. Why do we need a mog house? Other than a place to show off "junk" we collected/bought, it serves no purpose.
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#5Hyanmen, Posted: Sep 04 2010 at 4:23 PM, Rating: Sub-Default, (Expand Post) I am sorry that you don't understand the purpose of said mechanic.
#6 Sep 04 2010 at 4:23 PM Rating: Good
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FlogginaDeadHorse wrote:
I dont have beta, but are the magic crystals you fill up MP on fairly common? or are their foods that replenish MP?


Yeah, they are common. I don't know about food yet, but i do remember seeing ethers in game.
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#7 Sep 04 2010 at 4:27 PM Rating: Decent
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The omission of a mog house


Player housing has been confirmed, just wait for retail version before WTF'ing the game..

Quote:
I dont have beta, but are the magic crystals you fill up MP on fairly common? or are their foods that replenish MP?


Yea plenty of crystals to replenish MP however not good if you're gonna party but since we don't know how part play is going to work we can only assume now. As for replenishing MP using consumables, I would say this is one of the big reasons they made it so you have to manage your MP, and I would assume at higher levels you're going to need MP replenishing food or drinks so I would expect it...we know too little atm.
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#8 Sep 04 2010 at 4:28 PM Rating: Good
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Hint: You are supposed to be leveling through doing leves (which restore your HP and MP), not killing random mobs.


Hint: no you're not.
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#9 Sep 04 2010 at 5:33 PM Rating: Excellent
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I am going to have to agree about the WTF no auction house and that a mog house would be really nice. The MP though I have no issues with and I play a conjurer.
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#10 Sep 04 2010 at 5:38 PM Rating: Default
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Hint: no you're not.


Deny it all you want, but that's what the game is all about.
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#11 Sep 04 2010 at 5:45 PM Rating: Excellent
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Both Mage classes have MP restoration abilities around rank 4 or 5 that refill MP to 80-90%, on a 10min cooldown timer.

The only drawback is they can only be used with their mainjob and they have to be set whenever you change jobs, AND when you set them in your action bar, it triggers their cooldown. So there's no "job change, mp refill, change back" abuse.

Even still, these abilities + the aether crystals should be more than enough to keep MP flowing.
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#12 Sep 04 2010 at 5:46 PM Rating: Excellent
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Deny it all you want, but that's what the game is all about.


So after doing my 8 leves I wasn't supposed to go grind from level 6 to 14? And the mp management makes it interesting for solo play, having to balance mp adds a tiny challenge atm. Not much of one, I haven't dipped below 100 mp yet. This is on CON though, the OP might be having trouble because he hasn't gotten a TP move that doesn't use MP yet and doesn't have a natural way to regenerate mp.

Edited, Sep 4th 2010 7:46pm by Runnerup
#13 Sep 04 2010 at 5:46 PM Rating: Good
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Player housing has been confirmed, just wait for retail version before WTF'ing the game..


I was going to say i really do bet that there would be housing at release as well. the 80 slots we have is nowhere near enough storage for the way things are set up. Looks to me like SE planned for people to run around as their gathering job and switching to combat as needed. So the inventory space for that, we need somewhere to drop our extras.

I would also put money on seeing AH's at release as well... unless SE specifically stated at some point there won;t be any. What use do we have of them in OB? None... other than to inflate the market before the game goes live. Makes more sense to just drop them in in the days/week when OB is closed down prior to release. They have had a game going for 8 years as it is, I think the 'stress testing' that is going on in OB is probably more about debugging rather than stress testing. From XI's history, they alredy have a good idea of the numbers the servers are going to be looking at I really would put money on us seeing more in game stuff that we think is missing at release.
#14 Sep 04 2010 at 5:48 PM Rating: Excellent
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Without some improved stability, grinding is the only option. I attempted 8 leves. I completed 3 of them. Only one I failed on because I tried to solo a higher rank, the remaining four I disconnected during the leve and thus lost the leve and the buff.
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#15 Sep 04 2010 at 5:50 PM Rating: Good
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SE said there will be no auction house >.>............... unless they really have to implement it. I am going to have to say from my experience with OB, they really have to implement one or at least make an easy search function for bazaars.
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#16 Sep 04 2010 at 5:50 PM Rating: Default
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So after doing my 8 leves I wasn't supposed to go grind from level 6 to 14?


You were supposed to share your leves with others, others share their leves with you, and be able to grind that way infinitely.

Of course it doesn't work now because the design is off, but that's how it's supposed to work.
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#17 Sep 04 2010 at 5:55 PM Rating: Excellent
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Just to note, there was an interview where they (SE) said that guildleves are NOT intended to be the main xp gaining method, they were something that a casual player could jump online, do with some friends or whatnot, and logout.
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#18 Sep 04 2010 at 6:04 PM Rating: Excellent
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foryth wrote:
Just to note, there was an interview where they (SE) said that guildleves are NOT intended to be the main xp gaining method, they were something that a casual player could jump online, do with some friends or whatnot, and logout.


Exactly, guildleves are for getting rewards (gil and other stuff) and a minor exp/skill point boost every once in a while.

Sometime down the line, guildleves might be introduced that require grouping to complete, maybe against some bigger baddies, who knows. For now, they're meant for occasional exp and some basic rewards.

Grinding really is the primary means of gaining exp and skill points. The OP is correct that MP regen is an issue. SE's goal was to make MP regen something you always had to be thinking about, and the higher level you get the easier it is to manage because you get more tools to manage it (like the aforementioned 10 minute cooldown ability). Right at first though, MP is a pain and you end up riding it pretty closely. The advice I usually give a mage is to use as little of it as possible and focus on their free ranged attack. At rank 10 I believe both mage classes get a TP move that restores a small amount of MP and this helps more than you'd think it would if you can arrange to fight some mobs that don't require you to cast ANYTHING while you rebuild your MP reserves. A melee class that's using MP would have an issue if that becomes a major cost on their abilities. The best thing to do is probably to level a mage class to 10 and get the TP move I just mentioned, it'll still restore your MP on your melee class
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#19 Sep 04 2010 at 6:10 PM Rating: Decent
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Quote:
You were supposed to share your leves with others, others share their leves with you, and be able to grind that way infinitely.

Of course it doesn't work now because the design is off, but that's how it's supposed to work.


So, what happened to being a more solo-friendly game? If what you think is how it's 'supposed' to work, then this is nothing more than FFXI with better graphics.
#20Hyanmen, Posted: Sep 04 2010 at 6:26 PM, Rating: Sub-Default, (Expand Post) The field mobs are designed to be soloed.
#21 Sep 04 2010 at 6:39 PM Rating: Good
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I've been playing CON and I must say, at first MP was a big deal. Then I realized that mages don't play the same as traditional MMO's. In an interview with SE, they have stated that they want the player to really have to think about their MP and how to conserve it. This makes a very interesting dynamic when progressing your character and your play style.

I can't say much for melee classes that use MP for some of their abilities, but for mages Spirit Dart is your bread and butter. It has a 100% accuracy and builds TP very quickly for use with your MP regen abilities. While the amount of MP isn't amazing, it builds up very quickly and you can always use your BLM spells when needed.

All in all, the way MP works right now is a nice break from the norm and at higher levels I'm sure the MP situation will be nearly obsolete. Try not focusing on the way MP works in lower levels and the way MP works solo. The game is situated around group play and end game is always what the game is centered around.

While it's true that they wanted to design them game more for casual players (which they've succeeded at for the most part), that's not the sole purpose for the game and you need to consider that when griping about possible "WTF were they thinking" scenarios.

Also keep in mind, i'm not trying to defend the game in any way. There is plenty that I am not happy about, but MP would be the least of my worries at this point.

Edited, Sep 4th 2010 5:45pm by Ravida
#22 Sep 04 2010 at 6:48 PM Rating: Default
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The field mobs are designed to be soloed.

SE never said the game was solo friendly. They said it is more casual friendly. Casual != solo.

Also, monster grinding != quest grinding.

And even more funny, is that you assume if the game is group based it is immediately FFXI with better graphics.

I guess to you FFXIII is FFX with better graphics because both have random encounters.

Edited, Sep 5th 2010 12:26am by Hyanmen


Actually, SE said in one of their statements that this game would achieve a balance between soloing and group play. Learn your facts.

I never said the game is group based. You seem to think that it is, though.

I love it. This is FF III/FF VI come to it's true glory. They've even got the soundtrack on steroids.

PS - Never played FFXIII because I stopped playing when they started to maul the franchise back in 97-ish.

Ta Ta.
#23 Sep 04 2010 at 7:02 PM Rating: Decent
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Hyanmen wrote:
Quote:
Hint: no you're not.


Deny it all you want, but that's what the game is all about.


So how exactly is this game all about guild leves when all you can do is 8 every 48 hours?

Even if you do it as a group, other then that you can hope to leech on some randoms? People will still have go out and party like in XI to level up, but I agree the MP seems like a big concern for old style parties unless food and drinks are easy and cheap to come by! Its odd cause I really haven't heard from any people playing mages really. The whole partying thing and lack there of definitely has me concerned.

I agree the other things listed in OP are wait and see things like AH and mog houses they already talked about no AH's at launch but more then likely soon after will be there.

#24 Sep 04 2010 at 7:06 PM Rating: Decent
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complaining about no AH isn't a really big wtf were they thinking moment. FFXI didn't have an auction house at release either...
#25 Sep 04 2010 at 7:30 PM Rating: Decent
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Guild leves are meant for casual players? So how the **** are you meant to get your crafting skills up without guild leves?
They constantly fail unless its for a leve, even with my 9 blacksmithing I cant create an item that was simple for a level 1 leve.
#26 Sep 04 2010 at 7:46 PM Rating: Good
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Please stop throwing that "it's a beta card" it's getting a little tired. At this point I feel I should be essentially demoing most of what I should expect in the RTM. I can handle [for now] no AH, limited XP runs, and the need to download 3rd pty programs to force vsync to stabilize a sh** ton of graphical tearing. No house, no delivery system, no real way to find/invite people you're not in front of, Confusion over how mobs are conning [seriously, why is it one green I can destroy, and the exact same mob one shots me?]

These are things that make me wonder if my money may be better spent staying with me for an extra month or two. SOME Of this stuff is completely understandable. Some, however, is not.
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#27 Sep 04 2010 at 7:55 PM Rating: Decent
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Lol why do you want to invite people who aren't in front of you. You act like you can see them on the map ;P
#28 Sep 04 2010 at 8:01 PM Rating: Default
People will stop "throwing that "it's a beta card"" when you take it into account. You say your expecting a demo but that's not what it is, I don't think i have to tell you what it is ;) all the stuff that isn't there; player houses, side quests, joining guilds is completley unnececary for testing/bugfixes.
#29 Sep 04 2010 at 8:11 PM Rating: Default
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*thrw it still beta card*

relax it still is beta lol, SE said it a million times (or i read it a million times) they werent releasing everything on open beta because they still want release to feel refreash.


no AH because they want to control the RMT at the release.. so expect it within the first 2-3month;

no MP regain? relax homie they dont want manaburn like in FFXI plus it said they wanted us to think about MP so THINK ABOUT YOUR MP BEFORE YOU ATTACK!! also one of the future classes that coming out before the first expaction pack is BARD and i bet they ganna have aoe MP regain ability with other hotbums buff
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#30 Sep 04 2010 at 8:11 PM Rating: Decent
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Its not really a beta. Open beta is only to stress the servers to make sure it can handle the first influx of players on Sep 22nd. They dont need anymore feedback which is why they dont let open beta players participate in the beta forums. What you play now is nearly a replica of retail.
#31 Sep 04 2010 at 8:17 PM Rating: Good
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Its not really a beta. Open beta is only to stress the servers to make sure it can handle the first influx of players on Sep 22nd. They dont need anymore feedback which is why they dont let open beta players participate in the beta forums. What you play now is nearly a replica of retail.


If you think that there is no internal testing, based on the past 5 months of closed beta, you are mistaken. You are correct that this is a server stress test. However, this is not the retail client. Then, again, all companies do things differently. I've seen OB's go straight to retail with little to no change. I've also seen OB's that looked like alphas compared to the disc pressed just 1 week, before retail.

You, and I, and every joe out there may think we know what we're talking about. But, we don't. Stop pretending to be an expert ;)

When it launches, then we can presume to know whether or not this client is the one they use for release. Duh :)
#32 Sep 04 2010 at 9:45 PM Rating: Decent
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It's not frustrating at all. I haven't run out of MP yet.

This. Not once in weeks of playing closed and open beta I've run out of MP. Not even wirth the old 30 min timer on tranquility. Now with the 10min timer it's a joke. It just requires a bit of intelligent management.
#33 Sep 04 2010 at 9:56 PM Rating: Excellent
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No it's not lol. Leves have a 48 hour cooldown. If you intend to play more than once every 2 days for an hour then you are required to grind exp. Leves are just an optional way for casual gamers to get their fix without feeling little to no progress. The game is NOT built around leves. Go do your level 1 leves and then tell what level you are. You'll be about level 4. The next leves are level 10. Do you really expect to just sit around and wait 48 hours for more leves to unlock?

This is Final Fantasy. Primary source of exp is through grinding, regardless of what you may think. I'm level 12 now and I've only done 1 wave of level quests.

P.S. grinding in this game is WAY better than FFXI. It's faster paced.
#34 Sep 04 2010 at 10:50 PM Rating: Excellent
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I'm a conjurer and I ran out of MP. May not sound like a big deal, but read on.

I had around 370 MP at my level. I job changed to gather something then changed back and it left me with 110MP, it didn't restore the extra MP I had. I was on a levequest and ran out of MP on my 2nd to last enemy.

No problem, I'll just use my 10 minute. Oh wait, it's on cooldown because I job changed. Alright then, I'll go use the crystal. What? I can't use it because I'm on a leve? Great!

Needless to say, I ended up failing that leve because I had chosen a harder difficulty, which I had no trouble with when I could use my spells.

There was almost no way to manage MP in the above situation. The last resort would've been food, but I don't even know what food does since it doesn't list any boosts, nor was I anywhere near town. But still, we shouldn't need food shortly after starting the game.

I really don't understand the design mechanics. 1 MP every 10 seconds out of combat would be great balanced remedy.

Edit: I have not tried party play as 1) The community on the servers I've chosen seem to never want to talk or do anything with anybody unless they're part of their closed knit linkshell group from FFXI or another game, and 2) I personally dislike partying nowadays. As such, I cannot give my opinions about how things are when playing in parties.

And as the poster below me stated, my spells which say they're AoE actually have yet to affect another target. (while my Marauder hits things all around me every fight, usually resulting in my death, yay)

Edited, Sep 5th 2010 1:20am by DAOWAce
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#35 Sep 04 2010 at 11:07 PM Rating: Good
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Please that is nothing... my WTF moment arrived when I realized that the current community on FFXIV is more retarded then those at WoW.. I throw a criticism on to the shout channel.. and the immediate response from some smart *** is .. Go back to WoW.. Really? Really?
Is it wrong to say this game is freaking ridiculous to level in even at early levels?

There are 2 clear distinctions between grind and "how the **** do I get more exp" .. The first hour of the game was fun.. the pace is nice... the guide from the Guildleves were really extremely helpful.. Then I defeated all the guildleves and the mainquest.. I was level 5main 4conjurer.. I attacked a dodo bird and got squashed immediately.. So I pulled up a leveling guide.. and went to the ewes.. The speed was alright up till level 7.. that I realized this game is a massive grind even in the early levels..

**** and I thought Aion offered a ridiculously boring grinding mode.. (that doesn't kick in till level 20 or so.. and their level cap is 50) ... It is hard to even understand how epically ridiculously boring this game will get by mid-level.. if the beginning levels are already atrociously boring..

Yes I can mine, and all those DoH, etc.. but I don't want to level my freakin craft.. I got a Linkshell for that.. I am a combatant.. Con/THM.. My place is to level not to craft...

Also the party system is an abomination to the pve world.. Who in the **** thought it was a good idea to not split exp among pt members.. I find it hardly worth my time to heal people because I have to actually hit the mob to gain exp.. What is even worse is that.. AOE DOES NOT WORK!! So most of the time.. I just completely disregard healing buffs and crap..

And just go slap down mobs with my spells.. it is so much faster on the leveling part.. Sorry for the rant.. but this game is getting on my nerves.. I have played difficult to level game before.. I.E. Silkroad online.. but this game is taking it to a whole new level of boredom.. (for your information silkroad online happens to be the grindiest game in existence.. )
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#36 Sep 04 2010 at 11:40 PM Rating: Good
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I think the whole idea of "skill up points" is stupid. Just give everyone equal class exp points per kill rather than basing it on how much attacks u do.

#37 Sep 04 2010 at 11:44 PM Rating: Default
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I throw a criticism on to the shout channel


Did you think SE would hear you? obviously if you weren't anticipating a reaction you wouldn't have criticized the game IN the game itself...Plus don't know how you're finding it difficult to level in low level zone when nearly almost everyone is making it to rank 10 and 15 fairly easily...if you run around a little and explore you'll find some sweet spots - or do you not wanna run around at all? how about just have someone deliver the mobs to town for you? its more convenient that way.

However this said I do hope they add more mobs for release and I think they will but its not as bad as some of you make it sound.

Edited, Sep 5th 2010 1:58am by SolidMack
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#38 Sep 04 2010 at 11:46 PM Rating: Default
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I think the whole idea of "skill up points" is stupid. Just give everyone equal class exp points per kill rather than basing it on how much attacks u do.


I completely agree, this is gonna hamper party play - I hope they have a work around, something like bonus xp during party play, otherwise its better to solo everything and everywhere the way it is now. They did say they're working on something to make party play a better option, can't wait to see what it is.
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#39 Sep 05 2010 at 12:35 AM Rating: Decent
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As frustrated as I've been with some of the decisions Square Enix has been making recently, I am happy with the MP system as it is for the moment.

One of the things that sucked about FFXI was the MP regeneration system.
While it wasn't a problem for a good healer most of the time at higher levels with refresh equipment and regenerative job abilities, if you were on an offensive mage job you spent a lot of time on your ****, useless, while everyone else contributed to the battle.

This system seems to let you be more active and efficient as a mage.
I haven't experienced it myself but the current regeneration abilities and spells seem to be sufficient at the moment from the posts that I have read.

I'm not going to be condescending and explain how beta works, like some people who seem to think people are only complaining about things because they're too stupid to understand the process.
I will remind people though, that things like Refresh were not in FFXI at launch, and that more ways to regenerate mp will most certainly be added in the future.

If relying Atherites became a necessity at some point for mages at higher levels I think it would be pretty lame, I doubt that will be the case though.
I think of Atherite regeneration as a bonus, and something that will help you early on.
I'm pretty sure there have been other Final Fantasy games where HP/MP were regenerated at crystals, but crystals were never the only way to do so.
#40 Sep 05 2010 at 12:39 AM Rating: Good
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This. Not once in weeks of playing closed and open beta I've run out of MP. Not even wirth the old 30 min timer on tranquility. Now with the 10min timer it's a joke. It just requires a bit of intelligent management.


Not running out of mp during the leveling experience in beta and not running out of mp during endgame encounters while maintaining competitive dps are two wholely seperate things.
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#41 Sep 05 2010 at 4:08 AM Rating: Decent
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Not running out of mp during the leveling experience in beta and not running out of mp during endgame encounters while maintaining competitive dps are two wholely seperate things.


Because you've experienced endgame encounters and know all about it right? Please, for all you know there will be a good number of mp regen abilities, that when used properly, you should never run out of mana.
#42 Sep 05 2010 at 4:36 AM Rating: Good
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Exactly lol. Just because you cant regen mana in the first 10-20 levels does not mean you wont see mana regen in the future.

RDM and BRD ring a bell to any FFXI vets? Suddenly refresh spells looks a lot better than it was doesnt it? I would bet money that there is one.

Would also bet money there's mp regen food/potions. People are jumping to a conclusion because "WTF I DONT HAVE UNLIMITED MP AT LEVEL 10 ARGH!!!"
#43 Sep 05 2010 at 6:05 AM Rating: Decent
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Because you've experienced endgame encounters and know all about it right? Please, for all you know there will be a good number of mp regen abilities, that when used properly, you should never run out of mana.


Quote:
Exactly lol. Just because you cant regen mana in the first 10-20 levels does not mean you wont see mana regen in the future.


Quote:
Because you've experienced endgame encounters and know all about it right?






Edited, Sep 5th 2010 8:07am by seneleron
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#44 Sep 05 2010 at 6:13 AM Rating: Excellent
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I have to agree. I haven't had any real issues with mana yet, but I really can't say this structure for mana restoration is a good idea regardless. Obviously, you don't want mana to be trivial to manage, but this feels near the other extreme where you're not really given tools to manage it properly. I can easily see this becoming a major pain in the neck for end game activities.

I'll have to go deeper into the game to truly evaluate it, but at the moment it seems like an unwise choice on SE's part.
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#45 Sep 05 2010 at 9:56 AM Rating: Default
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i can understand why someone might want to bring an issue they have with the game to light. but there are several dozens of these threads and if they are just trying to convey the same message to SE then they should be in feedback. that aside i will play the beta card. most of the content is not available to us as testers(not players, TESTERS). Be patient, let the game launch then have at it if the gripes still exist.
#46 Sep 05 2010 at 10:10 AM Rating: Good
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Because you've experienced endgame encounters and know all about it right? Please, for all you know there will be a good number of mp regen abilities, that when used properly, you should never run out of mana.


Your point goes both ways - you have not experienced end game encounters and know all about it either so who are you to say that the only possible outcome for mp regen is positive.

My statement is true, you have not proven that wrong at all. Self-paced leveling =/= competitive dps in endgame encounters... oh and lets not forget healing either.
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#47 Sep 05 2010 at 10:11 AM Rating: Default
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Just looking at the abilities of classes you can see that MP regen does exist and it's early in leveling too.

At rank 10 THM and CON gets a TP attack that restores their MP, at rank 18 THM gets a buff that can go on anyone that restores MP on ability use.
#48 Sep 05 2010 at 10:19 AM Rating: Good
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hints wrote:
Just looking at the abilities of classes you can see that MP regen does exist and it's early in leveling too. At rank 10 THM and CON gets a TP attack that restores their MP, at rank 18 THM gets a buff that can go on anyone that restores MP on ability use.


Those rank 10 TP abilities are nice when they do land. But more importantly they reduced the cooldown of Tranquility/Exaltation to 10 minutes from 30 minutes. Don't forget to add that spell to your spell bar ASAP since it does have a cooldown.
#49 Sep 05 2010 at 10:23 AM Rating: Default
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rubina wrote:
[quote=hints]
Those rank 10 TP abilities are nice when they do land. But more importantly they reduced the cooldown of Tranquility/Exaltation to 10 minutes from 30 minutes. Don't forget to add that spell to your spell bar ASAP since it does have a cooldown.


If you don't have it yet, do the starter quest chain. You get it at the end of the Levequest tutorial portion.

I think for those few melee abilities that use MP, having a THM around to give you Styigian Spikes will be the solution. Or leveling THM up yourself and using it when you need it.
#50 Sep 05 2010 at 10:31 AM Rating: Decent
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For people complaining about the beta: If you are in the open beta, SE is using you as a guinea pig. Either deal with it, or don't play, those are your options. In previous beta stages they actually had tons of stuff for sale from NPC merchants, but in the open beta they've taken almost all of it away and forced us to try and craft everything. That's not necessarily a player-friendly move, it's more of a calculated experiment, forcing us to use the crafting system and uncover the bugs and shortfalls in it. The open beta is not a demo, and whining about the fact that it's not a demo will not change it.
#51Hyanmen, Posted: Sep 05 2010 at 10:35 AM, Rating: Sub-Default, (Expand Post) Because you can do them infinitely every 48 hours?
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