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My biggest "WTF where they thinking" observationFollow

#52 Sep 05 2010 at 10:56 AM Rating: Decent
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You can actually do WAY more than 8 leves, you simmply takes your *** to the other 2 starting areas and do leves there, I have done 12 carpentry leves, 9 battlecraft and 3 field leves. Since yesterday.
#53 Sep 05 2010 at 11:22 AM Rating: Decent
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str0ntium wrote:
Quote:
Its not really a beta. Open beta is only to stress the servers to make sure it can handle the first influx of players on Sep 22nd. They dont need anymore feedback which is why they dont let open beta players participate in the beta forums. What you play now is nearly a replica of retail.


If you think that there is no internal testing, based on the past 5 months of closed beta, you are mistaken. You are correct that this is a server stress test. However, this is not the retail client. Then, again, all companies do things differently. I've seen OB's go straight to retail with little to no change. I've also seen OB's that looked like alphas compared to the disc pressed just 1 week, before retail.

You, and I, and every joe out there may think we know what we're talking about. But, we don't. Stop pretending to be an expert ;)

When it launches, then we can presume to know whether or not this client is the one they use for release. Duh :)


Wow. I thought you were joking, but after reading almost all of your posts in this and in another thread I've come to the conclusion that you aren't very intelligent at all.

Where did you get "5 months of closed beta"? This game has had less than 3 months of testing. Alpha itself took almost 5 weeks. Beta then took over in it's various stages and now you're in open beta -- the live demo. Stop pulling extra development time out of your *** to try to refute someone.

I would also seriously LOVE to know which game changed oh-so-dramatically from an open beta to retail launch. Seriously.
#54 Sep 05 2010 at 11:33 AM Rating: Default
Quote:
Wow. I thought you were joking, but after reading almost all of your posts in this and in another thread I've come to the conclusion that you aren't very intelligent at all.

Where did you get "5 months of closed beta"? This game has had less than 3 months of testing. Alpha itself took almost 5 weeks. Beta then took over in it's various stages and now you're in open beta -- the live demo. Stop pulling extra development time out of your *** to try to refute someone.

I would also seriously LOVE to know which game changed oh-so-dramatically from an open beta to retail launch. Seriously.


Actually what he said makes more sense than the majority of complaints, it's not a live demo, if it was it would be called a demo. there are official announcements all over the place about what will be in the retail version that isn't in the beta. There are many closed off areas, you can't join guilds yet, the quest page of your journal has room for more than one quest, but we don't have access to them yet, in alpha there was alot of higher leveled gear in the shops in limsa and many more restrictions put into place for the purpose of the beta.
#55 Sep 05 2010 at 11:34 AM Rating: Good
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where did you get all that info, the bard thing and all!!??
#56Doodwtf8, Posted: Sep 05 2010 at 12:38 PM, Rating: Sub-Default, (Expand Post) ^^^^
#57 Sep 05 2010 at 12:50 PM Rating: Good
The capital city is closed off, go see for yourself, there is a zone icon in the north of gridania but when you go there nothing happens, the npc near the markt wards tells you you can get to several areas from there but the option isn't there, if you talk to guild npcs about joining the conversation just ends in the alpha you could buy iron armour from the merchant in thundersticks, but not anymore. but of course my *** told me all of this.
#58Doodwtf8, Posted: Sep 05 2010 at 12:51 PM, Rating: Sub-Default, (Expand Post) Gridania goto lotus gardens and when you try to exit you get a blue excalamtion, hit it on your main menu and hit teleport.
#59 Sep 05 2010 at 1:01 PM Rating: Good
To get to the market wards yes, but the npc also talks about 2 other places that the area leads to, neither are in the list of teleport locations, and if you look at a compass you will see that north is up, not to the right. i'm refering to lily hills, it's a zone on the map but nothing is there. Durp.

also on your journal, under quests/current quests there is only ever the starter quest, but in the bottom right is says 0/16, so it's safe to say there are at least 16 quests, of which to the best of my knolege no one has exceeded 1/16
#60 Sep 05 2010 at 1:07 PM Rating: Good
Evilhobbit wrote:
Both Mage classes have MP restoration abilities around rank 4 or 5 that refill MP to 80-90%, on a 10min cooldown timer.


wrong on two counts - it is a level 1 ability unlocked when you finish the first part of the storyline quest... and they refill about 50%
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#61 Sep 05 2010 at 1:23 PM Rating: Excellent
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I appreciate the feedback on this issue from my initial post. I wasn't necessarily WTFing the fact there was no AH or Mog House since I figured they would add those in later anyway... especially the mog house. Still kind of puzzled why they would feel the need to hold off on an AH, but I am willing to give a new system a chance... After all, that is how you progress in game development sometimes.

My biggest peeve is about the whole MP thing. I understand the developers said they want MP management to be more thought out in FFXIV than it was in FFXI, in that they said there will be some classes that act as "MP Managers" in party situations. But what I can't understand is why they would do this. To me, it is almost like they are trying to change things just for the sake of changing them and not having this game compared to FFXI. I get that logic, but for me, I loved FFXI and I wish they had just kept the majority of things that worked, changed the things that didn't, and added new things. Some people would say that want to distance this game from XI to keep people playing XI, but since that game consolidated most of its servers, it is on the outgoing phase and most players will want to migrate to something new. My only concern is that they will see the VAST differences in this game and be turned off.

I appreciate people informing me about the mage MP situation as well. I figured it had to be different for mages since that is their bread and butter, but I still don't understand what was accomplished by not making MP regen... Unless they were trying to nerf the fact in FFXI, a party of 5 BLMS and 1 BRD was practically unstoppable. And for people who have abilities that use MP, then they are just SOL. So to me... I just don't get it...
#62 Sep 06 2010 at 2:45 PM Rating: Default
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Quote:
Since I have been playing the beta, I have noticed several things about FFXIV that have made me stop and go "What the heck were they thinking." I am talking about things like leaving the AH out and trying to do the whole market thing...


Seeing this comment over and over thru various threads makes me laugh. The community pretty much brought this down on themselves. I play on Asura and can tell you it far better to bazzar search then buy off the AH. Ru'Lude Gardens is where most of our bazzar shops set up at. Before they shut down Pandamonium and threw us all on Asure it was Upper Jeuno and before that it was Batallia Downs. Pretty sure this is probably the same as most of the servers are now. The one element that is missing is an actual AH or item search system that would help normalize market prices.
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FFXI: Alynis / Asura WHM 95/BLM 47 Clothcraft 98 Fishing 100
WoW: Echo Isles (Retired) Nylia 90 Druid, 88 Paladin, 87 Warlock, 85 Priest, 85 Shaman, 85 Mage, 85 Hunter.
Aion (Retired)


#63 Sep 06 2010 at 3:38 PM Rating: Excellent
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Alynis wrote:
Quote:
Since I have been playing the beta, I have noticed several things about FFXIV that have made me stop and go "What the heck were they thinking." I am talking about things like leaving the AH out and trying to do the whole market thing...


Seeing this comment over and over thru various threads makes me laugh. The community pretty much brought this down on themselves.


How so?

The prevalence of bazaars was driven primarily by the vast amount of highly desirable items that SE decided couldn't be listed at the auction house.

Lord knows nobody in their right mind went strolling through the bazaars looking for items that actually could be bought at AH.
#64 Sep 12 2010 at 1:08 AM Rating: Good
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I think an AH would be a good idea regardless. You shouldn't cut from the game because you're worried about the RMT, you should do it to benefit the customer. I'm not stating any facts about the RMT but from experience I would say 80% of the time I purchased something from the AH in WoW or FFXI it was from another player. There were limits in FFXI as to how much you could sell so if the RMT wanted to sell tons of stuff they would need to make like like 20 other characters any pay SE more money. Regardless, it's not like they are selling copper ores for 500,000gil. I could go mine my own with relative ease. My #1 problem as of now is gear and weapons. And I really don't think that should be a games number one problem. I understand they are making the game more balanced so people craft for 1/3rd of the game, gather for 1/3rd, and fight for 1/3rd but to save me (and I use this word lightly) hassle, why can't there be an AH so I can just purchase some decent/crap gear and if I want some pimped out HQ gear I'll farm the mats and have someone make it for me? AH's have never been a problem before.

It's not like anyone ever had to quit Ninja because the shiehei RMT were selling was too expensive. I don't mind farming mats and crafting one or two pieces of gear. But I have like 20 (didn't count) slots to fill. And Blacksmithing wont make me jewellery. So I have to lvl bmishting to the lvl cap in order to make Lvl cap gear for my marauder? This is where someone might say, oh just use the retainer search thing and look up retainers with the gear you want at Lv cap! and this is where I say, I don't care if an RMT or a real player is selling me my gear whatever is cheaper I'm buying from. And to make this purchase more convenient (sp?)... Gimme a **** Auction House! It's not the retail so meh, but so many times I feel like not playing just because I know I can't lvl my Marauder passed Lv17 because I'm still using a Lv1 Axe and have misc. gear from random leves and bazaars so I get mauled by greens. I reaaaally enjoy Mining though, mainly because I am have great success with it. I don't need new gear or main/sub weapon (though I'm sure it might help) and I level ridiculously fast. It's something I never did in FFXI and it's a nice experience. I tried crafting with bsmithing but every online guide sucks, people don't even know what Lv1 bsmithers should be crafting. Me and some other people failed our ways to Lv2. So, come retail I'll probably buy the players guide so I can see some legit recipes lol.

Games beautiful and the music is immaculate. Leves don't seem like a grind to me. I'll just have to get a good grasp on crafting and I'll be one happy camper.
#65 Sep 12 2010 at 3:57 AM Rating: Decent
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I've got a lvl 15 Thaumaturge, and mp really hasn't been a problem yet for me so far. Exaltation is our 10 min mp restore ability, which is totally kick *** btw! but as for soloing, my Damnation restores all my mp that I used to kill mobs. I've main healed in parties between 6-8 members, and it was easy to manage mp even tho I was debuffing and spamming aoe sacrifice. So far mp is very manageable in my experiences.
#66 Sep 12 2010 at 5:49 AM Rating: Decent
As a Conjurer without the TP move that restores MP I gotta say MP really hasn't been that huge of an issue just yet for me personally. Originally the MP recovery move you get early on had a 30 minute timer, that has been since reduced to 10. Providing you build up your stats (It's either Piety or Intelligence that increases your MP pool.) you can keep a decent flow of MP going. Right now Trance (I think that was the name for the Conjurer one.) recovers about half my MP in one go. Spirit Dart tends to be more effective than your normal spells unless trying to deal with a strong enemy and very quickly at that. It ends battles much faster yes, but you get more XP for your class just using Spirit Dart. In some cases, you can see no class XP gain by using your spells. I think the system is still a little bugged in that manner...
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#67 Sep 12 2010 at 8:07 AM Rating: Excellent
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on auction houses from an interview:

http://www.ffxivcore.com/topic/11066-gamescom-2010-coverage/

Quote:
"Regarding Final Fantasy XIV and the market battle system is something we would like to consider the equilevent to the auction house we had in Final Fantasy XI. Only that you'll also be able to fix your equipment and things like that. It is something we really want people to enjoy. Also after the release of the game we will see how it goes and for example find out what kind of search options players will want and need and improve the situation. We don't really want to introduce the auctionhouse from the beginning because that is going to determine the economy system. So we want to improve it slowly and adjust it accordingly."


From what I gather, they never said there won't be an auction house, just that they want the players to determine the economy before the addition of an auction house. They want players to "shop around" to determine the best prices and not just letting the last sell price on the auction house determine the current price.


on the mog house:

If you think about it the only real function(that seems to have transfered to ffxiv) for the mog house in ffxi was item storage. Retainers are an upgraded version of that storage in the sense that they can also buy and sell stored items while you go off to do more "important" things. Also they have stated that, while not definite, housing is still an option from a development standpoint.


on the mp regen:

There are Atherite, class abilities, consumable items and food that will all contribute to mp regen. I also believe there will be wearable items. So for people to say that they left out options for MP regen is almost crazy. If you want to use abilities that rely heavily on mp and you're not a class with mp regen abilities then create a cross class by mixing the abilities. It's already been stated that we're expected to "create our own classes" by mixing the abilities. I believe they left out native mp regen while healing to eliminate the "mage A stops to heal mp while mage B takes over". At least now mage A can attack and be active while he/she is building TP to use an MP regen ability instead of just sitting there useless and helpless.

from an interview:

http://www.nowgamer.com/features/763/final-fantasy-xiv-hiromichi-tanaka-interview

Quote:
"Can you tell us more about the different character classes and how they relate to Final Fantasy games that we already know?
This time there are four different categories; Disciples of War, Disciples of Magic, Disciples of Land and Disciples of Hand. Within each are many different classes. By changing your equipment you can customise your character, so there are several characters in the game. By learning different abilities you can make your own class and actually this time, we purposely decided not to use job names we used in previous Final Fantasy titles, so you really have to make sure you combine the exact skills you need to become say, a white mage in the future. So it really is up to you how you develop your character."



All-in-all while it is ok to compare, but we do have to remember that this is a different game from ffxi. Yes there are many similarities but there are also many differences. SE is using these differences to create a new experience in not only the way we play but in how we think about playing.

Edited, Sep 12th 2010 10:11am by hungerforce

Edited, Sep 12th 2010 1:10pm by hungerforce
#68 Sep 12 2010 at 10:51 AM Rating: Good
5 posts
new here.. tried a mp class.. low level still. feeling it out. ya. If i wanted to be a melee mage i would have picked.. that? having to run out to kill things and then.. run...allllll the way back for mp.. sheesh.. really. chat is strange.
The this is the beta line works for some things.. not all things. Not saying they need to copy wow or warhammer. but at least use the stuff that worked/works.
In any case, plan on getting the ce and giving it a shot. And like warhammer,darkfall,aion,conan.. if it suxs, then so be it.
/bow
#69 Sep 12 2010 at 1:21 PM Rating: Good
Youve got ltos of very effective MP-regen spells and abilities. This is a non-issue. Instead of 'automatically' regenning 50% of your mp over 10 minutes, you use an ability to do it.

There's still food like in ffxi for regenning MP. There are many crystals scattered about that regen mp.
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Requested self-ban from admin. Later guys, good luck
#70 Sep 12 2010 at 1:32 PM Rating: Excellent
LioenHeart wrote:
Guild leves are meant for casual players? So how the **** are you meant to get your crafting skills up without guild leves?
They constantly fail unless its for a leve, even with my 9 blacksmithing I cant create an item that was simple for a level 1 leve.


I dunno man, I've got my goldsmithing to 12 and it really has never been very hard. If I failed on something I would try a different recipe until I found one that was easier...
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#71 Sep 12 2010 at 1:40 PM Rating: Excellent
chess227 wrote:

I appreciate people informing me about the mage MP situation as well. I figured it had to be different for mages since that is their bread and butter, but I still don't understand what was accomplished by not making MP regen... Unless they were trying to nerf the fact in FFXI, a party of 5 BLMS and 1 BRD was practically unstoppable. And for people who have abilities that use MP, then they are just SOL. So to me... I just don't get it...


Not quite - my advice the same as what others have suggested- level either THM or CON to level 10 and get the MP replenishing 1000 TP attack. That way you can get some MP back and then use it with another skill. You may still eventually run out but when you start getting a bit low you can either just use the MP replenishing weapon skill - or you can start working your way back to a crystal.

TBH, as a mage I was really worried about this when I first heard there was no MP resting. I even wrote a thread about it... but now I see it really isn't a huge deal - and actually it is better - because in FFXI I would always have to sit and rest my MP - now as a mage I can just go, go, go like a melee character.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#72 Sep 12 2010 at 1:42 PM Rating: Excellent
Edited by bsphil
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Hyanmen wrote:
Hint: You are supposed to be leveling through doing leves (which restore your HP and MP), not killing random mobs.
Hint: That's a stupid restriction.
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Take the hint guys, please take the hint.
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#73 Sep 13 2010 at 10:55 AM Rating: Decent
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1. For people who complain about "My aoe spells aren't aoe!" first you can try typing /aoe in the game and you'll learn that in fact it is aoe! However if u want to change it constantly when you heal and dps than you have to choose a spell, and when the targeting system shows up, you can press Z to toggle aoe on and off.

2. WTH are you using a MP spell all the time when your melee, ever heard of TP, or basic attk? unless you bag space is infinite and you never need to go back to town for any reason at all than i'd understand the frustration u get from no regaining mp after hours of game play. But srsly you do not run out of mp in a short 30mins if you just "manage your mp" like SE said they wanted players to do.

3. If u complain about exp being too slow, earn to craft even if u dont want to. Or u should learn a gathering skill. By lvling any other class than ur 1 or 2 classes u chose to stick with u will be amazed at how fast your physical lvl increases which in turn helps you mp,accuracy,damage wise even if not by much. Besides it adds some gold in ur pocket.
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