on auction houses from an interview: http://www.ffxivcore.com/topic/11066-gamescom-2010-coverage/
"Regarding Final Fantasy XIV and the market battle system is something we would like to consider the equilevent to the auction house we had in Final Fantasy XI. Only that you'll also be able to fix your equipment and things like that. It is something we really want people to enjoy. Also after the release of the game we will see how it goes and for example find out what kind of search options players will want and need and improve the situation. We don't really want to introduce the auctionhouse from the beginning because that is going to determine the economy system. So we want to improve it slowly and adjust it accordingly."
From what I gather, they never said there won't be an auction house, just that they want the players to determine the economy before the addition of an auction house. They want players to "shop around" to determine the best prices and not just letting the last sell price on the auction house determine the current price.
on the mog house:
If you think about it the only real function(that seems to have transfered to ffxiv) for the mog house in ffxi was item storage. Retainers are an upgraded version of that storage in the sense that they can also buy and sell stored items while you go off to do more "important" things. Also they have stated that, while not definite, housing is still an option from a development standpoint.
on the mp regen:
There are Atherite, class abilities, consumable items and food that will all contribute to mp regen. I also believe there will be wearable items. So for people to say that they left out options for MP regen is almost crazy. If you want to use abilities that rely heavily on mp and you're not a class with mp regen abilities then create a cross class by mixing the abilities. It's already been stated that we're expected to "create our own classes" by mixing the abilities. I believe they left out native mp regen while healing to eliminate the "mage A stops to heal mp while mage B takes over". At least now mage A can attack and be active while he/she is building TP to use an MP regen ability instead of just sitting there useless and helpless.
from an interview: http://www.nowgamer.com/features/763/final-fantasy-xiv-hiromichi-tanaka-interview
"Can you tell us more about the different character classes and how they relate to Final Fantasy games that we already know?
This time there are four different categories; Disciples of War, Disciples of Magic, Disciples of Land and Disciples of Hand. Within each are many different classes. By changing your equipment you can customise your character, so there are several characters in the game. By learning different abilities you can make your own class and actually this time, we purposely decided not to use job names we used in previous Final Fantasy titles, so you really have to make sure you combine the exact skills you need to become say, a white mage in the future. So it really is up to you how you develop your character."
All-in-all while it is ok to compare, but we do have to remember that this is a different game from ffxi. Yes there are many similarities but there are also many differences. SE is using these differences to create a new experience in not only the way we play but in how we think about playing. Edited, Sep 12th 2010 10:11am by hungerforce Edited, Sep 12th 2010 1:10pm by hungerforce