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TimersFollow

#1 Sep 04 2010 at 11:09 PM Rating: Decent
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Is there/will there be, timers for anything/everything? I cant see playing the retail without them since they are all such an integral part of the game....

-Guildleves (issuing, replacing)
-Anima (regaining)
-Fatigue system (time left, time remaining)


Any other timers you would need to see?
#2 Sep 04 2010 at 11:12 PM Rating: Decent
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196 posts
I doubt it.. this is such a simple feature that normal players can just use their stop watches for.. once we know the set time.. we just use either a clock or a stop watch to tell when certain event ends and stops.. therefore an ingame timer is unnecessary..
____________________________
WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
#3 Sep 04 2010 at 11:30 PM Rating: Good
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35 posts
U want me to use an archaic method to keep time in a game that needs a supercomputer to run?

Edit: Also a game supposedly made to cater to casual players. Casual players will be keeping a stop watch and time log book next to their comps so they know exactly when they should optimally log in?

Edited, Sep 5th 2010 1:35am by joltyj20
#4 Sep 04 2010 at 11:36 PM Rating: Decent
Scholar
45 posts
Jolty, gain a couple of ranks in Sarcasm.
#5 Sep 04 2010 at 11:41 PM Rating: Decent
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35 posts
Sarcastic, but not off base from whats to be expected.
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