The complaining people about having to "work" to find recipes for items obviously have never play FFXI.. don't you guys enjoy the challenge of it all? I mean, it's a RPG.. you discover things on your own. Or does it need to be like most every other mmo out there and have a recipe book like WoW does. Eventually all of the recipes to obtain in the game will most likely be posted on sites like this so that the complainers will be happy. Just giving my opinion and 2 cents.
FFXI was set apart from all other mmo's imho because of the challenge of it all.
I don't think the issue has to do with "challenge". I think the issue has to do with tedium, and there's a big, big difference. Tedium is the repetition of mundane tasks that, in of themselves, are not entertaining or rewarding. The act of fighting or actually working through the synthesis can be entertaining. Someone posted a link to a site with a fairly well fleshed out crafting database with a ton of recipes. Currently, for a game in beta with content limited to rank/level 30, there are over 105 recipes listed for blackmsithing alone already.
Good stuff. Love diversity. It's great for the people who are enthusiastic about playing the game primarily as crafters. Ignoring the way the interface handles it, there's a ton of potential for the crafting system, but stop and think it through.
Do you REALLY think the average player is going to painstakingly record every crafting recipe they come across in the game, or are they more likely to bookmark an online recipe database and refer to that? We already know the answer to that...for years in FFXI, the answer could be summed up with "MysteryTour". That's just the way it is. That's how people are going to approach it. So knowing that, why not just provide it in-game? Six of one, half dozen of the other, with the added advantage that if you incorporate it directly into the game, you're not going to have your players cursing you for having such a ****** system.