Forum Settings
       
1 2 Next »
This Forum is Read Only

Learning Crafting RecipesFollow

#52 Sep 07 2010 at 12:49 PM Rating: Excellent
Sage
**
550 posts
This has probably been posted in this thread already.

Once you have a successful craft, it should go into an ingame database, where everything is revealed to you about crafting that item, imo.

I use online databases to craft, so I don't need to write them down... but I'm still too lazy to tab back and forth between windows.
____________________________
XI - Draiden 75DRG/75COR (Sylph, Retired 08)


#53 Sep 07 2010 at 12:53 PM Rating: Good
Gadhelyn wrote:
How is this system of learning crafting recipes any different from XI? I had print outs and post-its to remember different recipes in XI.


Because FFXI is over 8 years old and people expect more in this modern age of MMORPGs? One of the biggest complaints from that game was the tedium involved in many of the activities. Sometimes less is more. I think that's the argument that people are trying to convey when they see that after all these years the 'no brainer' stuff still hasn't changed.
'tedious' shouldn't be confused with 'challenging'.
____________________________
FFXIV - Neo Geo (formerly Droxy Durango)
FFXI - Brit *Manly man on the Fairy server*
{Retired for good in 2010 after the server transfer and forced name change)

#54 Sep 07 2010 at 12:54 PM Rating: Good
Avatar
**
491 posts
RayneZ wrote:
I equipped the hammer and pliers and... now what? Is it just trial and error/guessing recipes? Do they really expect people to alt-tab to search up online what recipes are that other people found? Even then, how do we know which ones to start with and which ones cap at what rank?

Am I missing something here because it seems like they're just saying "Pick up these tools and guess the recipe!"??? Is this what it was like in FFXI? I can't remember.


Laziness is besides the point. One of the key selling points in an RPG is immersion. Wouldn't it be safe to assume that your character, once learning these recipes, would write them down? Resorting to an out of game source for recipes doesn't put me in my character the way that RPG's are supposed to do. It's called a ROLE-playing game, not a SwitchBackAndForthBetweenMyselfAndMyRole playing game.
#55 Sep 07 2010 at 2:10 PM Rating: Decent
Scholar
**
440 posts
Tell me what you think of this:
What I was thinking is they could start you off with a few recipes and every rank up they could add some more. Then you can get extra recipes from guildleves or maybe have a few mobs drop recipes, vendors sell them, or exchange for Guild Marks. This way people have a basic idea of what crafts they can make for their Rank AND it adds to the challenge of finding recipes to make, all IN GAME. They wont add something like this, but I feel like it would work better.

There's nothing challenging about looking up recipes, printing them off, or writing them down. It's just inconvenient and annoying. It all seems really backwards to me. "OK, I have some nails, a plank, some sausages, glue, and a pocket knife. Lets see what we can make!" I'm not MacGyver, people, and neither are you!

Edited, Sep 7th 2010 3:13pm by RayneZ
#56 Sep 07 2010 at 2:22 PM Rating: Good
parabolaa wrote:
Copper nugget and copper ingot bought from the goldsmith vendor. I think it makes some kind of necklace, I can't remember now. 3 fire shards and 3 earth shards too. The mats cost 1200 for each craft, but the product sells back for around 700 I think.


Dude you don't need that training right now... try it out - everything works atm.

Also why are you NPCing it? I've been getting rich selling those trinkets. They sell like hotcakes and I've made enough to cover my costs and more.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#57 Sep 07 2010 at 2:24 PM Rating: Default
ALSO - if you can't remember a recipe after doing it enough times to level you have a really bad memory. I only really have to look up the recipe once to do it.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#58 Sep 07 2010 at 2:29 PM Rating: Good
*
196 posts
RayneZ wrote:
Tell me what you think of this:
What I was thinking is they could start you off with a few recipes and every rank up they could add some more. Then you can get extra recipes from guildleves or maybe have a few mobs drop recipes, vendors sell them, or exchange for Guild Marks. This way people have a basic idea of what crafts they can make for their Rank AND it adds to the challenge of finding recipes to make, all IN GAME. They wont add something like this, but I feel like it would work better.

There's nothing challenging about looking up recipes, printing them off, or writing them down. It's just inconvenient and annoying. It all seems really backwards to me. "OK, I have some nails, a plank, some sausages, glue, and a pocket knife. Lets see what we can make!" I'm not MacGyver, people, and neither are you!


Well so far, you get the recipes from the local guildleves for your craft. You get one recipe for the item you're going to have to create (figured out from the ingredients they provide), and a new second one from the npc you talk to when you complete the guildleve. When you start at the very beginning, you should select the rank 1 guildleve. The only problem I have so far is that I have yet to see my those leves reset. Vendors selling or exchange for guild marks would be okay, I'm not sure about monster drop recipes because there isn't an auction house yet and I don't necessarily want to pay a ridiculous amount for a rare recipe that I need.

Yeah, it sucks having to write down recipes. I remember in FFXI, you had to talk to npc's for recipes and it was a random recipe up to your current skill level or 2-4 levels higher (unless you picked the advanced npc). I remember writing a lot.

Grand Master Scribe Olorinus wrote:
parabolaa wrote:
Copper nugget and copper ingot bought from the goldsmith vendor. I think it makes some kind of necklace, I can't remember now. 3 fire shards and 3 earth shards too. The mats cost 1200 for each craft, but the product sells back for around 700 I think.


Dude you don't need that training right now... try it out - everything works atm.

Also why are you NPCing it? I've been getting rich selling those trinkets. They sell like hotcakes and I've made enough to cover my costs and more.


Agree, I've been selling for double my cost no problem. I don't make a lot probably 4-6, but then I just bazaar, play/travel for a few hours and they sell no problem. I'd make more, but you know, wind shards and all that :/

Edited, Sep 7th 2010 4:32pm by VelvetJ
#59 Sep 07 2010 at 3:12 PM Rating: Decent
***
3,178 posts
I'll keep track of my own recipes. SE, you work on fixing bugs and creating expansion content.

Thanks!
#60 Sep 07 2010 at 3:25 PM Rating: Decent
Scholar
**
441 posts
SkinwalkerAsura wrote:
While I do think that once you learn a recipie it should be saved in a journal somwhere, I also like having a hard copy. Guess that comes from the old days when you had to write down things for RPGs.


ah.. the old days when you would scramble for a pencil and paper to write down a code... those were the days lol
____________________________
“Big jobs usually go to the men who prove their ability to outgrow small ones.”
Theodore Roosevelt

“Between men and women there is no friendship possible. There is passion, enmity, worship, love, but no friendship.”
Oscar Wilde

#61 Sep 07 2010 at 3:29 PM Rating: Good
Avatar
**
491 posts
RufuSwho wrote:
I'll keep track of my own recipes. SE, you work on fixing bugs and creating expansion content.

Thanks!


Translated: I'll provide some of the playability for your product. SE, you continue developing content and I'll fill in all the holes you overlook/disregard.
#62 Sep 13 2010 at 6:25 AM Rating: Decent
2 posts
As a long time WoW player, it's refreshing to play something that's almost a 180-degree turn from Warcraft. Lots of other people have already commented similarly about this.

Another good site for recipes is http://ffxiv.yg.com/

For you Wowhead users, it's set up almost identical to that Warcraft site, so pretty easy to navigate.
#63 Sep 13 2010 at 7:05 AM Rating: Good
Scholar
*
75 posts
Quote:
Along with providing all the recipes without having to find them or figure them out maybe they could also make it so you never fail a synth and that you always get high-quality. Or better yet make it so that all you do is type in the name of the item you want to make and you get it automatically without using any ingrediants.


lets make it so we need 10x more mats instead, and 90% higher chance to fail.
being rank 6 weaver, and failing 4/5 rank 1 recipies is to easy.
Dunno why ppl so adamantally defend a fail system :)
It's ok if you fail higher grade crafts. but not much lower grades.
its like learning to run, and fail to walk.
1 2 Next »
This forum is read only
This Forum is Read Only!
Recent Visitors: 26 All times are in CST
Anonymous Guests (26)