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So why wouldnt you group?Follow

#1 Sep 05 2010 at 6:06 AM Rating: Decent
751 posts
I have seen so many people post negative comments about the game saying that it has been made so easy to solo that why would anyone ever group.

I am only a lowly level 10 conjurer but unless I am playing the game completely wrong, I pick up a lot more exp in a pty than I do on my own.

When soloing, I can take down Easy prey (blue) and Decent challenge (green) but anything more cant be maintained for any length of time (though i can win a one off fight). In a group I can earn a lot more exp taking down Tough (orange) and very touch (red).

In terms of exp per hour it is MUCH higher for me when grouping (as it was for others in my group this afternoon).

The game seems to be following a similar path to FFXI where soloing can be done but is very slow - grouping is the way to go past level 10.

Is this your experience too?
FFXIV: Crafty Hallie, Ultros

#2 Sep 05 2010 at 6:13 AM Rating: Decent
135 posts
well, as a group you could tackle bigger mobs that are impossible to solo. But when I joined groups with someone else just to kill rats my XP gain was significant lower.

I did not play FFXI but I do believe that party play should be rewarded instead of "punished". Why not give the same XP gain wheter you are in a party (2-4 people) or play solo.

Or I could be horrible wrong, but I did damage the mob for 50% at least. Do you still get XP if you are near your party and you do nothing?

Also about the blue/green/red indicators. I've seen mobs that are green and are a lot easier than some blue, and some green are so hard I couldn't think of soloing them. Is this still being tweaked or do I just really really suck? :P

Edited, Sep 5th 2010 8:15am by Riathy
#3 Sep 05 2010 at 6:23 AM Rating: Decent
751 posts
Some green mobs seem easier than blue when playing one job, but not when playing another.

I think SE wants us to think about what type of mob we are about to attack, then think about the job we are playing and then make the decision to attack or not to attack.

There seems to be consistency in a particular mob but inconsistency between them. Its like some are weak to magic and therefore easy for conjurer even if orange/red. A mob resistant to magic is tough for a conjurer even if it supposed to be easy.

In groups, I try not to look at exp per kill, more exp per hour.

If you can kill a mob in half the time but earn more than half the exp - then overall you are in a better position than you would be soloing.
FFXIV: Crafty Hallie, Ultros

#4 Sep 05 2010 at 10:48 AM Rating: Good
121 posts
This is just my experience, and it may change after I hit rank 10, but I found that in the beginning, Solo give me much better rank up, while party give more exp. But rank is more important than exp, as far as I can tell.

So I made 2 characters:

1st one, partied with 4 other people, and did a combination of 15 or so leves.
2nd one, solo at 2 star, 5 leves.

After this exercise you'd think the 1st one would be a lot higher rank-wise. Nope, it ended up at rank 4 (barely) while the 2nd was already rank 5. And this is especially bad considering the 1st one took more than 2 hours to organize all that and go through a bunch of leves. While the 2nd soloed each at 5 min a piece, so a total of 30 minutes or so.

My theory is that as a DoM, I barely get a cast in when ganging up on a mob in party, so I get a lot less skill ups compared to solo.
#5 Sep 05 2010 at 10:52 AM Rating: Decent
771 posts
When you hit level 10(in Closed Beta, at least) the difficulty level jumps a good deal. On my Marauder I hit 9 and went to Camp Bloodshore, took a leve and selected one star difficulty. I was told that you can do leves there a level or two early by some people. I got my a$$ handed to me by some swarms of bugs lol. I was trying to run to regain HP, but in the end I failed. This was shocking to me since I had been doing the starter leves solo at four and five stars.
#6 Sep 05 2010 at 11:00 AM Rating: Good
787 posts
So why wouldnt you group?

Speaking from my beta experiences with my mages, it's a huge drop in job XP. It seems to be a lot easier for a mage to XP while soloing mobs and making the battles last awhile. That way it maximizes skillups for your job.
#7 Sep 05 2010 at 11:07 AM Rating: Good
38 posts
cause noone will speak to you in game?
noone is doing what you need to do?
finding a team to do what you are doing is a pain since there is no LFG easy to use options?
when you get in a group someone will always kick disconnected for some reason
and you never know if they are coming back or how to kick them from the group?
cause you hate people and only play mmo's to talk trash ingame about how lame mmo players are?
#8 Sep 05 2010 at 11:08 AM Rating: Good
1,636 posts
most games, grouping doesnt get good until classes/roles flesh out, and groups can kill stuff several levels higher without real downtime. 3 random classes grouping and killing greens isn't really helping anyone, especially the way exp is activity based in this game.

#9 Sep 05 2010 at 2:12 PM Rating: Good
254 posts
It definately changes at rank 10. everything goes from being easy prey to very tough once hitting rank 10. you almost have to group.

Seems everyone here is judging exp gain from levels 1-10 only, im up to level 14 and it's BY FAR better to get a good group. Remember FFXI? You solo'd in FFXI from level's 1-9/10/11 ish then went to the dunes for a group. It's no different here, you solo up to 10+ then find a group.

Edited, Sep 5th 2010 4:15pm by Soezu

Edited, Sep 5th 2010 4:15pm by Soezu
#10Doodwtf8, Posted: Sep 05 2010 at 2:21 PM, Rating: Sub-Default, (Expand Post) Release will fix it
#11 Sep 05 2010 at 2:27 PM Rating: Decent
46 posts
About the grouping / levequest subject. first ones I could solo 4&5 star.. Rank 10 quests I get smashed on 2tsra but 1 star is still doable solo.

Something I have noticed on my conj class at rank 8 now. I gain A lot more conj xp just using my sprit dart (ie weapon) then i do casting spells. takes a touch longer but no MP wasting :) Go from gaining 150-235 with spirt dart VS casting spells doing more damage but only gaining about 50 skill XP :((

I hope I am missing something about how magic classes gain class rank XP. Seems hardsh to reward not casting more then casting.

#12 Sep 05 2010 at 2:28 PM Rating: Decent
38 posts
I have been wanting to group for grinding for a bit now but I have not seen any party options or lists like in ffxi. Also I see no one shouting for parties, and whenever I do any shouts I get no responses. That doesnt even get to how to manage a party once started. This is a rather difficult interface for new parties in my opinion
#13 Sep 05 2010 at 3:07 PM Rating: Good
The main reason I've been reluctant to group with anyone for anything is because I remember what it was like in FFXI to try to keep a roaming party together with anything other than friends. You'd get 6 people in a party, one would follow the tank, the other three would run off thinking they were in charge, and the healer would stand there wondering who to follow. It was a mess, and judging by the number of people I see running around in groups, it's not going to be much different in XIV. I see more people in obvious groups standing around dead party members while fighting mobs I'm doing just fine against solo because they've got no organization, no structure, and generally no clue. I'd group for leves if the mood struck me, and I'd group with friends, but as far as random grouping for the sake of grouping, I'll take slower xp + sanity over the chance for faster xp and not more than a headache any day.
#14 Sep 05 2010 at 3:27 PM Rating: Decent
3,599 posts
cuz im still trying to figure out the keys...

#15 Sep 05 2010 at 3:43 PM Rating: Decent
254 posts
It's the start of a new mmo where group grinding is a key component of leveling. Have fun letting everyone else figure out grouping in this game while you solo.

This game is different, it's not wow. You get in a group in FFXI at around level 10-11 and if there's 1 veteran in the group, it usually goes smooth. But there was a veteran that knew what to fight and where to fight. FFXIV it's all new to everyone, nobody knows the good camps spots, nobody knows what mobs NOT to pull, nobody knows! I was in a group last night experimenting and someone pulled a harmless lady bug. Turned out the Lady Bug spawned 2 adds on us. After wiping we knew...NOT TO PULL LADY BUGS lol. Sorta like Yhoater Jungle in FFXI where you dont pull the lizards because they petrify. Even though we died a lot it was actually quite fun trying to figure out everything. This is definitely not your typical mmo. And group combat is significantly different from FFXI.

Edited, Sep 5th 2010 5:44pm by Soezu
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