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#1 Sep 05 2010 at 1:01 PM Rating: Excellent
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I'll start by saying I like this new world. I like the new battle systems etc. As usual, as a game artist, I really am very impressed with the work the artists/animator/composers have put into the game. For that much I applaud those specific parts of the team. Just like FFXI I want this game to do well, and hope SE listens to feedback at this crucial point.

But already the excitement is being overshadowed by the realization that SE has shown no 'learning' from FFXI. SE please pay attention, we speak for your own benefit!

From browsing many complaint threads today, some very well written, the pattern is clear that they have exactly repeated if not even worsened many crucial mistakes. For example :

1 - Clearly this is another console (ps3) game that has been badly crammed into a PC port. The abnormally inefficient CPU/GPU use, lack of hardware mouse, etc, are a good sign of this. This is a problem because in FFXI, SE never got around to improving the efficiency of the PC port.

2 - Horrible, HORRIBLE menu setups. Things take more menus and confirmations to get done than FFXI! How did they think it was ok to make something more complicated in a 'casual' game! Crafting is a mess of menus and waiting for laggy interface to load... It's a mess!! I'm confused because FFXI's menus were always very simple, effective, strightforward. Why not just copy it exactly with some improvements on top??
Completely redoing simple menu structures, and the menu lag should be the top of your list.
Fire whoever was the architect of the purchase/crafting/bazaar setup/equipment change interface structure, he's phoning it in bigtime and doesn't know his job. JUST COPY FFXI!
Stop making me click 5 menus to do 1 thing!!!!

3 - Very little guidance on basic game functions like setting skills, levequest cooldown system, properly setting bazaar prices... This wasn't a problem for me because I look things up, but for the 'casual' audience, they will be left with no way to figure any of these obscure things out! Come on SE... You're relying on these community sites to do your job again. Not everyone out there knows there are community sites, or want to spend their time on them!

4 - HORRIBLE UI!!! Skills for your current class NEED to be displayued automatically when you enter skill setting mode. So many people don't know they have skills to set because they don't realize they need to open the pulldown and choose their job. Skills need to be drag/dropable into the slots. And Straightn up the equipment slots for god's sake. Trying to select an earring is like navigating a maze of equipment slots, more often than not the select box will skip over the item you're trying to select.

5 - Not opening a forum to accept community feedback from the NA/EU. Japanese don't complain much. If SE wanted to improve they would open up for us who aren't afraid to tell the truth to a corporation.

Which brings me to my final concern. They don't want to improve, it's clear at the moment.
They want to squeeze by again like they did in FFXI, without making efforts to grow in the most basic aspects of user friendlyness, and banking on the FFXI fans eating whatever mangled thing they serve up. Meaning like FFXI, this game will end up being a moderate success, and never live up to its true potential.

I'm calling you out on this SE. Change. Learn from the feedback and change quickly.


There is a lot of good discussion this thread.
From that thread, this one is a good read for SE too.

The One and Only Aurelius:
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Of all the things SE could do to vastly improve the UI, none of them would require offering one UI for PC and something different for console. I'll offer a few examples:

1) Setting action bars. Yes, it can be done with a macro. Pretty shoddy to pass that part off to the player in this day and age, but it is what it is. First thing SE would do well to do is code distinct action bar palettes for every class. You shouldn't even have to key a macro to refresh your action bar when you switch from your mining pick to your sword/axe/bow/whatever. It should be automatic. And when it comes time to tweak and adjust the palette for a given class because you added a new ability or just want to change the layout, you can do a drag-and-drop system for both PC and console that would look and operate identically to one another...the only difference is that PC would do it with a click + drag of the mouse, and console would do it with a button + analog stick movement. If SE can manage that, they'll have overcome one of the more glaring deficiencies in the current system.

2) Nested menus. So, so unnecessary in so many cases. The loot pool -> inventory is one example. Why 5 layers? Why not an icon on screen (same spot as the interaction notification, maybe?) when you have something in your loot pool? One click (bonus points if you can bind a hotkey to it) to open the loot pool. That gets rid of 2 layers right there. And then instead of having a final option to choose whether you want to put the item in your bag or drop it, just have a "Drop" option on the list manu with a confirmation box so you don't accidentally lob your newly acquired Marmot **** +3 into the nether? Simple. Five layers down to two.

Confirming main/offhand for equipping abilities to your action bar is another example. Just on a lark, I decide to see what would happen if I tried to equip Rampart in my offhand slot. It told me it couldn't be done. So if the system can determine that it's not an option, why waste my time forcing me to respond to yet another submenu to select which hand to equip it to at all?

3) Crafting. We're still in the midst of trying to transition to a paperless world. Why no recipe book? They have the functionality for one already in the game, but it's backwards. First you have to enter the materials and then select from the list of recipes. What's the point of that? Looking at the variety in recipes even in the lower ranks, there's not going to be a whole mess of people having everything memorized. I thought SE was beyond the days of MysteryTour's extensive collection of recipes, but apparently not. It doesn't add depth to the game, it most certainly doesn't add rewarding challenge, and frankly I don't anticipate too many people are going to be all that thrilled about scrolling through clunky item lists to assemble materials for multiple-component recipes. Lag or no lag, it's tedious.

4) Repairs. I understand what they're wanting to accomplish. They want players to be the go-to people for having your gear repaired if you don't have the crafting skill to do it yourself. No problem. Regardless, I had to stop by the repair vendor earlier because my gladiator's highly functional cloth armor was torn to shreds. I was briefly relieved that it had the option to repair all gear...until I found out that I still had to go through and confirm each and every piece of gear that I wanted to have repaired. I said repair all, as opposed to specific pieces, so just do it and let me get on about my business.

All of these things and more can be addressed regardless of platform. It's just a shame that SE set it up the way that they did. And the issue for most people doesn't seem to be that it needs tweaking...the issue is that it's crap. It's not even close to where one might expect it to be. It makes you wonder about the thought processes behind the developers if they can so thoroughly bungle something so crucial to the gameplay experience, and with no option to continue to voice feedback in a centralized location, it raises the question as to whether or not we can count on SE to get it right now and into the future.


Edited, Sep 5th 2010 3:04pm by RattyBatty

Edited, Sep 5th 2010 3:05pm by RattyBatty
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#2 Sep 05 2010 at 1:06 PM Rating: Good
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Might want to post this in the feedback forum instead of the general forum.
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#3 Sep 05 2010 at 1:06 PM Rating: Good
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Ratedown spam me all you want, you're just making sure the game keeps its flaws.

If nobody speaks up, nothing changes.
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#4 Sep 05 2010 at 1:09 PM Rating: Excellent
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Everyone is speaking up and nothing is changing..
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#5 Sep 05 2010 at 1:12 PM Rating: Excellent
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Unfortunately it seems like SE still has a bit of favoritism towards it's Japanese players over everyone else. I played through FFXI, it's nothing new. Seemed like that to me then, seems like that now.
#6 Sep 05 2010 at 1:17 PM Rating: Decent
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All i will say, and i know launch day is looming but give them time. Your points are very true though, just have to hope the guys over at SE read this because it is what everyone is thinking. SE should take a leaf out of WoW's book, not immitate the simplicity but recognize its strengths and impliment a form of them. All these points can and should be addressed.
#7 Sep 05 2010 at 1:18 PM Rating: Good
It's only people who weren't in closed beta/alpha that can't post on the DEV site, us who were still can, and all of this has been said. There's alot that it seems they just arent willing to change no matter what, the menu system seems to be the only thing that's as broken now as it ever was...
#8 Sep 05 2010 at 1:22 PM Rating: Good
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While I agree with everything you said, if you're in the industry then you knwo its too far gone for them to change it now... its being shipped and released in 2 weeks! ^^;
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#9 Sep 05 2010 at 1:28 PM Rating: Decent
The retail version will probably have a 1.0 build, meaning you'll have to download a massive patch on release date, it's never to late nowerdays. That said i agree, they won't overhall the ui this close to release
#10 Sep 05 2010 at 1:33 PM Rating: Excellent
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Agree with everything you said. People will still defend the game though, insult you, and tell you to go play WoW. I don't understand how people can deny that there's a problem.
#11 Sep 05 2010 at 1:36 PM Rating: Excellent
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Considering that this game was made on PC specs and that the ram of the ps3 cannot even play the game so they are delaying it shows that this is not a console port..
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#12 Sep 05 2010 at 1:38 PM Rating: Default
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i would hate this game on PS3 where do all the hot keys come in to play? typing? its so much less..personal in my oppinion, mmorpgs are meant for PC
#13 Sep 05 2010 at 2:02 PM Rating: Decent
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This thread isn't to rage or put down SE. But this is to let them understand that we CARE about the game.
I am not a FFXI player but have played other MMORPGs and FF series..so what RattyBatty wrote is indeed true.

I do make use of the forums and read, but seriously there are so many things I am struggling and figuring out. It is tough if you are a new first time player. I hope they change the UI and process flow of things. (highly doubt it)
#14 Sep 05 2010 at 2:04 PM Rating: Decent
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I have big problem with the Menus
i really hate going into the Menu and find my crafting supplies.
it takes like 3mins to do it
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#15 Sep 05 2010 at 3:50 PM Rating: Good
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Everyone is speaking up and nothing is changing..


Square only listen and communicate with it's JP playerbase, and seemingly not them very much either. If teh JP players kick up a stink over things they try to blame western players for stiring up wrong information and keep the features in anyway.

They got better over the years on FFXI listening to the worldwide playerbase, with this new game they decided to erase that and go back to their old ways.

Very silly, amateur run dev team. Shocks me that some important FFXI people are working on it and it's still failing so hard, in terms of the actual game and how they are dealing with potential customers.
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#16 Sep 05 2010 at 3:58 PM Rating: Decent
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The problems of this game have nothing to do with the development team.

The company bosses decided to release the game prematurely, simple as that. No game developer can do anything but deal with it.

The game will start it's 5th beta phase in September 22nd, and if you people can't deal with it, you don't have to play the game on release. Play it when it is ready and good enough for you.

The game, when ready, will be awesome because no system in-game has any serious flaw to it, only a severe or not so severe lack of development time depending on the feature.

I, personally, am not planning to touch the game before few things are completely finished. If I can either enjoy the game in a year or deal with unfinished features now, the answer is very easy.
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#17 Sep 05 2010 at 4:13 PM Rating: Decent
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I really want to play the game, but I'm tempted to cancel my preorder and wait a bit. I'd like things like this to be changed so I can play the game without getting stressed out and frustrated:

A more logical way of repairing equipment and gear.

An AH is added, or at least a way to seach all retainers in one go.

They come up with some way to organise the inventory.

Selling items to a vendor isn't so awkward and time consuming.

I'm not expected to keep a notepad next to my computer to write down recipes that I learn from NPC's.
#18 Sep 05 2010 at 4:19 PM Rating: Default
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Truth be told, there are alot of fundamentals that need improvement. However, SE is working on the true basic fundamentals of an MMO which are server and connection issues. What could be 'good enough for now' could easily turn into a whole world of hurt if hundreds of thousands of people are unable to log in during the first couple of weeks. You can bet the farm that thousands upon thousands of simultaneous complaint calls to their CS desks and god knows how many gm inquiries will create enough disturbance to grind ALL future minor minor tweaks to UI etc to a complete halt. I still remember the early days of XI and log in issues. Talk about suck..... I wouldve controlled the game with an a rubiks cube using my feet if I couldve at least gotten a chance to log in. It really wasnt fun getting d/c during good and hard to come by parties.

Just to give some good with the obvious and deserved bad, SE has done a pretty good job listening this time around comparatively. Early beta there was a serious mouse control issue. Cancel pre order threads were ALL over the beta forums. A week later it was fixed. Key binding for kb control was another deal breaker for many. Well its in the menu now. I havent messed with it enough to know how far it goes but those 2 issues were directly handled because of the overwhelming complaint threads. Even the patch earlier today fixed not being able to see the prices before clicking the item in retainers. That was a biggie for me. There was even a point where there was a 30fps cap on even the baddest comps available. I'm running a consistent 50fps now with spikes into the 60s frequently. I see progress without a doubt. Especially considering they are taking care of nick nacks while also handling the almost insta fail type crashes that will result from bad server side issues in 3 weeks.

Trust me, I have seen first hand that they are chipping away at the issues little by little. Anyone expecting a brand new UI or anything else in a few short weeks are quite simply asking for far too much too soon. Hopefully all these threads will be around 5 years from now so we all can see how silly all this got lol
#19 Sep 05 2010 at 4:25 PM Rating: Excellent
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Hyanmen, I get what you are saying but honestly - how long is long enough to develop a game? They have been working on this for the better part of 5 years (allegedly), and still don't have even the most basic of things working. Is it because it's really being released prematurely, or do they just not even care whether or not it's a good, competitive product?

I'm beginning to think it's the latter. They experimented with XI to see if we would continue to buy product that's half-assed, we proved to them that we will pretty much buy anything they slap an FFOnline label on, and now we are going to reap what we've sown.

It's a shame, but that's the reality of the situation. They aren't listening, because the right people aren't talking. The right people aren't talking, because they are afraid of losing exclusives. We are the ones who are going to suffer in the end, not SE, because even if this game crashes and burns - they still have half a million people buying FFXI every month and soaking up all the add ons that barely take any development time due to so much re-use of existing things.

It sucks - but no one said that SE was bad at business. The mark of a good salesman is the ability to sell us garbage as if it was gold, and that's what it feels like SE has been doing lately.
#20 Sep 05 2010 at 4:30 PM Rating: Good
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If they scrapped the entire UI and redid it from scratch with a hardware cursor I could see myself playing this game for a very long time. Nuff said.

Edited, Sep 5th 2010 6:30pm by Milben
#21 Sep 05 2010 at 4:34 PM Rating: Excellent
I think what's so frustrating, the things that do need changing, are a) common complaints amongst everyone! b) things that could easily be fixed/ things that would improve what is already a very solid system. Mostly everyone sees the potential the game has, but everything is so cumbersome, more so than FFXI, which quite frankly, I didn't think was possible. Don't get me wrong, FFXI wasn't bad in terms of UI, but it most definitely was not optimized to it's potential. The main thing though, it wasn't laggy, and you knew where you were going with it.

Now the other argument that needs to stop is:"XIV is just more complex than other games, we don't want stupid people playing!". No, it isn't, it's quite straightforward, but having to navigate through laggy menu's to equip skills, equipment and whatever else don't make it fun.
As I've stated before, on Archer, you run out of arrows, ok, use the skill, nope, ok, menu, equip, click the ranged area, choose arrows, click... wait a few seconds...nope doesn't work (meanwhile, the mob is pummeling you), OH ok, disengage, equip arrows, lag some more, re-engage...Dear god, are you serious? Sure, there's macros but you shouldn't have to go through this in battle, ever (that's provided macros work properly)! So, nothing's complicated, it's cumbersome, if this is your idea of a challenge, then wow.

If quests are bad, certain missions, certain events, whatever, updates will fix that, but UI and such are things that could take months/years before they change it. Overall, I see the potential, I'm liking the world, like a lot of things, but these simple things that should be smooth and easily accessible are making this game **** hard to love.
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#22 Sep 05 2010 at 4:56 PM Rating: Excellent
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Considering that this game was made on PC specs and that the ram of the ps3 cannot even play the game so they are delaying it shows that this is not a console port.


It was designed exclusively with a console in mind and altered just enough to work on a PC. You can see this in every menu and most of the controls. While it wasn't natively written for the cell processor [I think every game is a 2 step create >> port to native language affair] you can tell by the hardware load that it wasn't really optimized for PCs very well either.

Then again, this could all change by RTM when we have a REAL program, and not some kind of weird emulated version of the game [IE, no presence in windows registry]
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#23 Sep 05 2010 at 5:01 PM Rating: Good
Well this is new and different.


Look, I know how you feel; it is going to be heartbreaking if the game tanks and is not good because they don't bother to fix the U.I.

However: every forum I've seen has at least one or two of these posts. Trust me, if they have eyes to see, they know people aren't happy with it.

Wait. Its still beta. I know launch is close, but this isn't the final version. Lucky for us, Square-Enix is a company motivated by profit, and if they have a brain to think with, they are realizing they're going to lose a lot of profit if they don't fix these U.I. issues.

If they're so blinded to where the profit lies, they cannot be helped and probably deserve to tank as a company.
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#24 Sep 05 2010 at 5:23 PM Rating: Good
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Rate ups all around, cause the OP is about 10 pounds of truth in a 5 pound bag. While the basic system is new and interesting, the UI and menus... [rant] ugh, it seems like they took everything they learned from 10 years of developing and then supporting FFXI, and threw it all out the window. I absolutely cannot believe the words that I am typing out here, but I actually preferred FFXI's interface, even with a keyboard, to this, and you know that when people are saying stuff like that, SH*T. IS. BAD. Especially when it's combined with the horrific UI lag (yeah, yeah, I know, I know, it's a beta, the devs don't want any feedback from the people playing it, but it's still a beta). My comp isn't exactly the latest and greatest, but it's less than a year old, and it hasn't had nearly this much trouble with any other game released in that time even with all the graphics options cranked up to OMGWTFLOLBIFRONS. Most "casual" players (you know, the market that SE is allegedly trying to court with FFXIV) aren't going to have a top-of-the-line, custom built rig designed to eke more than one frame per week out of the game (I exaggerate, but not by much) or have the time, resources, or inclination to build one.

I really want to like this game, and I really wanted it to actually succeed, and be great, and not just be "new title, same sh*t," but right now, I don't see it faring any better than Age of Conan or Warhammer Online. [/rant]

@#%^, I need a drink.

Edited, Sep 5th 2010 7:24pm by RajiFarlander
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#25 Sep 05 2010 at 5:27 PM Rating: Good
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as a long time FFXI player, one thing i have learned from SE is, they dont upgrade UI/controls.
#26 Sep 05 2010 at 5:37 PM Rating: Decent
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I'm really sad to say this but after playing the beta, I've actually cancelled my preorder.

I was really excited about it - it looked good. The crafting/gathering concepts were exciting to me (compared to XI), I loved the new graphical style, and the new battle system looked interesting.

However... the horrendous amount of computer power it uses for such poor results (I'm comparing this to games from 5 years ago, AND FFXI, all of which I can actually run at BETTER graphical quality than I can XIV), the pathetic server connection (I timed it once. 20 second lag. And I checked, my internet connection was fine), the RIDICULOUSLY SLOW FISHING ANIMATIONS (I can't stress this enough. Each cast takes far too long), and the menu system.

Things that are lacking that shouldn't be, that I haven't really seen covered:
CTRL-R (reply to tells)
CTRL-I (inventory)
CTRL-E (equipment
Sit/Stand button (I don't want to macro or type /sit whenever I want HP)

This is basic stuff. And as we appear to have full keyboard customisation now... I'm guessing they won't be in the final release.

It's clunky, it's badly programmed, it feels half finished... it's poor quality. It's only a beta, I know. I'm not expecting miracles. But I am expecting something that entices me to get it on release day.

The thing is, after playing XI for so long, we KNOW Square will turn it around. But... for someone who hasn't played XI? Will they have faith? I know I wouldn't.

And, as others have stated, my £25 is not going to be wasted on a shoddy product. I'll be reading reviews after release. I'm optimistic, don't get me wrong. They'll get it sorted. But I don't want to play a game that isn't in decent shape... and right now, XIV isn't. XI is a far superior game all around.

I like playing it. Pugilist is fun (although the server lag means I've never actually used Haymaker yet), timing your attacks is good. It feels a lot more tactical. But fishing needs a LOT of work. The basics are there and it's great... but it can take 30-45 secs between casts/jigs sometimes. It makes it boring. Make it faster, make it that we have to jig more - make us fight the fish. One cast then one jig is not fun...

I'll leave it there. I could go on for days.
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#27 Sep 05 2010 at 5:45 PM Rating: Decent
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Likibiki wrote:
it feels half finished...


yeah well it is beta after all..
#28 Sep 05 2010 at 5:46 PM Rating: Good
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Quote:
1 - Clearly this is another console (ps3) game that has been badly crammed into a PC port. The abnormally inefficient CPU/GPU use, lack of hardware mouse, etc, are a good sign of this. This is a problem because in FFXI, SE never got around to improving the efficiency of the PC port.

No it's not.

Quote:
2 - Horrible, HORRIBLE menu setups. Things take more menus and confirmations to get done than FFXI! How did they think it was ok to make something more complicated in a 'casual' game! Crafting is a mess of menus and waiting for laggy interface to load... It's a mess!! I'm confused because FFXI's menus were always very simple, effective, strightforward. Why not just copy it exactly with some improvements on top??
Completely redoing simple menu structures, and the menu lag should be the top of your list.
Fire whoever was the architect of the purchase/crafting/bazaar setup/equipment change interface structure, he's phoning it in bigtime and doesn't know his job. JUST COPY FFXI!
Stop making me click 5 menus to do 1 thing!!!!

They do need to reduce the amount of menus in some things by 1 or 2. Best thing to do would merge them.

Quote:
3 - Very little guidance on basic game functions like setting skills, levequest cooldown system, properly setting bazaar prices... This wasn't a problem for me because I look things up, but for the 'casual' audience, they will be left with no way to figure any of these obscure things out! Come on SE... You're relying on these community sites to do your job again. Not everyone out there knows there are community sites, or want to spend their time on them!

It seemed pretty common sense to me. And even then, maybe people should RTFM?

Quote:
4 - HORRIBLE UI!!! Skills for your current class NEED to be displayued automatically when you enter skill setting mode. So many people don't know they have skills to set because they don't realize they need to open the pulldown and choose their job. Skills need to be drag/dropable into the slots. And Straightn up the equipment slots for god's sake. Trying to select an earring is like navigating a maze of equipment slots, more often than not the select box will skip over the item you're trying to select.

Having it default to your current class is a nice suggestion and would save a few seconds. Don't forget to note that you will most likely be setting up abilities from other classes as well. I experienced very little problems with the equipment thing. If you just simply click on your item it goes directly to the slot.

Quote:
5 - Not opening a forum to accept community feedback from the NA/EU. Japanese don't complain much. If SE wanted to improve they would open up for us who aren't afraid to tell the truth to a corporation.

There is one. You're just not one of the chosen ones.

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They don't want to improve, it's clear at the moment.

You just joined in OB didn't you? Because I've seen some major improvements only playing from CB3 to OB.

Personally, I expect them to fix most of these things by retail. The UI sh*t we'll probably have to ***** about, but it is in no way "horrible". It just has an extra menu here and there that really isn't needed.

Likibiki.. nobody is going to be able to tell you're sarcastic. :(

Edited, Sep 5th 2010 7:47pm by Deadgye
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#29 Sep 05 2010 at 5:47 PM Rating: Decent
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Likibiki wrote:
it feels half finished...


yeah well it is beta after all..


A beta that's going to be hitting retail in less than twenty days, but hey, in the meantime, it's still a beta, so it's not like we have any right to complain about all the **** that needs to be fixed, RIGHT? /eyeroll

Edited, Sep 5th 2010 7:49pm by RajiFarlander
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#30 Sep 05 2010 at 7:14 PM Rating: Excellent
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The thing is, after playing XI for so long, we KNOW Square will turn it around.

I don't know that.
There are a lot of problems with FFXI, at least in my opinion, many of which have still not been fixed.
I'm not saying Square never fixed problems with the game because that's far from true, but I think the game was far from perfect.

There is something wrong when you continually anticipate updates for the possibility that design flaws will be fixed, and nothing happens.
New content is great and everyone appreciates it, but how often were you more concerned about them addressing a problem with the game than adding new things?

One of the things that I really hated was Squares unwillingness to change the design of some aspect of the game that was functioning unsatisfactory. Instead of taking the time to change something's design completely, however time consuming it may have been, they would add content that diminished the negative aspects of some problem without completely fixing it.

I feel that I must list an example to illustrate my point, so I will wack the summoner horse a bit. (Sorry Summoner)
In all the years since launch why would anyone keep a system as horrible as perpetuation cost in an MMO.
I don't care what equipment they would have to had changed, I don't care what content was added to improve the job, the basic design was bad. Summoner wasn't hard to play, it was completely playable, but they should have changed the design to make it more enjoyable.
Something other MMOs have done in the past.

After a while strange additions like Pankration seemed portray the game as a Guinea Pig for Square's next MMO.
It's so frustrating to see silly things like that added when there were much more pressing issues which need to be addressed.

Hopefully they will be a little more willing to listen to players this time around, but they seem just as uncompromising as ever at the moment.
I'm hoping they are just trying to save face with the surplus system, will change it slightly to make it more popular for launch, and pretend it is functioning as had always been intended.

Edited, Sep 5th 2010 9:18pm by Osanshouo
#31 Sep 05 2010 at 9:54 PM Rating: Good
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shykin wrote:
Unfortunately it seems like SE still has a bit of favoritism towards it's Japanese players over everyone else. I played through FFXI, it's nothing new. Seemed like that to me then, seems like that now.



Not pointing fingers, but the only time the open beta application page seemed to work for me was 2 a.m. CST. Aka, JP afternoon/evening- Primetime. I tried to get the page to work twice an hour from 10a.m. until I went to bed at 9p.m. yesterday. Yeah. Coincidence?
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#32 Sep 05 2010 at 9:58 PM Rating: Good
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Likibiki wrote:

Things that are lacking that shouldn't be, that I haven't really seen covered:
CTRL-R (reply to tells)


CTRL-R has been working for me...

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#33 Sep 05 2010 at 10:09 PM Rating: Decent
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the lag is the major issue, if the cursor flowed the way it did in XI i could blaze through all the menus.
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