I'm actually wondering if beta has all the content that it will at launch, NPC quest for one. I can see why you don't really do have them in the game.
Just going to put FFXIV in context with the history of FFXI first year, Thanks to elmers research of course.
The World of the FFXI Beta Test
The beta version of Final Fantasy XI was practically complete, but there were still many things missing. Characters could choose from every race, but the selection of faces was much fewer than the final product. The six basic jobs were available: Warrior, Monk, White Mage, Black Mage, Red Mage and Thief. The level cap was set at 35, and players could obtain sub-jobs, but the quest was different than now.
-Entrance to Jeuno Closed
-San d’Oria only consisted of the port, Bastok was only the Mines and Port districts, and Windurst had but the Walls area. Besides Bastok, there was little place to roam in one’s home nation. Home Points were found in each nation, with an additional Home Point placed at each Crag.
-Maps existed for the areas around the three nations, but they lacked coordinates, and were difficult to understand. Also, there were no maps for areas outside of Jeuno. Areas like Valkurm Dunes didn’t even exist yet.
After launch (06/2002)
First Large-Scale Version Update
•Auction House opened.
•Screenshot function added.
•Notorious Monsters implemented.
•The duration of Bind was shortened.
•The guard stationed in North Gustaberg was moved to its current location.
•HQ results for crafting made their appearance.
•The minimum level required to obtain a sub job quest was set to 18.
•DEX bonus added to Sneak Attack. Effect of Treasure Hunter strengthened.
Alot more if you interested @ http://jpbutton.bluegartr.com/?p=157
The point is alot can happen in a short time and I'm sure there is alot down the pipeline we don't even know about.
FFXIV Dyvid (Awaiting 2.0)
FFXI Dyvid ~ Pandemonium (Retired)
SWTOR Dy'vid Legacy - Canderous Ordo