Forum Settings
       
« Previous 1 2
This Forum is Read Only

Do you think this game lacks substance compared to FFXI?Follow

#1 Sep 05 2010 at 4:32 PM Rating: Default
Scholar
**
494 posts
Don't get me wrong, I love the game and all, but consider the following (and don't say this isn't ffxi, i know it isn't):

FFXI had -lots- of zones, not just 4 or 5 -big- zones, but lots of different zones that looked and felt different and had different monsters. Like each nation got a beastman strong hold with slightly stronger monsters than normal ones. It just seemed like there was more exploring and cool places to find. FFXIV just has a few big zones, and there isn't much "cool" stuff to find. Its been like 4 days and I've made it to every city and explored almost everywhere. FFXI just seemed more epic. Like when i managed to sneak-invis my way to the hall of gods. Zones like that felt cool, had cool music, and looked amazing. FFXIV just feels normal. There's a forest, there's a desert, and there are plains. Its like the entire world is just the surrounding areas of jeauno

FFXI had quests, LOTS of them. they all had long fun interesting storylines. There was like a whole world in ffxi with customs and "main" characters and whatnot.
In FFXIV there is just a main quest, and it isn't very long. 30minutes every 10 levels is -not- something for this game to brag about.
There are no real quests or storyline other than that.
Theres no sense of "bad" guys. Like FFXI had orcs, yagudo, quadav, goblins, demons, etc. They all had thier own cultures and were intelligent enemies. I talked to some chick in limsa lominsa that described the enemies at war with the thurmwhatever but i haven't seen any at all.

Jobs in FFXI were -very- different. So far from what i've experianced all the meelee jobs are nearly identical. They might start to differ at later stages, but so far its just press buttons from normal attack until tp and then use a tp-attack. There isn't skillchaining, or mob chaining, or anything interesting like that at all. Maybe at higher levels it changes.

So far this game seems to just be a massive grind-fest with 30min of storyline every couple days/weeks. The story, while cool, doesn't even feel overly special or epic (mind you i'm only at rank 15 so i've only done the first 2 story parts)

My only reason for making this topic is to see if other people feel the same way. Because I'm guessing half the ppl who buy this game are expecting a mmoRPG with the RPG kinda emphasized, and this feels more like a monster hunter type game than a final fantasy rpg in that there is literally almost no story or immersion into the game-world.
#2 Sep 05 2010 at 4:37 PM Rating: Excellent
32 posts
Your forgetting that there is still a TON of stuff not finished in this game. If you don't like how it is now, wait til release. You could do yourself one even better by waiting a month after retail release. A lot will be added and a lot will be changed. Be patient.

Edited, Sep 5th 2010 6:37pm by powdermonk3y
#3 Sep 05 2010 at 4:37 PM Rating: Excellent
***
2,120 posts
I'm still judging the game based on the idea that we're not seeing everything for retail. I'd be shocked if there weren't more quests and other more involved things. I'm sure there's plenty of things setup for patches, addons & expansions as well. So while I agree, I don't think this is all there is planned for retail. If I'm wrong on that then I totally agree...

See this thread also...
http://ffxiv.zam.com/forum.html?game=268&mid=1283722708124749612&page=1
____________________________

#4 Sep 05 2010 at 4:42 PM Rating: Decent
Avatar
**
431 posts
Sorry that I have to play this card but

IT IS STILL THE BETA TEST!

We still don't know how many zones we have at release.
The closed beta only had 1 City and now we have 3 so why shouldn't there be more zones, Quests, Story and stuff when the release is there?

Speaking of zones, you took Hall of Gods as example. You know that isn't was there with the release of FFXI?
It came with an expansion!

There are no skillchains? What are regimes (sp?)? Isn't it kinda like a skillchain?

SE seems to use the Open Beta to stress test the server and fixing little stuff it isn't a demo of the release version at least I don't think it is.
____________________________
AlexisLucia wrote:
It's ok, my native language is Typo, so I probably would have understood.

#5 Sep 05 2010 at 4:43 PM Rating: Decent
Scholar
**
494 posts
has SE said they are holding out on quests?
Like you would think if they had them now they would beta test them to make sure they work right.
I understand they might come out a month after release but my point is if the game feels empty or like a grindfest without them, most people might quit after the first month.
#6 Sep 05 2010 at 4:51 PM Rating: Good
**
254 posts
It's FF. If you buy FF and dont expect a grindfest something's wrong with you. FF is built on group grinding.

I dont understand why people must have solo quests. Go play FF13 if you want solo questing.

Also to the OP....Did you play FFXI at launch? It doesnt sound like you did. FFXI at launch only had like 1/10th the content it has now.
#7 Sep 05 2010 at 4:51 PM Rating: Default
***
2,010 posts
I don't think that's going to be their biggest issue at launch tbh. Their biggest issue will be whether or not people can even get patched to get INTO the game at all. But then again - maybe that's the master plan - create such a horrible patching process so that people can never log in and see how empty the game is.

/shakes head
#8 Sep 05 2010 at 4:53 PM Rating: Good
Avatar
**
421 posts
how can you compare an open beta test game to a game that been out for years with more then 3 expaction added?

and dont even say you comparing FFXIV open beta to FFXI release back in 2002 because FFXI NA RELEASE CAME WITH THE FIRST EXP. where they added advance jobs etc etc;

FFXIV vs FFXI"pure" release
FFXIV = 18 classes?(not too sure to lazy to count them) FFXI = 6 class?(war , thf , mnk , whm , blm , rdm )
both lvl50 cap? no endgame? etc etc



Quote:
has SE said they are holding out on quests?
Like you would think if they had them now they would beta test them to make sure they work right.
I understand they might come out a month after release but my point is if the game feels empty or like a grindfest without them, most people might quit after the first month

i remenber reading an interview about open beta where they did say they werent going to release everything on story leaves open beta because they wanted to release to feel like a new experince


Edited, Sep 5th 2010 6:54pm by Ggrab
____________________________
<a href="http://www.enjin.com/" alt="guild hosting"><img src="http://sigs.enjin.com/sig-ffxiv/39704_48d6215903dff562.png"></a>
#9 Sep 05 2010 at 4:58 PM Rating: Excellent
13 posts
Remember. When the US first saw the game, it had already been out in Japan for over a year. And had already gotten its first expansion. When it launched, FFXI had very little content. Things were released over time later on.

That said, yes, I remember in XI you could walk around talking to random NPCs and get quests. So far, I haven't seen that. But again, its only beta.

Give them time. SE rarely disappoints.
#10Azurymber, Posted: Sep 05 2010 at 5:00 PM, Rating: Sub-Default, (Expand Post) If FFXI launched in north america it would have died out in north america fairly fast. I played FFXI since before the NA release. Even at the start of it, there were quests, there were more zones, there was more stuff to do in general. If you don't believe me just look at the gamefaq's boards and the number of people complaining how horrible FF14 is. I get it won't be perfect but it doesn't seem like the game has been designed for an NA audience.
#11 Sep 05 2010 at 5:02 PM Rating: Good
Scholar
**
494 posts
btw ggrab this is darkrain from ffxi (kujata). lol.. I remember partying with you -years- ago and stuff
#12 Sep 05 2010 at 5:12 PM Rating: Good
Scholar
**
771 posts
Not at all compared to FFXI at launch.
#13 Sep 05 2010 at 5:20 PM Rating: Good
Sage
**
575 posts
Kuhaa wrote:
SE rarely disappoints.


Is the early PS1 days? As much as I love FFXI and have high hopes for FFXIV, I have to disagree with this statement. Sure, there was a time where if a game has the word "Square" or "Squaresoft" you could guarantee the game would be gold, but those days are long past. You can't even trust the game will be good with the words "Final Fantasy" on the box anymore after the company has whored out those words to so many titles that should have never been included. I just hope the day doesn't come when a game in the numbered Final Fantasy series isn't a must buy for me - FFXIII came too close for comfort imo.
#14 Sep 05 2010 at 5:30 PM Rating: Excellent
Scholar
39 posts
I think most of your points are directly related to the fact that it's just a beta and while some companies like to test everything, i think SE likes to keep a bunch of major things hidden.. there will be more zones, more caves, dungeons, snowy areas etc. The quests will exist, probably similar to ffxi (random npc's) but perhaps with a bit more direction this time so we didnt need a wiki or someone who had alread done it. the main storyline, they gave us an intro lol it's most likely going to continue and probably be better / longer than ffxi judging by what I've seen so far (liking the voiceovers!)

if anything, i believe it may be a bit more "in-depth" than ffxi was, especially the crafting system.. I've spent most of my time in the open beta just leveling those classes lol to me it seems as though they want every bit of the game to have meaning this time around.

One thing I do like about both so far though, is I don't feel the need at all the rush to max level, that's what most mmo's are now because the "end game" is so important, but these FF mmo's allow you to enjoy the game AS you level because there is just so much to do. I've been playing like nonstop since open beta to get a decent grasp of what this game is all about and my max level is only level 7 still just because I've been so interested in learning / doing everything else it has to offer

oh but dont get me wrong, im still dissapointed in the quality at the moment, especially some of the basic features that are lacking and the UI / mouse control etc
#15 Sep 05 2010 at 5:36 PM Rating: Decent
Avatar
**
421 posts
Quote:
btw ggrab this is darkrain from ffxi (kujata). lol.. I remember partying with you -years- ago and stuff


sup i think i remenber youlol , elf summoner main?

Edited, Sep 5th 2010 7:36pm by Ggrab
____________________________
<a href="http://www.enjin.com/" alt="guild hosting"><img src="http://sigs.enjin.com/sig-ffxiv/39704_48d6215903dff562.png"></a>
#16 Sep 05 2010 at 5:40 PM Rating: Decent
Avatar
**
421 posts
SE also said they WILL be adding new classes & an AH before the first expaction

what are my goal for this game?! getting lvl40 weaver , alchmist & goldsmith to becoming a gillioner also lvling CON & THM on the side =] to enjoy my advantures
____________________________
<a href="http://www.enjin.com/" alt="guild hosting"><img src="http://sigs.enjin.com/sig-ffxiv/39704_48d6215903dff562.png"></a>
#17 Sep 05 2010 at 6:00 PM Rating: Excellent
**
409 posts
Yes, it does. There's no arguing and no doubt that this game lacks the same depth and substance that FFXI has. FFXI has been out for what 9 years in Japan? It has 4 full expansions and 4 (going on 5) add on scenarios. It has a well developed, dedicated player base that despite, or perhaps because of the harsh learning curve in XI is mostly very welcoming, hospitable and helpful to new players. There is a certain sense of camaraderie amongst the players who have stuck with XI for this long. The missions and quests (and the crazy events) have become precious memories to us of the time we've spent with our friends and in-game families. FFXI will always occupy a special place in my heart among all online games I've played (and there have been more than I can remember).

Now are there certain aspects of XIV that I find to be inferior or lacking in some way? Of course there are. The game seems to lack immersion and the characters so far seem forced into the story rather than naturally working their way in. The battle system becomes very tedious after so many hours in game and don't even get me started on mp recovery. Add to it the fact that it's WAY more difficult to switch between classes than we first thought it would be (full stat point reset when switching from mage to melee? No, XIV has it not. If you stat for melee you're pretty much stuck as melee classes, you can switch to mage but you'll suck extra hard). It has nothing to do with the lack of content, or how new the game is, or what phase it's in. But mostly for me it lacks the people and friends I've come to know and love in XI, the memories we've shared and all the achievements we worked so hard together for. It's difficult to leave that behind, especially for a game that seems very under-developed (especially considering they've been working on it for 5+ years).
____________________________
Q: How many SE employees does it take to change a lightbulb?
A: None, it's working as intended.
#18 Sep 05 2010 at 6:19 PM Rating: Good
***
2,614 posts
I'm sure a lot of that stuff will be added soon (I can't imagine the game launching without fetch quests, for example), but I agree that there might be some fundamental problems here.

What FFXIV's giant zones philosophy seems to have gotten us is the same land area with less variety. The entire Ronfaure region would have fit inside La Noscea, but there was a **** of a lot more to see in Ronfaure. If you've seen one corner of one of the FFXIV starter areas, you've seen the whole thing. The only difference between Thanalan and something like Gustaberg is that Thanalan takes a lot more time to trek across.

I guess in principle they can add just as many different zones as XI had, but the extra time that goes into making each of them five times bigger than the old zones means that it probably won't happen.
#19 Sep 05 2010 at 6:19 PM Rating: Decent
Avatar
**
421 posts
arent there guildleave mark abitiy we can get that help us switch?
like turning 10+ STR into 10+ MND? etc etc if u wanna switch from mage to melee then get does abitiy lol..

i think everybody got lazy from playing the spoon-feed world of warcraft lol
____________________________
<a href="http://www.enjin.com/" alt="guild hosting"><img src="http://sigs.enjin.com/sig-ffxiv/39704_48d6215903dff562.png"></a>
#20 Sep 05 2010 at 6:26 PM Rating: Excellent
**
409 posts
Yes there are abilities like that but they cost 5,000 guild marks each.

And no I've never played WoW, that game has nothing to do with XIV, and it's not "being lazy" when SE specifically stated that their goal in this game was to have one character be everything rather than having separate characters to level different classes. There's nothing lazy about expecting a game to be developed in a way that the developers implied/explicitly stated.

Edited, Sep 5th 2010 8:34pm by SickleSageKiroh
____________________________
Q: How many SE employees does it take to change a lightbulb?
A: None, it's working as intended.
#21 Sep 05 2010 at 6:38 PM Rating: Good
Scholar
**
771 posts
Quote:
FFXIII came too close for comfort imo.


So sick of the XIII bashing from FF fans. I've beaten FF1, Mystic Quest, 4, 6, 7, and 13. I've played all the other numbered ones and tactics, just didn't beat them. Also got to the end of the first Crystal Chronicles but that boss was insane(at least for the way I developed my character I guess, maybe easier with multiple people) so I never beat it. At any rate FFXIII is my favorite, I thought the plot was awesome, the world was breathtaking, and the battle system was strategic, fast paced, and original. The voice acting in the game was awesome, too, and I know a lot of people hated it but I loved that they had the Leona Lewis music in there. The end scene was amazing. If you haven't played it up to chapter 10 you haven't seen *$^! in that game either and don't really know jack about it, because that's where it really ramps up and gets really good, but I thought the whole game was great.
#22 Sep 05 2010 at 6:39 PM Rating: Decent
Scholar
*
71 posts
I hope that what we see is just a smidgin of what will be. When I think of:
Windurst->East & West Sarutabaruta->Tahrongi Canyon->Meriphataud Mountains->Sauromugue Champaign->Jeuno just being one path from a starter city to Jeuno it makes XIV seem tiny.

I'm also strongly hoping that they will make things more dangerous than they are.

I want to play this game for many years so I'm willing to give it time.
____________________________
We are what we pretend to be, so we must be careful what we pretend to be.
Kurt Vonnegut
#23 Sep 05 2010 at 6:40 PM Rating: Decent
Scholar
*
181 posts
This game lacks substance because it has no great swords or scythes :( DRK where are you..
#24 Sep 05 2010 at 6:43 PM Rating: Decent
Scholar
**
771 posts
Quote:
This game lacks substance because it has no great swords or scythes :( DRK where are you..


DRK was added in an expansion.
#25 Sep 05 2010 at 6:45 PM Rating: Excellent
Look at what's in FFXI up to but not beyond level 30, and then look at what we have in the beta, with the understanding that there will likely be more content for the 20-30 stretch once the full scope of the launch content is available. You can't compare a launched game with 8 years of service to a restricted beta test offering. You need to keep in mind that the devs have only provided us with a snippet of what we will have come launch.
#26 Sep 05 2010 at 7:01 PM Rating: Good
Of course it lacks substance compared to XI. This game isn't even out yet. The open beta still has areas that are blocked off. The quests haven't even been added, and missions are restricted.

XI has been out, worked on, developed and improved upon for nearly a decade now.

People need to stop thinking of the Beta as a sampling of XIV or even a true "game" and realize that we are here for 3 reasons.
To report bugs (for those able)
To give feedback (for those able)
To be datamined by SE.

I read a post earlier about how someone felt they had the basic gameplay down and the basic idea of crafting, and thusly were finished with the beta. I can't imagine more of a waste of a beta key or of SE's time (or this communities for having even read it).

Also, let's not forget that a ton of even the most basic features were not there at XI's launch, either.
#27 Sep 05 2010 at 7:05 PM Rating: Good
Scholar
**
494 posts
Quote:
sup i think i remenber youlol , elf summoner main?


beastmaster lol. but thats technically a summoner now haha
#28 Sep 05 2010 at 7:06 PM Rating: Good
*
205 posts
Azurymber wrote:
If FFXI launched in north america it would have died out in north america fairly fast. I played FFXI since before the NA release. Even at the start of it, there were quests, there were more zones, there was more stuff to do in general. If you don't believe me just look at the gamefaq's boards and the number of people complaining how horrible FF14 is. I get it won't be perfect but it doesn't seem like the game has been designed for an NA audience.

But if you don't believe me ask yourself this: What are your goals in this game? Other than leveling, there isn't much to do. And the combat system isn't overly special at the moment so its not like it feels awesome to level. So for non-hardcore gamers or non-ff-fanatics i don't see much of a grab to keep them playing.

I'm not saying that FF14 is bad, and everyone seems to have jumped on the whole "ITS JUST A BETA" thing. My only point is SE took a different route in this game. Instead of having multiple little zones there a few -HUGE- zones that are segmented into different areas for different levels. These zones are pretty uniform, looking identical wherever you go in them except for a few minor differences. Instead of being quest-heavy it seems to be guildleve-heavy and more grinding and trade-based. I personally like it but I know a lot of people will really hate it.

And i don't think they are going to release a ton more with the official launch. Beta testing is for testing. If they have 10 more giant zones plan and launch it without testing they will prob have a bunch of server issues, like whenever they launch new zones in FFXI. I'm sure there will be more stuff in the official launch, but not enough more to change the game drastically.





Actually, your zones would be the areas which have the camps. For example Limsa Lominsa would have a zone at Camp Bearded Rock. If you go up to Camp Skill Rock, there would be a different zone. Even though it feels like the same zone, the mobs are a different level for each part.

There are plenty of things that you can do, you just have to think about it. Most of the time people just think to level and it is the easiest thing to think of. But if you think a little harder, you'll find that you may want to try the crafting system to see how things work. What's the difference between using a regular item and a +1, or +2 etc. Where might some of the fishing holes be. Where are some of the NPCs so that I would know where things are. What do the NPC's sell etc. What are some good camps to exp when this game actually releases.

Yes it is a beta and I don't want to reiterate what countless others have said, but it should be a time taken to fiddle around with stuff to get to know the system and everything a bit. This way when someone comes to the game later on you can give them advice on your experiences from the beta as compared to the release and etc. Heck I know that I've been hunting down camps for areas, and getting ready for release day.

Just think about the other possibilities that you can try and test FOR FREE at current. It may make it to beta, it may not, but at least you'll know some of the basic concepts that went into them.
____________________________
It's not who we are, but what we do that define us. - Batman Begins

#29 Sep 05 2010 at 7:11 PM Rating: Good
Scholar
**
494 posts
Quote:
Of course it lacks substance compared to XI. This game isn't even out yet. The open beta still has areas that are blocked off. The quests haven't even been added, and missions are restricted.

XI has been out, worked on, developed and improved upon for nearly a decade now.

People need to stop thinking of the Beta as a sampling of XIV or even a true "game" and realize that we are here for 3 reasons.
To report bugs (for those able)
To give feedback (for those able)
To be datamined by SE.

I read a post earlier about how someone felt they had the basic gameplay down and the basic idea of crafting, and thusly were finished with the beta. I can't imagine more of a waste of a beta key or of SE's time (or this communities for having even read it).

Also, let's not forget that a ton of even the most basic features were not there at XI's launch, either.


Has SE actually said theres going to be more zones at launch? Right now the zones seemed to be developed to handle all levelling. I keep hearing all these things that SE will put in the game at launch but haven't actually seen SE say any of it. Links?
SE also said they would add a ton of stuff to FFXI's last expansion and it took them like 3 years to implement it all.
#30 Sep 05 2010 at 7:15 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
One other observation I made; the game is 9gb on disk, yet the system requirements call for 15-21gb of disk space. I think there is still a lot we don't have yet.

Edited, Sep 5th 2010 8:17pm by Wint
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#31 Sep 05 2010 at 7:21 PM Rating: Decent
Azurymber wrote:
Quote:
Of course it lacks substance compared to XI. This game isn't even out yet. The open beta still has areas that are blocked off. The quests haven't even been added, and missions are restricted.

XI has been out, worked on, developed and improved upon for nearly a decade now.

People need to stop thinking of the Beta as a sampling of XIV or even a true "game" and realize that we are here for 3 reasons.
To report bugs (for those able)
To give feedback (for those able)
To be datamined by SE.

I read a post earlier about how someone felt they had the basic gameplay down and the basic idea of crafting, and thusly were finished with the beta. I can't imagine more of a waste of a beta key or of SE's time (or this communities for having even read it).

Also, let's not forget that a ton of even the most basic features were not there at XI's launch, either.


Has SE actually said theres going to be more zones at launch? Right now the zones seemed to be developed to handle all levelling. I keep hearing all these things that SE will put in the game at launch but haven't actually seen SE say any of it. Links?
SE also said they would add a ton of stuff to FFXI's last expansion and it took them like 3 years to implement it all.


Yes, they have said there are going to be more zones at launch. I'm not digging for links for you, but they told us when the closed beta first started that the area the testers were given access to was only about 20% of the total area set to be made available at launch. They added the other two starter areas for the open beta, and assuming they're about the same size as the Limsa Lominsa areas, we're saying MAYBE 60% of the total launch content in terms of geography. Don't forget there's still a whole extra city waiting for us and the zones between it and where we're busily dorking around now. The level cap is 30 for the beta...don't expect it to stay that low for release. People are already pushing physical level 20+ after not even a week of open beta testing. Even if SE retunes the xp gain for official service, they'd be in awfully hot water with their playerbase if they released a game that was announced a year and a half ago with only 2 months worth of content.
#32 Sep 05 2010 at 7:23 PM Rating: Decent
*
208 posts
The UI is crap and it has a real effect on my willingness to play this game. This is in addition to the sluggish response and game play. I was very excited for this game. I know its just a beta, but of all the betas I've participated in this is the most disappointing. I've never wanted to play a game less after a beta before.
#33 Sep 05 2010 at 7:27 PM Rating: Good
Scholar
**
494 posts
wints point is good but SE is also known for releasing stuff and then not opening it for months. But that could mean more zones :]. Also all the little villages are dead at the moment. curious to see what the point of them will be.

Quote:
They added the other two starter areas for the open beta, and assuming they're about the same size as the Limsa Lominsa areas, we're saying MAYBE 60% of the total launch content in terms of geography. Don't forget there's still a whole extra city waiting for us and the zones between it and where we're busily dorking around now.


Actully they added in the zone to get to ishgard or w/e its called. From gridania go to the second camp and follow the path. So technically they added in 3 new "giant" maps. so if closed beta was 20% then now there is about 80%. And the point wasn't not enough zones, it was that the game makes you spend too much time in one zone. Its not enough variety. And if they add new zones it might just change to the world is -way- to big to get around and you spend half the time running. But I guess we will see in 2 weeks.
#34 Sep 05 2010 at 7:38 PM Rating: Decent
Scholar
***
1,536 posts
Quote:
Windurst->East & West Sarutabaruta->Tahrongi Canyon->Meriphataud Mountains->Sauromugue Champaign->Jeuno just being one path from a starter city to Jeuno it makes XIV seem tiny.


Don't count on the map expanding bud but the map is just as large as Vana'diel when FFXI was released - the thing is...

Windurst > East and West Sarutabaruta > Tahrongi Canyon > Meriphataud Mountains = Forest and Gridania....people just want a loading screen every little while? I thought thats what we were trying to get rid of.
____________________________
MUTED
#35 Sep 05 2010 at 8:02 PM Rating: Decent
*
84 posts
Quote:
Windurst > East and West Sarutabaruta > Tahrongi Canyon > Meriphataud Mountains = Forest and Gridania....people just want a loading screen every little while? I thought thats what we were trying to get rid of.

It's more we want variety.

I haven't done a whole lot of exploring but are there any dungeons in FF14? FF14 does feel very lacking, if it is true that there is content that just wasn't released that would make me really happy, but as of now I still haven't pre ordered the game and I still don't know if I will. If someone can find a source about the game not having all the content in open beta please link it or at least state it because I really do want to pre order the game, but I really don't want to waste my money.
____________________________
FFXI Server: Valefor Characters: Oishii and Elviss
75 Paladin 75 Samurai 43 White Mage
WoW 74 Paladin Faithseeker
#36 Sep 05 2010 at 8:13 PM Rating: Good
Content isn't what worries me when an MMO launches, what worries me is the UI and having everything run properly. This release would be fine if all the controls, UI, menu's, etc were good to go. There'd be crafting, 3 nations, some storyline, plenty of jobs to level with, and who knows what else. Wait a couple months, throw a few more updates in, a new event, and things just scale gradually...that I expect. Cause content wise right now, I'm satisfied as I realize things will be added frequently, but wrapping my head around the controls + UI is just making the game a chore when it should be fun.

If you're actually ok with the controls and all that, the substance will grow with time, that I can assure you.
____________________________

#37 Sep 05 2010 at 8:19 PM Rating: Decent
*
84 posts
While I find the UI to be completely horrendous. I think I have a really high tolerance or something for bad UI, because whenever I am given bad UI I find I can cope with it and it never really bothers me.
____________________________
FFXI Server: Valefor Characters: Oishii and Elviss
75 Paladin 75 Samurai 43 White Mage
WoW 74 Paladin Faithseeker
#38 Sep 05 2010 at 8:21 PM Rating: Decent
Avatar
*
175 posts
*steps up on soap box*

I swear... People are out to put FFXIV in the grave before it's even in the stores. Do you people nit picking to find reasons to bash it or try to start some sorta campaign to get others to not buy it realize some very simple things? (Cause the 12 know with all the whining/press from some very walmart MMO leaning sites/people that is exactly what they are trying to do. As they do with just about every MMO that isnt the wal-mart mmo lol)

You are comparing a brand new MMO to a MMO that has had going on a decade of development and multiple expansions to flesh it out. Of course it's not going to feel near as grand at the start. As said before when us folks outside of Japan got it. We had Zilart packed in with it which added a lot (and I do mean a lot to the world) When FFXI first released ALL it had were the 3 cities and the areas that connected them all up to Jeuno. Before Zilart it added a couple of the advanced classes and the Northland areas. That is ALL you had back then to play. As it is we do know for a fact more classes will be coming before another expansion, and I wouldnt doubt another couple areas as well. As it sounds from developer interviews, seems to me they already have at least the first expansion already on the drawing board at the very least.

Secondly I won't say it's just beta. But folks,as it's been with Phase I-III, Square has been pretty up front that they are more interested in stress testing their servers and coding than say wanting to hear about balance/content. Open Beta (as open as they've let it be anyways) is not your personal free demo. It is to help to make sure that come the 22/30'th the servers can handle the loads. In Phase I-III they held a LOT of content back compared to what's in open beta. And I think it's a pretty safe assumption they're holding just as much back from what is being seen in open beta.

Is launch going to be perfect? No! And for the super hard core power leveling and getting to cap and min/max they very likely will be disappointed and bored for a while. But I do think come PS3 release, there is going to be enough content patches/fixes to keep the majority happy. Said it before will say it again. Square is a very nationalist company, love em to eath but they care more about their Japanese customers than they do other regions (here's looking at you Tanaka) By and large Japan isn't a largely PC using nation in the home. Square knows this and is prolly banking on that fact. Getting the PC out the door asap gives them plenty of time to get glitches/content out to be ready for their target player base with the PS3.

Lon and short give it a few months. *steps off box*
____________________________
Gothos 75 SMN 75 WHM 68 COR 65SAM ~FFXI (Valefor)
80 Warlock - 80 Priest - 80 Shaman WoW (Moon Guard)
#39 Sep 05 2010 at 8:47 PM Rating: Good
***
2,535 posts
BRizzl3 wrote:
Quote:
This game lacks substance because it has no great swords or scythes :( DRK where are you..


DRK was added in an expansion.


DRK was available at launch. Japanese launch.

It was added in beta.
#40 Sep 05 2010 at 8:58 PM Rating: Default
**
265 posts
PageCCCXI wrote:
The UI is crap and it has a real effect on my willingness to play this game. This is in addition to the sluggish response and game play. I was very excited for this game. I know its just a beta, but of all the betas I've participated in this is the most disappointing. I've never wanted to play a game less after a beta before.


What do you want anyone do to do for you?
#41 Sep 05 2010 at 9:01 PM Rating: Good
Someone needs to pull up one of those old "Remember when" posts on XI about all the stuff that had changed since release here, and like people above said, we got the game a year old and 1 expansion in (PC release anyway) That and they rarely show all their cards during beta phases, I'm sure there's alot of stuff we're not getting at the moment (My hope anyway....)
____________________________
Drulian Griggory - Meneldor. Member of There Is No Fifth Star


#42 Sep 05 2010 at 9:22 PM Rating: Decent
Scholar
**
494 posts
Just to be clear everything i said still stands with original ffxi release.
FFXI still had more variety of areas with -original- release
FFXI still had more quests with original release
FFXI still started with an "enemy" or something to fight against instead of a short quest and then hours of grinding.

Im not saying ff14 is -bad-. Personally i love it. But unless there are drastic changes (and i know everyone is saying "its beta give it time" but i think thats kinda wishful thinking), I think that a huge portion of the North American gaming community will be dissapointed (ex. the ones who love WoW and think ff7 was the best rpg ever. AND THERE ARE LOTS OF THEM). That was the point of this thread. To see if other people feel the same disconnection from the game fantasy world. Not to say "its beta it doesn't matter".

Edited, Sep 5th 2010 11:23pm by Azurymber
#43 Sep 05 2010 at 9:29 PM Rating: Good
***
3,124 posts
Soezu wrote:
It's FF. If you buy FF and dont expect a grindfest something's wrong with you. FF is built on group grinding.


Really?

FFXI was the first, and (until now) only MMO Final Fantasy out there.

You can't count the previous Final Fantasy games -- they are OFFLINE RPGs. Most Offline RPGs (Final Fantasy or not) feature groups of people in a party, and some grinding (some RPGs, more than others).

Quote:
I dont understand why people must have solo quests. Go play FF13 if you want solo questing.


Looking for Group sucks.
Requiring Groups for everything sucks.

We want some group play, but we don't want to feel like that you need a group to do anything like FFXI. Want [insert anything here]? Get a group. Oh, you can't find a group that wants the same? Too Bad, you ain't getting it done, Period. Many of FFXI's group activities were VERY stingy with rewards, 18 people went out and killed a huge monster that drops what, maybe 2-3 items? Okay, so 15+ people go home with no reward whatsoever. Nice.

Quote:
Also to the OP....Did you play FFXI at launch? It doesnt sound like you did. FFXI at launch only had like 1/10th the content it has now.


And yes, this is a Beta Test. We're only seeing a portion of the content here. They're just stress-testing the servers, tis all.

As someone else pointed out, even FFXI's release did not have things like Zilart Areas (That means you had the 3 starter cities and their starter areas, 3 tier 2 areas, valkurm/buburimu, 3 Jeuno Areas, Jeuno, and.... what else? Xarcabard/Beaucadine? Wasn't the Shadow Lord "Endgame" back then, too, as the level cap was 50 IIRC?
#44 Sep 05 2010 at 9:30 PM Rating: Decent
Scholar
45 posts
My god its the beta it's not like the entire game was released! I personally kinda like the new system make me do differnt things besides grind one job. Though the curing in the game could use adjustment...
#45 Sep 05 2010 at 9:30 PM Rating: Good
***
2,120 posts
Drulian, Pie Eating Champion wrote:
Someone needs to pull up one of those old "Remember when" posts on XI about all the stuff that had changed since release here, and like people above said, we got the game a year old and 1 expansion in (PC release anyway) That and they rarely show all their cards during beta phases, I'm sure there's alot of stuff we're not getting at the moment (My hope anyway....)


Heh, I wrote a beginner's guide for Bastok many years ago and pretty much forgot about it. I then changed emails and couldn't remember my old password so it was pretty much stuck as an ancient guide. I later found it and saw a post from someone yelling at me for leaving out all kinds of important stuff.(This was about 08, or last year) Then posts after that with people yelling at him, "Look at when the guide was made fool! Those things didn't exist yet!!" That was entertaining to read. But yeah, the game totally evolved in those years.
____________________________

#46 Sep 05 2010 at 9:43 PM Rating: Good
Scholar
**
494 posts
when i wrote my first beastmaster guide over 9000 years ago you had to find a powerful mob, pull it halfway across the map, and then use it non stop for 5 hours to solo Ts and stuff. God i miss that :x.
#47 Sep 05 2010 at 9:45 PM Rating: Default
**
412 posts
FFXI before Rise of the Zilart was a much different game.
____________________________
They appeared from the sky, the one without a heart... "Omega"...And the one who followed it..."Shinryuu"...
Final Fantasy 5
#48 Sep 05 2010 at 9:47 PM Rating: Default
Scholar
45 posts
The challenge of getting sky during that time was awesome >.>
#49 Sep 05 2010 at 9:53 PM Rating: Decent
Scholar
**
300 posts
I don't know man. I've found tons of cool stuff in the game. I'm at camp sites where there isn't any lag because no one comes out this far. The mobs progressively keep getting bigger and badder.

This is only beta though of course. TONS of stuff is not implemented because SE doesn't want us to know before it's released. Who wants to spoil all the good stuff? Made by the same peeps at XI so I can bet later on in this game it's only going to get better and better.

#50 Sep 05 2010 at 10:14 PM Rating: Default
Scholar
*
152 posts
I remember NA release of FFXI, but that was also after the Zilart expansion was realeased as well. Yes, there was a great deal to do in that game when it came out.

However, I haven't found a lack of things to do in this game, especially given the fact that we're still in Beta.

Yes, there are barren areas. I found some dungeon-type areas completely void of life, save for the random Lalaffel(sp?) also running through exploring. But those areas exist for a reason. They wouldn't make huge, winding, dungeon-like areas if they never planned on populating them with mobs for the killing. They'll be there on release. They just aren't there now for two reasons. One, they don't want us to cap our characters in Beta, and Two, they're mobs related to quests for story elements they're holding back for release.

I'll admit I ran through a lot of empty areas while questing and doing guildleves for my Alchemist, Miner, Gladiator and Blacksmith today. However, I also ran past plenty of mobs that weren't being touched by anyone.

It's true, however. If they were to leave the mob numbers at their current levels, this game would be pretty boring. But they won't be doing that. They want our money;)

Additionally, I don't think I went 30 minutes in the last 8 hours without some kind of cutscene. Those cutscenes are parts of the story element that makes Final Fantasy a better series of games than the average MMO. Those cutscenes give you direction and push you on from quest to quest. It's called "Stopping and smelling the roses". You're not doing that if your looking for camps of mobs to EXP off of in a Beta.
#51 Sep 05 2010 at 10:22 PM Rating: Excellent
20 posts
Take a MRD switch around a few abilities from tham and such and you can make a DRK
____________________________
Light be not my Friend
Darkness be not my Enemy
Time be my Killer
Life be my Oblivion
« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 17 All times are in CST
Anonymous Guests (17)