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Um, Where Did all the Monsters Go!?Follow

#1 Sep 05 2010 at 8:18 PM Rating: Excellent
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well, can i assume (cough cough), that on retail release day... once a leve is completed, or even if you don't want to do leves to start with... that there will be plenty of bad guys around to grind on!?

i only ask (and humbly, as i know this is a beta), cause i ran around for two hours this after noon once i completed my leves and was able to to find only three or four mobs for the chopping!

is it me? or are the mobs really scarce? maybe like some actors in movies, they are paid by the line and only come out once retail is out and we've paid our $70!

comments? thoughts?
cheers
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#2 Sep 05 2010 at 8:21 PM Rating: Decent
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Have you tried running around? There are tons of places to find mobs that you can fight. If you are one of those guys that hangs out in front of the city, then you are the only one keeping you from mobs.
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#3 Sep 05 2010 at 8:25 PM Rating: Decent
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Latency issues...i've noticed that when my Receiving drops sometimes i can't find many or ANY mobs around, so i log out and log back in, usually fixes it.

uhhm but yes, there is still a lack of mobs in areas, i hope they increase them 2 fold atleast.

Edited, Sep 5th 2010 10:26pm by SolidMack
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#4 Sep 05 2010 at 8:35 PM Rating: Excellent
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parkerjones wrote:
is it me? or are the mobs really scarce? maybe like some actors in movies, they are paid by the line and only come out once retail is out and we've paid our $70!

comments? thoughts?
cheers


Once they get our money for the box sales they will be able to hire more mobs. Union rules won't let the really good ones work in betas.
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#5 Sep 05 2010 at 8:37 PM Rating: Good
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TacoTaru wrote:
parkerjones wrote:
is it me? or are the mobs really scarce? maybe like some actors in movies, they are paid by the line and only come out once retail is out and we've paid our $70!

comments? thoughts?
cheers


Once they get our money for the box sales they will be able to hire more mobs. Union rules won't let the really good ones work in betas.


Now that's just funny. :P
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#6 Sep 05 2010 at 9:24 PM Rating: Decent
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and i have been killing the same level mobs since i started killing, i am rank 8 now
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#7 Sep 05 2010 at 9:26 PM Rating: Decent
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I think spawn rates need adjusting in the noob areas outside Limsa and Ul'dah. For a while, I was seeing three players for every noob-level mob out there. More recently I saw tons of monsters out, but that might have been from some overseas demographic finally collapsing in exhaustion and leaving the servers less crowded.
#8 Sep 05 2010 at 9:31 PM Rating: Good
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You do know, that if you run away from the city.... that there are low level mobs to a certain point right? In all directions. Those low level mobs are all over the place. You have to look around. I have no problems on high population servers, because most people are camping the mobs right outside the city, and not too far away.
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#9 Sep 05 2010 at 9:53 PM Rating: Decent
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I am at LL myself. I notice such a big crowd of peopel fighting over a little spawn at the first camp for some rats. The zone is huge.So I want to let others know. From that first camp I ran all the way north to the ocean. Theres tones of rats, puk hatchling most of the way. only the last 1/5 did the mobs all turn into big crabs and buzzards. So the area to lvl 1-10+ is very large.

Move, Spread out.
#10 Sep 05 2010 at 10:10 PM Rating: Decent
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There are tons of mobs. Low level ones can be found in pretty much all the zones. (Not all thoughlol). The path from Ul'dah to Gridania there is low level mobs all the way there.

I remember reading an article when alpha was out. It said something like FFXIV won't be like FFXI. The party system won't be a camp and one person pulling anymore. This game was designed more for a party on the move. So same soloing. Walk from one town to the next and kill anything on the way.
#11 Sep 05 2010 at 10:45 PM Rating: Good
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it could b just on my server... or world. lots of players. and yup I love to explore... been running from one end of the map to the other! I think it might be a combination of player to mob ratio added to the fact that a lot of times the draw-in rate in some places shows a mob in red on the mini map but nothing actually there in front of you.

I have characters in two of the three starting cities... and have had the same experience. not a complaint - def more of an observation and question to see if others have had the same experience.
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#12 Sep 05 2010 at 10:46 PM Rating: Good
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I wouldn't say there are tons. Perhaps a bit more than meets the eye at first, but there is definitely a lack of game to hunt.
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#13 Sep 05 2010 at 10:56 PM Rating: Good
Edited by bsphil
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FFXI did a remarkably good job even 5 years ago when it came to starting out on a brand new character, at least when it comes to leveling up. Everything was spaced so that the further away from the main city you moved, the stronger the mobs got. In FFXIV, they seem to take a small number of mobs and randomly assign them to certain sections of the map. Not only are the mobs very sparse, but most of them are extremely difficult and shouldn't be fought for a dozen levels at least. This is worsened by the fact that there are so many AoE attacks in the game, so getting unintended aggro is going to be extremely common (it was during the alpha and beta). If I walk out of the gates from the city I should be able to kill the first thing I see. If not, I'm going to get discouraged. It's just a basic rule of gaming. Start out slowly and work your way up as you get used to the game. That's why tutorials exist for many games. The "tutorial" from the opening cutscene covers combat extremely briefly, but that's all. Once you step foot into the actual game and try out the only thing you've been taught on the first thing you see, you'll end up dying. Miserably. FFXIV is extremely punishing to new people, which is going to kill the game if it isn't fixed by the 22nd.

Two and a half weeks. The clock is ticking awfully fast and the game is still a wreck. Every day that goes by without changes to any of the core problems of the game, the slimmer the chance that it won't completely flop. They aren't even advertising it. Searching youtube for "ffxiv ad" brings up a handful of Dissidia Ad Hoc videos. That's pathetic. In a matter of seconds I was able to find out what the song from the "Beef, it's what's for dinner" ad from 1994 was by a single youtube search. I've known that Halo: Reach has been slated to release for a month now, and I don't know what the f*ck it actually is. But I know about it. If I hadn't played FFXI, I wouldn't be on alla, and I wouldn't have ever known about FFXIV. SE never fails to disappoint.



Edited, Sep 6th 2010 12:04am by bsphil
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#14 Sep 05 2010 at 11:03 PM Rating: Good
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I spent 10 minutes running around in Gridania, and i had about 15 mammet (whatever they are called) spawns to myself.

Same thing with LL. I went out to touch all the crystals, and there were rats to kill everywhere. There were mobs that were high level, with wharf rats just running around. Quit thinking linear, and realize that if there can be tough mobs where you start, there can be easy mobs where you finish.
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#15 Sep 05 2010 at 11:06 PM Rating: Good
Edited by bsphil
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Teneleven wrote:
Quit thinking linear, and realize that if there can be tough mobs where you start, there can be easy mobs where you finish.
That's bad.
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
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#16 Sep 05 2010 at 11:07 PM Rating: Good
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Don't be lazy ... look around.

P.S. It's only bad for 1 fork out of 5. :P

Edited, Sep 6th 2010 1:08am by Teneleven
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#17 Sep 05 2010 at 11:13 PM Rating: Good
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Well, if you take Bob the gladiator who's waiting in area A camping 2 spawns, and Bill the Marauder who is in area B camping another 2 spawns, and maybe Figarro the silly Lalafel Conjurer who is hiding in the cave camping 2-3 more spawns, you could all go fight higher level mobs together!

*SHOCK*

Yes, you can group up and kill stronger mobs together. The party XP notification is a little wonky, but you DO get it. Try it. Like it. o.ob

As for wonky let me tell you the story of my few groups:

You will go along and notice your class skill ups going up, but even when the mob is dead you won't always be told how many you got or see that they got recorded. You will also not necessarily be told how much physical XP you get. But... eventually, it will all register and you will get your XP. Just a little bugged/lagged or otherwise... wonky atm.
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#18 Sep 05 2010 at 11:25 PM Rating: Decent
Edited by bsphil
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Teneleven wrote:
Don't be lazy ... look around.

P.S. It's only bad for 1 fork out of 5. :P
Yes, it's bad for the unique fork. The others that follow the same pattern as each other are the ones that people want to use. That's the joke.

You scale mobs based on location in a linear fashion because it's intuitive. You can make a challenging game that doesn't do stupid **** like FFXIV. If you want people to stay with the game, you need a hook. It needs to start EASY so that people stick around and pay money long enough to get to the harder stuff. SE isn't going to win over many people by kicking their asses from day 1. It's annoying, confusing, and discouraging. Those are words you absolutely do NOT want to use to describe an MMO, because that will lead to its demise.

There are many more reasons why it's a bad system. Just from a pure gameplay perspective, if you're shuffling mobs around so that there are certain difficulties everywhere, it's going to implicitly slow down the leveling process. What was the #1 merit camp in FFXI before the level cap change f*cked everything up? Greater Colibri. Like it or not, it was the most reliable way to grind out merit points. You could say that "oh with xyz outside support and this exact setup we could be doing better at <other camp>", but over time the most reliable default method was a camp that had a dense arrangement of appropriately leveled mobs, and the bird camp did this better than any other. The mamool camp was filled with lower level Puks that aggroed to everything and gave crappy exp resulting in low exp/hour. Why on earth would you want them to be so weak that they'd give no exp at all? You're just filling up a potential exp camp with garbage that nobody needs or wants.

Unfortunately, SE has said that that they want people moving around in the game when leveling, so this probably won't change. As opposed to FFXI where people typically formed a camp and pulled mobs in, they want FFXIV to require players continue moving to each mob. Which is bad for several reasons now, because that'll very likely result in lowball fatigue levels, because SE is predicting people will spend half their time running rather than fighting. So if you do happen to find one decent camp, the fatigue system will ensure that you can't take advantage of it anyway.
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
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