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#52 Sep 06 2010 at 1:05 AM Rating: Decent
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So can someone explain to me how im supposed to play all the classes on one character? So Say I play melee for a long time, i have my physical stats all pimped out and stuff. Then i decided, hey i want to be a mage. Oh noes! look at my stats i got so much strength dex vitality but no intelligence mind or piety. What would i do?


You click on "re-allocate stats" and reallocate your stats. The way it is right now limits how much points you can redistribute within a certain period of time (i think its per half hour you get a certain amount back) I personally hope they simplify this further by just sending you to an NPC in town at which you can reallocate all your stats instantly...of course however, the option is there to completely change from a melee to a caster and vise versa.
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#53 Sep 06 2010 at 1:06 AM Rating: Decent
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Something a lot of people are missing out on > I want a second character so when I am online I am actually doing something worthwhile, hitting your 8-16 hour exp drop off + finishing your 8 leves will go QUICK. I mean you have to choose between crafting and leveling a combat class, what if I want to do both? Do I do leves for my tradeskill or for my gear? I mean they are absolutely making it so that once a week i get to a point where I have **** to do in game. Well I guess I could spend the other 20+ hours a week that I am sure I will be playing grinding mobs for no exp and just loot/shards...


This system will not withstand with time.

And for all you retards saying "One character all things" must not have been playing beta enough. Switching between a physical fighter to a caster class is L O L. And trying to level a tradeskill with experience penalties and leve limittations while also trying to level a class... LOL

#54 Sep 06 2010 at 1:06 AM Rating: Default
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Reallocate your stats? lol. They arent set in stone, you can change them once every 2 hours.
#55 Sep 06 2010 at 1:08 AM Rating: Decent
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oh i wasnt aware that you could keep reallocating them, it just seemed like i could do it once
#56 Sep 06 2010 at 1:09 AM Rating: Decent
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Why is switching from a caster to a melee class "LOL"?
#57 Sep 06 2010 at 1:11 AM Rating: Decent
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Have you actually done a level 20ish full stat relocation yet? Try it (I am talking realocating all of your str/vit/dex to int/mind/pie. Then come tell me its not laughable.
#58 Sep 06 2010 at 1:12 AM Rating: Default
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What's laughable about it? I dont get it.

You can either explain yourself, or make everyone play the guessing game. Either way you look like a fool.

Edited, Sep 6th 2010 3:13am by Soezu
#59 Sep 06 2010 at 1:13 AM Rating: Decent
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Something a lot of people are missing out on > I want a second character so when I am online I am actually doing something worthwhile, hitting your 8-16 hour exp drop off + finishing your 8 leves will go QUICK. I mean you have to choose between crafting and leveling a combat class, what if I want to do both? Do I do leves for my tradeskill or for my gear? I mean they are absolutely making it so that once a week i get to a point where I have **** to do in game. Well I guess I could spend the other 20+ hours a week that I am sure I will be playing grinding mobs for no exp and just loot/shards...


I've been playing OB since it started and I haven't hit surplus yet, that's 4 days game time and in a few days it resets...unless all you do constantly is level level level you don't have to worry about surplus xp and for the record i'm 15 almost 16 Marauder. Plus, say you hit max surplus on one class, if you change to another class you start fresh again, no surplus, nothing...you have plenty of options to be "doing something with your time".

Quote:

And for all you retards saying "One character all things" must not have been playing beta enough. Switching between a physical fighter to a caster class is L O L. And trying to level a tradeskill with experience penalties and leve limittations while also trying to level a class... LOL


You do realize that class rank and physical xp are two different things right? and that leveling a trade skill falls in the former - so surplus rule (although maybe different) will affect it just as they would any other class. It seems to me you're confused about the system in place right now.

Edited, Sep 6th 2010 3:17am by SolidMack
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#60 Sep 06 2010 at 1:17 AM Rating: Decent
Soezu wrote:
In 5 years on FFXI i never made a second character lol. It's one thing i love about this game, you only ever need 1 character.

Could you imagine having to do COP twice and Zilart twice for sky and sea access? Id rather pull my hair out.



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#61 Sep 06 2010 at 1:19 AM Rating: Default
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Milben wrote:
Something a lot of people are missing out on > I want a second character so when I am online I am actually doing something worthwhile, hitting your 8-16 hour exp drop off + finishing your 8 leves will go QUICK. I mean you have to choose between crafting and leveling a combat class, what if I want to do both? Do I do leves for my tradeskill or for my gear? I mean they are absolutely making it so that once a week i get to a point where I have **** to do in game. Well I guess I could spend the other 20+ hours a week that I am sure I will be playing grinding mobs for no exp and just loot/shards...


This system will not withstand with time.

And for all you retards saying "One character all things" must not have been playing beta enough. Switching between a physical fighter to a caster class is L O L. And trying to level a tradeskill with experience penalties and leve limittations while also trying to level a class... LOL


I personally refuse to believe you've even played the game, since anyone who has easily knows everything you just said is a crock of *********
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#62 Sep 06 2010 at 1:21 AM Rating: Good
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Ignore this post. Tired and mis-read something. >.>

Edited, Sep 6th 2010 3:22am by Charlles
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#63 Sep 06 2010 at 3:41 AM Rating: Excellent
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I notice there are a lot of asses around here who feel the need to call others stupid for paying to play the way THEY want to play.

Just because it isn't something YOU'RE interested in doesn't mean it is stupid.


Probably be rated down into oblivion for saying this, but I don't care. Needed to be said.
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#64 Sep 06 2010 at 4:46 AM Rating: Default
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keyven wrote:
So can someone explain to me how im supposed to play all the classes on one character? So Say I play melee for a long time, i have my physical stats all pimped out and stuff. Then i decided, hey i want to be a mage. Oh noes! look at my stats i got so much strength dex vitality but no intelligence mind or piety. What would i do?


You..... RESET YOUR STATS. Seriously, it's in the game. You can adjust your stats (albeit, only some at a time, every 30min I believe)and shift all your melee points, into mage points, and vice versa. It's not a permanent situation.

Seriously, and I mean no offense, but likely 90% of the people who complain about the extra character charge, are non-FFXI players. That was one thing that made that game unique, was the ability to enjoy all the game had to offer, with just ONE character. Aside from other races (and in XIV, it's not nearly a big deal. Not that XI was much either), there is no game breaking reason to need another character. Level you Gladiator. Go level your Pugilist. Go craft some stuff, then go fishing. Try being a mage for a bit. Somehow, this concept is not sinking into alot of peoples heads. I don't fault anyone for wanting a extra character(s), I've know a few in FFXI that have done it. But

Soezu wrote:
In 5 years on FFXI i never made a second character lol. It's one thing i love about this game, you only ever need 1 character.

Could you imagine having to do COP twice and Zilart twice for sky and sea access? Id rather pull my hair out.


This. I don't know anything for certain. But this IS a beta. And the earliest stages of the game. I'm certain there will be many, many HUGE add ons/expansions, w/e, that will likely be so challenging, that it will seem ludicrous to even think of leveling a 2nd character, to do it all over again. All we have to go on now, is the few tidbits of experience we've collectively gained during CB/OB. Sure, this MAY be the game we are playing in 3 weeks time. But I'm more than certain, it won't be the final-ultimate-directors cut-special edition-end all version of the game.
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#65 Sep 06 2010 at 4:47 AM Rating: Decent
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I don't see why you'd want to play more than one race on a single character, unless you use melee for the same ones etc.

Since if you start as a gladiator, you'll just get your str vit and dex up, so even if you did start to play as a conjurer your stats for it would suck.

And at end game no one would want to play with someone whos all-round, they'd want to have a tank whos all vit and dex etc..
#66 Sep 06 2010 at 4:47 AM Rating: Default
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Pawkeshup Delivers on Time wrote:
No joke.

http://na.finalfantasyxiv.com/#/about/game_info

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^Click on the redish text above

Past your first character and however retainers they are allowed, you will be billed at $3 per playable character and $1 per retainer...

Jesus Christ SE...

There's already a feedback post, and I tweeted about it.

Edited, Sep 6th 2010 1:01am by Pawkeshup


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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#67 Sep 06 2010 at 4:57 AM Rating: Decent
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LioenHeart wrote:
I don't see why you'd want to play more than one race on a single character, unless you use melee for the same ones etc.

Since if you start as a gladiator, you'll just get your str vit and dex up, so even if you did start to play as a conjurer your stats for it would suck.

And at end game no one would want to play with someone whos all-round, they'd want to have a tank whos all vit and dex etc..


You missed the part about stat reallocation.
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#68 Sep 06 2010 at 5:03 AM Rating: Good
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My GF's laptop won't run the game. She's considering upgrading, and might want to play XIV, but she wants to try XIV on her own character first.

I, if I decide to buy it (after cancelling my pre-order) will have my own character.

So now I have to pay money to let someone try the game for an hour? Really? ****** THAT.

End of the day, fan boy it all you want, it's just a way to grab more money. "You don't need more than one character" is not a legitimate excuse for charging for more than one. Characters should be free. You should pay for the ACCOUNT, not the amount of characters you want to make.

I was never really happy with the mule system in XI, but I went along with it because I had crafts leveled and too much stuff for one character. With retainers, it appears this will no longer be such an issue. So... why are we being charged to make an extra person?

If you take out the argument of them just wanting to gouge us for money, then it really, really makes no sense. Someone explain it to me, please?
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#69 Sep 06 2010 at 5:15 AM Rating: Default
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$1 more per month for each Retainer (not including the free one you get with your regular monthly subscription). Retainers are like your own personal storage/merchant npc? I don't have to switch characters and tediously mail stuff back and forth, log-in in/out multiple times? I can do all my muling from the menu?

<3 it!! See that's proof right there SE has taken player feedback from XI!! <3 <3 <3

And really... who actually leveled a mule? Of us people that leveled more than 1 toon... we had separate accounts, not separate toons for it.
#70 Sep 06 2010 at 5:19 AM Rating: Default
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So now I have to pay money to let someone try the game for an hour? Really? ****** THAT.


Or, something less dramatic and more thought out... Pick up your copy of the game... let her play it for an hour... delete her toon, roll yours.

SE is a business, they are here to make money, and really they're not being to unfair about it. When my cable company started ******* me off raising their rates and offering less than satellite... I canceled my service and switched to satellite. You don;t have to pay anyone anything if you think they're ripping you off.

Edited, Sep 6th 2010 7:21am by kaorinite
#71 Sep 06 2010 at 6:15 AM Rating: Decent
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kaorinite wrote:
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So now I have to pay money to let someone try the game for an hour? Really? ****** THAT.


Or, something less dramatic and more thought out... Pick up your copy of the game... let her play it for an hour... delete her toon, roll yours.


Why do that when we can call SE money grubbing and not following the standard character process other MMOs use despite the obvious fact there's realistically no need for it in XIV?

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#72 Sep 06 2010 at 6:50 AM Rating: Good
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Ok i will admit that is just lame.. Whats next.. a cash shop?. Greedy bastards :P


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#73 Sep 06 2010 at 7:08 AM Rating: Good
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kaorinite wrote:
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So now I have to pay money to let someone try the game for an hour? Really? ****** THAT.


Or, something less dramatic and more thought out... Pick up your copy of the game... let her play it for an hour... delete her toon, roll yours.

SE is a business, they are here to make money, and really they're not being to unfair about it. When my cable company started ******* me off raising their rates and offering less than satellite... I canceled my service and switched to satellite. You don;t have to pay anyone anything if you think they're ripping you off.

Edited, Sep 6th 2010 7:21am by kaorinite


I don't live with her. When I get the game, there's only a really small chance she'll be around.

I know they're a business and their aim is to make money. But it's a cost which really is totally unnecessary. And it's just upsetting people... blindly ignoring people in this thread does not a good argument make.

Why should we pay $3? Give me a reason.

EDIT: I'm not paying anyone anything. I cancelled my preorder for the time being. And I know a few others who have as well :(

Edited, Sep 6th 2010 1:08pm by Likibiki
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#74 Sep 06 2010 at 7:28 AM Rating: Default
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I don't live with her. When I get the game, there's only a really small chance she'll be around.

I know they're a business and their aim is to make money. But it's a cost which really is totally unnecessary. And it's just upsetting people... blindly ignoring people in this thread does not a good argument make.

Why should we pay $3? Give me a reason.

EDIT: I'm not paying anyone anything. I cancelled my preorder for the time being. And I know a few others who have as well :(


You *should* pay $3 per extra playable character if you feel the need to play more than one character on the same account, doesn't mean you have to. I will probably be paying $3 for 3 extra Retainers rather than 1 extra playable toon. Like XI, there is absolutely no need to have more than 1 playable character on the same account... this game will about leveling more than one job to take the best abilities to build your own. But again, you don;t have to pay an extra $3 if you don;t want the extra toon, can't see where you're having the hard time there understanding that. It's your choice. the initial 12.99 includes one playable character plus 1 retainer... thats like 2 XI characters since everything above the first one was usually a mule.

And no one cares if you cancel your pre-order. SE doesn't, forum posters don't. If you did, I really think you'll be missing out on a good game, anyone who was around XI from release on can tell you these OB issues will probably be cleared up. If you cancelled, there's nothing at all for you to complain about.

Cheers, I'm sure you'll still be there for release, usually people like you are. We stomp our feet, cancel pre-orders, then buy retail.
#75 Sep 06 2010 at 7:40 AM Rating: Decent
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I hate to be the person to disagree with everyone when they say race won't matter other than aesthetics. If you remember, in FFXI, there was RSE or race specific equipment. This could make a difference in certain things. There were also quests that could only be done by a certain race. I doubt that choosing your race will have no other significance other than aesthetics.
#76 Sep 06 2010 at 7:56 AM Rating: Decent
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powdermonk3y wrote:
I hate to be the person to disagree with everyone when they say race won't matter other than aesthetics. If you remember, in FFXI, there was RSE or race specific equipment. This could make a difference in certain things. There were also quests that could only be done by a certain race. I doubt that choosing your race will have no other significance other than aesthetics.


Unlike XI you can level up specific stats and reallocate stats.
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#77 Sep 06 2010 at 7:59 AM Rating: Decent
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Whoops nvm*

Edited, Sep 6th 2010 9:59am by KingRaul
#78 Sep 06 2010 at 8:00 AM Rating: Default
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Quote:
Unlike XI you can level up specific stats and reallocate stats.


I understand this but what happens if the lalafell RSE suits your main class MUCH better. Race will matter to an extent. Just not as much as FFXI.
#79 Sep 06 2010 at 8:00 AM Rating: Decent
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Mistress Theonehio wrote:
powdermonk3y wrote:
I hate to be the person to disagree with everyone when they say race won't matter other than aesthetics. If you remember, in FFXI, there was RSE or race specific equipment. This could make a difference in certain things. There were also quests that could only be done by a certain race. I doubt that choosing your race will have no other significance other than aesthetics.


Unlike XI you can level up specific stats and reallocate stats.
But, like FFXI, race does have a great impact on HP and MP.

So, what people are saying is that SE is perfect, that being charged through the nose for a service provided by every other MMO at the subscription price is fine, and that because every character can be minorly respec'd over a lengthy period of time is better than having two optimized characters for two different roles.

No wonder SE gets away will crap like this, the community will accept anything they are spoonfed.
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#80 Sep 06 2010 at 8:27 AM Rating: Excellent
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kaorinite wrote:
Quote:
I don't live with her. When I get the game, there's only a really small chance she'll be around.

I know they're a business and their aim is to make money. But it's a cost which really is totally unnecessary. And it's just upsetting people... blindly ignoring people in this thread does not a good argument make.

Why should we pay $3? Give me a reason.

EDIT: I'm not paying anyone anything. I cancelled my preorder for the time being. And I know a few others who have as well :(


You *should* pay $3 per extra playable character if you feel the need to play more than one character on the same account, doesn't mean you have to.


Well, no one has to do anything but it's all about people's enjoyment in playing the game at the end of the day. You say he SHOULD have to pay an extra $3.00 to play more than one character on the same account, but you still don't address his question as to why. Some people ask this on many different issues and others just dance around the bush about it, saying things like "Well if you WANT to play more than 1 then pay up" and "You don't HAVE to have more than 1" never actually addressing the fundamental question of "why".


Quote:
But again, you don;t have to pay an extra $3 if you don;t want the extra toon, can't see where you're having the hard time there understanding that.


I don't see why you're having a hard time understanding his question which is clear as day. You don't HAVE to pay $3 if you don't WANT the extra toon. That's basically a double negative. What if you WANT the extra toon but don't want to pay an extra $3 a month? Why should you have to just for one more character?

Some things people keep forgetting is that some people simply like to play multiple characters. Even if you CAN do everything on one, you might want to have a Hyur fisherman + Archer and a Roegadyn Gladiator + Armorer. Some people just simply like to play it like that. There doesn't need to be a reason as to why they HAVE to, they don't, but it's for pleasure and enjoyment which is what a video game is suppose to be for. Not sure why people can't get this. Many many people enjoy playing ALT's like this. Not to mention, FFXIV is going to be a more "casual friendly" game which means leveling more than one character is a lot more do-able than it is in say FFXI from what we know. Furthermore, the fatigue system, even if it's not bad WILL damper a lot of hardcore players and I know a lot of them will be more or less "forced" into buying more playable characters to enjoy the time they have to play fully. I'm sure a lot of people will fail to get that statement as well simply responding with "Square Enix isn't forcing you to do anything!".

Anyhow, on a last note. Does no one remember the earlier interviews where Square Enix said by the time end game rolls around, while you can essentially level all classes, you will only be able to completely max out one? This is to prevent people from being the absolute best at everything and just switching jobs between themselves with no real diversity. Or something to that nature at least. All I know is Square Enix did indeed say some time back that you wouldn't be able to reach the peak of more than one class, you could get close but not be the best.

Edited, Sep 6th 2010 7:28am by EndlessJourney
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#81 Sep 06 2010 at 8:31 AM Rating: Decent
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But, like FFXI, race does have a great impact on HP and MP.

So, what people are saying is that SE is perfect, that being charged through the nose for a service provided by every other MMO at the subscription price is fine, and that because every character can be minorly respec'd over a lengthy period of time is better than having two optimized characters for two different roles.

No wonder SE gets away will crap like this, the community will accept anything they are spoonfed.


This whole topic is kinda silly, they want to make money. They offer you the basic package of 1 char and 1 retainer for your monthly fee, you want more? ok but you pay what they want you to pay.

Truth is you will still pay it or if not a lot will and it will work out better for them on the bottom line in the long run, this won't turn anyone away from the game so why does it matter? gouging your customers is the name of the game. They would of done it with FFXI at the start if they had any idea how many mules people would of got, they lost a LOT of money on FFXI having it so cheap. Gardening mules on FFXI alone would of made them a fortune if they had the prices higher on them and yes people do get fanatical and would of still paid the extra if it was that price from the start.
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#82 Sep 06 2010 at 8:44 AM Rating: Good
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But, like FFXI, race does have a great impact on HP and MP.


Nothing like XI, that's for sure. I know I partied with a lalafell marauder who was a rank below me and had 3-400 more HP than me as a roegadyn conjurer. The class makes the most difference. There was a lalafell conjurer in the party either same rank or a rank below me who had a little more MP than me. I didn't check how different our gear was, but I have more of a solo setup going currently with an eva+ earring and such. If race gave him any boost it was small, and I'm not sure if it matters at all aside from the starting attributes.

Edited, Sep 6th 2010 10:45am by TwistedOwl
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#83 Sep 06 2010 at 9:20 AM Rating: Good
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What I'm not understanding is why people 'should' pay this sort of money just because the game dictates you only need one character to do everything? Just because the game system is different doesn't automagically make character slots so expensive on SE's side that they have to charge 3 dollars per character. ****, they probably spent more on making the GUI allow for x amount of characters than what they'll pay per month per character.

Y'all gotta remember, even crappy Korean grindfest MMOs with some no name company making them allow for more than one character without paying for the extra slot, and now we're over here dealing with Square Enix, the fusion of the two best JRPG companies in the world who are most recently getting into the publishing game for non-RPGs (See Just Cause 2, Kane and Lynch 2) and all of a sudden their character data is so special that 3 dollars is required to store it?

To be honest....I doubt it. Each character is probably 1-3 MB in size, if that. Granted it could add up, but even then other companies manage even larger subscriber bases with little issue at all. Don't allow your love for SE turn you blind to reality, y'all.
#84 Sep 06 2010 at 9:27 AM Rating: Good
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They announced this months ago.


I coulda swore when they annoced it extra chars were 2$ but anyways i had like 4 mules in ff11 im certainly have less in 14 im thinking only 2 chars main and 1 mule.
Ppl will still get mules no mater how expencive im sure there will be a cap on crafting jobs again evenually plus the leve thing been talked about.
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#85 Sep 06 2010 at 9:33 AM Rating: Decent
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since this game lets you do everything on one character, the only reason to have others are mules (you get 1 free), or having multiple people playing on the same account (which is against tos I believe aside from children?)

Since I only plan on playing on one server, one character, I'm saving 2$ a month over every other MMO. If I end up having so much crafting stuff I need to get more retainers, I'm breaking even.
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#86 Sep 06 2010 at 9:56 AM Rating: Good
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KujaKoF wrote:

since this game lets you do everything on one character, the only reason to have others are mules (you get 1 free), or having multiple people playing on the same account (which is against tos I believe aside from children?)

Since I only plan on playing on one server, one character, I'm saving 2$ a month over every other MMO. If I end up having so much crafting stuff I need to get more retainers, I'm breaking even.


You aren't saving anything over what I'm paying for WoW, and I have more freedom than you will. WoW is only 12 bucks a month as well you know. I pay it in advance - saves time. That's what you call a "deal" - not 12.99 a month to be forced into making one choice at the beginning, and then essentially having to live with it for the rest of your gaming career. People hated that in XI, and they will hate it in XIV too.

I am really disappointed in all the rabid fanboys in this thread - what the **** do you care that someone wants to play more than one character? How does it affect your game in any way whatsoever? Why must you argue that SE is doing a GOOD thing by charging 3 dollars for it? When all is said and done, we aren't paying less for what other mmos are offering. We are about to get raped. 1$ was bad enough on FFXI - 3$ is just outrageous.

And, you can bet that when the masses get wind of this - it will be just another deterrent in an\ already loooooong list of reasons why NOT to play XIV over other MMOs. Let's remember, these folks who are here are mostly old FFXI players. We haven't really even hit the mainstream market yet, and this **** won't fly with them. There is absolutely no reason for it, it makes no sense, and limiting people who are paying for a product is never a good practice - just in general.
#87 Sep 06 2010 at 10:14 AM Rating: Good
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I used multiple characters in Xi. I dedicated one to DD, one to mage, and other as a tank. Why? Yes I could of done all of this on one character but to be completely honest I like trying out different races even if there were no stat difference, I just get tired of staring at the same old character. I started all under different nations so I wouldn't have to change nations, and I dedicated only one character for non-nation related missions. And again I could of done this all on one character, but I chose not to. Some people even dedicated a mule for crafting, I see no difference they could of done it on their main, but that was their choice.

$3 from Xi's $1 does add up, but if its the price to pay for someone that wants to pay it then let them. Personally I will still make my Hyur, Elezen, and Lalafell regardless, doesn't mean I have to have them all active every month. I'm sure it'll be similar to Xi where you could cancel Content ID and return several months down road to reactivate it and start where you left off, or at least one would hope.
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Belisi - 90 Sch/Cor/Whm


#88 Sep 06 2010 at 10:16 AM Rating: Good
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12,824 posts
Torrence, I'd give up now. This will be my last post in this thread, and potentially on this topic. Apparently, SE has a large chunk of the FF community brainwashed that getting overcharged for something every single other game on the market does for free is a good thing. People can't seem to grasp the concept that we accepted it before because of a lack of alternatives. And by alternatives, I mean that either you paid for a mule, or sold your gear and stuck to a limited selection of jobs. My alternative now is to cancel my pre-orders and flip SE the bird.

I still love FFXI, so they will have their hooks into me there. But my primary concern in joining FFXIV was to not get sucked in and wind up getting screwed by them again. If, IF I keep the pre-orders, I'm playing the free month and considering my choices. If they don't resend the price changes and I find myself too limited with one character, then I'm canceling.

Edited, Sep 6th 2010 12:19pm by Pawkeshup
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#89 Sep 06 2010 at 10:18 AM Rating: Default
38 posts
ok maybe was in here the flaming made me quit reading but..
1 character per account or 1 character per server?
#90 Sep 06 2010 at 10:19 AM Rating: Decent
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Prittis wrote:
ok maybe was in here the flaming made me quit reading but..
1 character per account or 1 character per server?
1 character/account.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#91 Sep 06 2010 at 10:23 AM Rating: Decent
38 posts
ok 1 per account is kinda fail.
what do i do when all my friends are offline?
sit around and level crafting for hours?

this needs to be changed.
i know i can change to any class at any time
but if i want to only play my main character when my friends can join me
i am gonna have a lot of down time cause i am un employed and got
tons more free time than my friends.

*sighs* i hate crafting too, looks like i will spend a bunch of time doing something
i do not enjoy, great side bebfit though, i should make some gil.

why does SE want everything they do to be different?
#92 Sep 06 2010 at 10:26 AM Rating: Decent
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2,120 posts
Quote:
Apparently, SE has a large chunk of the FF community brainwashed that getting overcharged for something every single other game on the market does for free is a good thing.

Quote:

I am really disappointed in all the rabid fanboys in this thread - what the **** do you care that someone wants to play more than one character? How does it affect your game in any way whatsoever? Why must you argue that SE is doing a GOOD thing by charging 3 dollars for it?


Little over-dramatic aren't we? A few people may have said it was a good thing...most people just called BS when they saw it on some of the "reasons" to make extra characters. Just fixing the very misinformed info about the game is all...

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#94 Sep 06 2010 at 10:34 AM Rating: Decent
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Quote:
but if i want to only play my main character when my friends can join me
i am gonna have a lot of down time cause i am un employed and got
tons more free time than my friends.

Look I'm all for alternate characters its the player's choice. However with something small as this I hope SE reintroduces the Level Sync they used in Xi. May work differently by reducing party's Physical Level down to Syncee's Class Level (this includes Syncee's Physical as well). Syncing Physical Level can add a rule where Class Level can never exceed Physical, therefor reducing Class Level as well. This way you can go back and help your friends going back to their level and still gain exp benefits as well.
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Asyrian - 90 Drg/Mnk
Reisaki - 90 Blu/Dnc/Pup/Rdm
Majoga - 90 Pld/Nin
Belisi - 90 Sch/Cor/Whm


#95 Sep 06 2010 at 11:33 AM Rating: Decent
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Quote:
In 5 years on FFXI i never made a second character lol. It's one thing i love about this game, you only ever need 1 character.

Could you imagine having to do COP twice and Zilart twice for sky and sea access? Id rather pull my hair out.


The only reason i ever made another char was to have inventory space. If you ever wanted to get into some serious crafting there was literally no choice. With all the rare/ex items you wanted to save on top of all your class and RSE you had no space whatsoever...
#96 Sep 06 2010 at 11:55 AM Rating: Good
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2,815 posts
Quote:
Whats next.. a cash shop?

Let me look in my magic 'Crysta' ball... It says yes.
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#97 Sep 06 2010 at 5:38 PM Rating: Good
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I only have two questions that will determine if I spend the extra $3/month or just the extra $1/month...

1. Can you name your retainer? ($1/month choice)

2. Can you just send stuff to a second character and have them bazaar stuff while you are away, and if you feel giddy you can actually mess around leveling (or crafting [leves]) with the second character? If a second character can bazaar stuff and you don't NEED a retainer, I would rather just pay the $3/month.

(the typing lag on these forums is awful sometimes... )
#98 Sep 06 2010 at 5:44 PM Rating: Good
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PentUpAnger wrote:
I only have two questions that will determine if I spend the extra $3/month or just the extra $1/month...

1. Can you name your retainer? ($1/month choice)

2. Can you just send stuff to a second character and have them bazaar stuff while you are away, and if you feel giddy you can actually mess around leveling (or crafting [leves]) with the second character? If a second character can bazaar stuff and you don't NEED a retainer, I would rather just pay the $3/month.

(the typing lag on these forums is awful sometimes... )


1. Yeah you can name the retainers

2. The 1st retainer is free with the standard monthly fee, it's $1 for additional ones...so you don't need to spend any extra for 1 character & 1 retainer...you could bazaar stuff on your main character while you're away as well as having your retainer at work...getting a 2nd character just to bazaar stuff while you're afk wouldn't be needed, unless you wanted that extra character for other reasons too

Edited, Sep 6th 2010 7:46pm by TwistedOwl
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#99 Sep 06 2010 at 5:55 PM Rating: Decent
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Beside it take some time to reallocate the stat I can't think any reason to have a 2nd char beside aesthetic reason, which "could be solved" by 3rd party program if the case is similar to FFXI

Edited, Sep 6th 2010 4:58pm by timmyofalex
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#100 Sep 06 2010 at 6:08 PM Rating: Good
PentUpAnger wrote:
I only have two questions that will determine if I spend the extra $3/month or just the extra $1/month...

1. Can you name your retainer? ($1/month choice)


Yes. Your retainer comes with a name but you can give them a nickname. Their nickname is what is displayed over their head when you summon them.

Quote:
2. Can you just send stuff to a second character and have them bazaar stuff while you are away, and if you feel giddy you can actually mess around leveling (or crafting [leves]) with the second character? If a second character can bazaar stuff and you don't NEED a retainer, I would rather just pay the $3/month.


I haven't seen or heard of any mailboxes in the game. So far the only way to transfer stuff from one character to another that I've seen is setting up your retainer in a market district with the stuff you want to transfer and having your other character buy it. If they tax retainers in market wards the way they tax bazaars, you'll also pay a 5% tax on each transaction.
#101 Sep 06 2010 at 6:18 PM Rating: Good
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2,204 posts
TwistedOwl wrote:
PentUpAnger wrote:
I only have two questions that will determine if I spend the extra $3/month or just the extra $1/month...

1. Can you name your retainer? ($1/month choice)

2. Can you just send stuff to a second character and have them bazaar stuff while you are away, and if you feel giddy you can actually mess around leveling (or crafting [leves]) with the second character? If a second character can bazaar stuff and you don't NEED a retainer, I would rather just pay the $3/month.

(the typing lag on these forums is awful sometimes... )


1. Yeah you can name the retainers

2. The 1st retainer is free with the standard monthly fee, it's $1 for additional ones...so you don't need to spend any extra for 1 character & 1 retainer...you could bazaar stuff on your main character while you're away as well as having your retainer at work...getting a 2nd character just to bazaar stuff while you're afk wouldn't be needed, unless you wanted that extra character for other reasons too


Thanks.

I'll probably end up just spending the extra $3/month to get a mule/bazaar character that I can make myself and not have to rely on some "premade" retainer (regarding features)... plus you can't even put a space in the retainer's name... not a big deal, but I would rather just spend the $3/month and have a different looking character that I can play if I want to...

My next question would be... if you have two actual characters (main and one you pay $3/month to have) would you actually get two free retainers (one per character)... or would your first character get the free one and the $3/month character have to pay for an extra one?

Oh, and since I have been living under a rock for like a year... is the subscription fee $12.95/month, or $14.95/month? Or something else?

(I blame all typos on the **** typing lag... Allakhazam, your forums are breaking my backspace key =P )



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