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List your setup and graphics settingsFollow

#1 Sep 06 2010 at 12:29 AM Rating: Excellent
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I will go 1st.

GPU: 275GTX (slightly OCd from factory)

CPU: i7 920 (stock atm)

RAM: 6GB DDR3 RAM 1600Mhz tight timings

Running the game at:

Resolution: 1080p
Buffer: resolution
AA:
AA gamma correction on (dont think this matters because of the next line)
AA off
AA transparency forced off in nvidia control panel
AF: 16x

Vsync: on w/ triple buffering.
Textures: max texture quality and filtering
Physics: on
Shadows: off

AO: off lol, any1 have this on??
DoF: off

Edited, Sep 6th 2010 2:31am by MaFi0s0
#2 Sep 06 2010 at 12:33 AM Rating: Decent
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GPU: 260 GTX w/ another 260 gtx set to physx, but probably doesn't do anything since ff14 doesn't utilize physx

CPU: Phenom II x6 1090t (@ stock)

RAM: 4GB DDR3 RAM stock timings and clock (1333 or whatever)

Resolution: 1920x1200
Buffer: resolution
AA:4x MSAA
AF: -

Textures: max texture quality and filtering
Physics: on
Shadows: highest

AO: off
DoF: off


getting 2 radeons later on.




Edited, Sep 6th 2010 2:41am by ghosthacked
#3 Sep 06 2010 at 12:45 AM Rating: Good
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CPU: AMD Phenom II 1055t 2.8GHz
GPU: HIS ATI Radeon 5870 2GB
RAM: 4GB DDR3 Ram

Running Game at:

Resolution: 1920 x 1080
Buffer: Resoultion
Multisampling: 2x MSAA
Shadow: Highest
Ambient Occlusion: Off
Depth of Field: Off
Texture Quality: High
Texture Filtering: High
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#4 Sep 06 2010 at 1:52 AM Rating: Decent
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CPU: i7 860
GPU: HD 5870
RAM: 8GB DDR3 Ram
OS: Windows 7 64-bit


Resolution: 1360 x 768 (windowed)
Buffer: Resolution
Multisampling: 2x MSAA
Shadows: Highest
Ambient Occlusion: On
Depth of Field: Off
Texture Quality: High
Texture Filtering: High

Catalyst settings:

AA: Application Controlled
AAMode: Adaptive multi sample
AF: Application controlled
Catalyst AI: High
Mipmap detail level: High

On games that set FSAA and AF settings in their configuration it's usually best to set your drivers to "application controlled". The game may expect it to be set a certain way and it can cause graphics glitches if it is not.

Btw has anyone else noticed a sort of diagonal "shadow" across the screen on ATI cards? It's like the screen is divided in half by a diagonal line with one half being fractionally darker than the other.




Edited, Sep 6th 2010 5:08am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#5 Sep 06 2010 at 1:55 AM Rating: Decent
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CPU: Phenom II X6 1055T 2.8GHz (I wish I went with the 4 cores higher clock tbh but good nonetheless)
GPU: Radeon 5770
RAM: 4 GB

Playing the game with little lag (some jittering, barely noticeable) on hi-res 1920X1080 with fairly good settings.
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#6 Sep 06 2010 at 1:57 AM Rating: Good
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Lobivopis wrote:
Btw has anyone else noticed a sort of diagonal "shadow" across the screen on ATI cards? It's like the screen is divided in half by a diagonal line with one half being fractionally darker than the other.


Nope, I get a weird horizontal line across the screen. It sort of flashes as I walk/run.
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#7 Sep 06 2010 at 2:04 AM Rating: Decent
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Can someone explain what some of this stuff is... i just copied and pasted a previous posters text...

Resolution: 1360 x 768
Buffer: Resolution (don't know what this is)
Multisampling: 2x MSAA (don't know what this is)
Shadows: Highest
Ambient Occlusion: On (don't know what this is)
Depth of Field: Off (don't know what this is)
Texture Quality: High
Texture Filtering: High (don't know what this is)

Catalyst settings:

AA: Application Controlled (don't know what this is)
AAMode: Adaptive multi sample (don't know what this is)
AF: Application controlled (don't know what this is)
Catalyst AI: High (don't know what this is)
Mipmap detail level: High (don't know what this is)

I turn most stuff to high or 'on' since i'm running a 5870, but it would be nice to understand it a little better.
#8 Sep 06 2010 at 2:09 AM Rating: Decent
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Quote:

Nope, I get a weird horizontal line across the screen. It sort of flashes as I walk/run.


ditto.
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#9 Sep 06 2010 at 2:26 AM Rating: Good
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ShonaSeraph wrote:
Can someone explain what some of this stuff is... i just copied and pasted a previous posters text...

Buffer: Resolution (don't know what this is)


This is the resolution that FFXIV will render the game at. It is based on a multiple of the screen resolution. If you select 1920x1080 and set this to "half" it will render the game (but not the menus) at half of that resolution. Do not set this to "double" btw. That's full scene supersampling and is really really slow (and unnecessary with FFXIV having MSAA support)



If you need more detailed explanations about the rest of this Wikipedia is your friend.


Quote:
Multisampling: 2x MSAA (don't know what this is)


Multi Sample Anti Aliasing, smooths the edges of objects. Higher settings = smoother edges. Starts to have diminishing returns after 4x

Quote:
Ambient Occlusion: On (don't know what this is)


Turns on/off ambient shadows. There are two different types of shadows in FFXIV, the normal hard edged shadows that the "shadow detail" setting affects and ambient occlusion which is completely separate ("Shadow Detail" has no effect on it) This setting will nearly cut your framerate in half and currently has bugs that cause graphics glitches.

This is an example of ambient occlusion



Quote:
Depth of Field: Off (don't know what this is)


Simulates a camera's depth of field. Distant objects become blurry. Only affects the actual game. In cutscenes Depth of Field is always on.

EDIT: The "cutscene effects" checkbox affects depth of field and (I think) ambient occlusion in cutscenes.

Quote:
Texture Filtering: High (don't know what this is)


Sets number of samples per pixel for anisotropic filtering.


Quote:
AA: Application Controlled (don't know what this is)


Determines whether the level of anti aliasing is controlled by the application or is set manually.

Quote:
AAMode: Adaptive multi sample (don't know what this is)


Determines whether anti aliasing will anti alias transparency maps. Multi sample AA will not anti alias the edges of transparency maps while adaptive multisample and supersample AA will.

Set AA in your drivers to 4x (not application controlled) and then go to the AA Mode screen and toggle between multi sample and adaptive multi sample. Watch the iron fence in the test scene as you do this. That's what this setting does.


Quote:
AF: Application controlled (don't know what this is)


Determines if anisotropic filtering samples per pixel are controlled by the application. That one requires a lot of explanation so just go on Wikipedia. Set it to Application Controlled and then set "Texture Filtering" in FFXIV's config to "Highest"


Quote:
Catalyst AI: High (don't know what this is)


Turns on/off driver optimizations that may result in rendering results that don't exactly match the Direct3D reference renderer but which are faster. Basically the drivers cheat in order to render the scene faster, but the resulting image may be slightly different than what it "should" be. The only place I have ever seen this cause problems was in Cinebench's Open-GL benchmark. It complained that the drivers were cheating and would not run the benchmark.

Quote:
Mipmap detail level: High (don't know what this is)


Mipmap quality setting. Pretty much exactly what it says on the tin. Look up Mip Mapping on Wikipedia for an explanation of what mip mapping does.



Edited, Sep 6th 2010 8:38am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#10 Sep 06 2010 at 4:54 AM Rating: Good
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Lobivopis wrote:
Btw has anyone else noticed a sort of diagonal "shadow" across the screen on ATI cards? It's like the screen is divided in half by a diagonal line with one half being fractionally darker than the other.


yes, the line is caused by ambient occlusion, it is really buggy at the moment so i would just keep that setting off and your diagonal line will go with it.
#11 Sep 06 2010 at 5:23 AM Rating: Good
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Ba1dw1n wrote:
Lobivopis wrote:
Btw has anyone else noticed a sort of diagonal "shadow" across the screen on ATI cards? It's like the screen is divided in half by a diagonal line with one half being fractionally darker than the other.


yes, the line is caused by ambient occlusion, it is really buggy at the moment so i would just keep that setting off and your diagonal line will go with it.


Just figured that out actually.

It's also a massive pig that cuts your framerate nearly in half. But then ambient occlusion always has a huge framerate cost in any game that includes it. It's basically a simplified version of global illumination.



Edited, Sep 6th 2010 8:29am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#12 Sep 06 2010 at 5:33 AM Rating: Decent
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CPU:Q6600 OCed 3.7Ghz
RAM: 4GB DDR3 1333 7-7-7-20
GPU: 9800 GX2

Everything max, resolution 1280x720, no AO or DoF

GPU: 5970

Everything max 1080p (i hope...it shud arrive on friday or monday)
#13 Sep 06 2010 at 5:41 AM Rating: Good
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trutrutru wrote:
CPU:Q6600 OCed 3.7Ghz
RAM: 4GB DDR3 1333 7-7-7-20
GPU: 9800 GX2

Everything max, resolution 1280x720, no AO or DoF

GPU: 5970

Everything max 1080p (i hope...it shud arrive on friday or monday)



I always turn off DoF and it has nothing to do with performance. It looks great in cutscenes but in the actual game it's just annoying.

I don't think Ambient Occlusion will become a usable setting until the next generation of video cards comes out. Calculating how every pixel in a scene is affected by surrounding geometry is just a huge amount of calculations.

Edited, Sep 6th 2010 8:44am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#14 Sep 06 2010 at 5:45 AM Rating: Decent
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cpu:i7 q720@ 1.6ghz
ram: 6gb
cpu:geforce 230m 1gb

All settings on lowest, game barely runs....cry
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#15 Sep 06 2010 at 5:48 AM Rating: Good
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Lobivopis wrote:
Quote:
Texture Filtering: High (don't know what this is)

Sets number of samples per pixel for anisotropic filtering.
Quote:
AF: Application controlled (don't know what this is)

Determines if anisotropic filtering samples per pixel are controlled by the application. That one requires a lot of explanation so just go on Wikipedia. Set it to Application Controlled and then set "Texture Filtering" in FFXIV's config to "Highest"

Texture filtering does not control anisotropic filtering from my experience, that is why I forced 16xAF.

If yours does, great, means mine must've been broken.
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#16 Sep 06 2010 at 9:26 AM Rating: Decent
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T7500 (2.2ghz duo) - throttlestop to avoid acer probs
Geforce 9500m GS (512mb oc'd a bit)
3gb ddr2

Resolution: 1680x945
Buffer: half
All settings low, but I may fiddle with them now. The game runs perfectly after forcing off pixel shader 3.0.
#17 Sep 07 2010 at 9:11 AM Rating: Decent
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I just did a bit of an upgrade today cause no AA sucks.

One thing I noticed is that just like FFXI, the game is CPU bound when you are in cities, even if you are GPU bound elsewhere.
With no OCs I get roughly 40-70% usage on GPU/CPU but when OCd such as below. I get 80% CPU usage at crystals(around other people). and 99% GPU usage when no1 is around. The card upgrade also did not prevent my framerate dropping in limsa limosa which would drop to a stuttery 19 before the CPU OC.

My guess is no matter the GPU setup, the game will run very slow in crowded areas if your CPU isnt very fast.

My setup now:

GPU: 5870 (slightly OCd 490/1275)

CPU: i7 920 (4Ghz HT off) This was a previous OC I had disabled.

RAM: 6GB DDR3 RAM 1600Mhz tight timings

Running the game at:

Resolution: 1080p
Buffer: resolution
AA:
AA multisampling, box
AA 2x
AF: 16x
ATI AI: Standard.

Vsync: on w/ triple buffering.
Textures: max texture quality and filtering
Physics: on
Shadows: highest

AO: off.
DoF: on

Quote:
Btw has anyone else noticed a sort of diagonal "shadow" across the screen on ATI cards? It's like the screen is divided in half by a diagonal line with one half being fractionally darker than the other.

Yea only with AO on.


Edited, Sep 7th 2010 11:21am by MaFi0s0

Edited, Sep 7th 2010 11:22am by MaFi0s0
#18 Sep 07 2010 at 9:31 AM Rating: Decent
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i7 950 4GHZ 4 cores 8 threads.
6gb DDR3 1750mhz

460GTX 1gb in SLI

1900x1200

Max everything apart from AO
#19 Sep 07 2010 at 10:11 AM Rating: Decent
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Quote:
Nope, I get a weird horizontal line across the screen. It sort of flashes as I walk/run.



Screen tear? try turning on v sync in video cards settings
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#20 Sep 07 2010 at 10:15 AM Rating: Default
4gb ram
q9550 quad core 2.8
gts 250


I'm running the game at 720p windowed. 50-60fps outdoors, 20-30fps in a city. Near big crowds, i drop to 15-25 fps.

I run at high texture quality and highest texture filtering.
I can change to low texture quality and low filtering, but it doesn't give me a boost, strangely. I still get 20-30 in cities and 50-60 outdoors


I have ambient occlusion and depth of field off, they kill performance. I've also got antialiasing off because I sit far from my screen and I'd rather have pretty artwork than smooth digital edges.
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#21 Sep 07 2010 at 10:18 AM Rating: Good
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Jecht2 wrote:
Lobivopis wrote:
Btw has anyone else noticed a sort of diagonal "shadow" across the screen on ATI cards? It's like the screen is divided in half by a diagonal line with one half being fractionally darker than the other.


Nope, I get a weird horizontal line across the screen. It sort of flashes as I walk/run.


I get this same thing when using Full Screen (1920 x 1200), displayed on my 52" LCD HDTV. However, when I switch to Windowed mode (1920 x 1200), even if using the same display, it goes away.

Edited, Sep 7th 2010 12:29pm by LordMethos
#22 Sep 07 2010 at 10:20 AM Rating: Decent
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CPU E6850
GPU 8800 GTS G92 (SLI dunno if this is making a difference yet)
RAM 4 gig

RES 1280x1024 window
NO AA multi
Buffer size = resolution
Shadow detail = lowest
Amb occ = off
DoF = off
Texture = std
Texture filtering = high

IMO, if this is low end settings, I CANNOT WAIT TO GET MY NEW CPU AND 460 SLI going!
I see nothing wrong with the graphics at these settings, granted I would like to see it maxed but that will wait we have plenty of time.

Edit: @ these settings I'm getting 35-40fps in field, 12-15 at camp LOL!!

Edited, Sep 7th 2010 6:14pm by SarnathXofXOdin
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#23 Sep 07 2010 at 10:38 AM Rating: Default
why are we not sharing our fps? keeping our fps a secret makes this thread pointless
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#24 Sep 07 2010 at 10:39 AM Rating: Default
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Quote:
why are we not sharing our fps? keeping our fps a secret makes this thread pointless


Hrmm good point, I just haven't had a chance to get the FPS. I will and edit.
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#25 Sep 07 2010 at 10:41 AM Rating: Good
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I can't believe some of you guys are turning Depth of Field off and you guys have awesome machines :P It loses so much realism without it. My specs blow and i still leave it on because it makes things in the distance look way more real and at the proper distance.
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#26 Sep 07 2010 at 10:51 AM Rating: Default
because having consistently higher fps is preferable to some. depth of field is cool but its not added 'realism'.
plus ffxiv adds natural light effects to distance objects anyways, so you arent losing the feeling of distance.

for example, outside of uldah, the canyons far away are given a blue lightbloom tinge to them, because they are so far away.

depth of field is nice but fps is nicer.
if depth of field didnt hit my fps, id use it. but maybe i wouldnt.
distant things in the game look great without depth of field because of the way the engine uses light to add a sense of distance
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#27 Sep 07 2010 at 11:19 AM Rating: Good
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I am pretty sure there was a post about this already.

Microsoft Windows 7 Ultimate Edition 64bit (build 7600)
Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz (4 cores)
4 gigs ddr2
DirectX Version DirectX 11
NVIDIA GeForce GTX 260
1920 x 1080

Most things turned off except textures...gotta have high textures :)

I average about 30 FPS around a lot of people. I am in the camp of this discussion to have higher FPS. I need a minimum 30 FPS, based on many discussions that I have seen on video games, and I don't mind having things turned down until I upgrade. It may not look as realistic, but I am also not going to settle for choppy frame gameplay.
#28 Oct 13 2010 at 7:57 PM Rating: Decent
Quote:
Nope, I get a weird horizontal line across the screen. It sort of flashes as I walk/run.


I had the same problem and here how i resolved it:

Open Catalyst control center.
Open the Graphics > 3D menu.
Click on the "All" tab.
Scroll down to "Wait for vertical refresh" and move the slider to the extreme right (Quality). Now it should be at Always on.

Setting to "always on" synchronize the frame rate with the refresh rate of your display. To avoid the tearing of images that may occur at higher frame rate.

I think my monitor max freq being at 60hz was causing the issue.
#29 Oct 13 2010 at 8:38 PM Rating: Decent
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i7-x980
12 gig 2006 DDR3
GTX 480
Sata 2 SSD

1600x900, Shadow High, 8xQ MSAA, Resolution Buffer, Ambient Occlusion, Hardware Mouse, Texture High, TFilter Highest

Get on average 40-45 fps.

[Edit]
Forgot to mention.. Asus VG236H (1080p) monitor.

Depth of field turned on make it look like you are walking through a bubble in clear jello. Game is far better with it off. YMMV

Edited, Oct 13th 2010 7:43pm by JamesX
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#30 Apr 15 2011 at 11:26 PM Rating: Good
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hmm i came to this topic through Google by searching something related to FFXIV so let's refresh and post mine (^ ^)

Paso-Com:
CPU: Intel Pentium Dual Core e2160 @ 3.2 GHz
GPU: GTS 450 (GDDR5) 1GB
RAM: Kingmax 2gb (1066MHz)
OS: Windows 7 x64

FFXIVconfig.exe:

{Video Settings Tab}
Devices: \\.\DISPLAY1
Display Mode:Full Screen (tested - game running faster in FS)
Windows Size: 1280x960 before -> Now 1280x1024 {5:4 image - native resolution} ((yhh more stuff from in game camera fit on screen and I'm not talking about UI but actual game world because there is different perspective of camera image on 4:3 than on 5:4 but recently my monitor image scaling broke and only on native 1280x1024 is the crystal clear image so i need to stick to that for a while...))
Multisampling: 4x MSAA
General Drawing Quality: 8 (Standard) {{Setting it higher - I've tried 10 - doesn't do anything good for me, the game still looks the same yet I lose FPS and speed}}
Background Drawing Quality: 5 (High)
Shadow Detail: Standard

{Graphics Tab}
Ambient Occlusion: OFF ((the game looks way more better as most of you know with this but it takes to much speed xD so the cost = reward system is No No))
Depth of Field: On
Disable Cutscene Effects: On
Enable Hardware Mouse Cursor: On
Texture Quality: High
Texture Filtering: Highest

FFXIVgame.exe {Aka In Game Settings}

hmm I'll be writing this from memory so...
Physics: On
Shadows: On
Extended Drawing: Off
Profanity: Off
Dust Effect: Off

I believe that's all there is to in-game settings

The game runs amazingly well ((that is after applying my own thread optimization for 2 cores... the game sadly can't use 2 Cores CPU properly instead it is more 4 cores (and more) oriented... it's an optimization fault, but if you take all that is send to CPU and optimize it in real time, it's start working how it's suppose to)) and i don't expect abnormal slow downs (only the ones that mostly even i7 users experience ))When there is to much ppl and server as well as people can slow down your game but that has been posted already onto the official forums and dev-representatives said the this game even hogs theirs PC's so they will take care of it in future)) aside from that, it looks great and it's smooth (^ ^)

Edited, Apr 16th 2011 1:27am by EmiyaShirou
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#31 Apr 16 2011 at 1:25 AM Rating: Decent
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i7 950 3.2 ghz
6gb DDR3 ram
465 gtx OC'd
asus sabertooth X58
windows 7 home prem

30-40 fps in towns, 60 fps outside
1920x1080
2x msaa
background at 5
general at 7
everything else highest
dof off
AO off
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#32 Apr 16 2011 at 5:51 AM Rating: Good
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CPU: Intel Core2 Quad Q9550
GPU: Nvidia GTX-295
Monitors: 2x 23" Acer monitors
RAM: 4GB
OS: Windows 7

Running the game in Windowed Mode 1920x1080
2xMSAA
GDQ=8
BDQ=High
Shadows Detail=low

#33 Apr 16 2011 at 7:47 AM Rating: Good
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was kinda surprised that so many people have DoF off. Is there a reason for that? I always thought it looked better on since those things that are far away on screen don't look very good, the bluring actually hides that and makes it look better. IMO.
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#34 Apr 16 2011 at 10:15 AM Rating: Good
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Scape13 wrote:
was kinda surprised that so many people have DoF off. Is there a reason for that? I always thought it looked better on since those things that are far away on screen don't look very good, the bluring actually hides that and makes it look better. IMO.

Yes there is, some don't like it, but most keep it off since it eats enormous amount of processing power, though it isn't on the same level as Ambient Occlusion.
#35 Apr 16 2011 at 1:43 PM Rating: Good
34 posts
Using Emiya template:

CPU: i7 990X @ 3.47GHz – Overclocked @ 4.52GHz
GPU: GTX 480 SC x 2 SLI + GeForce 9800 GT for Physx
RAM: Corsair Dominator 12GB
OS: Windows 7 Ultimate 64x


FFXIVconfig.exe

Video Settings Tab

Devices: \\.\DISPLAY1
Display Mode: Windowed
Windows Size: 1280x720
Multisampling: 8xQ MSAA
General Drawing Quality: 10 (Highest)
Background Drawing Quality: 5 (High)
Shadow Detail: Highest

Graphics Tab


Ambient Occlusion: Off
Depth of Field: On
Disable Cutscene Effects: Off
Enable Hardware Mouse Cursor: On
Texture Quality: High
Texture Filtering: Highest

In Game Settings


Physics: On
Shadows: On
Extended Drawing: On
Profanity: Off
Dust Effect: On

Edited, Apr 16th 2011 3:44pm by HamtarotheHam
#36 Apr 16 2011 at 2:43 PM Rating: Good
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Just for the record, people using AMD processors should stick to 1333 RAM frequency. The IMC tends to play nicer with the RAM at this speed and there isn't really a notable difference between this and 1600. Also, timings for your RAM matter even less than frequency.

CPU: AMD 1090T (lolhex)
GPU: Dual nVidia 480 FTW (Leviathan lives in my GPUs when he's not welcoming people to Limsa)
RAM: 8GB Mushkin LL @ 1333 (Timings don't matter)

I'd push the CPU further, but it wasn't really necessary and I live where it's too hot to push any harder. If I played FFXIV I'd probably change out my mobo and CPU to a quad core with high stock clocks. XIV makes horrible use of multiple processors and responds better to faster clocks than anything else. I don't currently play FFXIV, but if/when the need arises I'll probably be covered with this. It runs anything else I've tossed at it with settings maxed out and very smoothly.
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#37 Apr 16 2011 at 3:55 PM Rating: Decent
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all the following is stock (at the moment >:D)

CPU: i7-950
GPU: 2x HD 6970 (crossfired)
MOBO: intel DX58SO
RAM: 4gb 1333mhz crucial
HDD: 7200rpm somerandomhdd
PSU: antec cp-1000
case: antec 1200 (giant case with 6 fans. with this setup cold air blows out)
cpu fan: arctic extreme 2

im planning on overclocking this as far as i can, and also plan to invest into a 2560x1080 resolution screen (there a bit pricey) and i may ad a 10k rpm HDD just to cut down load times. and before anyone says anything i know i need more ram to overclock i just havent got it yet.

this rig is pretty beast im not going to lie. its not the best, i can get better parts but regarding FF14 i can run the game on max settings with no trouble, although my current screen can only go to 1680x1050 so my GPU's arent even maxed out yet.

++++++++++++++++++++++++++++++++++++++++++

as a side question, my monitor is a 21" 1680x1050 resolution, would i get a better picture if i plugged my comp into my TV's HDMI port, which my tv is 37" 1920x1080 resolution?



Edited, Apr 16th 2011 5:56pm by Keysofgaruda
#38 Apr 16 2011 at 9:09 PM Rating: Decent
1 post
Thinking of joining XIV soon but I don't have any friends on there. Although I'm not afraid of making new ones, and I don't mind using ventrilo if the guys aren't perverts all the time lol. So if anyone has a server recommendation I'm open to hear about it

Just going to post the stuff that I think matters, not go crazy. I recently built this up but have to wait a lil while to get the other goodies hehe

CPU: i7-2600k @ stock until I get a new case and maybe an H70 or Antec Kuhler 620/920.
RAM: 8GB Corsair Vengeance 1600 DDR3
GPU: GTX 280 :(
HDD: 1TB Caviar Black SATA 3
SSD: 120GB OCZ Vertex 2

Wondering just HOW graphically intensive this game is. Will my older GPU just really suck? Or will it be all right? I am sort of guessing this game really punches the GPU the most but dunno yet. Anywho, thanks to anyone who can tell me at least ^_^)/

Edited, Apr 16th 2011 11:21pm by nocitisu

Edited, Apr 16th 2011 11:21pm by nocitisu
#39 Apr 17 2011 at 3:55 AM Rating: Good
*
175 posts
GPU: HD 4850 (Hyperdrive OCd)

CPU: Phenom II X6 1090T (Stock)

RAM: 8GB DDR3 @1066Mhz

For everything else.. I'm running the game windowed at 1600x900 with 2xMSAA
Game settings:
General drawing quality: 8
Background drawing quality: 5
Shadow detail: low
Ambient occlusion: off
Depth of field: on
Disable cutscene effects: off
Hardware mouse cursor: on
Texture quality: high
Texture filtering: highest

GPU settings:
AA: Application (Box filter)
AF: Application
Catalyst AI: standard
Mipmap detail level: high quality
Wait for vertical refresh: off, unless application specifies
AAA: Performance
Triple buffering: enabled

Although the GPU is pretty old.. it runs fairly well under these settings.. only lags at times when there are many people fighting in the screen..


____________________________
| I still believe in FFXIV...
My name is pronounced "kai-neh" actually.. and yes, it is feminine..
#40 Jan 08 2012 at 3:35 PM Rating: Decent
7 posts
- e6700 ( Wolfdale ) 3.2GHz~
- HIS Radeon HD 6750 ( OC'd )
- 4GB DDR3 @ 1066MHz~
- 1TB Sata HDD

I have CCC settings at:
- 8x AA w/ Edge Detect 24x
- 16x AF
- All Details at High Quality, w/ VSYNC forced and Triple buffering
- Adaptive Multi-sample AA

FFXIV Settings:
- Fullscreen
- 1600x900 ( Native )
- 2x MSAA ( Game tends to deteriorate above this )
- General Drawing Quality 8 ( Game tends to needlessly deteriorate above this as well )
- Background Drawing Quality Max
- Shadow Detail High ( Max should work fine, just preference )
- AO / DoF OFF ( Game needlessly deteriorates )
- Texture Quality Max
- Texture Filtering Max
- Physics / Detailed Drawing On

I have 20-30 FPS in congested towns ( basically just specific parts of Ul'dah ) and 45-60 FPS everywhere else.

Edited, Jan 8th 2012 4:40pm by Swompz
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#41 Jan 09 2012 at 7:15 AM Rating: Decent
15 posts
CPU: AMD Phenom 6 core 1100t
GPU: Sapphire HD6770 ~ CCC running at standard settings.
RAM: 8GB Ram

Running Game at:
Resolution Size: 1920 x 1080
Display: Full Screen
Multisampling: 2x MSAA
General Drawing Quality: 8
Background Drawing Quality: 4
Shadow: Lowest
Ambient Occlusion: Off
Depth of Field: Off
Texture Quality: High
Texture Filtering: High
30FPS
Shadows: off
Dust: on
Physics: on

Runs very stable.

2 full windows 7 reinstalls to fix that stupid directX & FFxiv.exe crashing probliems (finaly figured out how to fix it)

Also Ran it on:
CPU: AMD Phenom 6 core 1100t
GPU: AMD HD4450
RAM: 8GB Ram
&
CPU: AMD Phenom 4 core 955
GPU: AMD HD5450 & Sapphire HD6450
RAM: 8GB Ram

Edited, Jan 10th 2012 4:56am by prymortal69
#42 Jan 09 2012 at 8:12 AM Rating: Decent
****
4,146 posts
ghosthacked wrote:
GPU: 260 GTX w/ another 260 gtx set to physx, but probably doesn't do anything since ff14 doesn't utilize physx


Go to your nVidia control panel. Select 'Manage 3D Settings' link. Under 'Antialiasing - Mode' select 'Enhance the application setting'. Next go to 'Antialiasing - Setting' and select a mode to have the second card increase your AA setting. If you're gonna have a second GPU, you might as well have it doing something useful...
____________________________
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Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#43 Jan 09 2012 at 8:33 AM Rating: Good
*
116 posts
Wow Necro-post! Still interesting though, fun to see how people's rigs have evolved in a year.

CPU: AMD Athlon II X4 645 Propus ~ OC'd to 3.4ghz
GPU: GIGABYTE Radeon HD 5770 1GB (128bit fail)
RAM: 4GB Ram DDR3

Running Game at:
Resolution Size: 1680x1050
Display: Full Screen
Multisampling: OFF (forced to 2x via CCC)
General Drawing Quality: 7
Background Drawing Quality: Standard (4 ?)
Shadow: Standard
Ambient Occlusion: Off
Depth of Field: Off
Texture Quality: Standard
Texture Filtering: Standard
30FPS
Shadows: on
Dust: off
Physics: on
Extended Drawing: on

The game runs very stable. The only drawback I can see is that the system takes roughly 5 minutes to load all the necessary textures into memory. During this time I get excessively choppy frame rates, which would make the game unplayable if things didn't smooth out after loading.
____________________________
FFXIV :: Valdai Devarda \ Lindblum Sargatanas "The Thread Closer"
.............................................................................................................
#44 Jan 09 2012 at 5:02 PM Rating: Decent
Scholar
**
828 posts
AMD Phenom II X6 Black 1090T 3.2
Kingston 8GB DDR3 1600MHz HyperX Memory
Asus M4A87TD MOBO
Palit GTX 460 SONIC 2GB GDDR5 Graphics

Half Options people have mentioned here i don't see in my ffxiv config lol but my settings are

Display Mode:- Windowed (use Aikars Windower to full screen it)
Window Size:- 1920x1080
Multisampling:- 4x MSAA
General Draw Quality:- 10
Background Draw Quality:- 5
Shadow Detail:- High
Ambient Occlusion:- Off
Depth Of Field:- Off
Texture Quality:- High
Texture Filtering:- High

Looks Fine Plays Fine. haven't got a clue about the best settings for multisampling though. ambient occlusion seems to have my graphics fan go a bit crazy and depth of field is off because i prefer it that way. someone did once suggest that the ambient occlusion would work better if i changed my multi sampling but i haven't got a clue.

Edited, Jan 9th 2012 6:12pm by Dzian
____________________________


#45 Jan 23 2012 at 5:43 AM Rating: Decent
15 posts
CPU: AMD Phenom 6 core 1100t
GPU: Sapphire HD6770 ~ CCC running at standard settings.
RAM: 8GB Ram

Running Game at:
Resolution Size: 1920 x 1080
Display: Full Screen
Multisampling: 2x MSAA
General Drawing Quality: 8
Background Drawing Quality: 4
Shadow: Lowest
Ambient Occlusion: Off
Depth of Field: Off
Texture Quality: High
Texture Filtering: High
30FPS
Shadows: off
Dust: on
Physics: on

Runs very stable.
Let me re-do this Its just killed my PC! lol
GA880gm-usb3 + Sapphire HD6770 + bad h/d + FF14.exe = semi dead motherboard.
#46 Jan 24 2012 at 12:00 PM Rating: Decent
Scholar
*
142 posts
Desktop

1090T 4.0 ghz
AMD 6970
8g 1600 RAM
H60 cooling
750 Corsair PSU
Crosshair Formula IV MB

Laptop

ASUS G53S
I7 2670
GTX560
8G RAM
2x 500 HD


Both run everything on high settings little to no lag with AO off

Edited, Jan 29th 2012 12:42pm by Lostkaws
____________________________
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SAN D' Oria Rank 10
#47 Jan 26 2012 at 3:20 PM Rating: Default
With my setup, still can't run everything at max.

I don't get it, if Diablo III can run on your mom's E-Machine... then why the **** does a $2200 dollar computer unable to run FFXIV at max...

Poor coding a possibility?
____________________________
CPU: Core i7 960 (OC'ed 4.0ghz)
CPU Cooler: Corsair H70 hybrid liquid cooler
Mobo: Gigabyte G1 Sniper
RAM: Corsair Dominator 1600 DDR3 (12gb, 2gb x 6)
Video: EVGA Nvidia GTX 570 (Single Card)
HDD: Western Digital Caviar Black 7200 rpm, 1TB x2 (In Raid 0)
Case: Corsair 600T Graphite with mesh side panel
PSU: Corsair HX850 professional series
Optical: Asus 24x DVDRW+/- DL drive
KB: Logitech G110
Mouse: Logitech G500
Pad: Logitech Rumble Pad F510
Monitor: Asus 24" 1080p LED-backlit LCD display
#48 Jan 27 2012 at 3:39 AM Rating: Good
Avatar
**
588 posts
CPU: AMD FX 8120 8-core OC'ed 3.8GHz
CPU Cooler: Corsair H100 Liquid Cooler
Mobo: ASUS Crosshair V Formula Republic of Gamers Series
RAM: Corsair Vengeance 1600 DDR3 (16GB, 4gb x 4)
Video: EVGA Nvidia GTX 460 (1028MB)
HDD: Crucial 128GB SSD, 1.5TB + 80GB(x2) Seagate 7200 RPM Hard Drives [for hot-swap]
Case: Enermax Hoplite 3220 Mid-tower
PSU: KingWin Mach 1 1220 Watt Modular Power Supply
Optical: Lite-On 24x DVDRW+/- DL drive + LG 12x Blu-ray Writer
Monitor: 40" Samsung UN40D6000

____________________________



#49 Jan 27 2012 at 8:05 AM Rating: Good
*
116 posts
GiftedChild wrote:
...then why the **** does a $2200 dollar computer unable to run FFXIV at max...
Poor coding a possibility?

You hit that nail on the head. It's fairly well known the graphics engine of this game is horribly optimized and is why they're building a new one from essentially scratch for ver2.0.
____________________________
FFXIV :: Valdai Devarda \ Lindblum Sargatanas "The Thread Closer"
.............................................................................................................
#50 Jan 29 2012 at 8:35 AM Rating: Decent
Scholar
**
828 posts
Validai wrote:
GiftedChild wrote:
...then why the **** does a $2200 dollar computer unable to run FFXIV at max...
Poor coding a possibility?

You hit that nail on the head. It's fairly well known the graphics engine of this game is horribly optimized and is why they're building a new one from essentially scratch for ver2.0.


That Would be interesting to see. it would be nice if i could bump the ambient occlusion on and bump everything to the max and perhaps tinker with my multisampling.

at present i've dropped my general draw to 8 as i sometimes run 2 eve clients while i tinker with my crafts (another reason i love using a pad for xiv. specially when you can set it to work in back ground) really need to get a second monitor as my tv wont do 1920x1080. makes stuff go crazy when i drag it across screens.

and now a n00b question.... whats the difference between msaa and csaa? and what would be considered the optimum setting in a perfect enviroment?
____________________________


#51 Apr 25 2012 at 1:10 AM Rating: Default
Hey,
I don't understand why my Final Fantasy XIV is quitting out on me and is also a fuzzy straight line during gameplay! Here are my computer stats and what Final Fantasy XIV config is set to.

Computer Specs:
Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Video Card: NVIDIA Geforce 570 GTX 1280MB
Hard Drive: 2TB
RAM:16GB
Direct X Version: DirectX11
System: Microsoft Windows 7 Home Premium (64 Bit)

Final Fantasy XIV settings:

(Video Settings):
Display Mode: Full Screen
Window Size: 1360x768
Multisampling: 16xQ CSAA
General Drawing Quality: 10 (Highest)
Background Drawing Quality: 5 (High)
Shadow Detail:Highest

(Graphics):
Ambient Occlusion: No
Depth of Field: No
Disable Cutscene Effects: No
Texture Quality: High
Texture Filling: Highest
__________________________
(Internet Connection):
Ping: 50ms
Download Speed: 17.10 Mbps
Upload Speed: 2.01 Mbps




Edited, Apr 25th 2012 3:18am by kaylarenegarner
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
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