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#1 Sep 06 2010 at 4:02 AM Rating: Excellent
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Well its done, someone made a patch for it (caution: use at your own discretion, i haven't used it yet but many people on forums saying it works) Link for thread: http://www.ffxiah.com/forum/topic/13698/ffxiv-mouse-lag-fix/1/#826030

P.S. the guys who made this wrote:

Quote:
I think I fixed mouse lag in FFXIV. Turns out that there is a hardware mouse mode in FFXIV, and so I wrote a patch to enable it.


Note the part I bolded, it seems that they were going to give us hardware mouse afterall but for whatever reason not yet? i mean if its there its there for a reason, anyway, enjoy :).

P.S. i dunno if it'll work with the latest version but it might, read around that thread.

P.S.S here's the video proof mentioned a few posts below: http://www.youtube.com/watch?v=C4Z5gTxg3P0

Edited, Sep 6th 2010 6:34am by SolidMack
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#2 Sep 06 2010 at 4:13 AM Rating: Excellent
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Awesome find, rated up! Looks like you and i are trading those today, haha.
I'll wait to hear that it works with the version before i go messing with it though.

Edit: also, this is from Cliff, who was a major player in the FFXI windower. Just vouching for its quality i suppose.

Edited, Sep 6th 2010 6:20am by Dagger99
#3 Sep 06 2010 at 4:20 AM Rating: Good
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Lol it seems that way, i'll give you a +1 for giving me one :P...

EDIT: it seems like it was made for the previous version but follow the thread i'm pretty sure he's working on upgrading it so it works with all future updates...make sure you read everything before using it, some people are doing something wrong and ******** something up.

Edited, Sep 6th 2010 6:22am by SolidMack
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#4 Sep 06 2010 at 4:23 AM Rating: Decent
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Deeper in the thread he releases a patch for the update from tonight. I'm currently backing up my FFXIV folder so that I can try this out. Too bad my CPU is a pile o' crap and is gonna take over a half hour to backup the game files.

EDIT: Now it wants to take 2+ hours to make a backup, maybe I'll let it do that while I sleep and try it in the morning. I'm sure many people will be absolutely ecstatic about this, thanks for the link. +1

Edited, Sep 6th 2010 4:28am by Degausser
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#5 Sep 06 2010 at 4:26 AM Rating: Good
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I have tears in my eyes after watching the video proof in that thread.

Testing it ASAP.

Edit: It works amazingly. The look of the cursor for certain things is a little bit different from the software one, but it's beyond worth the change.

Only problem now: The UI is still laggy, heh. Wonder when Square is going to update that.

Edit2: Ahh, the mouse doesn't get hidden anymore. Seems to only hide itself when adjusting the camera. Bit of an annoyance. Can be temporarily hidden by right clicking without moving the mouse.

Edit3: Another benefit: Mouse no longer locks up with the game when you try to craft things, but you still can't do anything with it.

Edited, Sep 6th 2010 10:32am by DAOWAce
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#6 Sep 06 2010 at 4:26 AM Rating: Decent
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thanks for this. it's awesome.
#7 Sep 06 2010 at 4:30 AM Rating: Good
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I haven't chexked the link, But I hope to god that hardware mouse can be toggled on and off in the game options, Because I will get whatever plug-in I need to make my mouse work properly lol. Rate up for the find.
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#8 Sep 06 2010 at 4:31 AM Rating: Excellent
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Degausser wrote:
Deeper in the thread he releases a patch for the update from tonight. I'm currently backing up my FFXIV folder so that I can try this out. Too bad my CPU is a pile o' crap and is gonna take over a half hour to backup the game files.

EDIT: Now it wants to take 2+ hours to make a backup, maybe I'll let it do that while I sleep and try it in the morning. I'm sure many people will be absolutely ecstatic about this, thanks for the link. +1

Edited, Sep 6th 2010 4:28am by Degausser


You just need to backup ffxivgame.exe, not all the game files
#9 Sep 06 2010 at 4:34 AM Rating: Decent
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Dagger99 wrote:
Degausser wrote:
Deeper in the thread he releases a patch for the update from tonight. I'm currently backing up my FFXIV folder so that I can try this out. Too bad my CPU is a pile o' crap and is gonna take over a half hour to backup the game files.

EDIT: Now it wants to take 2+ hours to make a backup, maybe I'll let it do that while I sleep and try it in the morning. I'm sure many people will be absolutely ecstatic about this, thanks for the link. +1

Edited, Sep 6th 2010 4:28am by Degausser


You just need to backup ffxivgame.exe, not all the game files


Hah. Yeah, I just reread everything and realized my mistake. Thanks for letting me know though^^

EDIT: This is beautiful. So happy right now.

Edited, Sep 6th 2010 4:35am by Degausser
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#10 Sep 06 2010 at 4:38 AM Rating: Good
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Sounds good, but I think I'll wait until people have tested it before I try it. If the function is there does that mean they are likely to enable it in the future, or is this our only option?
#11 Sep 06 2010 at 4:41 AM Rating: Excellent
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Since the option is there and literally everyone wants it, they should add it for release. Even if they dont, i dont care anymore since Cliff saves the day for final fantasy interface issues for the 100th time. See the post above yours, Degausser has it installed and loves it
#12 Sep 06 2010 at 4:41 AM Rating: Good
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Tealtraum wrote:
Sounds good, but I think I'll wait until people have tested it before I try it. If the function is there does that mean they are likely to enable it in the future, or is this our only option?


Tested and confirmed working. It actually makes me want to use to mouse even though it's still counter-intuitive. As for SE actually enabling it, it's anyone's guess really. I imagine that if they have the setting already coded into the game they must be at least considering implementing it.
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#13 Sep 06 2010 at 5:13 AM Rating: Decent
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It works! Freakin awesome!!
#14 Sep 06 2010 at 5:15 AM Rating: Good
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I dont get it man, something as simple as that makes the game WAY better and less frustrating, yet SE wont release it? That just makes no sense to me. Would having no hardware mouse REALLY stop the RMT's? lol
#15 Sep 06 2010 at 5:21 AM Rating: Good
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I assume to make it harder to create a bot that can run by changing your mouse positions? In any case, i have it running and love it!
#16 Sep 06 2010 at 5:22 AM Rating: Good
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Me too man this is like night and day difference in gameplay.

Now where's the hardware UI/menus patch?!?! lol!
#17 Sep 06 2010 at 5:26 AM Rating: Default
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Soezu wrote:
I dont get it man, something as simple as that makes the game WAY better and less frustrating, yet SE wont release it? That just makes no sense to me. Would having no hardware mouse REALLY stop the RMT's? lol



probably because its BETA and they are still testing stuff.
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#18 Sep 06 2010 at 5:30 AM Rating: Good
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I am a little scared to go messin with game files I am glad there is a fix tho. God I hope SE gets wind of this and just turns it on in game. After reading what cliff said its basicly just flipping a switch, why the f#$k wont they just flip the **** switch for us?!
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#19 Sep 06 2010 at 5:35 AM Rating: Good
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I was a little worried when I booted up the patcher for the first time and saw how freaking slow the cursor moves, and I was worried that it was sucking up so much CPU time, that even the patcher was lagging my comp (even though I scored a 2100 on the benchmark -- not stellar, but surely able to run the _patcher_).

Now, I know the reason why.

See, this is the kinda stupid stuff that makes us go "wut!?"

Especially if the option and code already exists... how could they forget to add it in the config?
#20 Sep 06 2010 at 6:23 AM Rating: Decent
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Lyrailis wrote:

Especially if the option and code already exists... how could they forget to add it in the config?


That's under the assumption they "forgot" and not "just didn't yet" as there's always that possibility..when I make games I add in stuff ahead of time to save the trouble of adding it on the spot which could mess up prior code when I go back to optimize because it just makes sense to have everything you plan to add in the code if it won't hinder the game by being there (stray code).
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#21 Sep 06 2010 at 7:22 AM Rating: Good
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This should be stickied.

Cliff is my hero. If he can fix the whole "CPU Core eaten by absolutely nothing at the title screen" problem, he will be my new God.
#22 Sep 06 2010 at 8:24 AM Rating: Decent
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IS it eating up the CPU that bad? I haven't noticed, what do you use to check CPU usage, can I just run my norton to see?
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#23 Sep 06 2010 at 8:28 AM Rating: Good
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Works great for me. Such a relief...If I could rate this thread up twice I would.
#24 Sep 06 2010 at 8:28 AM Rating: Good
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Process Explorer, free to download.

If you don't feel like downloading anything, run Task Manager (note: you probably have to open Task Manager first as control-alt-delete will disrupt the directdraw on an existing ffxivgame process) and look at the total CPU usage for the program.

It uses exactly one core, or maybe (not sure) a logical Intel hyperthreading core (half a physical core). So if you have an AMD processor with 4 cores, the total program will eat up a bit more than 25% CPU, with the thread in question staying around a maximum of 25%.

Edited, Sep 6th 2010 10:28am by Eugenitor
#25 Sep 06 2010 at 8:29 AM Rating: Decent
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Works great for me.

Playing is so much better... ^^
#26 Sep 06 2010 at 8:38 AM Rating: Decent
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Is it just me or are the graphics kinda shaky when you use the mouse (right button held down) to turn the camera/direction while running?
#27 Sep 06 2010 at 8:45 AM Rating: Decent
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Eugenitor wrote:
Process Explorer, free to download.

If you don't feel like downloading anything, run Task Manager (note: you probably have to open Task Manager first as control-alt-delete will disrupt the directdraw on an existing ffxivgame process) and look at the total CPU usage for the program.

It uses exactly one core, or maybe (not sure) a logical Intel hyperthreading core (half a physical core). So if you have an AMD processor with 4 cores, the total program will eat up a bit more than 25% CPU, with the thread in question staying around a maximum of 25%.

Edited, Sep 6th 2010 10:28am by Eugenitor


thanks i wanna see if mine is taking a hit..

Quote:
Is it just me or are the graphics kinda shaky when you use the mouse (right button held down) to turn the camera/direction while running?


if by "shaky" you mean screen tearing then you need to turn you V-sync to max in your vide card settings - if you are using Radeon open up CCC and go to 3D I believe and it should be under "all settings".
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#28 Sep 06 2010 at 8:55 AM Rating: Decent
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I got v-sync on with tripple buffering and all gfx set to max. I've got a monster of a pc. I even did the SLI fix as I use a GTX295.

It's not tearing up at all, just try and auto-run in a straight line and then spin your camera around 360 at a moderate pace. It's a bit shaky compared to when you do it with ijkl, but obviously the lesser of two evils.

#29 Sep 06 2010 at 8:56 AM Rating: Decent
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yea ok i know what you're saying I'm having that too and i've seen others complain about it, i guess nothing to do but wait for now.
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#30 Sep 06 2010 at 8:58 AM Rating: Good
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dige wrote:
It's a bit shaky compared to when you do it with ijkl, but obviously the lesser of two evils.


Yeah, I just tested this. IJKL movement is very smooth, but mouse movement seems like it's running at 10FPS.
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#31 Sep 06 2010 at 9:21 AM Rating: Decent
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SolidMack wrote:
Well its done, someone made a patch for it (caution: use at your own discretion, i haven't used it yet but many people on forums saying it works) Link for thread: http://www.ffxiah.com/forum/topic/13698/ffxiv-mouse-lag-fix/1/#826030

P.S. the guys who made this wrote:

Quote:
I think I fixed mouse lag in FFXIV. Turns out that there is a hardware mouse mode in FFXIV, and so I wrote a patch to enable it.


Note the part I bolded, it seems that they were going to give us hardware mouse afterall but for whatever reason not yet? i mean if its there its there for a reason, anyway, enjoy :).

P.S. i dunno if it'll work with the latest version but it might, read around that thread.

P.S.S here's the video proof mentioned a few posts below: http://www.youtube.com/watch?v=C4Z5gTxg3P0

Edited, Sep 6th 2010 6:34am by SolidMack
That's awesome and all, but, this shouldn't need to happen. It's like starting windower before the game is released. Players shouldn't need to patch SE's game to make it work properly. Excited, but disappointed.
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#32 Sep 06 2010 at 9:26 AM Rating: Default
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I'm pretty sure(though I haven't checked yet) that there is a clause somewhere in the beta agreement or somewhere saying that you can't EDIT THE GAME. Gonna look for that now, as this would be a mod of sorts. Player made patch type thing, sounds illegal.
#33 Sep 06 2010 at 9:29 AM Rating: Decent
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BRizzl3 wrote:
I'm pretty sure(though I haven't checked yet) that there is a clause somewhere in the beta agreement or somewhere saying that you can't EDIT THE GAME. Gonna look for that now, as this would be a mod of sorts. Player made patch type thing, sounds illegal.
Not illegal. Against the rules, but not illegal. The exact same thing existed for FFXI, and people broke that more often than not. SE is obligated to care, but does not. People have already made posts in the beta forums about dat editing.



Edited, Sep 6th 2010 10:29am by bsphil
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#34 Sep 06 2010 at 9:30 AM Rating: Decent
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Quote:
Not illegal. Against the rules, but no illegal. The exact same thing existed for FFXI, and people broke that more often than not. SE is obligated to care, but does not. People have already made posts in the beta forums about dat editing.


I'm only posting about it so people know. If they start banning peoples Open Beta accounts for it I wouldn't be surprised.
#35 Sep 06 2010 at 9:34 AM Rating: Decent
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Well, it is only open beta accounts anyway. I don't think people would mind too much in exchange for a more favorable, but possibly shorter, experience. :P

To the OP, excellent find! With this patch, I feel more at home to FFXIV now. :)
#36 Sep 06 2010 at 10:16 AM Rating: Excellent
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#37 Sep 06 2010 at 10:18 AM Rating: Good
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MaxwellDemon wrote:
Well, it is only open beta accounts anyway. I don't think people would mind too much in exchange for a more favorable, but possibly shorter, experience. :P

To the OP, excellent find! With this patch, I feel more at home to FFXIV now. :)


Except your Beta account is tied to your Square Enix Account.

Getting Banned in the Beta could potentially have consequences in Retail, unless you sign up for a new SE Account.

Edited, Sep 6th 2010 12:18pm by Lyrailis
#38 Sep 06 2010 at 10:19 AM Rating: Decent
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Well, I registered an SE account just for FFXIV (can't be bothered usually). So, that wouldn't be much of an issue for me. :)

But you do have a point, I guess people with more things on the account than I do probably should be wary.
#39 Sep 06 2010 at 11:02 AM Rating: Decent
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I just wanted to thank you for posting this fix. This makes the game enjoyable to play now. Again, like it was previously stated, if only they would fix the interface lag.
#40 Sep 06 2010 at 11:09 AM Rating: Good
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Quote:
this is from Cliff, who was a major player in the FFXI windower

CALLED IT!!

I KNEW that the windower crew was already looking into FFXIV because if its horrible basic shortcomings.
Quote:
PC gets its unfair edge in a game like this from hacks and game modifying programs. Which AHA guess what, they (SE) are actually forcing to start already just to get around their bad programming! Some people are already using an outside program to allow the arrow keys to pan the camera, while most are using bittorrent to download updates. I can see the windower people already hard at work making an interface that works half a **** with a keyboard. Inevitably there will be infinite-line macro capability and boom: PC advantage that happened directly from SE not making sure to program straight and telling people to buy a gamepad instead.

Windower came about directly because SE didn't want to make a windowed mode despite repeated complaints for years. You'd think they would learn and be sure to accomodate all usability concerns this time around, before a 3rd party does and forces them to start wasting employee time on banning/counterprogramming.



Edited, Sep 6th 2010 2:46pm by RattyBatty
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#41 Sep 06 2010 at 11:22 AM Rating: Good
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Thank you Cliff, for posting this patch. I agree with everyone who says that Square Enix should throw a parade in your honor. The game has gone from an absolute pit of frustration to something that is actually fun to play!

Aaron
#42 Sep 06 2010 at 11:29 AM Rating: Good
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I love the windower team. And +1 to those who say SE should get on their knees and kiss their feet, because without their excellent fixes of basic functional problems in FFXI, I bet they wouldn't have kept half their subscribers as long as they did. Mad respect to them for fighting the good fight for so many years, for no profit. If they come aboard FFXIV too the game will be the better for it.

That being said I would love to see the day that the windower team doesn't need to touch SE's MMO because SE finally learns from their many many mistakes. (And listen to the **** users on basic user friendlyness issues.)

Edited, Sep 6th 2010 1:30pm by RattyBatty
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#43 Sep 06 2010 at 11:37 AM Rating: Good
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I've said it many, many times over the years (and am far from the only one), but it bears repeating yet again: HIRE THE WINDOWER DEV TEAM ALREADY, SE!

RattyBatty wrote:
That being said I would love to see the day that the windower team doesn't need to touch SE's MMO because SE finally learns from their many many mistakes. (And listen to the **** users on basic user friendlyness issues.)


Pfft, if you're going to dream, why not go for the grand stuff like world peace, free unlimited internet access, McDonalds having stuff on their menu that's actually GOOD, etc.? :p

Edited, Sep 6th 2010 1:52pm by RajiFarlander
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#44 Sep 06 2010 at 11:41 AM Rating: Good
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RattyBatty wrote:
I love the windower team. And +1 to those who say SE should get on their knees and kiss their feet, because without their excellent fixes of basic functional problems in FFXI, I bet they wouldn't have kept half their subscribers as long as they did.
I would have quit FFXI years earlier if it hadn't been for windower.

Edited, Sep 6th 2010 12:42pm by bsphil
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#45 Sep 06 2010 at 12:02 PM Rating: Decent
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bsphil wrote:
I would have quit FFXI years earlier if it hadn't been for windower.
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#46 Sep 06 2010 at 12:05 PM Rating: Good
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Quote:
I've said it many, many times over the years (and am far from the only one), but it bears repeating yet again: HIRE THE WINDOWER DEV TEAM ALREADY, SE!

I will actually dissagree with this, but hear me out as to why:

If they get hired, they're going to be bound by the decisions of the morons that make the bad decisions they fix. They would become bound by contract and paid to listen to orders. In a way, hiring them would be the best way to stop them.

What WOULD be good, is if SE outsourced to them as some kind of "programming QA team", and gave them authority to point out and correct basic function errors and dictate improvements directly to the programming teams. But remaining outisde of the company. Now THAT would be win-win.

I have a feeling many many employees at SE are as good as the windower people. Having worked in heartless gaming companies such as SE appears to be, I can tell you that 90% of the 'peons' hate the decisions that the handful of moron 'leads' make. Many times we have seen a glorous game be reduced to a pile of sh*t by the end of the project because the producer (with no game design knowledge) decides to dictate how the menus will work or other game functions or art decisions, and nobody argues for fear of being fired. Meanwhile around the coffee machine programmers discuss quitting because of the horrible things they are forced to program, and artists want to quit because they're pouring their hearts into a game nobody will like playing.

That went a little long, but point is, don't hire them. Make them a special external unit that has authority to overrule idiot producers. Because basically that's already what they're doing, for free. But paying them is good (they totally deserve it), and giving them full access to the game code is even better.

Edited, Sep 6th 2010 2:48pm by RattyBatty
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#47 Sep 06 2010 at 12:41 PM Rating: Good
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This makes me think Square were pulling a fast one all along, by putting glaringly obvious and annoying horrible problems like software mouse and laggy UI it detracts from any real game problems and grumbles, like no content and stupid ideas. Come final they turn on these fixes and everyone is overjoyed and totally forgets any other gripes they had, just happy to play lag free.

This guy didn't add a hardware mouse to the game, it was there all along he just turned it on.

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#48 Sep 06 2010 at 1:55 PM Rating: Decent
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Wow, it actually feels like a legitimate game now.
#49 Sep 06 2010 at 3:46 PM Rating: Good
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no one seems to be mentioning that SE specificly said that they dont even plan on adding a hardware mouse, but that it would be up for discussion some time after release.
i ofcourse applaud this find and am using myself
im just wondering why they were so deceptive about this already being implimented but just turned off.

ps
lol it works so well it almost seems fake at first

Edited, Sep 6th 2010 5:56pm by pixelpop
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#50 Sep 06 2010 at 4:35 PM Rating: Decent
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lmao so true, i was like "this cant be real" at first. It's literally a night and day difference in gameplay, even if you use a controller. I still use mouse for macros and menus and stuff. So this is amazing. Here's to hoping they actually turn it on for live because im not sure if modifying the client will be a good idea at that point.
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