Forum Settings
       
This Forum is Read Only

gridania at a serious disadvantage?Follow

#1 Sep 06 2010 at 2:00 PM Rating: Good
Scholar
**
494 posts
at the moment gridania seems like the worst city to start in.
First there are almost no wind crystals.

Second the level 10 camp is poorly designed due to "lone wolves"

Third the level 10 guildeves are difficult to do because of the following:
-mobs spawn around other mobs so aoe's are difficult
-fieldcraft guildeves require you to log/mine where lone wolves camp in PAIRS. Therefore you need to kill both before attempting to log/mine or you get killed.

Third there is a significant lack of low level mobs, and the mobs are generally unbalanced (ex, you won't be able to defeat any green mobs after level 10 for a while without other jobs abilities and even then its tough)

Fourth it takes forever to get between the camps and there are almost no mobs between them to kill on the way (long annoying paths)

so i'm just wondering if anyone else feels the same way. And do you think SE will balance it by release?
#2 Sep 06 2010 at 2:05 PM Rating: Good
*
154 posts
I agree, accepted some level 10 battle leves yesterday and was slaughtering the leve targets, then the next ones spawn past about 10 lone wolves, after dieing 4 times I thought why am i even bothering and abandoned it.
#3 Sep 06 2010 at 2:06 PM Rating: Decent
Scholar
**
256 posts
Azurymber wrote:
at the moment gridania seems like the worst city to start in.
Third there is a significant lack of low level mobs, and the mobs are generally unbalanced (ex, you won't be able to defeat any green mobs after level 10 for a while without other jobs abilities and even then its tough)

In all areas green mobs become pretty tough to kill after like lvl 7... with glad at least.
____________________________
*Retired :: August 2002 - December 2005*
Raion
Ragnarok Server
Linkshells: DigitalBackSpin, DBSDynamis, CKofVD
PLD75-WAR45-RDM30-BLM30-WHM25-NIN25-THF25-RNG10-BST9
Goldsmith 85, Blacksmith 30
#4 Sep 06 2010 at 2:08 PM Rating: Excellent
Scholar
**
494 posts
I've had no problem killing green mobs in the other 2 zones, its just gridania where they own me. And its not that they are bad, its that they agro. They don't agro in other zones, just gridania.
#5 Sep 06 2010 at 2:27 PM Rating: Decent
**
845 posts
100% agree!
____________________________

#6 Sep 06 2010 at 2:32 PM Rating: Excellent
Life in "The Grid" will make you hard.

Though I did team up with a guy to do the Behest at the level 10 camp and we had to zombie the target mobs as they were nested in a pack of wolves. We killed them all but then we had to track down this giant crab that hit for 500+ dmg with a 1014 Bubble Shower to finish me off. Good times, but they could do with moving those wolves or at least thin them out.
____________________________
#7 Sep 06 2010 at 2:36 PM Rating: Decent
Scholar
*
158 posts
I disagree wholly on the wolves. They are placed on leve routes, meaning you have to actually think about what you're doing. Can you sneak past them? Will you get rid of those three that are in front of the funguar that just ran off in time to finish your leve?

It's immersion, it adds a nice challenge. Much more fun than just running and killing the necessary mobs. Besides, it also makes it harder (though I wouldn't say it makes the game hard), which is surely what you want to see from higher level content?
#8 Sep 06 2010 at 2:38 PM Rating: Excellent
***
1,978 posts
The structure of the forest definitely makes it a bit more of a hassle. Getting past those wolves sucks. The other areas are much more open, easier to maneuver around less than desirable mobs while doing leves.
#9 Sep 06 2010 at 2:48 PM Rating: Good
Scholar
29 posts
if you want wind crystals raise your elemental and you will get more. im a miner/leatherworker in gridania and i get plenty to do my crafting since i raised mine.

Edited, Sep 6th 2010 4:49pm by HDiggler
#10 Sep 06 2010 at 2:51 PM Rating: Good
***
2,815 posts
Are you saying that putting all your points into wind element gets you more wind shards/crystals? That's a little hard to believe since i put all my elements equal, and i don't get many winds mining there at all. If it's related to those stats, shouldn't i be getting equal shards of each type..

Edited, Sep 6th 2010 4:51pm by RattyBatty
____________________________
Minecraft : My anti-MMO
Terraria : My anti-Minecraft
#11 Sep 06 2010 at 2:55 PM Rating: Excellent
*
204 posts
Tealtraum wrote:
I disagree wholly on the wolves. They are placed on leve routes, meaning you have to actually think about what you're doing. Can you sneak past them? Will you get rid of those three that are in front of the funguar that just ran off in time to finish your leve?

It's immersion, it adds a nice challenge. Much more fun than just running and killing the necessary mobs. Besides, it also makes it harder (though I wouldn't say it makes the game hard), which is surely what you want to see from higher level content?
When there's only one way to get to your leve targets and there are five enemies that are all twice your own rank or more crowding the tiny corridor before them, that's not hard, it's impossible. You either have to wait for someone else to aggro them all and die instead of you, or you have to have some higher rank kill them all.
____________________________
The More You Know 三☆
#12 Sep 06 2010 at 2:57 PM Rating: Good
Scholar
38 posts
Have to agree about the wolves...tried my first emerald moss levequest last night. I found the target mobs very easy but those wolves just tore through me!
____________________________




#13 Sep 06 2010 at 2:59 PM Rating: Decent
Scholar
29 posts
yes, try it out. been a few other people on this board who tried and agree. if they want a person to have a main like miner to gather materials and crystals, how would the elemental help them if its only resistance which helps the other disciplines?
#14 Sep 06 2010 at 3:00 PM Rating: Excellent
***
2,614 posts
The maze of narrow paths that makes up its starting zone is also really unpleasant. It's definitely changed my mind about starting in Gridania.

In my opinion, the opening areas should be wide open to get people used to the game mechanics and to give a sense of freedom. None of the starter zones really live up to that, with the ledges and ravines all over the place. I miss Ronfaure.
#15 Sep 06 2010 at 3:02 PM Rating: Good
Scholar
*
158 posts
TheMoreYouKnow wrote:
When there's only one way to get to your leve targets and there are five enemies that are all twice your own rank or more crowding the tiny corridor before them, that's not hard, it's impossible. You either have to wait for someone else to aggro them all and die instead of you, or you have to have some higher rank kill them all.


I think it just encourages grouping. I was in a group of 4 last night, all of us started at rank 7. The wolves were a challenge, and we all died a few times each...but it was fun. We were thinking on our feet. Eventually we worked out the best ways for each leve and it was exp galore.

I agree this is hard for people soloing though.
#16 Sep 06 2010 at 3:07 PM Rating: Decent
Scholar
**
751 posts
Green mobs become quite a challenge around level 8-10 depending on your job whichever area you are in.

Exactly the same thing happened in FFXI and it was how the game forced you to group. Find a group at level 10 and you will be beating down on tough mobs in no time, the exp will flow and all will be right in the world.

This game is NOT solo friendly - it is solo friendly from level 1-10 and then a group grind, exactly like FFXI was. In fact, I believe this has been rebalanced by SE recently to satisfy the FFXI community who were calling for FFXI-2.
____________________________
FFXIV: Crafty Hallie, Ultros





#17 Sep 06 2010 at 3:15 PM Rating: Good
**
284 posts
Need Wind Shards? Kill Honeybee swarms. They hang out near the streams slightly southeast of Gridania entrance. Each kill will net you 6 wind shards and sometimes a wind crystal if you have alchemist high enough can use with fine sand to make your own shards. There is always a way....you must seek it out my friends.
#18 Sep 06 2010 at 3:25 PM Rating: Good
Scholar
**
494 posts
Quote:
I disagree wholly on the wolves. They are placed on leve routes, meaning you have to actually think about what you're doing. Can you sneak past them? Will you get rid of those three that are in front of the funguar that just ran off in time to finish your leve?

It's immersion, it adds a nice challenge. Much more fun than just running and killing the necessary mobs. Besides, it also makes it harder (though I wouldn't say it makes the game hard), which is surely what you want to see from higher level content?


The wolves make it impossible/very difficult to solo while other areas have the possibility of solo. This isn't an "is SE right or wrong thread", its a Gridania has a disadvantage relative to other starting nations thread. If people in other starting nations have more to level on and can do guileves easily compared to Gridania then Gridania's at a -disadvantage-.

and

Yes theres a way to get wind shards but there are not enough bees for everyone who wants to craft (especially since woodworking and leather guild are in gridania and they both need LOTS of wind). Also you get wind kinda slow from mining/botany/fishing even if you do up your element.

#19 Sep 06 2010 at 3:31 PM Rating: Default
Scholar
**
751 posts
leomike35 wrote:
Need Wind Shards? Kill Honeybee swarms. They hang out near the streams slightly southeast of Gridania entrance. Each kill will net you 6 wind shards and sometimes a wind crystal if you have alchemist high enough can use with fine sand to make your own shards. There is always a way....you must seek it out my friends.


Spot on Leomike.

The problem with this game at the moment is that it is so new that people are having to find out how to do things for themselves. If people cant google it and find an answer - it is not worth playing.

Maybe I am showing my age but I am actually really enjoying the fact that this is all new and we are having to find out the answers for ourselves rather than being served everything up on a plate. I am not part of the instant gratification WoW generation that seem to be the only people that play MMO's these days.

Before having a go at the game - realise that FFXIV will hopefully have a life of 5+ years. You dont need to know everything yet. Wait, learn, grow. Just because you could do everything WoW had to offer in 2 months doesnt mean this game should be the same. Dont rush to end game - enjoy the journey. If you are someone who wants to reach cap in a week, play something else.
____________________________
FFXIV: Crafty Hallie, Ultros





#20 Sep 06 2010 at 3:42 PM Rating: Good
***
2,120 posts
Had no idea those wolves aggro'd = P I did a couple leves @ that 2nd gridania camp the other day and ran right past 'em, must've gotten lucky. Limsa leves have something similar, but it's much easier to avoid. I remember in B3 my first death was while doing a leve there and a roseling came up & killed me during it. Haven't had to worry about that kind of thing at all with the Ul'dah camps thus far. Of course if I'm unsure of a mob I have more room to get around it also. So I'll have to agree because the same level of leves shouldn't be that much harder to complete in one town over the others.

Edited, Sep 6th 2010 5:42pm by TwistedOwl
____________________________

#21 Sep 06 2010 at 4:01 PM Rating: Default
Scholar
*
158 posts
I love that I was rated down to default for having a different opinion...not like I spammed or insulted anyone.
#22 Sep 06 2010 at 4:32 PM Rating: Good
Scholar
**
685 posts
Tealtraum wrote:
I love that I was rated down to default for having a different opinion...not like I spammed or insulted anyone.


Happens to me all the time.
____________________________

Crafter Consortium Craftsman/Gatherers Linkshell
#23 Sep 06 2010 at 4:40 PM Rating: Decent
*
94 posts
Yep thats definitely a very rough area for those leves. The only reason I have completed as many as I did is because loooots of people are on the same leves and take the agg in front of me :) There is a miner on Figaro with the name 'Lone Wolf' I think it is, that stands around that area too. I always give him a /chuckle when I run by lol
#24 Sep 06 2010 at 5:21 PM Rating: Good
**
437 posts
Bats also spawn in the caves throughout the forest. They drop Wind Shards too.
____________________________
行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#25 Sep 06 2010 at 5:27 PM Rating: Good
*
121 posts
I clearly disagree, I've found Gridania the easiest of the 3 to level, having tried all of them.

Yes the fungar suck for lvl 1 leves, but that's it.

A lot of blue green mobs in this one area near camp, just don't go in the other direction where there are wolves.
#26 Sep 06 2010 at 6:07 PM Rating: Good
Scholar
**
787 posts
I visited Grid today after boating/running from LL. I had a blast go through that place. Love the freshwater fishing and hunting the fungus mobs for their drops. I'm going to try out botnany out tomorrow. In fact I want to create a new alt and start fresh there to give the place a proper whirl.
#27 Sep 06 2010 at 6:23 PM Rating: Good
*
205 posts
I seem to only get Wind shard and a handful of earth shard when i do logging. Usually i can get 15~20 shard per logging point. If killing monster is more toward ur play style you can find some of the underground cave which spawns firefly, bats and moles.

i tried to kill a Lone wolf (yellow), wasn't too hard to solo with lvl 11 conjurer, but i did have higher lvl equips, a maple wand, shock spikes and most importantly it's wasn't lagging at that point of time. The lv.10 guildleve was too easy for 1 star, 1 spell is sufficent enough to kill the mob.

Tips on fighting Fungar: When the fungar inflates (suddenly grown fat) run away from it... his TP move set poison on you and the poison is potent.

Edited, Sep 7th 2010 12:24am by Sleepymagi

Edited, Sep 7th 2010 12:26am by Sleepymagi
____________________________
I'm Xabac/Sleepymagi from FFXI Odin Server, if u hate/love me send me a /tell.
#28 Sep 06 2010 at 9:01 PM Rating: Good
Scholar
**
787 posts
Quote:
Tips on fighting Fungar: When the fungar inflates (suddenly grown fat) run away from it... his TP move set poison on you and the poison is potent.


I tried that a lot of times but they still were able to zap me with the poison. Even when I was very far from the mob. I had plenty experience in running away from moles at LL when they start that burrowing attack.
This forum is read only
This Forum is Read Only!
Recent Visitors: 18 All times are in CST
Anonymous Guests (18)