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Changeing Class QuicklyFollow

#1 Sep 06 2010 at 7:31 PM Rating: Decent
Does anyone know how to make it less of a pain in the neck to quickly change classes? For example, on my way to Guildleves I'm running around as miner looking for mining points, once I get to the location i switch to archer. I find that all my archer skills are reset and i have to put them back on the action bar. Then when i switch back to miner, same thing. Is there any way anyone has found to save setups on the action bar?

Edited, Sep 6th 2010 9:32pm by SkepticalChymist
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#2 Sep 06 2010 at 7:34 PM Rating: Decent
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I don't think there is now, but i wouldn't be surprised if this is taken into consideration a month or so after release, when the main bugs/issues are taken care of.
#3 Sep 06 2010 at 7:36 PM Rating: Good
Macro them, thats what I finally did.

Macro setup is under Configuration in your menu

at the bottom /equip main "Bow name here"
/equip pack "arrow name here"
/eaction 3 "Close Shot"

etc etc

then make another one for mining

Ctrl 1 equips Archer
Ctrl 2 equips mining gear
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#4 Sep 06 2010 at 7:39 PM Rating: Decent
Thanks! I'll give that a shot.
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#5 Sep 06 2010 at 7:54 PM Rating: Decent
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Quote:
Macro them, thats what I finally did.

Macro setup is under Configuration in your menu

at the bottom /equip main "Bow name here"
/equip pack "arrow name here"
/eaction 3 "Close Shot"

etc etc

then make another one for mining

Ctrl 1 equips Archer
Ctrl 2 equips mining gear


If you macro them, how you manage to have the Action Bar remember your customized skills for the current class you are using?
Like for me I have a Conjurer, Tharuamage, Lancer and Botanist. I have macros to change class/job on the fly. But when I change on the Action Bar everything disappears. So I have to go to the Attributes section and equip the skills everytime. :( :(

Help on that really appreciated it!!
#6 Sep 06 2010 at 7:57 PM Rating: Good
greenminttea wrote:
Quote:
Macro them, thats what I finally did.

Macro setup is under Configuration in your menu

at the bottom /equip main "Bow name here"
/equip pack "arrow name here"
/eaction 3 "Close Shot"

etc etc

then make another one for mining

Ctrl 1 equips Archer
Ctrl 2 equips mining gear


If you macro them, how you manage to have the Action Bar remember your customized skills for the current class you are using?
Like for me I have a Conjurer, Tharuamage, Lancer and Botanist. I have macros to change class/job on the fly. But when I change on the Action Bar everything disappears. So I have to go to the Attributes section and equip the skills everytime. :( :(

Help on that really appreciated it!!


The /eaction 3 "Skill Here" puts the action bar back the way it was.

/eaction 4 "Skewer" would put the Skewer action on key 4
/eaction 8 "Raging Strike" would put the Raging Strike action on key 8
etc etc

*edit* Grammar....


Edited, Sep 6th 2010 8:58pm by Drulian
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#7 Sep 06 2010 at 8:28 PM Rating: Good
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The macros seem bugged atm, they don't always work correctly. I think I have to write a line that clears all skills before equipping new ones.
#8 Sep 06 2010 at 8:35 PM Rating: Good
/eaction 5
then nothing will remove action in that spot
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#9 Sep 06 2010 at 8:58 PM Rating: Good
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Monsieur samosamo wrote:
The macros seem bugged atm, they don't always work correctly. I think I have to write a line that clears all skills before equipping new ones.


Yes double and triple check your action bar once you execute a long chain macro. There were times I was missing a few spells at the tail end of my action bar.
#10 Sep 06 2010 at 9:04 PM Rating: Decent
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remember you cant set skills or change weapons while in active mode or even while your party is attacking anything near you. macros are great for switching jobs on the fly but remember it takes the server a little bit to equip all your skills. if you go active or your party attacks something BEFORE the server is done running its checks on your abilities you wont have them for that fight and afterwards you will have to hit your macro again.
#11 Sep 06 2010 at 9:18 PM Rating: Decent
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Uh macros been working fine for me

Also there is a limit of how many items you can have for a job based on the "AP" (action points).

You want to do your action macro like this:

either 1) /eaction 01 "Name Here" or 2) /equipaction 01 "Name Here" I believe the 0 in front is important

01 - 02 - 03 - 04 - 05 - 06, etc. - 10 - 11 - 12 - 13

There is like 30 slots max atm.

- X
#12 Sep 07 2010 at 7:34 AM Rating: Good
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sodux wrote:
Uh macros been working fine for me

Also there is a limit of how many items you can have for a job based on the "AP" (action points).

You want to do your action macro like this:

either 1) /eaction 01 "Name Here" or 2) /equipaction 01 "Name Here" I believe the 0 in front is important

01 - 02 - 03 - 04 - 05 - 06, etc. - 10 - 11 - 12 - 13

There is like 30 slots max atm.

- X

You do not need to make them a two digit number. Also, keep in mind that slot 1 is filled with your class's default ability, so you want to start with /eaction 2 unless you plan on reassigning that ability (Stone Throw, Spirit Dart, etc.) somewhere else.
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#13 Sep 07 2010 at 7:40 AM Rating: Decent
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A lot of people aren't going to like using macros every time they want to change a job. Hopefully they will let it remember the skills/abilities you had equipped for that class. I noticed a few people I was playing with didn't care too much or know much about macros and found it "inconvenient" that you had to move all your actions back.

Also at the moment, macros are very limited (10 lines) so you will need to make upwards of 2-4 macros just to change your class, actions/abilities/traits, and equipment. The fact that DoH and DoL classes even damage equipment that do not give stats to those classes means you will want to unequip or change equipment even for those classes if you want to avoid unnecessary wear.

Edit: I found this particularly helpful when I was unsure how to equip offhand weapons with macros (it's sub):

http://www.eorzeapedia.com/wiki/en/Macros

Edited, Sep 7th 2010 8:46am by RayneZ
#14 Sep 07 2010 at 8:58 AM Rating: Excellent
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I have mine written like this.

Conjurer:

/equip "Weathered Cane"
/eaction 2 "Thunder" main
/eaction 3 "Fire" main
/eaction 4 "Tranquility" main
/eaction 5 "Cure" main

I'm fairly sure you need to add the word "main" to the end of each /eaction to tell it what hand does the ability.

Fish:

/equip main "Weathered Fishing Rod"
/equip sub "Bronze Gig"
/equip pack "Bloodworm"
/eaction 2 "Wrist Flick" main
/eaction 3 "Gulleye" sub

Notice you have to use the word "sub" for your off-hand.



#15 Sep 07 2010 at 9:01 AM Rating: Decent
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RufuSwho wrote:

I'm fairly sure you need to add the word "main" to the end of each /eaction to tell it what hand does the ability.


I haven't played as Gladiator or Magicians so I don't know how abilities work when you have a shield equipped, but Lancer, Archer, Marauder, are able to use their abilities without "main" added at the end.
#16 Sep 07 2010 at 9:08 AM Rating: Good
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RayneZ wrote:
A lot of people aren't going to like using macros every time they want to change a job. Hopefully they will let it remember the skills/abilities you had equipped for that class. I noticed a few people I was playing with didn't care too much or know much about macros and found it "inconvenient" that you had to move all your actions back.

Also at the moment, macros are very limited (10 lines) so you will need to make upwards of 2-4 macros just to change your class, actions/abilities/traits, and equipment. The fact that DoH and DoL classes even damage equipment that do not give stats to those classes means you will want to unequip or change equipment even for those classes if you want to avoid unnecessary wear.


Nah, everyone will setup macros. It only takes one macro per class to set all your equip and abilities. You may be right that people will not understand the macroing.

If it was me, I would give people a handful of macros at the beggining already filled out so that they can se the commands that need to be in them. To some extent this was done in FFXI. But it really needs to cover every command:

Mages: Make a Macro that is Named AoE and type in /aoe as the only command. This allows you to toggle your spell to hit multiple targets (Area of Effect). Works with Cure as well!

Name: AoE
/aoe

#17 Sep 07 2010 at 9:14 AM Rating: Good
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RufuSwho wrote:
Mages: Make a Macro that is Named AoE and type in /aoe as the only command. This allows you to toggle your spell to hit multiple targets (Area of Effect). Works with Cure as well!


So no wonder why I haven't been able to AoE anything, and all this time I've been forced to confirm every single spell, ridiculous. I read the manual in CB3 and the ingame help tome and did not see this.

Thanks for bringing it to my attention.
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#18 Sep 07 2010 at 9:28 AM Rating: Good
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RufuSwho wrote:

Nah, everyone will setup macros.


That's because they are forcing people to make them instead of making some way to avoid it. I know that in FFXI macros were pretty much mandatory as well, but most all of the other MMO's I've played do not make it such an inconvenience. Macros in those games make things easier and quicker, but are not mandatory.

Quote:
It only takes one macro per class to set all your equip and abilities.


At lower levels, yes. Once you get 10+ abilities/traits, you will need to make multiple macros just so to set up your MULTIPLE ACTION BARS. Then you need macros to switch out equipment for your class (there are more than 10 equipment slots) or remove items so they don't take damage when doing DoH/DoL. Unless they up the number of lines you can put into a macro later, this will be a huge pain and clutter up your macro pages. There are a 100 slots to make macros, but it's not very fast or convenient to scroll through them multiple times just to switch classes. ESPECIALLY if you use a controller.


I don't remember there being much explanation in-game about macros in FFXI either. When will SE stop making Fan-sites do all their work and leaving their fans/players in the dark?

Edited, Sep 7th 2010 11:01am by RayneZ
#19 Sep 07 2010 at 9:47 AM Rating: Decent
28 posts
Since we're talking about macros, does anyone know what the command is for the wrists, rings, and earrings? I wrote a macro to unequip everything, but can't figure those out. Easy to unequip everything, repair it all, then I have a macro to equip all my gear again.
#20 Sep 07 2010 at 9:59 AM Rating: Decent
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akkord wrote:
Since we're talking about macros, does anyone know what the command is for the wrists, rings, and earrings? I wrote a macro to unequip everything, but can't figure those out. Easy to unequip everything, repair it all, then I have a macro to equip all my gear again.


There's a list at the bottom of this page.

http://www.eorzeapedia.com/wiki/en/Macros
#21 Sep 07 2010 at 10:15 AM Rating: Decent
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DAOWAce wrote:
RufuSwho wrote:
Mages: Make a Macro that is Named AoE and type in /aoe as the only command. This allows you to toggle your spell to hit multiple targets (Area of Effect). Works with Cure as well!


So no wonder why I haven't been able to AoE anything, and all this time I've been forced to confirm every single spell, ridiculous. I read the manual in CB3 and the ingame help tome and did not see this.


Keep in mind also that AoE will only work if the casting job is your main. For example, with my Lance equipped, I can cast cure, but cannot cast it as AoE. Switching to my Conj arm, I can then cast Cure as AoE, and then switch back (if I really wanted/needed to).

But yes, macros are essential. Performing any action mid-macro sequence will pause the sequence though, including running another macro. I have 2 macros for most jobs, 1 for abilities, and 1 for equipment.
#22 Sep 07 2010 at 10:25 AM Rating: Decent
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Wish I had found this thread some time ago... Had nothing but problems trying to find how to equip items in my off hand (on a side note, found a way not listed:P).

/equip "Off Hand" "Bronze Mortar"

Worked great:)... But I am glad to know about sub, will have to clean up my macros.

On a side note, if you are finding your macros are not working, make sure you wait for your complete job switch and ability load. This can take an additional 10-15 seconds AFTER your macros complete. There is no sign of a wait while this is happening, and if you do anything ability related while they are loading, it will stop the load and leave you only partially loaded for abilities (ok said load too many times there).
Might be a good idea to time it out, and add a /wait and /echo macro at the end as a reminder to yourself (helps me abit), since my stoneskin and spikes are my last spells to load in, sucks when I switch and cast only to find that the spells are not there, and I have to re-trigger my macro.
#23 Sep 07 2010 at 10:26 AM Rating: Decent
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Yeah macros are mandatory here just like they were in FFXI. I couldnt imagine manually changing my weapons and skills when i wanted to change jobs all the time lol. 1 Button press for any class change FTW.

I like the macro system in both FFXI and FFXIV. It allows you to do so much. Condense multiple skills into 1 button is great at later levels. So is macroing in and out different gear sets for different situations. FF isnt like WOW or other mmo's where 1 gear set is all you'll ever need. I remember on FFXI my Samurai had like 5 different gear sets lmao. TP gear, Weaponskill gear, Tank gear, Ranged DPS gear, and Evasion gear. So if i was in a bind i could toss on all my evasion gear at the touch of 1 button. FFXIV will be no different. Like mages will probably be equpping magic accuracy gear for CC's and such.

For anyone that finds macroing to be an "inconvenience"...You only need to make them once. Whenever I earn a new skill that i want to use, instead of going to equip it, i just go right ahead and make a macro. The first time you ever equip a skill just make a macro for it. Then after that it's all copy and paste you never have to make it again.

Side note:

I also love adding party chat messaged for certain skills. It's really helpful. Like:

/ac "Shadowbind" main <t>
/party {Shadowbind} >> <t>

This way people in your party know you're rooting your target.

Another awesome thing I do now in XIV is lol....Put an emote to your class change macros. Like for my Pugilist macro i put at the end of it:

/em busts out his brass knuckles!

Or for archer:

/em sharpens his arrows!

Edited, Sep 7th 2010 12:30pm by Soezu
#24 Sep 07 2010 at 11:47 AM Rating: Default
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Had to be done:

Quote:
Boost macro

alt+1

/p I call forth, the divine powers of Alanta <call0>
/wait 1
/em begins to lift the rock from the ground with his power.
/wait 1
/p YESSSSSSSSSSS I FEEL THE BOOOST OF POWAR!<call1>
/wait 1

alt+2
/shout CAN YOU FEEL IT VANADEIL? THIS IS TRUE POWER!
/wait 1
/p GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH<Call2>
/wait 1
/p <Call17>Current power stats:
/wait 1

alt+3
/em power bar [|||||| ] 30%
/wait 1
/em power bar [||||||||||||||||| ] 65%
/wait 1
/em power bar [||||||||||||||||||||||| ] 100%
/wait 1

alt+4
/p NOW GATHER AROUND MY BROTHERANS
/wait1
/p HERE I GO
/wait
/p BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOSTUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU<Call3>
/wait 1
/ja "Boost" <me>

Alt+5
/p MY NEXT ATTACK WILL NOW DO MORE DMG<Call1>
/wait 1
/em power begins to fade
/wait 1
/em power bar [|||||||||||||||||| ] 75%
/wait 1
/em power bar [|||||||||]40%
/wait 1
/em power bar []0%

alt+6
/p I tried my best, tell me..
/wait 1
/p will i dream <Call10>
/wait 10
/p BOOST MACRO READY
/wait 1
/echo BOOST MACRO READY
#25 Sep 07 2010 at 11:56 AM Rating: Decent
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Monsieur samosamo wrote:

Boost macro

alt+1

/p I call forth, the divine powers of Alanta <call0>
/wait 1
/em begins to lift the rock from the ground with his power.
/wait 1
/p YESSSSSSSSSSS I FEEL THE BOOOST OF POWAR!<call1>
/wait 1

alt+2

/shout CAN YOU FEEL IT VANADEIL? THIS IS TRUE POWER!
/wait 1
/p GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH<Call2>
/wait 1
/p <Call17>Current power stats:
/wait 1


Wait, can you call other macros with "alt+2, etc"?
#26 Sep 07 2010 at 12:01 PM Rating: Decent
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This is in reference to FFXI, old joke
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