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Crafting WoesFollow

#1 Sep 06 2010 at 9:04 PM Rating: Decent
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I apoligize if this has been asked before, but I've been searching the web trying to find out what exactly to do for the crafting minigame. I'm completely stumped and it's extremely frustrating when all I can do is fail over and over again.
My girlfriend and I have been trying to devise some sort of plan or pattern that might result in higher success rate but to no avail.
At first we thought maybe the timer had something to do with it, or maybe the color of the little crystal circle thing, but nothing seems to work. Sometimes I actually succeed more by just randomly picking standard, rapid or bold.
Does anyone actually know how it does work or is it just random... I hope for sanity's sake that it's not random! ><
#2 Sep 06 2010 at 9:16 PM Rating: Excellent
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It basically boils down to this ;

Standard : I know I have enough skill to make this synth (medium risk)
Rapid : I'm trying to level up low skill, I don't care about qiality I just want to make it. (low risk)
Bold : I'm confident that durability is not an issue, let's boost quality! Go for +1 (high risk)

The game goes like this. On the bottom left you have durability, bottom right, quality.
Your goal is to reach 100% progress bar without reaching 0 durability. Every action you take, durability will decrease, and quality will increase. the 3 different choises do this at different ratios.When it reaches 100% without blowing up you're done.

Also the crystal might go unstable, in which point you either want to finish it on the next round or 2, if youre close to 100. Or if you have a way to go, choose 'wait' until the elemental effect dissapears, and continue crafting.

Usually when skilling up you just spam rapid. Sometimes you'll reach 90% with 90 durability still left, at which point you can spam a few 'bold' since you have a ton of durability and can take that risk. Sometimes you'll end up with a +1 that way.


Edited, Sep 6th 2010 11:23pm by RattyBatty

Edited, Sep 6th 2010 11:24pm by RattyBatty
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#3 Sep 06 2010 at 9:24 PM Rating: Excellent
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At this point your guess is as good as anyone else - but mostly this is what I do to boost my success rate (currently doing Goldsmithing, rank 5, things may differ from class to class I don't know).

Basically I know:

- Rapid synthesis focuses on higher progress with small quality gain.
- Standard synthesis focuses on a goof mix of both quality and progress.
- & Bold synthesis is the other end of the spectrum with focus on higher quality with little progress.

I watch the color of the orb when I'm synthesizing: I have noticed the following;

- Gold orb increases your chance of a successful synthesis by the largest amount.
- White orb gives you a decent chance at a successful synthesis.
- Red orb gives you the worse chance at a successful synthesis.
- Random colors gives you a random chance.

So when I get gold orb and I wanna boost my progress I go with Rapid synthesis; on the other hand if I have a gold orb and my progress is fairly high, but I want to boost my quality, I do bold synthesis. For white orb I almost always go with rapid synthesis because the chance of failing is still higher than gold orb, and if i fail a bold synthesis I take a big hit on durability. For random colors I usually stick to standard synthesis.

When I get the red orb I use the "wait" option to change the color of the orb, crossing my fingers I get a better color and a better chance at a successful synthesis. Of course, you almost always change from red to atleast random colors which automatically duplicates your chances on a success.

Lastly there is the element destabilizing - so far i'm still playing around with this but its obvious if the element is unstable and you "break" it you take a huge hit on durability so what I usually do is use the "wait" option a couple times and/or let the timer run out, sometimes the element will stabilize and I can carry on with my craft a little more confidently.

Also, make sure you're not doing crafts that are too high above your rank - for example, when you get a leve that says requires "Craft Class" rank 5, it means you're not going to be too successful before rank 5 (different than XI where we basically knew when a certain craft capped at, if you've ever played XI)...anyway, I hope this is of some help, just keep messing around with it, its fun when things start falling into place.

Finally, check out this website for craft recipes and a million other things, you can pick out low rank recipes and work at them: http://ffxiv.yg.com/

Best of luck.
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#4 Sep 06 2010 at 9:25 PM Rating: Excellent
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I'm not an expert but let me share the little I have found:

You have 3 types of synthesis normal, rapid and bold, the will focus on different ratios of quality VS durability VS completed percentage, in the following way:

Rapid: lowest quality improve, lowest durability lost, highest complete percentage increase.
Standard: middle quality improve, middle durability lost, middle complete percentage increase.
Bold: Highest quality improve, Highest durability lost, Lowest complete percentage increase.

Then I bet that now you can see how it works, if you go only for Rapid the synthesis will most probably be completed but the quality will be low, and if you are doing a leve it will affect your reward, so far the best method seems to be to use Rapid until you have a comfortable situation (90%+ completed and 40+ durability left) and then go for bold or standard until it's completed, that way you will "use" the extra durability to increase the quality and get a better reward.

I don't know much about the "wait" command, what I have read it's that it increases the chances to stabilize an unstable element, but to be honest I haven't seen work myself, perhaps because my crafts are still low rank (7-8)

I hope that helps.

Ken
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#5 Sep 06 2010 at 9:28 PM Rating: Excellent
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With the 3 above posts combine, i think you just got your question mega-answered.

Also I've seen 2 times the extra option at the end :
-Finish
-Finishing touches <----

I tried it once, and although i had finished the synth, that caused it to explode. I think it might be a final all or nothing gamble when trying to go for a big +1 synth.
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#6 Sep 06 2010 at 9:30 PM Rating: Decent
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Yea finishing touches. I use that option at the end if i have enough durability left - its a small risk, high reward scenario if you're close to a high quality synth but you just need a little more to push you over the edge....i wouldn't risk it on a high level craft though but its a cool addition imo.
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#7 Sep 06 2010 at 9:31 PM Rating: Good
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In addition to the info already posted, I've noticed that once you fail an attempt, it seems to keep snow balling each additional attempt. If I fail once, chances are, I'll fail again next time with even more of a durability loss. I usually do a wait after each failed attempt and then with each successful, I'll just keep going. Once I started to do this, I've actually done better on completing rank 10 crafting levs than I have with completing rank 1 levs. It's weird, and maybe a fluk, but it's been a good strategy so far.
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#8 Sep 06 2010 at 9:32 PM Rating: Excellent
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SolidMack wrote:


Basically I know:

- Rapid synthesis focuses on higher progress with small quality gain.
- Standard synthesis focuses on a goof mix of both quality and progress.
- & Bold synthesis is the other end of the spectrum with focus on higher quality with little progress.

I watch the color of the orb when I'm synthesizing: I have noticed the following;

- Gold orb increases your chance of a successful synthesis by the largest amount.
- White orb gives you a decent chance at a successful synthesis.
- Red orb gives you the worse chance at a successful synthesis.
- Random colors gives you a random chance.



Using Rapid will also make the crystal start giving out sparks, and that usually increase fail rate. So spamming rapid is not a good idea. (didn't test it on bold)

I also found that in term of sucess rate: Standard > Rapid >> Bold , with bold success rate being lowest

i couldn't confirm if gold orb have better success rate den white but red has a higher failure rate. Flash orb seem to be random rate of sucess and there is a higher chance of failure causing crystal to destablize.

P.S: This are my observation from leveling weaver/tanner/carpenter and alchmeist to level 10
Edit: the last sentence previously have some error.

Edited, Sep 7th 2010 3:37am by Sleepymagi

Edited, Sep 7th 2010 3:38am by Sleepymagi
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