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Is Radiance DEX based?Follow

#1 Sep 07 2010 at 12:11 AM Rating: Good
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...Radiance being the level 10 Conjurer move that requires TP to use (restores MP in proportion to the damage dealt). I've been messing around with it and noticing that, while I can hit things well below my level (10 Conjurer/16 Physical), enemies that are green to me (or more appropriate for my level) tend to evade the **** out of it. Has anyone tried it with high DEX? If no one knows, I'll bite the bullet and test it myself, but I figured it was worth a shot to ask first considering I just got finished rearranging all my stats from DD to mage. :P
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#2 Sep 07 2010 at 12:58 AM Rating: Excellent
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Well, bump for anybody who's interested. I did one point resign and bumped my DEX up from 16 to 38 (my INT/MND/PIE are 44/37/33, for comparison). It had a huge impact on the accuracy of my Radiance as Conjurer. I went from whiffing 0/5 of them on a "blue" plains rat to pretty consistently hitting a "green" dodo at Skull Rock. I missed once out of four or five uses (tried more of the "blue" rats as well with similar results). The damage was pretty significant as well. Not quite as strong as a spell, but pretty darn close. Really nice bit of extra damage if you like to spend your MP curing/buffing rather than nuking, and you can afford to toss a few points in DEX. Could stand some more testing, but from what I could see after just a few fights the difference was extremely obvious.

Edited, Sep 7th 2010 2:59am by Kaelia88
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#3 Sep 07 2010 at 1:07 AM Rating: Decent
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I wonder if staff damage is also based off of str. It will suck if mages are suppose to have every stat leveled up.
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#4 Sep 07 2010 at 1:12 AM Rating: Excellent
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May also wanna test adding more to the PIE stat for magic accuracy. At CON12/P18 I've got 15STR, 40 VIT, 13DEX, 44INT, 40MND, 45PIE going right now. I seem to be hitting ok with radiance, though it could be better. May toy around with the stats myself and see what happens.

Worth mentioning...I also have 4 bone rings on with +3 magic accuracy each, and a choker with +2 potency
Also a shield with +3 magic accuracy and a newly acquired willow wand



Edited, Sep 7th 2010 3:17am by TwistedOwl
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#5 Sep 07 2010 at 1:14 AM Rating: Decent
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I am having doubts about DEX =ACC even for melee when i increase my dex i can tell i am getting more crits but i really never noticed a ACC increase till i made some copper rings +2 to ACC after i made 4 of these i really havent been missing anything at all maybe im overkilling my acc with +8 at level 17 but its nice to land most of my weapon skills
#6 Sep 07 2010 at 1:16 AM Rating: Decent
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FaithseekerOishii wrote:
I wonder if staff damage is also based off of str. It will suck if mages are suppose to have every stat leveled up.


They're not, for normal attacks Thaumaturge and Conjurers never miss, however for TP attacks they do miss therefore you can only assume DEX will increase your chances of landing a hit with a weapon skill (I don't know if its the same for all weapon skills).
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#7 Sep 07 2010 at 1:22 AM Rating: Good
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Quote:
May also wanna test adding more to the PIE stat for magic accuracy. At CON12/P18 I've got 15STR, 40 VIT, 13DEX, 44INT, 40MND, 45PIE going right now. I seem to be hitting ok with radiance, though it could be better. May toy around with the stats myself and see what happens.


Gonna take that into consideration for my next rank up (or point re-assignment, whichever) as I do notice that my spells miss/resist on certain enemies (moles usually). I haven't been pushing too many points into it (or VIT for that matter) at the moment simply because I primarily duo with my boyfriend who plays a DD role. I tend to spend my MP curing/buffing and then use Spirit Dart to rack up points. But yeah, definitely gonna work on that when I get some more points and see how it goes. Thanks for the suggestion. :)
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#8 Sep 07 2010 at 1:22 AM Rating: Good
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Well the main thing is the TP attack seems to be basically be a source of mana regen and if we end up having to pump up dex and str for some mana regen. =/
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FFXI Server: Valefor Characters: Oishii and Elviss
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WoW 74 Paladin Faithseeker
#9 Sep 07 2010 at 1:26 AM Rating: Excellent
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SolidMack wrote:
They're not, for normal attacks Thaumaturge and Conjurers never miss


Which is so cool when fighting dodos if they spam their move that blinds you...it's like "sweet, keep on doing that instead of the sleep one please."

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#10 Sep 07 2010 at 1:29 AM Rating: Good
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Well, I don't know about STR, as my STR is pretty abysmal and my Radiance still does good damage. The little bit of MP back each time is just a bonus really. With my stats the way I listed them earlier (and only 13 STR), my Radiance does something like 160-180 damage on a mob that a spell (with 40 points into its element) does about 220 damage to. That would vary obviously based on the mob's defenses and whatnot, but with that kind of damage on my Radiance I get back something like 6-9 MP per use (and the spells I cast cost either 10 or 12 per use). Though in most cases I end up using Radiance about twice as often as I have to cure myself soloing so it balances out pretty well.
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#11 Sep 07 2010 at 1:44 AM Rating: Decent
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According to SE... and for those who don't know yet:

STRegth = Physical Attack
DEXterity = Physical Accuracy
VITality = Physical Defense
INTelligence = Magical Attack
MiND = Magical Defense
PIEty = MAgical Accuracy


I added all of my points to DEX for three levels and my accuracy # did not change at all. Nothing did.

EDIT: I'm convinced that SE isn't letting point allotment affect stats yet for OB. They're holding out until release.

Edited, Sep 7th 2010 3:46am by mithrandrk
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#12 Sep 07 2010 at 1:50 AM Rating: Good
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Quote:

STRegth = Physical Attack
DEXterity = Physical Accuracy
VITality = Physical Defense
INTelligence = Magical Attack
MiND = Magical Defense
PIEty = MAgical Accuracy


VIT and MND also add to your HP and MP pools respectively. I say "also" because I'm assuming the whole Physical Defense/Magical Defense thing is correct, even though I haven't experienced it myself. But that's because I just haven't bothered to look at any correlation to my defense when I add VIT, not because I've been looking at haven't seen a difference. I know for sure they add to HP/MP though.
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#13 Sep 07 2010 at 2:03 AM Rating: Good
mithrandrk wrote:
According to SE... and for those who don't know yet:

STRegth = Physical Attack
DEXterity = Physical Accuracy
VITality = Physical Defense
INTelligence = Magical Attack
MiND = Magical Defense
PIEty = MAgical Accuracy


I added all of my points to DEX for three levels and my accuracy # did not change at all. Nothing did.

EDIT: I'm convinced that SE isn't letting point allotment affect stats yet for OB. They're holding out until release.

Edited, Sep 7th 2010 3:46am by mithrandrk


It's been tested. Damge goes up with Str for Melee and Int for magic. No, I don't have the link.
#14 Sep 07 2010 at 2:17 AM Rating: Decent
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1) Yes it's correct, if you read the manual thing when you inspect the Aetherite it tells you that. I didn't read anything about it adding HP/MP though I admit I didn't read too much of the manual.

2) Maybe practically speaking it increases attack power, etc. However, when you add points to STR, the number in the menu for 'Attack' doesn't change. Same with the number for 'M. Hand Accuracy.' (or whatever it says)and adding DEX. I believe it's in the attributes part of the menu.





Edited, Sep 7th 2010 4:20am by mithrandrk
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#15 Sep 07 2010 at 2:33 AM Rating: Decent
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Quote:
I say "also" because I'm assuming the whole Physical Defense/Magical Defense thing is correct, even though I haven't experienced it myself.


It tells you in the game what all the stats stand for the that is correct however I've added into my pool for VIT and MND and haven't noticed an increase in HP MP although I'll have to pay closer attention to that next time, it'd be interesting.
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#16 Sep 07 2010 at 2:33 PM Rating: Good
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You will notice it after you confirm the change. I hadn't been putting points into mnd because I didn't care for magic defense as conjurer but I tried it when someone made an mp comment regarding mnd. My mp pool shot up drastically. If you pour points into it when you have a full mp pool and then confirm, give it a second and you'll notice your bar isn't so full anymore.
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