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Surplus is gone, the grind is back...?Follow

#1 Sep 07 2010 at 8:10 AM Rating: Decent
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Is it just me, or is leveling up decidedly slower than in closed beta?
Is this the price we all have to pay because surplus is gone ;.;/?
#2 Sep 07 2010 at 8:13 AM Rating: Good
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It's doubtful surplus is gone. The rate of xp and skill gain in closed beta was greatly inflated to allow players to test out some of the higher level stuff available.
#3 Sep 07 2010 at 8:14 AM Rating: Excellent
Rinsui wrote:
Is it just me, or is leveling up decidedly slower than in closed beta?
Is this the price we all have to pay because surplus is gone ;.;/?


After several days of casual play, my character is physical level 15 (16?) and gladiator rank 11. You need faster than that? This thing is supposed to last you for months. The leveling speed in beta was never intended as the final release leveling speed; SE pretty much said so.
#4 Sep 07 2010 at 8:15 AM Rating: Decent
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It was my understanding that surplus was still in effect. Haven't played long enough to know though. Maybe they just have it hidden?
#5 Sep 07 2010 at 8:29 AM Rating: Decent
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Quote:
After several days of casual play, my character is physical level 15 (16?) and gladiator rank 11. You need faster than that?


Stupid wording on my part >.</!
What I meant is, after about 20 hours of leveling, I have not hit any surplus; which makes me wonder whether they have actually abolished the system, or just want to give people leeway to test out the new leveling speed. The former I would not like, the second i would.

My only fear was that they abolished the surplus system (which favors casual play) in favor of a steeper leveling curve (which favors hardcore grinding). Sorry for the unclear wording.
#6 Sep 07 2010 at 8:30 AM Rating: Decent
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That's the good thing about FF mmo's.. there is so much to do at any level not JUST endgame so there really is no reason to "rush" like some mmos.. I won't mention any names.

Like a poster above me, I'm physical level 16 and my highest rank is 8 and I just killed an entire 4 day weekend playing all day every day with always something to do, only like 10% of the weekend was leveling a desciple of war / magic lol that should say something about the depth of this game.

#7 Sep 07 2010 at 8:32 AM Rating: Decent
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Rinsui wrote:
Quote:
After several days of casual play, my character is physical level 15 (16?) and gladiator rank 11. You need faster than that?


Stupid wording on my part >.</!
What I meant is, after about 20 hours of leveling, I have not hit any surplus; which makes me wonder whether they have actually abolished the system, or just want to give people leeway to test out the new leveling speed. The former I would not like, the second i would.

My only fear was that they abolished the surplus system (which favors casual play) in favor of a steeper leveling curve (which favors hardcore grinding). Sorry for the unclear wording.


I don't think they took it out, I just dont think you've reached the maximum for a single class. Plus I think the timer resets every sunday so that could explain it as well. Did you just level 1 class for 20 hours or did you switch in and out often for crafting etc. It's not time played on your character its more like, exp on a specific rank
#8 Sep 07 2010 at 8:32 AM Rating: Decent
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You dont start getting surplus until level 15 from what i understand, not sure if thats physical level or skill level though.
#9 Sep 07 2010 at 8:35 AM Rating: Decent
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My character is PL17/Conj16, as I see it only conjurer skill xp is in the yellow. I'm guessing that skill xp is starting to diminish slightly. I had concerns about fatigue system during closed beta but with how xp and skill points are being racked up. I believe surplus/fatigue is non-issue for me.

Note: I also have been leveling the other caster class to gain additional spells.
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#10 Sep 07 2010 at 8:40 AM Rating: Decent
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The One and Only Aurelius wrote:
Rinsui wrote:
Is it just me, or is leveling up decidedly slower than in closed beta?
Is this the price we all have to pay because surplus is gone ;.;/?


After several days of casual play, my character is physical level 15 (16?) and gladiator rank 11. You need faster than that? This thing is supposed to last you for months. The leveling speed in beta was never intended as the final release leveling speed; SE pretty much said so.


Yea i'm in the same pook as you, Physical 17, rank 11..I'd say that's a decent speed and I didn't even grind it out as I have about 5 other classes leveled to between 8 and 11.
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#11 Sep 07 2010 at 10:45 AM Rating: Good
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What does the weapon/shield indicator at the top (center) of the screen indicate? Is that equipment integrity?

I noticed that when I first began leveling that was in green, then about 4 hours in it turned to yellow. After about 12 hours of gameplay over the holiday weekend it turned red.

I have kept up repairing my weapons/armor although the undershirts/underwear I am only using the NPC repair which maxes at 50%.

Even after repairing, the indicator does not change colors, but if I take a break for several hours (such as sleeping), then the indicator will change back to yellow from red.

Is this a "cool down"?
#12 Sep 07 2010 at 11:11 AM Rating: Decent
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I'm phy 19 and GLA 14 i notice the only time i see low xp is when killing the same mob for a few hours. I find new mobs and i'm back up to 200-300+ phy and 200+ sword a kill. I been seeing people just staying in 1 area so much they have to be getting crap for xp. That might be some of you guys problem.
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#13 Sep 07 2010 at 11:17 AM Rating: Decent
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Even after repairing, the indicator does not change colors, but if I take a break for several hours (such as sleeping), then the indicator will change back to yellow from red.


It's bugged or very lagy, cause when I repair my gear it stays red/yellow also but when I log out/in It is updated.
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#14 Oct 11 2010 at 4:30 PM Rating: Decent
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don't forget, that indicates your jewelry as well, which the repair NPC does *NOT* repair
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#15 Oct 11 2010 at 5:04 PM Rating: Good
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If you're not AT LEAST in your mid-teens, you have no say in how grindy this game is. I can hit 10 in a few hours. Big woop. Now fast forward to around level 20 when you can hardly get half a level in a hour, and this isn't even the high levels.

EDIT: Oh, and as for the "this is supposed to last" or "why are you trying to blow through it?" What the **** else do you want me to do? THERE'S NOTHING ELSE TO DO BUT GRIND. What would you like me to do? Purposefully gimp my XP? How would I do that? Maybe every fight I should sit around for 20 seconds doing absolutely nothing so I can make it take longer.

The only thing to look forward in this game right now is the progression. If it's taking me inane amounts of time to progress, then what fun is there? I can't go kill a boss. I can't go PvP. There aren't BCNMs to run. This is when I just log out, and I'm certain many of you will too in the future when you get your slow *** away from level 10.

Edited, Oct 11th 2010 7:06pm by TheLufia
#16 Oct 11 2010 at 5:04 PM Rating: Excellent
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It's definitely in effect now and has been since release. I was in bonus physical experience the 1st two weeks. Also last week I had bonus experience on my weaver class. Haven't hit it in any way this week.

It was never about, "Oh you've played this many hours, now you're in surplus." It's about reaching a certain amount of experience in 1 class or in physical exp over the course of a week. If you reach that number you'll be in surplus until that week is up. They also mentioned that taking breaks helps alleviate it, but I dunno how that works. Unlike the guildleves, it's not a server-wide timer. Everyone's week is based on when they 1st started earning experience. For me it seems to be late tuesday nights/early wednesday mornings. I also don't know if that weekly timer is set like that forever or if it changes lol.(I have somewhat of an understanding on how it works, but obviously not all of it)

Though from my experience, I really had to play a lot to reach bonus experience. It wasn't as horrible as I thought it would be and it didn't last long...



Edited, Oct 11th 2010 7:12pm by TwistedOwl
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#17 Oct 11 2010 at 5:39 PM Rating: Decent
I concur. Surplus is definitely in effect, resets every week. The first week I hit it on physical, fishing, and alchemy. Didn't see it til in the teens because of the fact that there's very little xp required to reach those levels.

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