Forum Settings
       
This Forum is Read Only

Steep Learning post 10Follow

#1 Sep 07 2010 at 9:33 AM Rating: Decent
Sage
*
153 posts
just hit 10 glad and started doing some levequests at camp drybone. The first levelquest was very similar to the last camp. 2 quick slashes and the mob would die. I then started revenge of the dodo's. These suckers were hitting me for 100+ with my block up. After three deaths I managed to kill 5/6 and as I was circle slashing the last one, a message pops up "Your levelquest target is attempting to flee" Well what do I do? I chase the sucker down. After about 5 minutes he stops by a pillar and I reengage. BUT HE HAS FRIENDS. so i go from fighting one little dodo, to fighting three at once. Needless to say, 30 minutes later, 5 deaths. I was at 6/8 kills before my time ran out. Back to farming marmots maybe /sigh

Just had to tell my little story of the amazing dodo pack of doom
____________________________
FFXI :Fenrir / Gael / 75 THF
FFXIV : Figaro / Devan Glasio / XX Conj
My Conjurer Guide
Small Durability and Optimal Rank Guide
#2 Sep 07 2010 at 9:44 AM Rating: Decent
Scholar
**
440 posts
Yeah, those are pretty annoying. And it wouldn't be as bad if you could attack while you are moving, but it's pretty shoddy with melee classes.

What I almost want to do is level up one of the DoM classes so I can learn the Shadowbind spell and just bind them when they run to finish them off.
#3 Sep 07 2010 at 9:45 AM Rating: Excellent
*
230 posts
And everyone was complaining about the "stupid simple leves" will never be fun....

I knew there was gonna be awesome challenging stuff like this :)
____________________________
Tre Kensei [Wutai] Lalafell Con/Thaum/Miner/Glad
Perfection Linkshell
http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1361071

Treize (Phoenix) -Retired Jan09-
Re-retired again now that I have [Hermes Shoes -1]
DRK75 SMN75 THF75
Alchemy 60 Clothcraft 40
#4 Sep 07 2010 at 9:48 AM Rating: Good
**
618 posts
Even by chance you stop them from running away, they will still get their friends to join the battle... so you will still have to fight more... just maybe only 2 instead of orginal and 2 more.... plan wisely
____________________________
FFXIV Gilgamesh: Nghthawk Evenfall
FFXIV Gilgamesh: Nytehawk Evenfall


Time is but a window,
Death is but a doorway,
I'll Be Back
#5 Sep 07 2010 at 9:52 AM Rating: Decent
Scholar
***
1,536 posts
I did that leve just recently with my rank 11 marauder and i'll admit i died twice but got her done, its a tough one for sure, I think it mainly has to do with underequipped players (atleast I was) but it should be fairly straight forward if you have good gear, maybe some food - I managed to destroy the first pack of dodos using AoE weapon skills and bloodbath and ferocity to recover HP but my **** AoE invited a nearby cactuar and he wasn't happy....anyway tools are there, I think its a matter of being prepared.

Edited, Sep 7th 2010 11:52am by SolidMack
____________________________
MUTED
#6 Sep 07 2010 at 9:59 AM Rating: Decent
*
195 posts
Try doing one of the lvl 10 leves in gridania (sp) as a botanist. Forget the name of it but there are 3 wolves and a chigoe running around the dang tree you need to cut. Now unless there is some form of sn/inv that i do not know of or i am missing something, this is just borked. With the layout of this zone i couldnt even run them away from the tree and come back to whack at it once.
#7 Sep 07 2010 at 10:05 AM Rating: Decent
24 posts
you should have a offensive job to get rid of the wolfs, and then draw ur bottanist job.

The game want us to have multiple jobs, and the endgame goal is to have them all, but a fighting job at start is necessary for that kind of stuff. That or having the luck of some one killing mobs close to your goal :P
#8 Sep 07 2010 at 10:08 AM Rating: Excellent
*
204 posts
You may have noticed that "Revenge of the Dodos" is a silver leve, not a bronze one. They usually give better rewards but are much more difficult for their suggested rank.
____________________________
The More You Know 三☆
#9 Sep 07 2010 at 10:24 AM Rating: Good
Of the three rank 10 levequests I did yesterday, all of them involved fleeing mobs running to freshly spawned friends. I hope SE decides at some point in the future that this mechanic is best used sparingly, because it's not particularly entertaining.
#10 Sep 07 2010 at 10:42 AM Rating: Good
Scholar
*
135 posts
Not to sound overly simplistic or naive (I haven't done one of these yet) but did you try usinng a Bind attack on the mob when it attempts to flee?

I know that I've been leveling all of the melée classes and several have a Bind attack of some sort. They seemed moderately helpful for keeping a mob from chasing down a Mage or allowing you an emergency get away but it seems perfect & they are probably intended for this little situation. It would explain why several jobs have such attacks.
____________________________



#11 Sep 07 2010 at 10:52 AM Rating: Good
*
195 posts
Quote:
you should have a offensive job to get rid of the wolfs, and then draw ur bottanist job.

The game want us to have multiple jobs, and the endgame goal is to have them all, but a fighting job at start is necessary for that kind of stuff. That or having the luck of some one killing mobs close to your goal :P


Come release i know i will be leveling all sorts of jobs and this type of situation wont be a problem but i thought SE stated you could do whatever you want in this game and "just" be a gatherer.

There had better be ways of avoiding aggro (i.e. sn/inv tools) come launch because it will suck in a lot of circumstances if not.

EDIT: If i recall i tried switching classes during a leve once. And it wouldnt let me. Please clarify if i am right or wrong on this.

Edited, Sep 7th 2010 12:53pm by RIDDER
#12 Sep 07 2010 at 10:53 AM Rating: Decent
mcbizzle wrote:
Not to sound overly simplistic or naive (I haven't done one of these yet) but did you try usinng a Bind attack on the mob when it attempts to flee?


Not every class has one. And the mechanic is present whether you are solo or in a group. (I first attempted the bee quest with a group of five people and we got obliterated by the first wave of extra mobs and before we could muster for our second attempt, the servers crashed). And since the servers crashed and SE did a rollback, I was able to pick it up and try it again at 1 star and I still died on the last wave because the running time from one group is enough to drain my TP but not enough to refill my health ;D

I was thinking about it with my Lancer last night while I was bombing around for ***** and giggles and how it would be something I'd want to try, but at the time my gladiator had no such option. Definitely worth testing, though, because if that's all it takes to stop some of the runners it's something I would want equipped almost all the time.
#13 Sep 07 2010 at 10:58 AM Rating: Decent
RIDDER wrote:
Quote:
you should have a offensive job to get rid of the wolfs, and then draw ur bottanist job.

The game want us to have multiple jobs, and the endgame goal is to have them all, but a fighting job at start is necessary for that kind of stuff. That or having the luck of some one killing mobs close to your goal :P


Come release i know i will be leveling all sorts of jobs and this type of situation wont be a problem but i thought SE stated you could do whatever you want in this game and "just" be a gatherer.

There had better be ways of avoiding aggro (i.e. sn/inv tools) come launch because it will suck in a lot of circumstances if not.

EDIT: If i recall i tried switching classes during a leve once. And it wouldnt let me. Please clarify if i am right or wrong on this.


Yes, they said that if all you want to do is be a crafter, you could do that. They did not, however, say that you would be able to meander the hills and fields, gathering to your heart's content with impunity. Anyone who thought that might have been the case should have done a little more reading and a little more thinking because in most MMOs, aggro is a major part of the mob behavior, and at no time did SE ever say DoH/DoL would be effective fighters. You can do levequests for your crafting professions to skill up without ever having to leave town and use the gil rewards to put towards further mats and build your empire that way.

XI was the only MMO I've ever played where you could bypass aggro (almost) altogether with Sneak/Invis, and it was a necessary mechanic in a game where everything required groups. I don't think it will be nearly so necessary in XIV. If you can't get to the node you want because of aggro concerns, you move on. That's just how it works.
#14 Sep 07 2010 at 11:06 AM Rating: Decent
*
195 posts
Completely understand what you are saying and agree. It was just that certain leve that i did. With the whole zone being tunnels this could be a major annoyance. Don't get me wrong i do not want easy mode. I loved running to the top of the Boyhada Tree without ever using sn/inv. Makes the game more fun for me.

But i really think adding a leve where you absolutely can not do without getting aggro is just dumb. As stated before i do not want easy mode and i am having fun avoiding aggro while hurrying to chop a tree only to get attacked after 1 chop. Its more of a complaint about the whole zone and it seems in some cases you can NOT even get to the tree/mining spot w/o aggro.
#15 Sep 07 2010 at 11:18 AM Rating: Good
RIDDER wrote:
Completely understand what you are saying and agree. It was just that certain leve that i did. With the whole zone being tunnels this could be a major annoyance. Don't get me wrong i do not want easy mode. I loved running to the top of the Boyhada Tree without ever using sn/inv. Makes the game more fun for me.

But i really think adding a leve where you absolutely can not do without getting aggro is just dumb. As stated before i do not want easy mode and i am having fun avoiding aggro while hurrying to chop a tree only to get attacked after 1 chop. Its more of a complaint about the whole zone and it seems in some cases you can NOT even get to the tree/mining spot w/o aggro.


The design of the Black Shroud didn't sit well with me. I don't like the idea, with all the modern technology and nifty stuff, of a developer basically making a tunnel grid with the occasional open spaces here and there. Maybe for a mine or other "man"-made underground area, but not for a forested area. That zone could have been so much better if they had gone with a much more open theme and just lots of trees and bushes. I've been back to Gridnaia/The Black Shroud once since I left for Ul'Dah long before I hit rank 5 with my gladiator, and that was to do the rank 10 story quest because I needed the gil for a shield.
#16 Sep 07 2010 at 11:23 AM Rating: Decent
37 posts
You can only change classes when you are in PASSIVE mode. Be sure to change before or after a fight, because you do not want to confuse your Fisher with an Archer!
____________________________
Kithap Thistleward - Mysidia

\m/^_^\m/
#17 Sep 07 2010 at 11:26 AM Rating: Decent
*
195 posts
Quote:
EDIT: If i recall i tried switching classes during a leve once. And it wouldnt let me. Please clarify if i am right or wrong on this.


Didn't want this question getting buried or having to make another thread about it. So anyone know for sure the answer to this? Didnt have any leve's left to try it out before servers got shut down. But i swear i couldnt change to another class when doing leve's. Think i tried it out with one of the fieldcraft leve's
#18 Sep 07 2010 at 11:32 AM Rating: Good
Sage
*
153 posts
yes, i've been able to switch to glad while doing a mining leve to clear a mob
____________________________
FFXI :Fenrir / Gael / 75 THF
FFXIV : Figaro / Devan Glasio / XX Conj
My Conjurer Guide
Small Durability and Optimal Rank Guide
#19 Sep 07 2010 at 11:34 AM Rating: Decent
*
195 posts
Ok thank you, will try it again when i have more leves to do. Think i tried that in an earlier beta but also could have very well been lag since i know i have had problems sometimes equipping abilities.
#20 Sep 07 2010 at 11:36 AM Rating: Decent
Scholar
**
764 posts
As a note, on my lancer I typically will bind one target while I kill the other, then use a tp attack to quickly kill the one that would-be attempting to flee. After this the "friends" spawn anyways but at their destined location and not aggroed to you. Essentially you will need to kill them as well, but taking out the runner makes it easier. I see this as a good thing, as more leve targets = more skill points.
____________________________


#21 Sep 07 2010 at 11:51 AM Rating: Good
Sage
**
550 posts
I just did that one as a Gladiator and it was tough, but I got it on the first try. Some things that helped were...

Make sure you keep hitting the suckers, don't freeze up and panic but keeping spamming the slash button.
Use Phalanx as SOON as you can.
Use your circle slash (damages all dodos) ASAP.
Use cure, sacrifice, second wind, anything to give yourself a small heal in the middle of the fight.
Of course, keep your shield up at ALL times. Keep a look out for the "Your shield arm fails" message.
Try to wait until one of the dodos separates from the pack before you engage them.
Don't fight when weakened. You are completely ineffective.
____________________________
XI - Draiden 75DRG/75COR (Sylph, Retired 08)


#22 Sep 07 2010 at 12:09 PM Rating: Decent
Scholar
**
764 posts
if you are lo won hp when they flee, stop and rest you won't catch them anyways if you didnt slow/bind them ahead of time. They wont vanish and fail your leve so heal up and catch up later.
____________________________


#23 Sep 07 2010 at 12:31 PM Rating: Good
camp emerald moss is evil. Grid has the worst set up for leves. The other two level 10 camps are not crawling with aggro mobs. I swear SE is trying to make Grid the hardest to discourage so many players from rolling there.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#24 Sep 07 2010 at 12:34 PM Rating: Decent
Scholar
**
764 posts
Quote:
camp emerald moss is evil. Grid has the worst set up for leves. The other two level 10 camps are not crawling with aggro mobs. I swear SE is trying to make Grid the hardest to discourage so many players from rolling there.


Yea my first lv 10 leve experience there was the last target running away, through two IT aggro wolves that did 200 a hit, then stopping in a group of 3 aggro bees THEN summoning its bonus targets.
____________________________


This forum is read only
This Forum is Read Only!
Recent Visitors: 15 All times are in CST
Anonymous Guests (15)