I'm curious to see if others are having the same kind of experience with combat, and I'm hoping others will have some new information that will help. I've asked the same question elsewhere, but I havent gotten any feedback yet.
I've only tried 3 DoW classes, but it appears that they all have a basic attack they can use that provides the majority of action taken in a battle, its tied to the '1' key and uses a fixed (small imo) amount of stamina for a simple attack at the enemy.
My initial thought is that I enjoy having to play an active part in the fight. This, instead of an autoattack makes sense, and it allows me to manage my stamina in a way that I can push harder on the enemy without spamming skills on cooldown. Unfortunately, what I'm seeing is that these attacks dont have any indication as to when they're complete, when I can start another action, or when I have regened enough stamina to be able to attack again. Not having the ability to queue a next action, I find that most fights devolve into repeatedly hitting '1', the faster you do it the faster your guy attacks.
For long fights where stamina is the limiting factor simply not allowing yourself to sit stamina capped is all thats really important from a damage standpoint when there arent critical timing issues to deal with.
With the current lag that I'm seeing is that I may or may not be able to burn my stamina fast enough to ever be stamina limited, and its downright impossible to tell with any accuracy when I've completed an attack and am ready to attack again (the icon lags WAY behind, as does the animation and combat log) The result is that I'm hammering away on the '1' key like I'm playing diablo, and the faster I do it the more effective my guy is...
I dont know if its the answer (I think its rather ugly) but being able to queue one action server side to be taken when the current action completes or when the stamina required becomes available would save all need to have a "race" with the '1' key or any other for that matter. If said queue was constantly able to be written over it would allow for the fastest possible reactions should you be required to stun, cure, use an item or cast a critical spell... Again, thats ugly and I dont particularly like it, but its better than having combat be a button pushing race...
Is anyone else noticing the symptoms I am, and have figured out any way around them?
Thanks, and just to clarify I'm a definite fan of the game :)