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Crafting Mini-Game ExplainedFollow

#1 Sep 07 2010 at 4:50 PM Rating: Excellent
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I have been reading these forums a lot this week and this question pops up a lot, I have seen a lot of people guessing how it works without trying it, I got my info directly from the Beta Test Site's game manual + leveling professions myself (I am currently level 14 carpenter, level 10 blacksmith).

White = high success rate
Yellow = Moderate Success
Red = Low Success
Flashy Colors = very low success can sometimes use the 'wait' command a few times to wait for it to change to a solid color
Sparks = Letting you know you are doing bad and it is nearly about to go unstable (Not fact, could be as a result of many Rapid Synthesis in a row)
Rings around it = Unstable can either wait a couple turns and hope it stabilizes or try and finish it in the next 1-2 turns before it explodes. (Some people are suggesting that while the element is unstable that there is a change to gain you largest increases, I have not been able to test this so I am not sure if it is true)


Standard Synthesis = An average progress rate with lower penalties to durability with failures.
Rapid Synthesis = Perfect for people trying to just level crafting and not caring about quality. Gives large increase in progress with no increase in Quality.
Bold = Use this when you care about the quality of what you are making, it consumes a heavy amount of durability on a fail but will net you a large quality gain.
Waiting = If your element goes unstable or begins flashing you can wait 1-4 turns hoping it stabilizes or changes to a solid color. Doing more than 4 waits will murder your durability.

***Disclaimer***
Some believe the colors White, Red and Orange have different success from what I have posted, this may be the case but I have yet to see proof, we may all be wrong, SE have some pretty crazy off the wall ideas for ****.

***Tips***
1. Make sure in your trade skill's respective guild or in any of the camps you talk to an NPC and pay a 100-200 gil fee to use their crafting facilities, they will give you a buff that nets you +chance to success in y our crafting.
2. In Ul'Dah you can buy shirts and pants that give +2 Crafting each for a total of 4 (You only need these if you didn't start out as Disciple of the Hand as I think they get these on entering the game.

_______________________________ Directly from the Beta Test Site Game Manual___________________________

Quote:
The Synthesis Process
1. Having equipped the proper tool,choose the Synthesize option from the system menu.
2. Select from among the available slots and set the desired ingredients from your inventory to be used in the synthesis.
3. Choose the Begin command corresponding to the tool you wish to use-either main hand or off hand-to commence crafting.
4. Observe the status of your crafting and select commands as it progresses until it reaches completion.
5. Obtain the item you crafted, together with an award of experience points, and possibily an award of skill points.

Synthesis Properties
Each synthesis attempt is governed by three distinct factors. These are listed below with a brief description of each.

- Progress
Progress, which begins at 0% and ends at 100%, denotes how close the current synthesis is to completion.
- Durability
Durability will diminish each time a command is executed during the crafting process. Should the durability reach zero, the synthesis will fail and the ingredients will be lost.
- Quality
Higher degrees of quality allow for a greater chance of creating high-quality items, while at the same time increasing difficulty. Such crafting results will yield higher rewards from synthesis-oriented local levequests.

Viewing the graphic results of a command can help to determine whether the command produced positive or negative results. Through such careful observation, players can increase not only their overall chances of success, but the likelihood of high-quality yields as well.

Basic Commands
The four commands listed below make up the basic commands of synthesis.

- Standard Synthesis
Executing this command will lower durability to a certain extent, but at the same time increase the overall likelihood of success while reducing any negative impact on synthesis ingredients.
- Rapid Synthesis
This command is capable of yielding dramatic results. With luck, it will advance progress with little impact on durability. However, it does place significant strain on synthesis materials. It is perhaps best employed to attempt to turn a failing synthesis into a surprising success.
- Careful Synthesis
This command increases a player’s emphasis on quality with the specific intent of creating a high-quality item. Due to the fact that it greatly reduces durability, it is essential that it be used in conjunction with certain synthesis-related abilities, as described below.
- Wait
Waiting means that a player simply stands by and waits for the synthesis to perhaps stabilize or take a turn for the better. Observing to excess, however, will result in a decline in durability.

Using Abilities During Synthesis
In addition to the basic commands outlined above, there are also a number of abilities which can only be used during synthesis. These are learned by characters as their crafting skill increases.

There are, however, some important differences. First, synthesis abilities cannot be used twice in succession, meaning that the most frequently they may be executed is every other command. Second, there are no ability costs for using synthesis abilities, such as MP or TP consumption, and no recast timers. The probability of such abilities becoming available for use during synthesis instead depends upon factors such as class rank and player attributes.

Differences Among Tools
Tools employed by the Disciples of the Hand are split into two categories: primary tools (main hand) and secondary tools (off hand). When beginning a synthesis, players must choose the tool with which they wish to craft. Though the synthesis may be conducted with either, the results may differ based on the nature of the recipe or pattern being followed.

Facilities
A player can temporarily increase the likelihood of successful synthesis by speaking with a vendor and paying a fee to make use of the guild's facilities.




*Grammar and Clarificaiton

Edited, Sep 7th 2010 8:11pm by Milben

Edited, Sep 7th 2010 8:12pm by Milben

Edited, Sep 7th 2010 8:59pm by Milben
#2 Sep 07 2010 at 4:53 PM Rating: Decent
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Nice post, albeit a little late. Someone just posted an extensive crafting guide not long ago. A+ for effort though.
#3 Sep 07 2010 at 4:55 PM Rating: Decent
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thank you, i knew the flashing and the colors meant horrible-ness but i just...closed my eyes.

however the rapid doesnt consume durablilty alot ever with me. even if i fail.

the bold can STILL add ALOT of quality even after failure (but huge durability loss)

and standard is the middle as you said.


great work

i have seen it actually say once "your earth crystals are losing control!" or something and then it blew up...but even when its flashing a lot i never saw it say that again. :/
#4 Sep 07 2010 at 4:58 PM Rating: Decent
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Finding this fabled guide you speak of isn't exactly easy. I have spent hours on Google and searching this and other sites.
#5 Sep 07 2010 at 4:59 PM Rating: Decent
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Milben wrote:
Finding this fabled guide you speak of isn't exactly easy. I have spent hours on Google and searching this and other sites.


Try looking a few posts down on this very forum.
#6 Sep 07 2010 at 5:00 PM Rating: Decent
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Can someone test this: I've been playing around with this and when the orb color is gold (or yellow) I seem to have a higher success rate on bold synthesis - it may be just coincidence but someone else try their luck with it and post results.
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#7 Sep 07 2010 at 5:04 PM Rating: Good
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Actually, the aforementioned guide is up on the wiki now, so as to be easily accessible. It is still a work in progress, so any info, as long as viable, would be greatly appreciated, I'm sure.
#8 Sep 07 2010 at 5:04 PM Rating: Decent
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I wanted to add that if your synth has a ring around it and is unstable, the risk of failure is greater, but the pay-off is also greater. I remember trying to synth under those conditions, I got huge quality and progress progresses, but also got huge durability hits (upwards to like 50-60 durability hit per synth). So if you're willing to risk the huge durability hit, the payoff can be huge.
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#9 Sep 07 2010 at 5:05 PM Rating: Decent
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Quote:
2. In Ul'Dah you can buy shirts and pants that give +2 Crafting each for a total of level 4 (You only need these if you didn't start out as Disciple of the Hand as I think they get these on entering the game.


Where do we get these?
#10 Sep 07 2010 at 5:15 PM Rating: Decent
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South West corner of Ul'Dah near the Pugilist Guild, they are vendors that have their own stand, one is named on the map the other has a shop icon and no name.
#11 Sep 07 2010 at 6:11 PM Rating: Decent
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I have included the official info from the game manual posted by SE in he original post.
#12 Sep 07 2010 at 6:29 PM Rating: Good
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i did some testing of my own with leathercraft,weaver and woodworks above lvl 10

Quote:
Sparks = Letting you know you are doing bad and it is nearly about to go unstable


Fact: Spark is caused by using rapid command too often, usually if u use 2 rapid command in 1 syn it will appear.

Assumption: It seem like it reduces chance of sucess when there is sparks, not sure if bold will cause spark or not

Quote:
Rings around it = Unstable can either wait a couple turns and hope it stabilizes or try and finish it in the next 1-2 turns before it explodes. (Some people are suggesting that while the element is unstable that there is a change to gain you largest inceases, I have not been able to test this so I am not sure if it is true)


Fact: The crystal is unstable or chaotic, a sucessful syn (or crit failure) will remove it. While unstable, failure will take huge dur lost and success chance is reduced by alot.

Almost Certain: Waiting doesn't help remove it but can help to get a white/gold solid (depending on wat u believe have a higher chance of success)

Assumption: I have seen huge quailty boost while its unstable but i also seen similar case happen when its "not" unstable so it could have been a crit success.




Edited, Sep 8th 2010 12:31am by Sleepymagi
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#13 Sep 07 2010 at 6:58 PM Rating: Decent
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Keep in mind that this is a chance and percentage based system, results will vary from person to person, until a larger sample is gathered we won't have anything as 'fact'. Just because 'X' happened when you did 'Y', does not mean one thing or another.

Waiting will sometimes stabilize the synthesis after it has became unstable, not always.

Edited, Sep 7th 2010 9:00pm by Milben
#14 Sep 07 2010 at 7:25 PM Rating: Good
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One question is whether letting the timer run down before you choose a synth has any effect. Sometimes it seems to, but it's not consistent enough to say for sure.
#15 Sep 07 2010 at 8:07 PM Rating: Decent
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Solimurr wrote:
One question is whether letting the timer run down before you choose a synth has any effect. Sometimes it seems to, but it's not consistent enough to say for sure.


The timer is to keep you thinking on your feet and not sit there for an hour deciding which strategy to use next.
#16 Sep 07 2010 at 9:44 PM Rating: Good
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Sparks seem to show up in direct contrast to your remaining durability. The first sparks show up around 75 durability and the closer you get to 0 the worse the sparks get.
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#17 Sep 07 2010 at 10:40 PM Rating: Decent
MasterOutlaw the Irrelevant wrote:
Sparks seem to show up in direct contrast to your remaining durability. The first sparks show up around 75 durability and the closer you get to 0 the worse the sparks get.


I agree. I've completed combines with nothing but rapid synthesis (including a couple of failures) requiring 4-5 actions and never saw sparks because my durability never dropped much. I've also seen sparks on combines that involved no use of Rapid synthesis at all.

And yes, you can wait out the "Unstable" status. I just did so on a combine earlier this evening. Had to wait 4 times for it to go away, but it eventually did.
#18 Sep 09 2010 at 6:30 PM Rating: Decent
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Quote:
South West corner of Ul'Dah near the Pugilist Guild, they are vendors that have their own stand, one is named on the map the other has a shop icon and no name.


I still can't find these vendors despite having roamed all around the Pugilist guild area (and even going south toward the Thaumaturge Guild area). What's the name of the vendor(s)?

The only vendor I found that sold crafting-related stuff was Pimelle, who sold 3 different kinds of pants with some +1 gathering and +1 craft, but she did not sell any pants that had +2 craft as mentioned in this thread.
#19 Sep 09 2010 at 9:17 PM Rating: Decent
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Quote:
I still can't find these vendors despite having roamed all around the Pugilist guild area (and even going south toward the Thaumaturge Guild area). What's the name of the vendor(s)?

The only vendor I found that sold crafting-related stuff was Pimelle, who sold 3 different kinds of pants with some +1 gathering and +1 craft, but she did not sell any pants that had +2 craft as mentioned in this thread.


There's a vendor at the market area in the middle of Ul'dah that sells Weathered Doublet Vests which has +2 Gathering and +2 Craftsmanship, for all DoL and DoH. I assume that the named shop is the Bric-Brac's shop (North-West part of Ul'dah) as that is the only one I remember selling armor pieces other than accessories. Sorry, can't check names right now due to maintainence, but hope this helps!

Edited, Sep 9th 2010 11:40pm by literarybear
#20 Sep 09 2010 at 9:44 PM Rating: Decent
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Found the vendor. Name is Roserette. The NPC sells the shirts that has both "Craftsmanship +X" and "Mag. Craftsmanship +X". WTF is "Mag. Craftsmanship", I've never even heard of that before!

The NPC that sells the pants is at the Bric-Brac shop as you said, but there are no pants that give Craftsmanship +2 as was claimed in this thread. :(

Edited, Sep 9th 2010 11:48pm by entlassen
#21 Sep 10 2010 at 2:26 PM Rating: Good
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What I have found:

White = Higher success rate
Flashy = Good success rate (most common color therefore you shouldnt keep waiting in the hopes to get white)
Yellow = Moderate Success best to wait
Red = Low Success rate, should wait

Sparks = Letting you know how you are doing, yellow = fairly well, red = a bit poorly
Yellow ring = very low chance of succeeding, should use an ability(higher levels) if you can
Red ring = you're screwed

Edited, Sep 10th 2010 4:27pm by MaFi0s0
#22 Sep 10 2010 at 2:59 PM Rating: Decent
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I was under the impression that the color of the rings were different depending on what elements you used (crystals) in your work. I have had a water element grow unstable and earth - they were different colors, but both sped up as they became more unstable.



Edited, Sep 10th 2010 5:00pm by Dreyhana
#23 Sep 10 2010 at 3:18 PM Rating: Good
I've been having better results if I hit wait after each fail
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