I was just trying to get the thread back on track. You started talking about some "MMO dilemma" of stat distribution but the context of what you're saying is out of scope for the purposes of this thread topic. We're not talking about standard balance, we're talking about optimizing for the FF14 skillup system. And since you yourself say that nobody can know for sure until lots of empirical testing is done, you cannot make a claim such as "people who stack vitality and agility...are in for a shock." Because for all we know, stacking stats like that might actually be the correct strategy to maximize skillups, if the theory of "long battles = kill mobs slower = more hits = more skill" is true.
My point is that someone is saying that stacking vit for survivability and dex for a higher hit rate making all that much of a difference is not something that can be tested right now because the range of stats we have to play with isn't all that great. By all appearances right now, the biggest influence on both the frequency and the size of skillups is your current class rank vs. the rank of the mobs you are fighting. And as I said, it's not a linear conversion. What you're wanting to test...reducing damage to produce more hits without killing the mob to see if it produces better skillups...can't be reliably tested until people start pushing the level cap when
a) they have a greater range of stats to manipulate
b) they can isolate variables like class rank over extended testing periods
c) they can downgrade weapons substantially to reduce damage substantially
Until then, it's all guess work. And my point of challenging the idea of stacking vit and dex for best skillups was because of the way it was originally brought forward...that it was a stupid system because a lame mechanic produced the best results. If you want to gimp yourself to expedite your way through the game, fill your boots. It's not like allocating your stats all wonky like is going to get you from rank 1 to the cap in an afternoon, so you're either going to be spending an awful lot of time waiting on reallocation timers or you're going to be a liability in groups unless you limit yourself to people who are set up just like you. If all you want to do is solo gimp so you can cruise through the ranks as fast as possible, I'm not going to say mean things about you but if you then turn around and say the method is stupid, I might.
The level of testing people are employing right now is amateurish, which is fine. Not everyone is required to be balls deep in the theorycrafting to make a contribution, but they need to be careful about what they state as fact. You're inquiring about testing that can't be done right now. I'm telling you why it can't be done right now. Everyone throwing these "facts" around confuses the issue, and then everyone coming along reading these "facts" continues to confuse the issue when the conversation comes up again and again over the coming months and it's always punctuated by, "I read somewhere that so and so said fighting with an orange on your head prevented poison...was that untrue?"
It's about veracity of information and if it's speculative, state it as speculative. If it's a test that requires conditions to be met in order to be valid, people ought not be stating their conclusions as fact until they can satisfy those conditions. That's theorycrafting 101 in a nutshell.