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More theory behind HP/MP and leveling mechanicsFollow

#1 Sep 08 2010 at 3:38 AM Rating: Excellent
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Hello everyone once again!

If you haven't seen my previous post on the little experiment I was working on, I suggest reading it first to understand what I'm about to explain.
Here it is.

So I spent sleepless hours last night working through Marauder and Pugilist for all races/clans, with the same setup as I did for Gladiator. And the same patterns were repeating themselves, but with different values:

  • Just to recap, Gladiator gets +15-16HP for each additional point in VIT, +5-6MP for each additional point in MND.
  • Marauder gets +17-18HP for each additional point in VIT, +3-4MP for each additional point in MND.
  • Pugilist gets +16-17HP for each additional point in VIT, +4-5MP for each additional point in MND.

While collecting the above data, I observed that if my character managed to score a class rank up from the fight, he would be given some additional HP/MP. (Marauder was from 1-4HP, 0-1MP; Pugilist was from 1-3HP, 0MP.) However, for these characters, alloting a point in VIT/MND tended to yield the lower of the two numbers, i.e. +17HP for Marauder instead of +18HP; +16HP instead of +17HP for Pugilist.

I then theorized that when a character ranks up in his class, he is given some bonus HP/MP, but if he puts enough points into VIT and MND, the values will normalize themselves to what a character is supposed to have at such VIT/MND levels.

Sounds confusing? Here are some numbers to show it simply. First, I will give you an idea of the VITs for 4 different clans, and their corresponding HP values for the Pugilist class.
 
Clan        | VIT | Starting HP without gear | Rank Up | HP bonus | HP after rank up 
------------+-----+--------------------------+---------+----------+------------------ 
Sunseeker   | 15  |          500             |  Yes    |    +3    |       503 
Hellsguard  | 16  |          517             |  Yes    |    +2    |       519 
Highlander  | 17  |          534             |  Yes    |    +1    |       535 
Seawolf     | 18  |          550             |   No    |     0    |       550 

It was observed that Sunseeker Miqo'te, who had the lowest VIT among the four, yielded the most HP from class rank up, while Highlander Hyur who had high VIT was only given +1HP. (Pure coincidence?) Seawolf Roegadyn did not manage to rank up, but I'm using him as a control subject here.

Next, I alloted points one at a time into VIT. The initial HP shown here is after class rank up:
 
Clan        |  VIT: HP  | VIT+1: New HP (+HP) | VIT+2: New HP (+HP) | VIT+3: New HP (+HP) | VIT+4: New HP (+HP) 
------------+-----------+---------------------+---------------------+---------------------+--------------------- 
Sunseeker   |  15: 503  |   16: 519 (+16HP)   |   17: 535 (+16HP)   |   18: 552 (+17HP)   |   19: 568 (+16HP) 
Hellsguard  |  16: 519  |   17: 535 (+16HP)   |   18: 552 (+17HP)   |   19: 568 (+16HP)   |   20: 584 (+16HP)    
Highlander  |  17: 535  |   18: 552 (+17HP)   |   19: 568 (+16HP)   |   20: 584 (+17HP)   |   21: 600 (+16HP) 
Seawolf     |  18: 550  |   19: 567 (+17HP)   |   20: 584 (+17HP)   |   21: 600 (+16HP)   |   22: 617 (+17HP) 

Based on the above data, with Seawolf Roegadyn getting +HP normally without any class bonuses, we can see from the other 3 characters that their HPs were being normalized with every additional VIT. Once characters reached 20 VIT, their HPs also became normal as per Seawolf Roegadyn's. It is also interesting to note that they were getting the same HP values throughout.

What do you make of it?

Update on some thoughts: I suppose with enough points into VIT and MND, different races can be on par in terms of HP/MP as long as they have the same VIT/MND values. However, this is not taking into account their defenses against mob attacks, which may proc higher/lower depending on race. More work to be done!

Edited, Sep 8th 2010 6:49am by Raithlion
#2 Sep 08 2010 at 3:43 AM Rating: Good
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437 posts
I haven't paid attention to HP as much, but did you make sure to take into account the chars HP AFTER you put the point in? I notice on my Sunseeker Conj, if I add points to MND, I get +MP and my MP no longer appears full.
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#3 Sep 08 2010 at 3:47 AM Rating: Excellent
Scholar
40 posts
Quote:
I haven't paid attention to HP as much, but did you make sure to take into account the chars HP AFTER you put the point in? I notice on my Sunseeker Conj, if I add points to MND, I get +MP and my MP no longer appears full.


Yes, I made sure I recorded the HP value by putting points one at a time so that I could tell how much each point yields. For maximum HP, characters get auto-regen, so it is easily seen from the status bar; as for MP, I had to go into the Attributes pane to record the maximum MP displayed there.

Edited, Sep 8th 2010 5:47am by Raithlion
#4 Sep 08 2010 at 4:05 AM Rating: Good
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1,622 posts
Interesting stuff! Thanks :D
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Nuit Midril - White Mage/Scholar on Ultros
Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
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