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New levels of Reality??Follow

#1 Sep 08 2010 at 11:30 AM Rating: Decent
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Hey all;

I m not a beta tester and as such can not speak from experience, but it seems to me that having equipment and weapons degenerate in game is an excellent idea that would provide further realism. I only know what I have been reading on these and other forums however, so I am wondering if some of the beta community can give feedback on this feature.

Does weapon and equipment degeneration provide an extra level of realism, or is it just an annoying side feature that detracts from the actual gameplay?

Thanks for your feedback.
#2 Sep 08 2010 at 11:32 AM Rating: Good
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If by realism you mean annoying, then yes.
#3 Sep 08 2010 at 11:33 AM Rating: Good
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It's insanely annoying and pointless, especially since its difficult to check the damaged gear to see if it needs fixing, and because to repair it to 100% requires you to unequip each piece.

Its kind of poorly designed at the moment. hopefully they will fix it soon.
#4 Sep 08 2010 at 11:36 AM Rating: Decent
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It's a touch annoying because there's a bit of work required to have your gear repaired 100%. But I think adds a nice layer of tactic to the game.
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#5 Sep 08 2010 at 11:45 AM Rating: Decent
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Rylan wrote:
Hey all;

I m not a beta tester and as such can not speak from experience, but it seems to me that having equipment and weapons degenerate in game is an excellent idea that would provide further realism. I only know what I have been reading on these and other forums however, so I am wondering if some of the beta community can give feedback on this feature.

Does weapon and equipment degeneration provide an extra level of realism, or is it just an annoying side feature that detracts from the actual gameplay?

Thanks for your feedback.


I would have to say yes and no to this question.

I liked the idea of having degradation of weapons and equipment, however I would say the speed of degradation was a little too fast. I bought a brand new weapon when my Pug was level 6 and I was only killing mobs for about 20 minutes, made it half way to level 7, my weapon's durability dropped to about 50~60%. On the other hand, my armors durability did last much longer than my weapon.

The bright side is that as for now, my gears and weapons are all level 1, and I could repair them anywhere as long as I have the mats and not in combat with my level 1 crafter. (different parts of gear and different weapons require different kind of crafter to repair) As for mats, they're pretty easy to get for level 1 gears, you can buy most of them from the vendors in town or get them off from mobs or other gathering classes.
#6 Sep 08 2010 at 11:49 AM Rating: Good
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So, does this look more like another way to take some of the free flowing cash out of the game by having players pay to NPC's to fix, or by purchasing materials from NPC's if the player chooses to fix equip themselves?
#7 Sep 08 2010 at 11:50 AM Rating: Excellent
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No doubt it can use some improvement...but I think it's really cool that you can put an item in your bazaar as "seeking repairs" and I can walk up, repair it and get paid

Like most systems in the game...I can see great potential if only they changed some things...
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#8 Sep 08 2010 at 11:52 AM Rating: Decent
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I think stuff degrades way too fast. Especially when doing DoL and DoH stuff. I think I can get more playtime in fighting and leveling up DoW/DoM before my gear hits critical levels of wear.
#9 Sep 08 2010 at 11:52 AM Rating: Good
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I am okay with the principle of weapons/armors having wear and needing repair, but right now in the Open Beta the wear is excessively rapid. I can perform 2 levequests and my armor durability decreases by 30-40%. Solo grinding is almost just as fast. 1/2 a level and items need repair already.
#10 Sep 08 2010 at 11:53 AM Rating: Good
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I think the whole idea is awesome but the one problem i have so far is how fast certain things wear down your gear. For example i could go kill endlessly for like 2 hours and my gear will barely go down in durability, but if im synthesizing or fishing it goes down like 10x faster. I think it just needs some balancing.
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#11 Sep 08 2010 at 11:55 AM Rating: Decent
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Whenever a game decides to include weapon degradation I ask "Where's the fun in that?" Smiley: confused
#12 Sep 08 2010 at 11:58 AM Rating: Decent
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It annoyed me alot when the repair npc could only repair up to 50%.Because at 50% you would still have that icon at top of screen saying your gear was heavily damaged.But since they changed it to repair to 75% its alot less annoying.At least now when i repair the icon goes away because the gear is back at least in decent condition.

Edited, Sep 8th 2010 1:59pm by SsXTricKeY
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#13 Sep 08 2010 at 11:59 AM Rating: Decent
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I think that higher level items will have more durability than the lower ones, so that will help with the speed of degradation if that is indeed the case.
#14 Sep 08 2010 at 12:02 PM Rating: Decent
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BRizzl3 wrote:
I think that higher level items will have more durability than the lower ones, so that will help with the speed of degradation if that is indeed the case.


They will also cost more and have higher level repair items needed.
#15 Sep 08 2010 at 12:09 PM Rating: Good
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Not a fan of item degradation in any game, to be honest. Always seems like it's just a money sink slapped on to delay progress (and keep us clocking more game time), rather than a mechanic imposed for immersion and fun.

That being said though, I somewhat like the idea behind it in this game (only because players can repair), but it needs tweaking (which we're already seeing in patches, thankfully). Like Azurymber said, we really need a better way to pinpoint exactly what is damaged, without having to check our items 1 at a time...that's way too tedious. NPC's also need a "repair all" function, not just "repair all equipped," as the debuff icon remains until everything you have in inventory is fully repaired. And of course...the debuff description itself needs to be localized for some (As my ability to quickly read hiragana/kanji have dwindled tremendously, though I appreciate the practice, SE).

Also, somebody else in either this, or another forum mentioned an interesting idea. Instead of the npc repairing to 50% as they do now, let them repair to full (minimizing having to visit them so much), and allow players to repair, or rather, "improve" items passed 100% (Possibly increasing item stats a percent or two). That way, there will still be a market for player-repairs, as field-repairs are very convenient, and there will always be players that want that extra edge (especially end-game). Then, for those times you just want to farm or can't justify/afford going above 100%, you can just visit and npc instead. I thought it was an interesting approach, and it could hold some merit with proper balance.

Either way, it needs more work, as has been mentioned. Though I imagine this particular system will take time to perfect, as server populations and gaming habits will need to stabilize for them to see just how much, if any, the prices/repair amounts & items need to be further modified. They've already made an adjustment to the pricing, but hopefully they adjust the degradation time as well, as I think it is just too fast at present.

Edited, Sep 8th 2010 2:12pm by Giblos
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#16 Sep 08 2010 at 12:16 PM Rating: Default
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Quote:
If by realism you mean annoying, then yes.


But reality is annoying, that's why we all play video games.

On topic now I really don't think it is all that wonderful of any idea. FFXI didn't have weapon degradation and the game didn't seem hindered at all by it. I believe this was added to give players more incentive to play the DoH classes, really I can't see why else they would add this.
#17 Sep 08 2010 at 12:44 PM Rating: Good
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I was not aware that there was a chance for items to be repaired in field or from bazaar type functions. This does seem fairly practicable and may actually inspire me to try some of the DoH stuff.
#18 Sep 08 2010 at 1:01 PM Rating: Default
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It's not realistic, it's been done in many games, they did it worse in this one.
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#19 Sep 08 2010 at 1:11 PM Rating: Good
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Need one button.

"Price to completely repair all equipped items to 100% = x,xxx gil"

"Accept?"
#20 Sep 08 2010 at 1:18 PM Rating: Decent
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Equipment degradation is normally a good thing, like in WoW...but if you really have to unequip items first, and you can only repair up to 75%, then it's nonsens in my opinion
#21 Sep 08 2010 at 2:08 PM Rating: Excellent
Edited by bsphil
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Rylan wrote:
Hey all;

I m not a beta tester and as such can not speak from experience, but it seems to me that having equipment and weapons degenerate in game is an excellent idea that would provide further realism. I only know what I have been reading on these and other forums however, so I am wondering if some of the beta community can give feedback on this feature.

Does weapon and equipment degeneration provide an extra level of realism, or is it just an annoying side feature that detracts from the actual gameplay?

Thanks for your feedback.
Reality is annoying and repetitive, so yes, this would technically be an extra level of realism. Unfortunately, the whole point of playing the MMO is to get away from reality.
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#22 Sep 08 2010 at 3:02 PM Rating: Default
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Rylan wrote:
Hey all;

I m not a beta tester and as such can not speak from experience, but it seems to me that having equipment and weapons degenerate in game is an excellent idea that would provide further realism. I only know what I have been reading on these and other forums however, so I am wondering if some of the beta community can give feedback on this feature.

Does weapon and equipment degeneration provide an extra level of realism, or is it just an annoying side feature that detracts from the actual gameplay?

Thanks for your feedback.


Oh yes, I always look for as much realistic content and mechanics in a fantasy game as possible.

Edited, Sep 8th 2010 5:03pm by StrijderVechter
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