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Do you think towns will still be as close at retail?Follow

#1 Sep 08 2010 at 2:34 PM Rating: Good
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I swore SE said there wouldn't be "zones" in the same sense as FFXI, where the screen goes black and then you are loaded in a new zone. The way I understood it, I thought the entire game would load on the fly kind of like you do when you enter/exit a town into the neighboring starting zone. A lot of newer games work like this (Red Dead Redemption for example).

Right now, once you exit one starting zone at the other side you are given a black loading screen and are immidetly in one othe other starting zones (and appear to be in a completely different part of the world based on the graphical surroundings). Anyone else thinking that in the real game you will see other zones inbetween these zones?
#2 Sep 08 2010 at 2:39 PM Rating: Default
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I think that it is perfect right now. ~30 minute walk between towns, leaves infinite space to expand away from the central area, as well as adding dungeons in the lands between the cities.
#3 Sep 08 2010 at 2:45 PM Rating: Good
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I originally thought it was going to be a 100% seamless environment like you described given hints and dev interviews. However, in more recent interviews they have described the world as it is now; made up of several very large zones. So, your thought is interesting and could very well be the reason why we have to zone right now between large areas, but I still think the paths are the cities will remain the same for the retail.
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#4 Sep 08 2010 at 2:49 PM Rating: Decent
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NecoSino wrote:
I think that it is perfect right now. ~30 minute walk between towns, leaves infinite space to expand away from the central area, as well as adding dungeons in the lands between the cities.


30 minutes if you are walking and taking your time. I don't see myself walking between towns after playing the game for a while, I assume it will be like XI where there are better ways to get around. ****, if I even just had a Chocobo the distance between towns would be minimal. Warping directly is also an option.

Even after 7 years of knowing every nook and cranny of FFXI, Bastok, San d'Oria and Windurst were far enough apart with lots of different landscapes in between to feel like different nations. As of now, this game is exit my town, go through a forest (big, but, at least on the main path, feels like I'm passing the same trees, rocks, etc over and over) enter a canyon go down a path and enter the next nation. If just doesn't feel like I've really gone anywhere.

#5 Sep 08 2010 at 2:50 PM Rating: Default
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adding dungeons


ahahaha. You know SE is developing this right?

I sincerely wish.
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#6 Sep 08 2010 at 3:28 PM Rating: Good
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Yes. I'd guess they will be in the same places.

#7 Sep 08 2010 at 3:48 PM Rating: Decent
I get the feeling there will be a small transitional space between said zones that's intentionally taken out to make getting around easier. In Gridania's story they keep mentioning a "great hedge" or somthing, when I left the Black Shroud there was no hedge.
#8 Sep 08 2010 at 4:00 PM Rating: Good
I expect the zones with retail to remain exactly as they are right now. Redoing zones that size would be no small undertaking by any means.
#9 Sep 08 2010 at 4:15 PM Rating: Decent
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Quote:
I originally thought it was going to be a 100% seamless environment like you described given hints and dev interviews. However, in more recent interviews they have described the world as it is now;


Actually when they first announced "seamless world" was back when they first showed off the game at Gamescom, after people initially thought that the entire world would be seamless SE went on record again and said it was a translation error (what's new? :P) and that they meant that one zone in FFXIV is equivalent to an entire region in FFXI...so we've known for a long time ;). Either way, the zones are so huge a little loading isn't too big a deal and I LOVE that the cities are near each other and hopefully the world beyond them is HUGE.
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#10 Sep 08 2010 at 4:52 PM Rating: Decent
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I honestly think its fine that the cities are close. Once you finish the leves in your starting area, you can travel a bit to a different starting zone and do those leves.

Having these areas together allows them to expand the world out around them. Why have a bunch of areas inbetween them where the only purpose is to run through them once or twice until you can just teleport to your destination? These areas in FFXI only had like 2-3 people in them at any given point.

Not everything has to be like FFXI...

Edited, Sep 8th 2010 6:54pm by Sharwyn
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#11 Sep 08 2010 at 5:01 PM Rating: Good
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I understand what you're saying TC and it does seem odd that one minute you're in a desert and a black screen after you're in a forest. It certainly does feel that SE is holding back zones between the starting cities and we will only know for certain if the current transition is intended or there will indeed be zones added in release.
#12 Sep 08 2010 at 6:12 PM Rating: Decent
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Yup, sure do. Expect many of those invisible walls to be removed though... it should help to make things feel bigger, that is, if you feel they are too small.
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#13 Sep 08 2010 at 6:16 PM Rating: Decent
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I think one of the main reasons to have towns so close together is to ensure craftsman jobs are a valid "main job". crafters can go town to town doing leves and exchanging goods in each town.

they basically made it so you can very well be a "Carpenter main".

Edited, Sep 8th 2010 8:17pm by Soezu
#14 Sep 08 2010 at 6:21 PM Rating: Good
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If only they were seemless.

Or at least had more to offer in each region then a few small camps. -_-
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#15 Sep 08 2010 at 7:11 PM Rating: Good
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It doesn't really bother me that it's not seemless, a fee loading screens here ad there won't bother me any.
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#16 Sep 08 2010 at 7:13 PM Rating: Good
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NecoSino wrote:
I think that it is perfect right now. ~30 minute walk between towns, leaves infinite space to expand away from the central area, as well as adding dungeons in the lands between the cities.


Is there a shorter way to get to and from Limsa and Gridania? Currently the only way I know is to go past Ul'dah, which is a hike lol.
#17 Sep 08 2010 at 7:19 PM Rating: Decent
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Sephrick wrote:
NecoSino wrote:
I think that it is perfect right now. ~30 minute walk between towns, leaves infinite space to expand away from the central area, as well as adding dungeons in the lands between the cities.


Is there a shorter way to get to and from Limsa and Gridania? Currently the only way I know is to go past Ul'dah, which is a hike lol.


I'm gonna say airships, obviously not in beta. Wonder if airships are accessible right off the bat this time around.
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#18 Sep 08 2010 at 7:19 PM Rating: Good
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It doesn't really bother me that it's not seemless, a fee loading screens here ad there won't bother me any.


Same here. FF games always had loading/transitions between areas so it just feels natural. I think the fact that the towns and areas within a "zone" are seemless is good enough.
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#19 Sep 08 2010 at 7:30 PM Rating: Good
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Rate up, wow this guy is dead on the money I believe. Bet they add areas between the current zones. Makes perfect sense, considering once Chocos are up, and it looks correct mapwise too. Also all the complaining about being in a Forest then Boom a desert problem could be somewhat fixed, though I dont see it as an issue.
#20 Sep 08 2010 at 7:42 PM Rating: Good
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SolidMack wrote:
Sephrick wrote:
NecoSino wrote:
I think that it is perfect right now. ~30 minute walk between towns, leaves infinite space to expand away from the central area, as well as adding dungeons in the lands between the cities.


Is there a shorter way to get to and from Limsa and Gridania? Currently the only way I know is to go past Ul'dah, which is a hike lol.


I'm gonna say airships, obviously not in beta. Wonder if airships are accessible right off the bat this time around.



I think that may be the answer. During my many exploration I came across this in the Limsa Lominsa area just north west of Camp Skull Valley. There was one just like it northwest of Camp Emerald Moss near Gridania. Haven't spotted one in the Ul'dah region at all. Looks like an airship loading dock to me ^^




Screenshot
#21 Sep 08 2010 at 8:49 PM Rating: Decent
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I really don't think we're going to get new zones between the ones we have now. The distances between towns seem reasonable, and I like the idea of having the towns in a triangle, with the world branching out.

on the topic of airships, I saw what looked like a dock in gridinia, I'm sure we're gonna get them again.
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#22 Sep 08 2010 at 9:03 PM Rating: Decent
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HIGHTONE wrote:
Rate up, wow this guy is dead on the money I believe. Bet they add areas between the current zones. Makes perfect sense, considering once Chocos are up, and it looks correct mapwise too. Also all the complaining about being in a Forest then Boom a desert problem could be somewhat fixed, though I dont see it as an issue.


It would be next to impossible to add anything between Limsa and Ul'dah without ripping either the Ferry or Ul'dah itself from the Thanalan map. Now does that sound like something they would do? I mean, I doubt they would waste the resources putting it there simply for a beta if they planned on ripping it out and moving it for release. They would simply have made the Ferry down and had some other 'beta friendly temporary' way of getting from Limsa to Ul'dah. Putting a whole Ferry, coding and all, to a map that it is not going to be on is way too much work to do for simply beta testing.
#23 Sep 08 2010 at 9:30 PM Rating: Good
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On the whole seamless zones thing:

If you're going from one zone to another in the same region, then it is seamless. If you're going to a different region entirely, there's a zone between them.

I could see some bad loading times (even worse than now) if the whole entire world were to be seamless. It would also be difficult to add expansion areas or new continents that are all contained within the same "zone".
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#24 Sep 08 2010 at 9:32 PM Rating: Decent
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Only thing I think that will change between now and launch is the mob positioning and aggro ranges of the mobs. I don't think it'll be quite so easy to make the trip between zones.
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#25 Sep 08 2010 at 10:05 PM Rating: Decent
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DragonBourne wrote:
HIGHTONE wrote:
Rate up, wow this guy is dead on the money I believe. Bet they add areas between the current zones. Makes perfect sense, considering once Chocos are up, and it looks correct mapwise too. Also all the complaining about being in a Forest then Boom a desert problem could be somewhat fixed, though I dont see it as an issue.


It would be next to impossible to add anything between Limsa and Ul'dah without ripping either the Ferry or Ul'dah itself from the Thanalan map. Now does that sound like something they would do? I mean, I doubt they would waste the resources putting it there simply for a beta if they planned on ripping it out and moving it for release. They would simply have made the Ferry down and had some other 'beta friendly temporary' way of getting from Limsa to Ul'dah. Putting a whole Ferry, coding and all, to a map that it is not going to be on is way too much work to do for simply beta testing.

...I don't think anyone is arguing this point. I mean, of course nothing will be added between Limsa and Ul'dah considering there is a ferry already. The point is the transition between Gridania regions and Ul'dah regions doesn't make sense. Although, you do bring up the interesting point that since there is a very good chance the Ul'dah and Limisa distances are as is for retail then adding more of a transitional zone between Gridania and Ul'dah would really alienate Gridania. So on that point, I doubt there will be any zones added between the two nations of Ul'dah and Gridania... unless there is a semi-secret direct route to Ul'dah like in XI with Bastok and... Sand'Oria (was it?) by using that tunnel named Korroloka Tunnel (or something like that, it has been about 5 years since I have played XD) which made the trip a little bit shorter.

Although in XI, Windhurst was sort of isolated so, then again, I wouldn't put it pass the devs.

Edit: actually I think Korroloka tunnel was something entirely differernt. but at any rate, there was a tunnel XD ...and it may of connected bastok to the dunes... bah! I dont remember. I am sure someone will correct me, lol.


Edited, Sep 8th 2010 11:10pm by Raionn
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#26 Sep 08 2010 at 10:19 PM Rating: Good
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Raionn wrote:
DragonBourne wrote:
HIGHTONE wrote:
Rate up, wow this guy is dead on the money I believe. Bet they add areas between the current zones. Makes perfect sense, considering once Chocos are up, and it looks correct mapwise too. Also all the complaining about being in a Forest then Boom a desert problem could be somewhat fixed, though I dont see it as an issue.


It would be next to impossible to add anything between Limsa and Ul'dah without ripping either the Ferry or Ul'dah itself from the Thanalan map. Now does that sound like something they would do? I mean, I doubt they would waste the resources putting it there simply for a beta if they planned on ripping it out and moving it for release. They would simply have made the Ferry down and had some other 'beta friendly temporary' way of getting from Limsa to Ul'dah. Putting a whole Ferry, coding and all, to a map that it is not going to be on is way too much work to do for simply beta testing.

...I don't think anyone is arguing this point. I mean, of course nothing will be added between Limsa and Ul'dah considering there is a ferry already. The point is the transition between Gridania regions and Ul'dah regions doesn't make sense. Although, you do bring up the interesting point that since there is a very good chance the Ul'dah and Limisa distances are as is for retail then adding more of a transitional zone between Gridania and Ul'dah would really alienate Gridania. So on that point, I doubt there will be any zones added between the two nations of Ul'dah and Gridania... unless there is a semi-secret direct route to Ul'dah like in XI with Bastok and... Sand'Oria (was it?) by using that tunnel named Korroloka Tunnel (or something like that, it has been about 5 years since I have played XD) which made the trip a little bit shorter.

Although in XI, Windhurst was sort of isolated so, then again, I wouldn't put it pass the devs.

Edit: actually I think Korroloka tunnel was something entirely differernt. but at any rate, there was a tunnel XD ...and it may of connected bastok to the dunes... bah! I dont remember. I am sure someone will correct me, lol.


Edited, Sep 8th 2010 11:10pm by Raionn


I think you mean Gustav tunnel, that connected to altep desert.
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#27 Sep 09 2010 at 7:14 AM Rating: Decent
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DragonBourne wrote:
HIGHTONE wrote:
Rate up, wow this guy is dead on the money I believe. Bet they add areas between the current zones. Makes perfect sense, considering once Chocos are up, and it looks correct mapwise too. Also all the complaining about being in a Forest then Boom a desert problem could be somewhat fixed, though I dont see it as an issue.


It would be next to impossible to add anything between Limsa and Ul'dah without ripping either the Ferry or Ul'dah itself from the Thanalan map. Now does that sound like something they would do? I mean, I doubt they would waste the resources putting it there simply for a beta if they planned on ripping it out and moving it for release. They would simply have made the Ferry down and had some other 'beta friendly temporary' way of getting from Limsa to Ul'dah. Putting a whole Ferry, coding and all, to a map that it is not going to be on is way too much work to do for simply beta testing.


I thought about this too, the ferry could simply dock somewhere different? either way I think what we see is what we get as far as cities and distance between them go but I would love an extra zone between Ul'Dah and Gridania.
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