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Experience Stalemates?Follow

#1 Sep 08 2010 at 6:45 PM Rating: Decent
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254 posts
Anyone else experience this? I have twice now. You get to a point where everything you go to fight is either way too easy, or way too hard. I figured the solution was to make a group but sure enough, that made the "hard" stuff way to easy and little to no exp.

Twice now I've been at a stalemate and had nothing to fight.I hit it at around rank 7, now im hitting it again at rank 14. Thistletales are way too easy, whereas the Lone Wolves are way too hard. And there's nothing in between. Everything else is either easier than the thistletales, or harder than the Lone Wolves. So am I really supposed to get through 2-3 levels at like 40-50 exp per kill? And it's not fatigue, the thistletales literally die in 3-4 hits.

I'm in Gridania by the way.

Edited, Sep 8th 2010 8:45pm by Soezu
#2 Sep 08 2010 at 6:57 PM Rating: Good
Sage
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182 posts
Just like in FF 11, we as the players had to learn where to level. Most of the guides were player created from trial and error, and experience. We will find it... its out there. As soon as the game goes live a guarantee there will be plenty of websites with leveling guides and such.
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#3 Sep 08 2010 at 7:00 PM Rating: Decent
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254 posts
I've been across the entire zone though lol. There's literally nothing.

On top of that, I cant do level 10 Botanist leves because like 2-3 wolves guard each tree i need to harvest lol.
#4 Sep 08 2010 at 7:01 PM Rating: Good
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2,120 posts
I'm not sure about Gridania, but I was having roughly the same issues near Ul'dah...though it's not so much the thistletails being too easy, but the competition makes them scarce...I wouldn't mind slaughtering them with small skill gains that add up to a lot over the course of an hour...and even then some of them have high skill gains...think I got 200+ on one earlier...but there's not enough to sustain quality exp.

If you can find enough mobs, 40-50 exp per kill isn't bad if you can do it quickly & have it add up...it's not so much the exp/kill but exp/hr

So I went to the camp for level20s and it took some serious searching, but way off from the camp I found a spot with more thistletails but these are tougher than the ones near the level10 camp...still blue like the others, but the fights take longer, I actually need my stoneskin...there's also the higher version of coblyns in this area that, until one new person showed up, I pretty much had to myself...very nice

So I guess the point of all that is, just because it's the same mob name and it's still blue...it may be the tougher version, try out new areas to be sure...there may be some hidden away spots like that near Gridania...

Edited, Sep 8th 2010 9:02pm by TwistedOwl
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#5 Sep 08 2010 at 7:06 PM Rating: Good
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472 posts
Check the zam class forums. That is where I have found the most information about where to grind exp/rank.
#6 Sep 08 2010 at 7:06 PM Rating: Decent
Scholar
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I found that same problem in that area. So I explored around, found that in in Limsa Lomsa(sp) area there were the puk hatchlings that were perfect to fight from 7-10 with about 100-300 skill points on most fights. So i'm guessing were going to have to explore out to other areas to fight good mobs to fight.
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#7 Sep 08 2010 at 7:06 PM Rating: Good
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230 posts
Yea the forest kind of sucks for leveling as far as i can see. Try limsa lominsa.. I was killing sheeps from like lv6-10 then moved on to dodos, but they are challenging :P
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#8 Sep 08 2010 at 7:07 PM Rating: Decent
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254 posts
Oh trust me, ive been all over lol. I literally walked most of the map within reason. I'm beginning to think it might have to do with my gear. The fact that half my gear is still level 1. Mind you I'm using a level 14 bow though.

I tried to craft my own gear buy ****, idk how im supposed to craft **** without any idea on the recipes lol. Also no idea where to get half the ingredients, or they are unavailable. Like a copper buckle? Couldnt find it anywhere.

I always wondered what it would have been like to launch FFXI. Now I know. A pain in the *** due to little to zero tutorials or guidance. But that does add to the immersion and depth of the game in all honesty.

Edited, Sep 8th 2010 9:08pm by Soezu
#9 Sep 08 2010 at 7:23 PM Rating: Good
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205 posts
Quote:
I always wondered what it would have been like to launch FFXI. Now I know. A pain in the *** due to little to zero tutorials or guidance. But that does add to the immersion and depth of the game in all honesty.


Some ppl want to start on day 1 jus because on that, without the guides and tons of ppl telling you where to go and kill wat at which level.

But if u are really stuck, i suggest in gridania at lvl 11 conjurer can fight wolfs quite easily because of shock spikes, for DoW i think going back to the starting area to find monkeys are the best. This is under the assumption at least 75% of ur equip is optimal lvl8 and above.
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#10 Sep 08 2010 at 7:29 PM Rating: Decent
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254 posts
It's fun to a certain extent. As far as Conjurers killing wolves at rank 11, yeah i can understand killing them since they have heals/stoneskin/shock spikes. But as archer there's literally nothing you can do except make it a DPS race.

I even got Second Wind, and Bloodbath. But they are so weak when used outside their own class that using both of them only amounts to a 200 ish heal total. When the wolf is hitting me for 150 per hit, the heal is almost pointless as it just slows down my dps.

I tried monkies too. They were also too easy. I think im going to travel to the other towns and do crafting leves to increase my physical level up to 20 ish, then go back to archer.

My armor definitley needs an upgrade. unfortunately in order for me to make the armor i can use effectively i need ingredients that absolutely nobody know where to get or how to make.

Edited, Sep 8th 2010 9:31pm by Soezu
#11 Sep 08 2010 at 8:04 PM Rating: Decent
Sage
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130 posts
Quote:
It's fun to a certain extent. As far as Conjurers killing wolves at rank 11, yeah i can understand killing them since they have heals/stoneskin/shock spikes. But as archer there's literally nothing you can do except make it a DPS race.


I had the same problem with my Archer. I switched back to my Pugilist to see the difference, same gear and stats and leveling was a breeze. Getting less damage from mobs and dps was the same, with more healing from second wind.

Also it seems they lowered the healing from bloodbath and Second Wind when cross classed. after the latest patch it heals for less then it used to be.

To the OP. Finding a good leveling spot is the key. I levelled from 8-10 in like an hour at some neat spot in Ul'Dah region. Getting around 150-200 xp a kill. There must be a spot for your level range somewhere :)

Edited, Sep 8th 2010 10:08pm by Shoomy
#12 Sep 08 2010 at 8:59 PM Rating: Decent
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254 posts
I'm not talkin about level 8-10 lol. I'm talkin about level 14 ish. level 8 range was a breeze.

I'm physical level 18 and archer level 14.

I did go for a tour to Ul'Dah or w/e its called. I think that's what they want people to do. Dodo's are perfect for my level range. Not too hard, not too easy, and good exp. Seems SE wants us to travel between the 3 nations for optimal leveling. Plus you can do guildleves in all 3 nations. I just did 4 more crafting leves for like another 20k exp.

Edited, Sep 8th 2010 11:06pm by Soezu
#13 Sep 08 2010 at 9:05 PM Rating: Decent
Not knowing what materials are required to make stuff is not an excuse. This is an SE MMO. If you want to know how to craft, you look online. You're not going to find any real help in-game by way of recipe books or helpful NPCs (at least not until later after official server starts, but don't hold your breath). The main issue is that virtually anything worth making has heavy interdependence on other crafting classes. And if you're looking to upgrade from the starter gear, expect to need rank 10 in the necessary crafting professions unless you're willing to blow up a ton of mats.
#14 Sep 08 2010 at 9:07 PM Rating: Decent
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254 posts
Well the problem i see with that is the retainer system. If i need a copper buckle chances are like NOBODY will be selling one. I guess this is where linkshells come into play.

edit:

To the above poster, I know what to expect from an SE mmo, I played FFXI for 5 years and own like every other SE game lol.

I just find it hard to believe they expect us to search bazaars for absolutely every little material. Hopefully at launch there will be something added that changes this. Otherwise I see crafting as being nothing but a pain in the ***, and definitely not fun. Judging from the bazaars i saw today, like nobody is selling any completed gear. It's all just junk materials. I saw 1 guy selling level 4 gloves lol.

Edited, Sep 8th 2010 11:11pm by Soezu
#15 Sep 08 2010 at 9:14 PM Rating: Decent
Soezu wrote:
Well the problem i see with that is the retainer system. If i need a copper buckle chances are like NOBODY will be selling one. I guess this is where linkshells come into play.


If you're serious about playing the game beyond the beta, do yourself a favor and find and bookmark a database with crafting recipes. A copper buckle is an armorcraft rank 1 synth requiring maybe (maybe) 2k gil worth of materials. The time you'd spend looking around for one in a futile effort could just as easily be spent getting some xp and skill points on armorer to make one.

Edited, Sep 8th 2010 8:15pm by Aurelius
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