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#1 Sep 09 2010 at 12:09 AM Rating: Decent
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firstly. i love the crafting in 14, if i had to rank it id put it 3rd, swg being 1st, eq2 pre-nerf being 2nd.
anyways.
I've noticed a very annoying mechanic when crafting. when your quality goes above 100% the rate of success drops dramatically.
i have a level 20 carpenter and was farming fungus to get shriek shrooms to make growth formula alpha. the fungus drops willow logs of all variety ( regular to +3). well i decided to make willow lumber just for the 200-290 skill points, cause heck, i'll grind i don't mind it to much.
so i begin with a willow log +2 , start with 123 durability and 157 quality. and fail miserably. so wth.
i try a regular willow log and get to like 170 quality and 80 durability with 70% progress, and finish with something like 90 quality and 10 durability ( sorry no screenshots, but it was that bad, it went chaotic @90% i remember ).
after that i noticed as long as my quality stayed low i progressed fine. however if it was high, all **** broke loose.

i completed 1/12 willow logs +2, and 0/9 willow logs +3(i couldn't get the progress passed 20%) and iirc 10/11 on regualr willow logs.. the +3 put me at 200 + quality, so i knew i was screwed.

in B2 i documented a failure/progress threshold on each synthesis..
standard had a threshold of 5%, meaning if you failed you would get at minimum 5% progress, every time
rapid had an 11% threshold
bold had a 2% threshold

in B3 it was the same except failure rates had increased significantly.

now.. the failure threshold seems to be dependent on quality.
under 100% quality my failure threshold is 3% on standard, from what it seems 150+ it goes to 1%
under 100% quality my failure threshold is 6% on rapid, from 150+ it seems to go as low as 2%
and bold, well, yeah i wouldn't dare try that.

my contention is that there is a quality/ failure mechanic built in and they are inversely proportional..

I'm not trying to make a hard "eureka!" statement. its just something I've noticed and would very much like help in debunking or proving the matter.

note; my saw was not damaged to under 50%, and i have a general grasp of the crafting system. i have a pretty good idea of when to wait, go rapid, and so forth.

edit: grammar and spelling

Edited, Sep 9th 2010 6:09am by Mhyato

Edited, Sep 9th 2010 6:27am by Mhyato

Edited, Sep 9th 2010 6:27am by Mhyato

Edited, Sep 9th 2010 4:51pm by Mhyato

Edited, Sep 9th 2010 4:54pm by Mhyato
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#2 Sep 09 2010 at 12:39 AM Rating: Decent
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also i posted these during B2
http://www.ffxivorigin.com/carpenter/210-tender-touch.html
Carpenter skills
Tender Touch
10

reduces durability loss while crafting..

it is not a passive ability, it actually shows up in your crafting menu.
it seems to be an effect that fades over time while performing the craft.

while under the affect
if the synthesis attempt (standard/rapid/bold) succeeds there is 0 loss of durability
if the synthesis attempt has a normal result ( no success / no failure ) the durability loss is reduced by 50% it seems

Hasty hand
15

Reduces synthesis time of parts

it is not a passive ability, shows up in crafting menu
when craft is first started, hasty hands will show up, if used it will complete the craft.
you can still botch the synthesis however.
this effect appears to reduce exp and skill gain by 55%

Improvise
20

reduces the effects of destabilizing element

its is not a passive ability, shows up in crafting menu.
reduces degradation of durability and craftsmanship of chaotic element by 50%
does not appear to stack with tender touch

none of these conditions exist anymore
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#3 Sep 09 2010 at 8:08 AM Rating: Decent
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Thanks. Good info! Will have to keep this in mind when switching to +1 Logs while doing more testing on colors.
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