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Gathering: Does selecting the position/depth matter?Follow

#1 Sep 09 2010 at 12:22 AM Rating: Decent
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When you fish, you must select the depth at which to fish at. When you mine or log, you must select where you wish to strike the node. Does this matter?

At first, I was under the impression that this determined what item you would gather. Upon gathering more, I realized that even if I chose the same spot over and over, I would rarely get the same item upon successful harvesting.

The second thought that came to mind was that using the same depth/strike point meant that the second step of gathering would be the same. For example, if I mined in the middle and then used a medium striking power to mine up a copper ore, that if I mined in the same spot again, it would require the same medium striking force to dig up. In other words, I thought maybe mining in the same spot would reduce the guess work on how much power I should use.

This hypothesis turned out to be somewhat true. At times, I would use the same force and it would be correct three times in a row. Other times, mining in the same spot would require different power.

So my question is why do they have this step in the gathering process? All it does is seemingly makes the process take longer. It doesn't seem to gather the same materials and it doesn't seem to make the guess work of how much power/angle you should use any less.
#2 Sep 09 2010 at 12:30 AM Rating: Good
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With fishing I see it as another mini hot/cold thing before the real hot/cold game...I always just start with the default in the middle & if I fail to hook something 3 times I move to the extreme bottom or top & see how that goes,etc. Kinda like finding where the fish are at...

I'm thinking in retail & at higher levels we may find certain things like..."Bait A works best at this depth" or "Use this depth to catch Fish B"...but right now in beta it seems my bait is more important than anything aside from finding where the fish bite more often...also haven't really run many tests aside from trying to manipulate my way into getting more lightning shards near Ul'dah...not sure how that correlates to the other DoL but there could be some similar things going on there...

Edited, Sep 9th 2010 2:31am by TwistedOwl
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#3 Sep 09 2010 at 12:30 AM Rating: Good
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Why do they have the extra steps? I have three theories:

a) They plan on implementing some benefit to striking in certain spots. Right now it seems purely random.

b) It's bot prevention. The same reason they turned fishing into a minigame in FFXI.

c) SE loves tedium.
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#4 Sep 09 2010 at 12:55 AM Rating: Decent
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Quote:
SE loves tedium


The mini game thing is ridiculous. Yea, it may be fun now, but how about six months from now. I understand MMOs are filled with timesinks but these mini games are ridiculous. It shouldn't take me five minutes to collect a freaking node.
#5 Sep 09 2010 at 4:27 AM Rating: Decent
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I think the depth is correlated to the 'grade' that you wish to harvest. e.g. if fishing in a grade 1 school of fish, you want to select the top 2 depths.

However in a stream I cant see it making a difference as it might turn out to be quite realistic in that if you select a deeper depth (therefore releasing more line) the bait/hook might just sit on the bottom of the stream, although this might then make it might be harder to complete the catch (as there will be excess line).

I agree with the earlier posts, it will most likely explain itself over time in release. I think fishing is less tedeous in xiv over xi, atleast you're doing something.



#6 Sep 09 2010 at 5:09 AM Rating: Decent
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in fishing I dislike it, it seems to make more of an affect (though don't quote me, i gave up at it after a few hours and not even hitting rank.2... hopefully they've adjusted fishing since then). for mining and gathering though, I love it. i havent noticed any differences for each so for now at least i see it simply as a anti-bot device, but i enjoy the added detail, especially how the position affects the way you swing at the tree/mine too~
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#7 Sep 09 2010 at 5:18 AM Rating: Good
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Jenovaomega wrote:
in fishing I dislike it, it seems to make more of an affect (though don't quote me, i gave up at it after a few hours and not even hitting rank.2... hopefully they've adjusted fishing since then). for mining and gathering though, I love it. i havent noticed any differences for each so for now at least i see it simply as a anti-bot device, but i enjoy the added detail, especially how the position affects the way you swing at the tree/mine too~


I got level 2 in about 10 minutes... if you catch fish you get a LOT more points. I was sitting in Gridania at a pond just reeling in Crayfish with the starter bait.

Leve's are still hard though... wouldn't recommend doing them before level 4-5.
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#8 Sep 09 2010 at 5:19 AM Rating: Decent
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Quote:
The mini game thing is ridiculous. Yea, it may be fun now, but how about six months from now. I understand MMOs are filled with timesinks but these mini games are ridiculous. It shouldn't take me five minutes to collect a freaking node.


There is probably a couple reasons for the gathering setup the way it is. First obviously is the detrimental to bots, like they changed fishing in XI. But the way the jobs are laid out, with mining/botany/fishing being actual class jobs, from each node/tree/school you can gather up to 5 times, depending on level, averaging 3-500 xp & 1-300 skill points (my experience so far. So you can collect up to, say, 2500 XP and 1500 SP, 5 minutes really is nothing if you look at it that way.
#9 Sep 09 2010 at 7:40 AM Rating: Decent
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kaorinite wrote:
Quote:
The mini game thing is ridiculous. Yea, it may be fun now, but how about six months from now. I understand MMOs are filled with timesinks but these mini games are ridiculous. It shouldn't take me five minutes to collect a freaking node.


There is probably a couple reasons for the gathering setup the way it is. First obviously is the detrimental to bots, like they changed fishing in XI. But the way the jobs are laid out, with mining/botany/fishing being actual class jobs, from each node/tree/school you can gather up to 5 times, depending on level, averaging 3-500 xp & 1-300 skill points (my experience so far. So you can collect up to, say, 2500 XP and 1500 SP, 5 minutes really is nothing if you look at it that way.

Fresh water fishing in Ul'dah the best numbers I am seeing are 400 xp and 110 skill up and that is only with a catch. With no catch you will rarely get over 50 skill up (and 0 xp). I can easily get more xp/hour grinding mobs than fishing.

But back on topic:
As far as depth goes, I have yet to see a clear effect of it. I have fished at every depth available, and I seem to have the same luck. I posted this in the fishing forum but my theory is maybe the type of rare fish you are after is dependent on the depth you fish at. So the only thing effect by depth are rare fish. But then again, maybe I am not affected by the effect of depth too much right now is because I am still a low level fisher (rank 9). Maybe higher ranks are more affected by fishing at certain depths. But as of yet, I have not seen a real correlation between depth and number of bites or type of fish. When retail hits and I don't have to worry too much about them tweaking stuff on me I plan on testing depth effect more thoroughly.

Edited, Sep 9th 2010 8:45am by Raionn
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#10 Sep 09 2010 at 8:57 AM Rating: Good
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Likibiki wrote:
Leve's are still hard though... wouldn't recommend doing them before level 4-5.

Odd, I didn't have any trouble doing any of the fishing leves in Limsa and Ul'dah at rank 1. o.O Maybe just bad luck on technique or something? My Limsa char I started with leves right away and redid them as often as I could (since as has been mentioned, without Guardian's Favor and leve bonuses you get pretty pitiful rank points for catches -- 90-100 for a normal catch vs. like 700 on a leve with GF).

As for depth, I haven't really noticed anything, but it can all feel a bit random anyway, so it's hard to say for sure. (And it's still beta, albeit open beta, so things may still not all be in yet.)
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#11 Sep 09 2010 at 9:08 AM Rating: Decent
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Raolan wrote:
Quote:
SE loves tedium


The mini game thing is ridiculous. Yea, it may be fun now, but how about six months from now. I understand MMOs are filled with timesinks but these mini games are ridiculous. It shouldn't take me five minutes to collect a freaking node.


Actually its fairly straight forward, the rewards are consistent and plenty and the leves only help you advance faster - I'm already rank 15 miner and its been easy sailing and pretty fun tbh...I'd rather this than running up to a node, clicking enter, "you found nothing", node disappears, carry on...the games are well done and the game directs you from node to node too which is pretty awesome.
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#12 Sep 09 2010 at 9:33 AM Rating: Decent
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TheLufia wrote:
When you fish, you must select the depth at which to fish at. When you mine or log, you must select where you wish to strike the node. Does this matter?

I havent logged any hard numbers so this is all anecdotal.
After fishing in the sea at Limsa Lominsa (you have to say it like the sailor in the intro) I find 'Ocean Clouds' much more prevelant at shallow depths, and 'Vongola Clams' much more likely at deep depths.
It doesnt seem like a secondary hot/cold game, once im cathing at a depth I can just keep fishing there.
Get the odd no bite which just seems to be part of the rotation anyway.
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