The more I play the beta, the more I begin to wonder: What is the purpose of having a game with a major focus on DoL and DoH classes - classes whose main purpose is to obtain/create items - without having an equally large focus on making money and obtaining gear for your fighting classes?
While I am well aware that FFXIV is not FFXI, nor should it be, I would like to point out a major difference that made FFXI make sense when FFXIV does not.
FFXI focused on advancing fighting classes and obtaining gear for these classes as you advance. Crafting was a secondary optional "hobby" that helped you make money and obtain the gear to advance your fighting classes. This system worked very well in my opinion.
It seems to me that both goals of advancing fighting classes and obtaining gear have been de-emphasized in FFXIV. Gear can be used by any class at any level, so there is no longer the motivation to get class X to level Y so you can use that really cool item Z. That's fine with me, but then why is there increased emphasis on DoL/DoH classes if they don't really supplement your DoW/DoM classes all that well? Sure, they make you items and money, but you don't seem to need items and money all that much except for doing more crafting. It seems to me that you will eventually get to a point where you are a master craftsman with a whole bunch of money but there is nothing worth buying. So what is the point?
I just got my fisher class to rank 4 and already it seems like I've mastered the mini-game and have no real goal to work towards. All I am trying to say is that I really hope that by the time the real game gets released there are (1) way more items to craft/gather/obtain, including unique and very rare items, (2) some serious end-game content and goals for both DoW/DoM as well as DoL/DoH, and (3) more dependencies/interactions between the DoW/DoM group of classes and the DoH/DoL group of classes.
What are your thoughts?