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4 anima a dayFollow

#1 Sep 09 2010 at 11:36 AM Rating: Decent
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So as it stands we get 4 anima a day. When it takes 6 anima to teleport 1 time to a different zone 4 anima per day doesnt seem to be enough.

Once retail hits RMTs could exploit the crap out of that. Heck I might exploit the crap out of that.

Edited, Sep 9th 2010 1:38pm by UncleRuckusForLife
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#2 Sep 09 2010 at 11:38 AM Rating: Default
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I'd agree, I think it needs to be more like 24 per day, enough to give you four "long range" teleports and be fully recharged within three days. Maybe, we'll really have to see, like I mentioned below, you don't need to use them. Others can pay for you, and there are other options to get around.

Quote:
Once retail hits RMTs could exploit the crap out of that. Heck I might exploit the crap out of that.


I have no idea where this comes from. How could the exploit it? How do you plan on exploiting it?

Also keep in mind you don't always have to spend your anima to teleport. Anyone in your party can teleport or return and you can hitch a free ride.


Edited, Sep 9th 2010 12:42pm by windexy
#3 Sep 09 2010 at 11:39 AM Rating: Good
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There will be more travel options like rental chocobos and, I'm asumming, airships. So personal teleporting wont be our only mode of long range travel.
#4 Sep 09 2010 at 11:43 AM Rating: Good
I agree - anima needs to replenish faster. One should be able to do at least one cross-region teleport a day. Anything less is pretty lame.
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#5 Sep 09 2010 at 11:44 AM Rating: Good
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Quote:
There will be more travel options like rental chocobos and, I'm asumming, airships

There will definitely be airships, because in my exploration of the farthest zones, I keep running into what look like airship boarding ramps in the middle of nowhere. So not only will there be airships, but looks like they'll be making pit-stops in different zones too.
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#6 Sep 09 2010 at 11:44 AM Rating: Decent
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i only seem to get 1 anima a day and it cost's me only 4 to teleport?
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#7 Sep 09 2010 at 11:46 AM Rating: Decent
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Hydragyrum wrote:
There will be more travel options like rental chocobos and, I'm asumming, airships. So personal teleporting wont be our only mode of long range travel.


Yeah you are right. As it stands if you happen to have 2 accounts and dont mind running level 1 characters from LL to gridania and some other level 1 characters back from gridania to LL you could make a killing. On the second account you would create more level 1s and use the first accounts level 1s to teleport the fresh made level 1s to the other 2 cities. then you have fresh level 1s that have access to all 3 cities with 100 anima. Sell teleports till they are out of anima, delete them and remake more level 1s. Use the first accounts level 1s to teleport the second level 1s around the world again and start teleporting for money again! the only time you actually have to run from city to city on either account is the first time on the first account. after that its just a matter of trading teleports between accounts and deleting characters after the anima is gone.
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#8 Sep 09 2010 at 11:53 AM Rating: Good
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^
Except they probably don't let you tag along on teleports you haven't flagged yet!



Edited, Sep 9th 2010 1:54pm by RattyBatty
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#9 Sep 09 2010 at 12:00 PM Rating: Excellent
RattyBatty wrote:
Quote:
There will be more travel options like rental chocobos and, I'm asumming, airships

There will definitely be airships, because in my exploration of the farthest zones, I keep running into what look like airship boarding ramps in the middle of nowhere. So not only will there be airships, but looks like they'll be making pit-stops in different zones too.


Airship bus stops, nice.
#10 Sep 09 2010 at 12:01 PM Rating: Good
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i think 12 should be fair. I want the ability to travel to a spot, and back to town at least once a day. Then again I think they're keeping it low to inconvenience people who play alot
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#11 Sep 09 2010 at 12:03 PM Rating: Excellent
RattyBatty wrote:
^
Except they probably don't let you tag along on teleports you haven't flagged yet!



Edited, Sep 9th 2010 1:54pm by RattyBatty



actually they do.
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#12 Sep 09 2010 at 12:05 PM Rating: Good
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I thought the rate of regeneration was 1 anima per 4 hours (which is 6 per day). Did they change that? Still, I do agree that the rate should be a bit higher.
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#13 Sep 09 2010 at 12:06 PM Rating: Decent
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I think it's fine. SE obviously doesn't want everyone teleporting around constantly, which is why there's the slow recharge. Not a big deal IMO.
#14 Sep 09 2010 at 12:18 PM Rating: Decent
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I think the Anima distribution is perfect the way it is right now. It promotes ingenuity, working together, and exploration. Too much anima, and you have no point to run anywhere, plus it would be really, really unrealistic. FFXIV is leaning towards realism; being able to warp 50 miles (for ex) 3 times every single day seems really, really unrealistic.

By happy we can do it at all, lol..
#15 Sep 09 2010 at 12:22 PM Rating: Excellent
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Re: being able to piggyback warp to a place you never visited before.
Quote:
actually they do.


Wow they need to patch that then, because that seems a little wonky.
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#16 Sep 09 2010 at 12:22 PM Rating: Decent
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NecoSino wrote:
I think the Anima distribution is perfect the way it is right now. It promotes ingenuity, working together, and exploration. Too much anima, and you have no point to run anywhere, plus it would be really, really unrealistic. FFXIV is leaning towards realism; being able to warp 50 miles (for ex) 3 times every single day seems really, really unrealistic.

By happy we can do it at all, lol..
lolwut

Being able to "warp" anywhere is extremely unrealistic. Not sure what world you live in but in reality, teleportation doesn't actually exist.
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#17 Sep 09 2010 at 12:23 PM Rating: Excellent
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BRizzl3 wrote:
I think it's fine. SE obviously doesn't want everyone teleporting around constantly, which is why there's the slow recharge. Not a big deal IMO.


I get what you are saying but at the same time I dont agree with it. Its like the idea of losing exp when your character dies, some people are for it because it makes the game "harder". I dont agree with making things take long just for the sake of making them take long. If they want to appeal to casuals that might play for an hour or two a day forcing them to run for 50% of their play time seems over the top.
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#18 Sep 09 2010 at 12:30 PM Rating: Excellent
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Grand Master Scribe Olorinus wrote:
RattyBatty wrote:
^
Except they probably don't let you tag along on teleports you haven't flagged yet!



actually they do.

I can verify this. I made the run from LL > Ul'dah > Gridania just to attune myself to all the city aetherytes. The day after that, I was teleporting both members of my LS and total strangers to the cities so they could do the same. The only thing I asked is they teleport someone else, who would then pass it on, and so forth.
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#19 Sep 09 2010 at 12:33 PM Rating: Excellent
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Ralrra wrote:
Grand Master Scribe Olorinus wrote:
RattyBatty wrote:
^
Except they probably don't let you tag along on teleports you haven't flagged yet!



actually they do.

I can verify this. I made the run from LL > Ul'dah > Gridania just to attune myself to all the city aetherytes. The day after that, I was teleporting both members of my LS and total strangers to the cities so they could do the same. The only thing I asked is they teleport someone else, who would then pass it on, and so forth.


If it stays as is, when the average person gets low an anima, a couple weeks into playing, there will be a huge market for selling teleports. RMTs could make a million to two million a day selling teleports from disposable level 1 characters.
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#20 Sep 09 2010 at 12:39 PM Rating: Excellent
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Quote:

Airship bus stops, nice.


Yeah just took a run to one of them whose location i remembered, here's how it looks. CLEARLY a pay-to-enter airship loading dock. Have a look. This is directly north of the 'blood shore'(?) La Nosca warp point, past the very narrow path in the mountains.

ps: On the way back i ran into some new 'monsters' that weren't there last time. New York mugging ftl.
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Edited, Sep 9th 2010 2:51pm by RattyBatty
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#21 Sep 09 2010 at 12:39 PM Rating: Excellent
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My assumption is that they're planning to add other ways to gain anima, such as quests. I can hardly imagine it being any other way, because 4 per day is so obviously ludicrous.

I've been expecting the **** to hit the fan on this issue for a while. I suppose most people are just starting to run out of anima at this point.
#22 Sep 09 2010 at 12:46 PM Rating: Excellent
RattyBatty wrote:
Quote:

Airship bus stops, nice.


Yeah just took a run to one of them whose location i remembered, here's how it looks. CLEARLY a pay-to-enter airship loading dock. Have a look. This is directly north of the 'blood shore'(?) La Nosca warp point, past the very narrow path in the mountains.

ps: On the way back i ran into some new 'monsters' that weren't there last time. New York mugging ftl.


Edited, Sep 9th 2010 2:43pm by RattyBatty


OMG that is some funny $hit.
#23 Sep 09 2010 at 12:48 PM Rating: Decent
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UncleRuckusForLife wrote:
Ralrra wrote:
Grand Master Scribe Olorinus wrote:
RattyBatty wrote:
^
Except they probably don't let you tag along on teleports you haven't flagged yet!



actually they do.

I can verify this. I made the run from LL > Ul'dah > Gridania just to attune myself to all the city aetherytes. The day after that, I was teleporting both members of my LS and total strangers to the cities so they could do the same. The only thing I asked is they teleport someone else, who would then pass it on, and so forth.


If it stays as is, when the average person gets low an anima, a couple weeks into playing, there will be a huge market for selling teleports. RMTs could make a million to two million a day selling teleports from disposable level 1 characters.

Maybe it's just me, but I think charging people for teleports in FFXIV is just dumb. While it doesn't cost the people getting teleported any anima at all, it doesn't cost the teleporter any extra anima to teleport multiple people. On the other hand, I can see the people getting a free ride offering tips to the one spending their anima.

Thankfully, I know most of the people in my LS well enough that they'll teleport people in the LS for free.
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#24 Sep 09 2010 at 12:51 PM Rating: Good
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I have spammed in town "offering 10,000 gil for teleport to Gridania" and noone has taken me up on it yet, seems like anima is way more valuable than 10,000 gil.
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#25 Sep 09 2010 at 12:57 PM Rating: Excellent
Edited by bsphil
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Ralrra wrote:
UncleRuckusForLife wrote:
Ralrra wrote:
Grand Master Scribe Olorinus wrote:
RattyBatty wrote:
^
Except they probably don't let you tag along on teleports you haven't flagged yet!



actually they do.

I can verify this. I made the run from LL > Ul'dah > Gridania just to attune myself to all the city aetherytes. The day after that, I was teleporting both members of my LS and total strangers to the cities so they could do the same. The only thing I asked is they teleport someone else, who would then pass it on, and so forth.


If it stays as is, when the average person gets low an anima, a couple weeks into playing, there will be a huge market for selling teleports. RMTs could make a million to two million a day selling teleports from disposable level 1 characters.

Maybe it's just me, but I think charging people for teleports in FFXIV is just dumb. While it doesn't cost the people getting teleported any anima at all, it doesn't cost the teleporter any extra anima to teleport multiple people. On the other hand, I can see the people getting a free ride offering tips to the one spending their anima.

Thankfully, I know most of the people in my LS well enough that they'll teleport people in the LS for free.
Eh, people charged gil for teleports in FFXI and there was absolutely zero cost assuming you already had WHM leveled and the quest completed. All you had to do was warp back and zone into the MH and your MP was refilled. If anything, FFXIV teleports should be MORE costly, because the currency required to teleport isn't remotely as renewable as MP is.

Edited, Sep 9th 2010 1:58pm by bsphil
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#26 Sep 09 2010 at 1:00 PM Rating: Excellent
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why don't they just give us 4-6 anima per guild leve we complete + the 4 per day regen?

I think teleports should be discounted when used from aetherytes as well.
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#27 Sep 09 2010 at 1:00 PM Rating: Good
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Quote:
Maybe it's just me, but I think charging people for teleports in FFXIV is just dumb. While it doesn't cost the people getting teleported any anima at all, it doesn't cost the teleporter any extra anima to teleport multiple people. On the other hand, I can see the people getting a free ride offering tips to the one spending their anima.

You're paying for their time and for a fairly valuable, slow-renewing resource. No one should be expected to give that up for free.

Quote:
Thankfully, I know most of the people in my LS well enough that they'll teleport people in the LS for free.

Not if they only get one teleport per day, they won't.

I'm kind of concerned by the sentiment in this thread that this kind of business will somehow attract RMT. The number of ways to earn money available in the game has absolutely nothing to do with the number of RMT it attracts. This is like shutting down all the businesses in the country because some of them might have ties to the mob.
#28 Sep 09 2010 at 1:06 PM Rating: Excellent
UncleRuckusForLife wrote:
Ralrra wrote:
Grand Master Scribe Olorinus wrote:
RattyBatty wrote:
^
Except they probably don't let you tag along on teleports you haven't flagged yet!



actually they do.

I can verify this. I made the run from LL > Ul'dah > Gridania just to attune myself to all the city aetherytes. The day after that, I was teleporting both members of my LS and total strangers to the cities so they could do the same. The only thing I asked is they teleport someone else, who would then pass it on, and so forth.


If it stays as is, when the average person gets low an anima, a couple weeks into playing, there will be a huge market for selling teleports. RMTs could make a million to two million a day selling teleports from disposable level 1 characters.


I hope this changes. Besides the RMT aspect I remember the sense of accomplishment that came after the first time you did the run to Jeuno solo, especially through Jugner/Batallia...stupid tigers Smiley: glare
#29 Sep 09 2010 at 1:08 PM Rating: Decent
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bsphil wrote:
Eh, people charged gil for teleports in FFXI and there was absolutely zero cost assuming you already had WHM leveled and the quest completed. All you had to do was warp back and zone into the MH and your MP was refilled. If anything, FFXIV teleports should be MORE costly, because the currency required to teleport isn't remotely as renewable as MP is.


You didn't do WHM, did you? The quests to get the tele-spells were a pain in the a$$, and the cost to outright buy the spells was just as painful. If anything it was a way to recoup some of that cost for the WHMs.
#30 Sep 09 2010 at 1:09 PM Rating: Decent
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Quote:
I have spammed in town "offering 10,000 gil for teleport to Gridania" and noone has taken me up on it yet, seems like anima is way more valuable than 10,000 gil.


I saw someone on Trabia spamming this. I told them good luck with that, I would rather walk.
#31 Sep 09 2010 at 1:10 PM Rating: Excellent
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Quote:


I hope this changes. Besides the RMT aspect I remember the sense of accomplishment that came after the first time you did the run to Jeuno solo, especially through Jugner/Batallia...stupid tigers

What he said. Really hope they make people see the world before they let them shortcut it... I know i will hoof it again at release, even though I've seen it all over and over (ran out of anima on day 1).
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#32 Sep 09 2010 at 1:12 PM Rating: Excellent
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NecoSino wrote:
bsphil wrote:
Eh, people charged gil for teleports in FFXI and there was absolutely zero cost assuming you already had WHM leveled and the quest completed. All you had to do was warp back and zone into the MH and your MP was refilled. If anything, FFXIV teleports should be MORE costly, because the currency required to teleport isn't remotely as renewable as MP is.


You didn't do WHM, did you? The quests to get the tele-spells were a pain in the a$$, and the cost to outright buy the spells was just as painful. If anything it was a way to recoup some of that cost for the WHMs.
WHM75, actually. The quests were easy (though I'll admit the altep scroll was annoying... took a lot of white lizards to find the drop) so there wasn't ever a need to buy the scrolls off the AH.
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#33 Sep 09 2010 at 1:15 PM Rating: Good
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NecoSino wrote:
You didn't do WHM, did you? The quests to get the tele-spells were a pain in the a$$, and the cost to outright buy the spells was just as painful. If anything it was a way to recoup some of that cost for the WHMs.

Teleport-Holla:
-Talk to Quest Giver in San d'oria
-Go to Gusgen Mines
-Sneak/Invis, click the ???
-Warp to San d'Oria
-Hand in quest.

Pain in the ***? You mean soloable in 15 minutes on a level 25 WHM, 11 level sooner than needed to cast the spell? Seriously?
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#34 Sep 09 2010 at 1:16 PM Rating: Decent
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You know...

It would be awesome of, sort of like in FFXI, you could make Anima with Alchemy in FFXIV...

Sweet, sweet $$.
#35 Sep 09 2010 at 1:18 PM Rating: Good
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Borkachev wrote:
Ralrra wrote:
Thankfully, I know most of the people in my LS well enough that they'll teleport people in the LS for free.

Not if they only get one teleport per day, they won't.

I didn't know you knew anyone in my linkshell.
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#36 Sep 09 2010 at 1:22 PM Rating: Decent
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I remember them being a lot harder for some reason, lol... Either way, I made my fair share off the tele-taxi service, lol. Nevertheless, I still think that by limiting the use of anima, we will be forced to ration it. I also think that it will make partying a little easier since it's sort of a "free ride" to another city/region for those people helping the original leve person. As shown above, there will be a LOT of new transportation methods introduced as the game progresses.
#37 Sep 09 2010 at 1:27 PM Rating: Decent
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NecoSino wrote:
I remember them being a lot harder for some reason, lol... Either way, I made my fair share off the tele-taxi service, lol. Nevertheless, I still think that by limiting the use of anima, we will be forced to ration it. I also think that it will make partying a little easier since it's sort of a "free ride" to another city/region for those people helping the original leve person. As shown above, there will be a LOT of new transportation methods introduced as the game progresses.
FFXI eventually had many ways to travel around in the game. Chocobos served a small purpose from certain locations, but airships were mostly barren last time I played. Teleportation was just so much better.
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Almalieque wrote:
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#38 Sep 09 2010 at 4:42 PM Rating: Good
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I think the Anima restore rate should increase while logged out of the game. that seems fair to me. however, other methods of travel will be there just depends on how annoying it will be.
#39 Sep 09 2010 at 4:56 PM Rating: Good
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UncleRuckusForLife wrote:
I have spammed in town "offering 10,000 gil for teleport to Gridania" and noone has taken me up on it yet, seems like anima is way more valuable than 10,000 gil.


I'll take that offer!
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#40 Sep 09 2010 at 6:50 PM Rating: Excellent
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I don't know... maybe I don't get it, but what is the point of restrict telerporting?, does any of you guys have fun just running from one place to another? trips that, with the rate animas are currently regenerating. will be traveled a couple of hundred times in the next few months.

Please don't get me wrong, chocobos and airships should be there, but for other purposes: races, new mechanics like flying, water walking, mountain hiking, the airships may be a new type of battle field, but traveling around? I would be more than happy if teleports cover that.

I don't welcome the restriction, if that it's to be.. so be it, but I won't be happy about it.

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#41 Sep 09 2010 at 6:58 PM Rating: Good
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RattyBatty wrote:
Quote:
There will be more travel options like rental chocobos and, I'm asumming, airships

There will definitely be airships, because in my exploration of the farthest zones, I keep running into what look like airship boarding ramps in the middle of nowhere. So not only will there be airships, but looks like they'll be making pit-stops in different zones too.




This? I've seen one near Limsa and one near Gridania.



Screenshot
#42 Sep 09 2010 at 7:01 PM Rating: Default
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Guys. Let me end this thread now lol. I also don't agree with the 4 a day thing. It's retarded, but one thing to fix it is: CHOCOBO...It's not in the beta. Soooooo just wait. Eventually 4 will suffice.
#43 Sep 09 2010 at 7:02 PM Rating: Decent
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So, what do you guys think? About a month after release I should be able to get 50-100k a port if i wait to use mine? Its only been a week and people have already blown their 100+. I'm around 50 but I don't mind walking since I explore also trying to find other mobs to kill.
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#44 Sep 09 2010 at 7:07 PM Rating: Decent
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Although i happen to doubt it, its a possibility that one of the mage jobs will eventually get the power to port to cities and such again.

#45 Sep 09 2010 at 7:22 PM Rating: Good
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Airship docks have been sighted all over Eorzea.

Also:

Quote:
At E3, Producer Hiromichi Tanaka stated that Chocobo will be available as mounts, but reiterated that they will serve other purposes. In fact, it has been said that the developers wish to present Chocobo and integrate them into the story in unique ways never seen before.


http://ffxiv.zam.com/story.html?story=22623

There are multiple transportation options. Anima is to be managed. For anyone wanting to travel to the other cities just walk (~30 mins). As always, stay on the road for safety! Save your 10,000 gil and spend it when you get there.

Sorry, no airships or chocobos in Beta for you!

#46 Sep 09 2010 at 8:30 PM Rating: Decent
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Quote:
So, what do you guys think? About a month after release I should be able to get 50-100k a port if i wait to use mine? Its only been a week and people have already blown their 100+. I'm around 50 but I don't mind walking since I explore also trying to find other mobs to kill.


I personally wouldn't pay even 10k for a port unless I was high enough level that it was chump change to the Nth degree.
#47 Sep 09 2010 at 9:16 PM Rating: Good
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4 anima a day keeps the teleport away.
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