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just admit it... the game is brokenFollow

#1 Sep 09 2010 at 2:40 PM Rating: Decent
4 posts
Admin edit: We already have an ongoing discussion on this subject. Please continue it there.

http://m.zam.com/forum.html?game=268&mid=1283468756314031110&page=1

I really wanted this game to be great... I've been waiting patiently for it to come out and I am usually quick to look past superficial issues and minor glitches etc. This is beta after all, but fundamentally this game is 5 steps backwards from FFXI.

First of all its beautiful to look at, the characters are great, the scenary is spectacular and the combat looks good. The classes are interesting but I think lack depth and focus. This game does not have defined roles like FFXI did, I can see why some people had issues with FFXI and I agree to an extent but one of the great things about that game was how tactical the combat was - and this game loses every bit of that tactical element. I have seen absolutely no reason to party right now especially as a mage class it is a waste of time. Your group expects you to be support and heal, buff, debuff, throw a bit of damage if you have time but doing all these roles will get you absolutely nothing for your effort. You will gain basically no class xp for all your trouble. Healing is a nightmare right now because targeting is terrible, never mind the MAJOR lag on healing actually being performed, but you need to physically target the party member to be healed in the heat of combat and then if you want to pray for a skill up and toss a spell at the mob you need to retarget the mob, no more targeting through the tank.

Healing could be made easier if positioning were a factor in this game like it was in FFXI but its not. Skills chains were a mainstay of FFXI and in this game they don't play as significant a role at all. I remember the days of FFXI when the THF would be behind the tank and a WAR would WS then provoke to draw aggro while the THF sneaked/tricked WS behind the tank for a nice skill chain and the BLM would magic burst off that and it was all so satisfying when properly executed but this game has none of those elements.

Then you have the ridiculous menu system that is beyond tedious, why in the world would they set it up like that? These are things that have been done in a hundred other games a hundred times better. I think one of the major flaws of this game is that they seemed to make things "different" and "new" for no other reason than because they are different and new. They don't enhance the intuitiveness of the game or add a new element of immersiveness or anything, I challenge anybody to give me a single reason that the new menu system is good. Just one reason... I can't think of any. Then we get to the whole lack of auction house... I am really struggling to come up with one reason that that might enhance our gameplay in any way, shape or form. Why would I want to tediously click through 4 menus screens on each mule, in a densely populated mule area for the purposed of seeing all the junk that people have for sale when I am looking for something specific.

I understand that some people were frustrated by the heavy reliance of partying in FFXI, I sat many a frustrated hour LFG myself but they have sacrificed too much in this game to make it solo friendly and in the process have lost all incentive to play with other people. I was playing FFXIV today and I left the group because as a CONJ, I was wasting my time xp-wise so I wanted to go solo to actually gain some experience. Then I thought to myself, why don't I go and upgrade my gear but I can't find anything to upgrade to because its impossible to search and I got tired clicking through menus of peoples junk on their retainers. I thought to myself it would be easier to craft and make the stuff myself - but then it hit me that this is a solo game with zero incentive to group up and rely on the community and thats what made FFXI so great.

I haven't given up on FFXIV yet... I keep reminding myself that we entered FFXI a year+ into the game and were not around for launch like the JP folks were so maybe things were rough in the beginning back then too. The problem though is that this game is so far from what I think a released product should be that I can't fathom how they will get it together before the end of the month. MMOs take up too much time to play more than one or two and right now this is probably not in my top 5. I hope it doesn't bomb and spell doom for the series because I think it has promise... its just a really long way from being realized.

Edited, Sep 9th 2010 4:53pm by xhungus

Edited, Sep 9th 2010 1:58pm by Osarion

Edited, Sep 9th 2010 1:58pm by Osarion Lock Thread: dupe thread
#2 Sep 09 2010 at 2:41 PM Rating: Decent
no body said the game wasn't broken.
#3 Sep 09 2010 at 2:42 PM Rating: Decent
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845 posts
In before the SE defense team saves the day.
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#4 Sep 09 2010 at 2:43 PM Rating: Good
Sage
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550 posts
Great another BAWWWWWWW thread.

I don't care, rate me down. I'm sick of reading these.
____________________________
XI - Draiden 75DRG/75COR (Sylph, Retired 08)


#5 Sep 09 2010 at 2:44 PM Rating: Good
Your Italic Text is definitely italic.
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Die! Die die die. die die die die, die die. - Scarlet Briar
#6 Sep 09 2010 at 2:45 PM Rating: Good
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845 posts
Oenos wrote:
Great another BAWWWWWWW thread.

I don't care, rate me down. I'm sick of reading these.


Nah man noone should rate you down for saying that, altho I did get rated down for saying that about SE defense team. Anyways if you dont wanna read it dont click on it and for sure done reply to it and bump it back to the top of the page!
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#7 Sep 09 2010 at 2:45 PM Rating: Good
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3,448 posts
Oenos wrote:
Great another BAWWWWWWW thread.

I don't care, rate me down. I'm sick of reading these.


Stop reading them if they upset you so
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#8 Sep 09 2010 at 2:51 PM Rating: Good
9 posts
I agree that these classes in DoW and DoM seems rather boring but you have to remember that when FFXI was released it was only rdm,blm,whm,war,mnk,thf. So SE does not like to release many exciting and exotic roles on release it appears.
#9 Sep 09 2010 at 2:52 PM Rating: Default
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353 posts
Partying seems to be an afterthought for this game. Anyone who disagrees is lying to themselves.
#10 Sep 09 2010 at 2:53 PM Rating: Excellent
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473 posts
These threads are happening to often . .

yet the OP is right in many of his comments great game, however lacks polish and
ease of use. Personally if the game would be more like an iphone, easy to use
I would be happy. In the low level i prefer solo play to get accustomed to the mechanics.

I hope the exp and menu system does get tweaked within the first 6 months of release.
make checking and looking at retainers easy

target retainer
hit check
full inv comes up
press enter item stats and desc come up
and yes or no for buying boom done


and targeting needs tweaking also, and some balance work on the exp vs class skill
in pt would be great as long as you are performing an action from your
class you should have skill ups.

My two sense.
is it broken no
is it far from polished yes
#11 Sep 09 2010 at 2:56 PM Rating: Good
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845 posts
Speeral wrote:
These threads are happening to often . .

yet the OP is right in many of his comments great game, however lacks polish and
ease of use. Personally if the game would be more like an iphone, easy to use
I would be happy. In the low level i prefer solo play to get accustomed to the mechanics.

I hope the exp and menu system does get tweaked within the first 6 months of release.
make checking and looking at retainers easy

target retainer
hit check
full inv comes up
press enter item stats and desc come up
and yes or no for buying boom done


and targeting needs tweaking also, and some balance work on the exp vs class skill
in pt would be great as long as you are performing an action from your
class you should have skill ups.

My two sense.
is it broken no
is it far from polished yes


Rated you up, thats about how I feel too. The major thing that I am ready to see play out is will SE finally start changing thing rapidly as the subscription base takes a nose dive after the first month.
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#12 Sep 09 2010 at 2:56 PM Rating: Decent
Sage
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550 posts
I don't like Walmart, McDonald's, Coke, WoW, Ford, or Bank of America. I think I am going to make accounts on their user forums and list off everything I don't like and demand they change those things so that I WILL like them.

It's ironic that the real fanboys whose dreams have been shattered are calling the folks that do like the product fanboys.

Edited, Sep 9th 2010 4:57pm by Oenos
____________________________
XI - Draiden 75DRG/75COR (Sylph, Retired 08)


#13 Sep 09 2010 at 2:57 PM Rating: Good
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782 posts
Quote:
Partying seems to be an afterthought for this game. Anyone who disagrees is lying to themselves.


Just like partying was an after thought in FFXI because you soloed the first 13 levels amirite?
#14 Sep 09 2010 at 2:57 PM Rating: Good
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3,178 posts
Ok, you got me. Where others have failed to convince me, your arguments were concise and to the point. You also suggested some wonderful improvements that I agree should be implemented immediately.

The game is broken. They should hire you to fix it.
#15 Sep 09 2010 at 2:57 PM Rating: Good
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800 posts
Imaboomer wrote:
Partying seems to be an afterthought for this game. Anyone who disagrees is lying to themselves.


Isn't one of the major complaints so far the 8 leve per 48 hour limit? By partying, you can increase that to 16 per 48hr for a duo, 24 per 48hr for a trio, etc. etc. So, if I have it right, isn't partying the solution to one of the biggest "problems" with the game? Seems to me SE intended us all to party from the get go.

If you tried to solo FFXI when it was released you probably would have thought that game would flop too.
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