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If they do only offer the retainer systemFollow

#1 Sep 09 2010 at 6:03 PM Rating: Excellent
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During my last trip to New York City, I was amazed by how certain types of shops would all setup shop within certain city blocks. For example the Lighting District and the Jewerly District. It was amazing driving throug hte Lighting District during hte early evening. Every square inch of window space was filled with shiny lamps. I was wondering if players will start adopting certain parts of the retainer areas for certain crafts. Like the East Ward suddenly becomes the spot for Alchemsts to setup shop while each of the other areas will be dominated by the other crafting & harvesting retainers. It sure would make it easier for people to locate a particular crafted item.
#2 Sep 09 2010 at 6:06 PM Rating: Good
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That is a great idea. Hopefully the community in game will shift that way on its own. That would sure help organize things.
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#3 Sep 09 2010 at 6:06 PM Rating: Default
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That's an awesome idea. Rate up. I'll forward this to SE personally.

I wish I had that kind of power...

Edited, Sep 9th 2010 8:07pm by Kierk
#4 Sep 09 2010 at 6:10 PM Rating: Good
I sugested this same thing being forced during the first beta, the fact is though there will always be alot of people that want to sell all sorts of items, to the point that they have no place to set their retainer. Somone might be a capped Blacksmith crafting and selling some of the best weapons in the game, but have alot more general nick-nacks and thus don't really belong anywhere.

Edited, Sep 9th 2010 8:11pm by ashuramaru
#5 Sep 09 2010 at 6:16 PM Rating: Decent
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Never have I gone from so concerned, to so optimistic and so pro-"generalized other", to so disappointingly pragmatic in such a short time as this thread.
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#6 Sep 09 2010 at 6:21 PM Rating: Excellent
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SE could help this happen by naming each instance based on this.
Alchemist/Food ward
Armor/Weapon ward
Goldsmith/clothcraft ward
Materials ward

Rather than depend on players to figure it out (wouldn't be too new player friendly).
Then again what do I do when I want to sell materials, armor, and accessories?... Buy 3 retainers?

...Uh oh...

Edited, Sep 9th 2010 8:22pm by RattyBatty
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#7 Sep 09 2010 at 6:21 PM Rating: Default
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They better make an auction house and quick is all I can say. (I hate crafting, and looking through people's stalls to see 95% of them sell worthless crap is annoying)
#8 Sep 09 2010 at 6:25 PM Rating: Decent
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cant we also bazaar with our character?! i used to sit by the ah or in the dunes (that town in the dunes) and sell low lvl bone armor


hopefully we can also bazaar with our character & not just retainer system
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#9 Sep 09 2010 at 6:29 PM Rating: Good
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I still think they should just change the name of the wards to promote more intelligent use. Yeah it would be nice if sometime down the line the wards sorted themselves out, but that could literally take years.

And nuts to the argument that people won't use them properly, because yeah that may be true, you'll always get tards piling into the first zone with their bazaar full of worms and bone chips, but you'll get alot more blacksmiths using the blacksmith's ward, or miners using the miner's ward, which on the whole will make finding specific things alot easier than wading through the "Arbitrary ****" wards that we have right now.

As for the people who have the one awesome weapon and the rest of the slots in their bazaar full of more random items... it doesn't require a genius IQ to prioritize what you want to sell. It's not like they won't be allowed into the weapons ward because they only have one weapon in their bazaar. And after they sell it they can move to a more appropriate ward.

Right now the ward system is a mess. Definite steps should be made to alleviate the mess. Will those steps comepletely fix it? no. Will they make them better? absolutely.
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#10 Sep 09 2010 at 6:30 PM Rating: Decent
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I always thought it would be really neat if there was a limited amount of store front. For example, you had to buy out someone who currently owned a stall to be able to sell your wares. So, if you seen someone charging an exorbitant amount for mediocre items, you could attempt to buy out the stand next to them and provide the items for less, thus driving him out of business. Someone else moves into his failed business and it goes from there. This 'businessman' could be a class of itself, buying from the various crafters wares to makeup his goods. Think it would add a certain level of business strategy than just anyone being able to set up a shop. Would also help to stabilize supply and demand. For example, if you are a blacksmith, you are forced to sell your wares at the current rate that the 'businessmen' were offering, because if not, there are a thousand more to fill their place.
#11 Sep 09 2010 at 6:34 PM Rating: Decent
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Looking through each ward and you have to walk ahead so others will load on the screen is annoying. In today they were up to 3 wards in use and each had a pretty decent amount of bazaars. Took over a hour to look through them all. Thank god I didn't go to each city doing that.

Also, I been trying to sell things and it really sucks if your stuff is not selling. I have bout 30 items to sell and only 10 slots to sell them in. Maybe the limited space is just for beta. SO, lets all prey they don't have to limited space like they did in 11. With the drop rates the way they are it's easier to npc most of my stuff.
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#12 Sep 09 2010 at 6:44 PM Rating: Good
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Quote:
cant we also bazaar with our character?! i used to sit by the ah or in the dunes (that town in the dunes) and sell low lvl bone armor


hopefully we can also bazaar with our character & not just retainer system


Yes you can.
#13 Sep 09 2010 at 6:48 PM Rating: Excellent
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Quote:
Looking through each ward and you have to walk ahead so others will load on the screen is annoying. In today they were up to 3 wards in use and each had a pretty decent amount of bazaars. Took over a hour to look through them all. Thank god I didn't go to each city doing that.


Yea this is very annoying. I hope they make a way to browse through shops quicker without having to target each person. It takes soooo long to find anything in there. And whats even worse, is when you buy something off someone then decide you want another or something else from them but cant remember where they were because its so crowded and messy :/ It took me like 30+ minutes just to RE-locate a shop i already visited just to find a **** ring lol
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#14 Sep 09 2010 at 6:54 PM Rating: Excellent
Nobody knows what SE is going to do with retainers, but I am trying to get myself used to the idea that we won't see an AH system at release. Possibly not even a search system right away.

XI didn't have an AH until about a month after it's initial release. I personally think there will at least be a search system, but just not right at release.

Interesting idea though!
#15 Sep 09 2010 at 6:57 PM Rating: Good
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Osarion, Goblin in Disguise wrote:
Nobody knows what SE is going to do with retainers, but I am trying to get myself used to the idea that we won't see an AH system at release. Possibly not even a search system right away.
XI didn't have an AH until about a month after it's initial release. I personally think there will at least be a search system, but just not right at release.
Interesting idea though!


Did they already have the mail system at the start of XI or was that added at the sme time as the AH?
#16 Sep 09 2010 at 7:51 PM Rating: Good
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rubina wrote:
During my last trip to New York City, I was amazed by how certain types of shops would all setup shop within certain city blocks. For example the Lighting District and the Jewerly District. It was amazing driving throug hte Lighting District during hte early evening. Every square inch of window space was filled with shiny lamps. I was wondering if players will start adopting certain parts of the retainer areas for certain crafts. Like the East Ward suddenly becomes the spot for Alchemsts to setup shop while each of the other areas will be dominated by the other crafting & harvesting retainers. It sure would make it easier for people to locate a particular crafted item.

I agree and was discussing this with some friends earlier this week. The question becomes, how many retrainers are you prepared to pay for? The list grows quickly; one for mining mats, one for botany mats, one for fish, one for armor, one for weapons, one for consumables, one for "other"?
#17 Sep 09 2010 at 8:10 PM Rating: Good
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This has been suggested a few times, and it'd be great if somehow that actually happens, but here's a few bubble bursters.

1: most people will only have 1 retainer and them self. If you are trying to sell more than 2 types of items, you will have to put 1 person standing in the wrong place.

2: 1 guy may decide to try and sell his weapons in the armor district, selling to people who wanted to save time. Others see this and move in to do the same thing.


Without a search function, the best way to have an economy go ok, would be for the main supplying crafters to post on their server forum with their character's name, location, and an inventory.
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#18 Sep 09 2010 at 8:48 PM Rating: Default
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Hi, my characters name is Ronnie Doitch. My retainer is named "Armour" on Kashuan server. I am located in the first ward in Ul'dah right in the middle of the ward, top of the steps. I am selling Copper Barbuts, 30k.

I desperately need a Hempen Tabard. Please, if you are a rank 10 weaver lets get together and make some tabards.

So.... something like this? BTW thats all real fyi...
#19 Sep 09 2010 at 9:06 PM Rating: Decent
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I agree that it's a good idea.

But you know what's even more important?

SELL VENDOR TRASH TO VENDORS YOU CRETINS!

Seriously. Right now, 99.5% of stuff in the market ward is vendor trash. 0.25% is massively overpriced (wind shards for 1k? Alrighty then.) 0.25% is useful and appropriately priced. If we could get rid of the vendor trash, then fully half of the stuff in the markets would be awesome.

In the retail though I think people will be more serious about pricing stuff to sell, and vendoring stuff nobody will buy. For the beta, we don't even keep the gil we make, so it's easy to just dump it on a retainer and price it at whatever.

I would absolutely like to see districts segregated by trade. The best way would be to organize it by craft, so one ward has materials for and products from one craft. That way you know where to look.


But really? If SE doesn't give us a search, it's up to outside parties to create a tool. At the very least, we need trade forums specific to each server, where we can post what we're selling/seeking. A forum post will be useful for selling things on retainer, since you can say "I'm selling x for y price, my retainer is z, and she's chilling out at location blah."

Of course, what would be even better is some kind of system like ffxiah.com. I have no idea how that website works though, and I have no idea if it would be feasible for FFXIV.

EDIT:
KujaKoF wrote:

1: most people will only have 1 retainer and them self. If you are trying to sell more than 2 types of items, you will have to put 1 person standing in the wrong place.


D'oh, you're right. So I think really we just need to have good online tools to facilitate trade.

Edited, Sep 9th 2010 11:08pm by Solimurr
#20 Sep 09 2010 at 9:10 PM Rating: Excellent
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Quote:

SELL VENDOR TRASH TO VENDORS YOU CRETINS!

A valid point, but thinking longer term, the vendor trash will stop itself being sold over time. If it really is vendor trash, and overpriced, it will never be purchased. 1 month later and most people know not to try to bazaar it and just vendor it instead. Result: trash free bazaars.

There will be a spike in demand for all items at first though, where people will pay 500g per bone chip, as everyone rushes to level up crafting 'first'. Once that dies down though, the junk will leave on its own, let it do it's thing once the game is really live.

Edited, Sep 9th 2010 11:12pm by RattyBatty
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#21 Sep 09 2010 at 9:21 PM Rating: Good
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I don't care how organized the playerbase gets, the idea still seems like a major pain in the ***. At any one time in XI I am selling items that fall into all sorts of different categories. But, even if it ever ended up working as we hope (which it won't), it still pales in comparison to an auction house, as I still see myself spending 75% of my gameplay time frantically searching through other player bazaars.

And what happens when I finally find what I'm looking for? It is going to be a pain to remember what a fair price is for every piece of gear. Instead I have to first try to manually find every person selling my item and then remember which is selling for what price and then go back to the cheapest seller and finally buy. I can't imagine not having to pull out paper and pen to do this. I don't want to do all that.

Edited, Sep 9th 2010 11:24pm by Vawn43
#22 Sep 10 2010 at 6:15 AM Rating: Good
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Can someone help me understand what the difference between an Aution House and a Search Function would be? I'm reading some people say that they don't expect an AH, but wouldn't be surprised to have a search function added. A search function would just tell you what retainer had the item you are looking for and you'd still be required to locate and purchase directly from them?

Edited, Sep 10th 2010 8:15am by PageCCCXI
#23 Sep 11 2010 at 3:10 PM Rating: Good
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youre right, if the wards were just named better (weapon ward, armor ward, crafting supply ward, culinarian ward etc) it would make selling and buying sosososososo much better. Of course, still not as good as a normal ah imo.
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#24 Sep 11 2010 at 3:16 PM Rating: Good
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PageCCCXI wrote:
Can someone help me understand what the difference between an Aution House and a Search Function would be? I'm reading some people say that they don't expect an AH, but wouldn't be surprised to have a search function added. A search function would just tell you what retainer had the item you are looking for and you'd still be required to locate and purchase directly from them?

Edited, Sep 10th 2010 8:15am by PageCCCXI


The difference between the two is single point of sale/buy, so the RMT's can't automate market locks on certain items at a certain price.
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A possible retainer idea

#25 Sep 11 2010 at 3:37 PM Rating: Decent
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I haven't placed much on my retainers yet, but just a quick question...is there a limit to how many items you can sell at a time, like the bazaars?
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#26 Sep 11 2010 at 8:42 PM Rating: Good
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The idea is nice but it has some flaws. What if you want to sell two kinds of goods at the same time? Till now you can have only one free retainer with a maximum of 10 slots and more restrictions then the retainer system now has, will punish us players even more :s And forcing 1000's of players is niche to impossible.

Only solution to make the retainer system better and being fun to sell or buy your loot is to implement an Action House.

I also do not understand why SE is forcing us to use a retainer system, while they have a very good economic basis with the really good crafting mechanism, especially with all the different materials you need. With an Auction House you can either focus on production materials or on end products. Which will make crafting even more enjoyable. Almost nobody is going to look at every retainer, every day to look for either the best sell price or cheapest buy price, this will take out so much playtime, where in the end it is hardly worth the effort.

Edited, Sep 11th 2010 10:48pm by Shoomy
#27 Sep 11 2010 at 9:20 PM Rating: Decent
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SELL VENDOR TRASH TO VENDORS YOU CRETINS!


You do realize this is a FF MMO, right? Idk if you played FFXI, but there was pretty much nothing that was trash. Seems the same in this game. I don't think there's an item you can find in this frickin' game that's not for crafting, I'm assuming you think many crafting items are trash.
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