When you're talking about party play, there's no obvious preference for disciples of war vs. disciples of magic. War has important roles, like tank, DD, and hate management, that magic can't really do. And magic has important roles (heal, buff, debuff) that war can't really do. You can't say that one category is better or worse for a party, you need both to make a balanced group.
But how about when you talk about solo play? Are disciples of war and disciples of magic equally good? I've hit lvl 12 on my conjurer, and I find that I'm very self sufficient -- I can heal myself, put out spike damage with nukes, and enhance my survivability with buffs. But if I was a disciple of war with better HP and defense, would I need those heals in solo? And if my basic attacks and weaponskills were stronger, would I need nukes?
So my question to the community is, in solo play, do disciples of war and disciples of magic even out in terms of damage and survivability? Or are there clear advantages to one? Or is there a class that beats all other classes at solo?