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Interface fix?Follow

#1 Sep 09 2010 at 10:46 PM Rating: Good
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Game back up. Seems the interface is a whole bunch faster.
#2 Sep 09 2010 at 10:47 PM Rating: Good
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Does this mean less QQ, moar pew pew?
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#3 Sep 09 2010 at 10:47 PM Rating: Decent
Edited by bsphil
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Interface does not seem any different than before. Definitely still laggy.
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#4 Sep 09 2010 at 10:48 PM Rating: Good
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It does so far for me. I'm not even having that lil bit of shot lag on my archer anymore. I guess you could call that more pewpew
#5 Sep 09 2010 at 10:50 PM Rating: Good
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Sweet. I'm almost all patched up, see you in Mysidia!
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#6 Sep 09 2010 at 10:50 PM Rating: Decent
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I'm with him on this. Game feels better

Wait for the thousands of people to wake out of their slumber and start thrashing server, then we'll see if it's legit.
#7 Sep 09 2010 at 10:51 PM Rating: Decent
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bsphil wrote:
Interface does not seem any different than before. Definitely still laggy.


Really? I can move through it almost as fast as XI's now I have yet to try trade. that could still be on the chopping block. Other than that all my side menu options are working almost perfect. Still not totally flawless but leaps and bounds ahead of before.
#8 Sep 09 2010 at 10:52 PM Rating: Good
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bsphil wrote:
Interface does not seem any different than before. Definitely still laggy.


It seems slightly better... along the lines of 400~600ish ms delay on a UI interaction as opposed to twice that before.

Now, the servers just came back up, and people are still patching... so this is hardly conclusive of anything. Also that number is still way too high (my UI is still in Japan).

I plan to test more tomorrow evening when the servers should be a little more jam-packed
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#9 Sep 09 2010 at 10:52 PM Rating: Decent
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LionLoki wrote:
I'm with him on this. Game feels better

Wait for the thousands of people to wake out of their slumber and start thrashing server, then we'll see if it's legit.


That has crossed my mind. I see people all over the place tho.
#10 Sep 09 2010 at 10:57 PM Rating: Decent
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Better but still laggyyyyyyy
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#11 Sep 09 2010 at 11:00 PM Rating: Decent
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Archmage Callinon wrote:
bsphil wrote:
Interface does not seem any different than before. Definitely still laggy.


It seems slightly better... along the lines of 400~600ish ms delay on a UI interaction as opposed to twice that before.

Now, the servers just came back up, and people are still patching... so this is hardly conclusive of anything. Also that number is still way too high (my UI is still in Japan).

I plan to test more tomorrow evening when the servers should be a little more jam-packed


What are you testing this with?
#12 Sep 09 2010 at 11:25 PM Rating: Good
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zoltanrs wrote:
Archmage Callinon wrote:
bsphil wrote:
Interface does not seem any different than before. Definitely still laggy.


It seems slightly better... along the lines of 400~600ish ms delay on a UI interaction as opposed to twice that before.

Now, the servers just came back up, and people are still patching... so this is hardly conclusive of anything. Also that number is still way too high (my UI is still in Japan).

I plan to test more tomorrow evening when the servers should be a little more jam-packed


What are you testing this with?


Unfortunately it's being timed with my best guess based on the duration of one second between the time I push a key and the corresponding action takes place on screen, whether that's opening a menu, or moving my character back and forth rapidly.. it's all the same amount of response time. I don't have the means to test more accurately than that but I'm not far off since one second is easily observable.

My original position for testing was inside the guildleve office in Gridania since A: that's where my character was, and B: it's usually pretty crowded. I also tested in combat and the times were not significantly different.
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#13 Sep 09 2010 at 11:31 PM Rating: Good
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The simple explanation to your disagreement, is that maybe there was some faulty code causing extra lag on certain systems, which was corrected this update. This would result in some people claiming a faster interface, while the rest see no major change.
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#14 Sep 09 2010 at 11:36 PM Rating: Good
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Don't get too excited. It was like this on the first night of open beta too, when hardly anyone could log in. I'm pretty sure it has to do with server load.
#15 Sep 09 2010 at 11:46 PM Rating: Decent
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Remember reading people talking about the massive amount of ui data logging going on serverside during beta. If it is network dependant, atleast there's a (temporary) reason.
#16 Sep 09 2010 at 11:51 PM Rating: Good
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Quote:
Remember reading people talking about the massive amount of ui data logging going on serverside during beta.

No but do tell.
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#17 Sep 09 2010 at 11:54 PM Rating: Good
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I haven't noticed a difference.
#18 Sep 10 2010 at 12:06 AM Rating: Decent
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Vendors and trading are the same if not worse for me. My own interface as far as opening windows and moving through the screens are much better tho. I'm leaning towards worse on the vendors.
#19 Sep 10 2010 at 12:07 AM Rating: Good
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Let's be realistic. The UI is never going to be really good unless they a) find a way to get around the server load lag, b) get rid of most of the redundant screens in the menu that make sense in a console game but not a PC MMO and/or c) make the UI client side (like they should).
#20 Sep 10 2010 at 1:53 AM Rating: Default
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dalm wrote:
Let's be realistic. The UI is never going to be really good unless they a) find a way to get around the server load lag, b) get rid of most of the redundant screens in the menu that make sense in a console game but not a PC MMO and/or c) make the UI client side (like they should).


Do you really now what it means to make the UI client side? The UI is already client side, what is causing the lag is the time it takes data to get to you from the server to populate the UI, there is no such thing as moving the UI clientside since it is already there.
#21 Sep 10 2010 at 2:11 AM Rating: Default
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Quote:
Do you really now what it means to make the UI client side? The UI is already client side, what is causing the lag is the time it takes data to get to you from the server to populate the UI, there is no such thing as moving the UI clientside since it is already there.


If the UI is client side, why is it that when I log into my 1440 x 900 laptop I have to move my map in from the right edge and my action bar in from the very bottom edge, then when I log into my 1920 x 1200 PC I have to drag the map and action bar practically out of the middle of my screen? If the UI was client side, moving the UI pieces on one system would have absolutely no effect on the other.
#22 Sep 10 2010 at 3:34 AM Rating: Decent
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Quote:
If the UI is client side, why is it that when I log into my 1440 x 900 laptop I have to move my map in from the right edge and my action bar in from the very bottom edge, then when I log into my 1920 x 1200 PC I have to drag the map and action bar practically out of the middle of my screen? If the UI was client side, moving the UI pieces on one system would have absolutely no effect on the other.


Your mini-MAP graphics are client side, but your position of your mini-MAP are stored on the server. Some MMO developers do this, never understood why though.

You can also compare this when you log out. Your character position in the world is stored on the server, while your character graphics is stored on your PC.

So when you want to trade, your UI is coming from your PC, but the containing data needs to be retrieved from the server. As long as the data ain't completely retrieved, your UI won't show. This is called lag what everyone is complaining about.

Edited, Sep 10th 2010 5:36am by Shoomy
#23 Sep 10 2010 at 3:45 AM Rating: Default
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Shoomy wrote:
Raolan wrote:
If the UI is client side, why is it that when I log into my 1440 x 900 laptop I have to move my map in from the right edge and my action bar in from the very bottom edge, then when I log into my 1920 x 1200 PC I have to drag the map and action bar practically out of the middle of my screen? If the UI was client side, moving the UI pieces on one system would have absolutely no effect on the other.


Your mini-MAP graphics are client side, but your position of your mini-MAP are stored on the server. Some MMO developers do this, never understood why though.

You can also compare this when you log out. Your character position in the world is stored on the server, while your character graphics is stored on your PC.

So when you want to trade, your UI is coming from your PC, but the containing data needs to be retrieved from the server. As long as the data ain't completely retrieved, your UI won't show. This is called lag what everyone is complaining about.


I was being facetious. I'm well aware of how UIs work between the client and server, but thanks for the explanation.

Basically I was commenting on how my UI pieces move on one system if I adjust them on another system, something that wouldn't happen if the UI was being stored client side.
#24 Sep 10 2010 at 4:09 AM Rating: Decent
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Quote:
Basically I was commenting on how my UI pieces move on one system if I adjust them on another system, something that wouldn't happen if the UI was being stored client side.


That is what I tried to explained, but failed miserable :D Probably as English ain't my native language :)

When you start the game on your laptop at 1400x900 the screen is smaller then on your PC. Now you said that you have to drag your mini-map on your PC from mid screen to top right. This is caused because the position of the mini-map is stored server side. Still the mini-map by itself (graphics) are stored on your PC/laptop but not the position on the screen.

Basically the same as your character, position of your character is stored on the server but the character graphics is stored on the client.

Hope this makes sense :)
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