Forum Settings
       
This Forum is Read Only

FunFollow

#1 Sep 10 2010 at 12:24 AM Rating: Default
Sage
**
550 posts
So I'm doing a 3 star ~level 10 leve with mage and it is one of those where the mob flees again and again and we are on our last set of 3 mobs. I provoke one and start fighting and the mobs surround me. My health is draining and I'm not getting a cure. The mage casts Stoneskin, gets aggro, and dies. I die. The mage says this game is broken and leaves party. I wait for weakness to wear off, and without having to worry about provoking or taunting I go in shield up and finish off all of the mobs by myself. We could have won if the mage just stood there and spirit darted. Maybe it's truly soro onry.
____________________________
XI - Draiden 75DRG/75COR (Sylph, Retired 08)


#2 Sep 10 2010 at 12:34 AM Rating: Excellent
**
349 posts
From a Conjurer stand point:


I've done those level 10 Levesquest with a Lancer and it was sometimes harsh to find the good "hate" line. If the Conjurer try to put Stoneskin and ShockSpikes and Cure the melee, if he don't overdo it, you'll have a lot of success. Sometimes the line is crossed. I happen to see Spirit Dart doing more DPS (let me use that expression here, and YES, Spirit Darts is actually making more damage than the melees I've grouped with) than the melee, meaning only one hit and it's the end. Also 4-5 hits max and a Conjurer is dead, contrary to meaby 7-10 for a melee.

The Conjurer was bad if he didn't Cure you when you were in the "red".

But to scrap the hate line is also stupid.

Yes it's BETA, but it's the same in every fantasy MMO/Game, the mage should do his job whitout getting hate , else it's game over !

#3 Sep 10 2010 at 1:08 AM Rating: Excellent
The difficulty I foresee right now is that when it comes to enmity in MMOs, traditionally if you're called upon to heal, you don't also try to do any significant amount of damage. With the way the game is currently set up (to include the unfortunate decision on SE's part to not reward healers with skill points for doing their jobs), anyone who can heal other party members also has a vested interest in doing damage to the target. I certainly hope SE isn't of the impression that parties should be a cluster of players all doing a bit of everything, because I reckon the chaos would make grouping with random players more than a little painful later on.
#4 Sep 10 2010 at 1:25 AM Rating: Default
**
258 posts
I play a lala pug and tanking isnt hard. i usualy hold all the hate unless the casters AoE hits something and everyone knows how hard it is to switch between targets.. But what you do is make sure you have conj leveled to at least 4-6 so you can have cure,stone skin,and shock spikes. and have Pug at lvl 10 or higher so you can taunt. use stone skin and shock spikes be4 you engage the target, then you will engage the target by using Taunt. Pull back a little depending on your surroundings, then do your light strike about 2 times... Then Use your second wind, or cure (which ever one your prefer they both add more hate) then taunt again. and keep doing light strike and blah blah blah. its really easy.

second note.. if your group members are close to you and you use your Cure spell it will AOE heal you and your group members and this will give you a lot more hate.

Edited, Sep 10th 2010 3:28am by Xbloods

Edited, Sep 10th 2010 3:28am by Xbloods

Edited, Sep 10th 2010 3:29am by Xbloods
____________________________
XonX Delahelix


~~Might As Well~~


#5 Sep 10 2010 at 8:23 AM Rating: Decent
*
230 posts
Im fairly certain that melee can no longer AoE cure. (which really sux)
____________________________
Tre Kensei [Wutai] Lalafell Con/Thaum/Miner/Glad
Perfection Linkshell
http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1361071

Treize (Phoenix) -Retired Jan09-
Re-retired again now that I have [Hermes Shoes -1]
DRK75 SMN75 THF75
Alchemy 60 Clothcraft 40
#6 Sep 10 2010 at 9:39 AM Rating: Decent
I mentioned it in the Gladiator forums here but it's worth repeating for your casual reader: tanks in XIV might not want to get into the habit of using abilities like "Provoke" in their generic threat rotations. XI combat mechanics don't apply to "many vs. many" combat and if your Provoke/Taunt/etc is always on cooldown, you're likely to find yourself unable to respond to situations gone awry. By all means do your thing the way it makes sense to you to do it...I'm just saying not to get too attached to the notion of using things like "Provoke" the way they're used in XI.
#7 Sep 10 2010 at 9:56 AM Rating: Decent
Edited by bsphil
******
21,739 posts
The One and Only Aurelius wrote:
I mentioned it in the Gladiator forums here but it's worth repeating for your casual reader: tanks in XIV might not want to get into the habit of using abilities like "Provoke" in their generic threat rotations. XI combat mechanics don't apply to "many vs. many" combat and if your Provoke/Taunt/etc is always on cooldown, you're likely to find yourself unable to respond to situations gone awry. By all means do your thing the way it makes sense to you to do it...I'm just saying not to get too attached to the notion of using things like "Provoke" the way they're used in XI.
Well, that was a bad idea in FFXI as well. O_o
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#8 Sep 10 2010 at 9:59 AM Rating: Good
**
941 posts
Quote:
The difficulty I foresee right now is that when it comes to enmity in MMOs, traditionally if you're called upon to heal, you don't also try to do any significant amount of damage. With the way the game is currently set up (to include the unfortunate decision on SE's part to not reward healers with skill points for doing their jobs), anyone who can heal other party members also has a vested interest in doing damage to the target. I certainly hope SE isn't of the impression that parties should be a cluster of players all doing a bit of everything, because I reckon the chaos would make grouping with random players more than a little painful later on.



I think the idea of FFXIV is that just because Conjurer and Thaumaturge have damage dealing abilities and healing abilities doesn't mean you have too, or are meant too, use both. That doesn't mean you CANNOT, or SHOULD NOT do whatever you want however.

I really look at the FFXIV template like UO. There are a BUNCH of skills you can learn, some work well together - some do not. Regardless - you're entitled to set yourself up however you want. If you want to be a walking, indestructible heal-bot - go for it. If you want to be a paper-thin cannon, by all means. If you want to be a weird hybird or focus on support somehow - that's great too.

This will lead to people setting nearly all party-assisting and healing abilities - or going strictly for DD. The flexibility of being able to set your skills will allow people to change or adapt there role 'on the fly' (sort of) based on what is needed. It's going to be important to find out how people are 'set up' before you go out and adventure.

It's going to be up to the players to define how they play their characters - it will not be predefined -as much- (<-- keywords) as by selecting White Mage, Black Mage or Bard (for a loose example.. healer, DD, buffer) - it will fall to individuals to define these boundries somehow.

For me - I'm interested in healing for once (maybe) - so I'm going to pick up every healing skill and advertise myself as such. If the time comes where my Linkshell has 40 healers and we're short on some magical damage - I'll set DD spells and take a shot... (example)

There is the issue of non-rewarded healing spells - but I thought I saw confirmation someone has gained through curing party members, it's just infrequent... which would prevent someone self-spamming cure and AFKing effectively, which is good.
#9 Sep 10 2010 at 10:04 AM Rating: Good
Sage
**
550 posts
I think I am going to try cure in place of provoke for hate generation.
____________________________
XI - Draiden 75DRG/75COR (Sylph, Retired 08)


#10 Sep 10 2010 at 11:01 AM Rating: Good
***
1,949 posts
Try Circle Blade instead.
____________________________
FFXIV: Cloe Delisle Scholar, officer of the SWAGGER Free company, Sargatanas server.
#11 Sep 10 2010 at 1:57 PM Rating: Good
Sage
**
550 posts
Circle blade, that's what I know! :)
____________________________
XI - Draiden 75DRG/75COR (Sylph, Retired 08)


This forum is read only
This Forum is Read Only!
Recent Visitors: 24 All times are in CST
Anonymous Guests (24)