How do you really feel about the game's future?
Launch I think will be good, because people want the shiny new toy. However I think there may be a population drop in the months after. At which point SE will probably react by finally fixing whatever problems they will still be ignoring at the time.
What will definitely turn me off is if this game becomes all about microtransactions, which I'm 75% sure will be the case. Already we have 4 bonus items, 2 of which are from buying unrelated products. We have microtransactions now for extra characters/retainers. And then there's the ominous 'crysta' system, which I can just feel they will put into effect a couple months in, and start selling gamebreakingly irresistible unique items for 5$ a pop.
I think when they say 'casual', this is what they see; the people that spend money to pimp out their avatar on webkins or w/e.
Sure you don't have to buy it, but SE has a bad habbit of making these items too big an advantage to pass up:
Mog satchel - Double inventory for 10$ (wtf!)
Mini expansions - Pimp gear stats people crave, and unique things like movement speed.
Abyssea1 - 500%~ increase in experience points + top of the line gear. 10$.
Abussea2 - Relic2 gear, many with omgwtf stats. 20k~ exp in 10 minutes solo. 10$.
All of these give you a huge advantage if you pay up. If you don't you fall behind, and that's something most people can't afford to do in a MMO.
Can you see yourself playing for a long time? or just until the next best thing?
I'm thinking about switching over to this from FFXI for a while, and see if I truly do play more 'casually' and less obsessively than FFXI (once the initial rush passes). I won't pay for/play both at once, though I will take their shiny shoes TYVM.
Do you care about surplus anymore?
Not right now, But when TNLs get huge, and surplus kicks in 1/4 into your level, I will hate it. Whatever the reason they claim to have implemented it, the REAL reason for the system is to keep us from finding 'colibri' party setups and leveling faster than they want us to. This idiotic obsession with controlling our progression has always smacked of product insecurity to me.
The simple answer is this :
Say in FFXI they implemented a cap on exp, 4k/hour.
Would you care at level 5? (~3k tnl) - No.
Would you care at level 70? (~40k tnl) - **** yes.
We all will care when we get to those TNLs.
Are you disappointed or pleasantly surprised even?
Er not sure what the question is referring to, but as for the game in general. I was surprised that I liked it enough to preorder. I'm extremely disappointed to see them sticking to old mistakes (even though they corrected them in FFXI), and not sticking with what worked in FFXI, like the interface/menu/bazaar browsing/quick simple purchase dialogs.
So really those break even. I'm interested in the product but worried about it's glaring problems.
Does it feel like FFXI2.0 or something totally new?
It feels halfway. Having instanced monsters/areas from the start is a great sign though, probably no more competing over things etc... However looking over all the classes' abilities, It seems there's nothing really different from FFXI in the way each class functions. Most of these classes feel like they squished 2-3 classes together.
But again all the Beta's problems that should never have gotten past inception, based on the lessons of FFXI, make me wonder if we're in for same frustrating 'us VS SE' ride that FFXI was until the last year or 2.
Be honest and don't fear the red arrow.
Das' how I roll!
] Edited, Sep 10th 2010 1:44pm by RattyBatty Edited, Sep 10th 2010 1:45pm by RattyBatty