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is this game a port?Follow

#1 Sep 10 2010 at 12:44 AM Rating: Default
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Was just wondering a few things, thanks to anyone who can answer!

is ffxiv a port in the same sense that ffxi was?

if so what do they really mean by port?
does that mean like the ps3 game code but wrapped up in an emulator?
#2 Sep 10 2010 at 12:44 AM Rating: Decent
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No.
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#3 Sep 10 2010 at 1:15 AM Rating: Decent
FFXIV was developed simultaneously for PC and PS3. They use the same development engine which is supposed to make it easier for simultaneous development, but they're not ported.

A port is what you get when you have a game that is already completed and a developer takes it and rewrites/tweaks only what they absolutely have to in order to get it to work on another platform. That automatically precludes labeling the PC version of XIV as a port because it's going to be done and in official service before the PS3 version, and you can't call the PS3 version a port from PC because they were both developed at the same time.
#4 Sep 10 2010 at 1:56 AM Rating: Excellent
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Taxmaster wrote:
Was just wondering a few things, thanks to anyone who can answer!

is ffxiv a port in the same sense that ffxi was?

if so what do they really mean by port?
does that mean like the ps3 game code but wrapped up in an emulator?
A port really means that the developer can't rebuild the code of the game from the scratch and optimize it for the platform into which is ported, there are many reasons for this kind of situation, budget, time, lack of resources/expertice, etc.

Please consult this article, it's a very clear read for the inexperienced about the differences between console and PC development.

To answer your first question:

You can't call FFXIV a technically a port, simple because it wasn't designed for a console and then ported to PC (like it happened to FFXI), however at this point in Beta at least, the game doesn't seem optimized for PC performance, this could be due a multitude of reasons though, but if the retail version doesn't differ much from this beta prototype that we are playing, even when you can't technically call it a port, it will have similar issues as FFXI had (PS3 limitations?).

Ken
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#5 Sep 10 2010 at 3:04 AM Rating: Good
It does feel a little like a port to PC actually. ^.^;;
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#6 Sep 10 2010 at 3:11 AM Rating: Good
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To be honest, I think it has to do with SE not having very much experience building a game for a PC. They've been developing console games for 20+ years now. Old habits die hard?

That and their thick skulls regarding emulation of successful UI set ups. Someone post the unique fork picture.
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#7 Sep 10 2010 at 5:44 AM Rating: Decent
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Most of FFXIV is generic code not optimized for any specific platform. They probably want to have one version of the source with a few modules for each platform (DirectX for Windows and Xbox 360, whatever the PS3 uses for the PS3) that can be modified and then just compiled for each version.

If they moved the Windows version to DirectX 10 they'd gain some performance just from that alone.

Edited, Sep 10th 2010 8:45am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#8 Sep 10 2010 at 11:53 AM Rating: Decent
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Thanks for the replies everyone. i got one last dumb question... how do i rate you all up?
#9 Sep 10 2010 at 3:55 PM Rating: Decent
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GuardianFaith wrote:
That and their thick skulls regarding emulation of successful UI set ups. Someone post the unique fork picture.

http://fc07.deviantart.net/fs7/i/2005/265/e/c/Unique_by_krash.jpg
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#10 Sep 10 2010 at 4:09 PM Rating: Good
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Quote:
You can't call FFXIV a technically a port, simple because it wasn't designed for a console and then ported to PC (like it happened to FFXI), however at this point in Beta at least, the game doesn't seem optimized for PC performance, this could be due a multitude of reasons though, but if the retail version doesn't differ much from this beta prototype that we are playing, even when you can't technically call it a port, it will have similar issues as FFXI had (PS3 limitations?).

This.

Which answers the question as "Basically yes", until they fix all the shoddy-*** PC side code.

Quote:
Thanks for the replies everyone. i got one last dumb question... how do i rate you all up?

You can't, until your name changes colours from having been rated up a bit first.

Edited, Sep 10th 2010 6:17pm by RattyBatty
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#11 Sep 10 2010 at 4:15 PM Rating: Good
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Feels like a port to me (shrug)
#12 Sep 10 2010 at 5:37 PM Rating: Excellent
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GuardianFaith wrote:
To be honest, I think it has to do with SE not having very much experience building a game for a PC. They've been developing console games for 20+ years now. Old habits die hard?


To be honest, I don't think this matters as much as some people think it does. It is in fact much easier to go from console to PC than vice versa.

Besides, they seen to have coped with shift in console hardware roughly every 5 years, with the shift from 2D consoles programmed mainly in Assembly directly controlling the hardware to 3D consoles programmed mainly in C with libraries abstracting out some of the direct hardware access to modern hardware programmed primarily in C++ and with several layers of abstraction isolating the programmer from the hardware - if anything, console programming now is more like PC programming than ever before.

Beyond just the programming, it's not particularly hard to get a feel for the UI conventions of a given platform, especially with over half a decade of development.

And it's not like this is their first time on the platform - this might justify flaws in the PC port of FF8, but that was 10 years ago already.
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