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(Possible) Optimal Retainer Mechanics.Follow

#1 Sep 10 2010 at 7:10 AM Rating: Default
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I've read quite a few threads about the retainer system and changes that should be put into it and I think that based on what I read this should actually just be dropped and remade into a "menu like" interface as the AH but the actual price being asked would be on show for customers to purchase or not.

If players really "demand" a search function then I don't see the need for the wards themselves and having a background image of a market under the search interface will do the same as the actual ward itself. Now, I loved the idea SE had about the whole "get a stall, decorate it to show the items you're providing" and such but with the search in place there is no relevance for these mechanics.

To make this system viable but still diferent from the original AH the wards would still be devided into DoL/DoH classes so that people knew where to go to look let's say for a Breastplate (armourer), or a Bow (Carpenter). Players can place their Retainers on any ward but need to keep in mind that if you're using the wrong one on a regular basis other players might start to notice and start to bypass your retainer.

So the way I see it from the buyer's point of view is, get an interface pop up when characters pass under an arch/door or something and ask players which wards they wish to visit. A Name or Rank search would then be available within that ward (only) that would present the various retainers offering that item. Once that is done players then have the option to look into the various Retainer's wares and make their purchase.

I understand that this is not that much different from the original AH in FFXI or most other MOOs but since SE as stated they want the retainer system to work and will try to get the economy working without an AH this is the best of two worlds I can hope to see ingame.
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#2 Sep 15 2010 at 4:42 AM Rating: Decent
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Since SE keeps talking about improving the retainer system instead of introducing an AH (as I though they would) I think I got an idea about making a "practical" request but within the market/retainer parameters that SE has stated. Their latest statment was as follows:

Quote:
•Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.


In my opinion this reflects mainly on their wish to have players delve into the market stalls and decorating them to atract more business but still making practical to use by the general public. My newest idea is a development from my previous (above). Once you enter your ward of choice, lets say Weaver Ward, you get to input the item you are looking for. Once you make this choice two things could happen, the retainers which hold such an item might start to shine or every retainer which doesnt have the item does not appear when entering the zone.

This second option would probably be best in regards to lag but could mean an unfair advantage to certain retainers as not all of them would be present for certain searches. Also this idea have the problem that if you're not looking for a specific item them this won't help you unless the system includes a "item type" "rank range" kind of option istead of name.
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#3 Sep 15 2010 at 6:16 AM Rating: Default
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I think a good solution would be to have common retainers that would populate their wares with what you'd like to sell, and those would be searchable.

In the marketplace there are retainers that sell different categories of products. These are static, but when you sell soemthing of yours, it then popluates the retainer. I guess it would basically be an AH that instead of having multiple categories, there are just multiple retainers.

THere can be one for weapons, one for armor, etc. There can be one group that sells goods, and another that provides services like repairing.

When the maximum number of products is listed, then another retainer would pop up. This would provide the asthetic they're going for, but without the clutter.

In any case, there really needs to be done something about the number of interactions it takes to find an item you're looking for.

Edited, Sep 15th 2010 8:17am by Alabazman
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#4 Sep 15 2010 at 6:23 AM Rating: Default
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I don't think that SE is straining to keep this method just because of the way it might look but also because of the way it might influnce the economy.

I understand that my "proposals" might not be the best in gamer friendly, I'm just trying to work within SE's desire of only having the retainers available as sales point between players.
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#5 Sep 15 2010 at 7:14 AM Rating: Default
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I think the Internet has spoiled the general population. No one goes out for hours on a Saturday trying to find the item they want for the price they want anymore. Everyone just Googles what they want to buy and get it online. Where's the fun in that?

I don't think they designed this system to be streamlined, buy what you want and go. The player economy isn't supposed to be Amazon or Ebay, but rather a set of strip malls.

Now I agree, having it all split up into DoH and DoL wards would make it easier for the buyers.

I think this system's going to be wonderful to combat crafting RMT. It will be so much harder to control the absolute price of an item if you can't get a wide scope price for that item within a region. Someone may be looking for Big-Freakin' Axe, and there may be 10 retainers selling Big-Freakin' Axe, but if only 4 of them are in stalls decorated to look like weapon-selling retainer stalls, then those are the ones you'll most likely come across. Then those would probably be true PCs, as I doubt a RMT is going to spend the time and effort decorating a stall. Then let's say you can only find 2 of those stalls, one is insanely high priced, and another is moderately priced, but priced above what the RMTs are selling for. Would you buy the moderately priced one? I would. Doesn't matter if it's a higher price than the RMT, you don't know about it. But you shopped around some. You went past the obvious food stall and potions stall to the weapons stall. Maybe the first few weapons stalls you checked didn't have what you wanted.

Besides, having instant access to buy whatever specific weapon you're looking for all the time breeds the "Must have this correct build to play this class correctly according to general populace ideals of the game" scenarios. The sort of attitude that meant if you didn't have a specific weapon meaning people would conclude you were gimp or noobish in XI. This system, as it is, it feels like it will support a more independent, unique way of playing each class between each type of player attitude. I like that.
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#6 Sep 15 2010 at 7:19 AM Rating: Default
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the one issue with a system like this is all of the cities are going to be wtb/wts spam zones by players and rmt cant get around rmt by making the system crappy for everyone.I love guild wars and they dont have a auction house they also dont charge a monthly fee and i cant stand to be in a main city zone.
#7 Sep 15 2010 at 7:28 AM Rating: Decent
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If you want to buy a specific item, but don't want to spend the time searching through retainer stalls, then get the items necessary to craft it and ask a crafter to synth one for you. How do you find a crafter? Well, on Besaid I'm trying to get a linkshell together of crafters so that finding one is as easy as asking the linkshell on our forums, assuming I get enough crafters to join. Hopefully other servers will have similar linkshells. Takes out the need to shout.

I think some people just became too dependent on the AH in XI. Why go all the way to Bastok for a spell scroll from an NPC when I can pay 5 times the price for one off the AH now?
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#8 Sep 15 2010 at 8:28 AM Rating: Default
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To be honest I would prefer if this thread doesn't go into the pros and cons of retainer Vs AH system, there are quite a few threads like that on this forum.

What I was looking for was for to present a version of the retainer system (since SE appears to really wanna keep it) that the comunity might be happy with.
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#9 Sep 15 2010 at 8:40 AM Rating: Decent
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There are just way too many elements to crafting to have a "weaver's ward" and a "blacksmith's ward". Say arrowheads are made by blacksmithing, but primarily sold to Carpenters. Should carpenters have to go around to blacksmiths, weavers for their fletchings and arrowheads, or can crafters who make those put them in the carpenter's ward. What if when hes there he finds he has a competitive advantage selling his swords? The whole thing falls apart when people find an advantage.

The only way to keep people doing what they are "supposed to" is to actually force them. Retainers in X ward can only sell X related items. But thats going against the one stop shop method that they have built into retainers, where you can buy, sell, and seek repairs all on the same NPC.

This system is all based on idealistic cooperation between competitors. If I see a guy selling my item for 200, I'm gonna change my price to 195. I'm not going to form some unspoken agreement to stand right next to him and charge the same price. You can call it greed (it isn't), but its how just about every economy works.


I think SE just wants to see what happens with the system. They don't have a plan, they just put in these tools and are waiting to see what happens, and they're probably hoping it doesn't involve any more programing. I'm not trying to bash your idea, or add to the "why the AH is better" argument, but I'm pointing out what is going to happen, and why this system probably won't work.
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#10 Sep 15 2010 at 8:56 AM Rating: Default
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KujaKoF wrote:
There are just way too many elements to crafting to have a "weaver's ward" and a "blacksmith's ward". Say arrowheads are made by blacksmithing, but primarily sold to Carpenters. Should carpenters have to go around to blacksmiths, weavers for their fletchings and arrowheads, or can crafters who make those put them in the carpenter's ward. What if when hes there he finds he has a competitive advantage selling his swords? The whole thing falls apart when people find an advantage.


In my view the best would be to relate the ward to the crafter that made the item so that if a Carpenter needed to get arrowheads for his arrows he would then go to the Blacksmith Ward to obtain the arrowheads.

Quote:
The only way to keep people doing what they are "supposed to" is to actually force them. Retainers in X ward can only sell X related items. But thats going against the one stop shop method that they have built into retainers, where you can buy, sell, and seek repairs all on the same NPC.


For 90% of the time I would agree with you, I was just hopping that if something like this appears from the start then maybe people can get used to it and even if not mandatory then pier pressure could be a good thing for once. If you as a player would refrain from buying anything from a retainer that looked to be out of place on that ward and other people like you then sellers would change their attitudes and Retainer placement acording to the majority of the buyers!

Quote:
This system is all based on idealistic cooperation between competitors. If I see a guy selling my item for 200, I'm gonna change my price to 195. I'm not going to form some unspoken agreement to stand right next to him and charge the same price. You can call it greed (it isn't), but its how just about every economy works.


I don't see anything wrong with this practice, if you can afford to sell your produce at a lower cost than your neighbour then great for you.

Quote:
I think SE just wants to see what happens with the system. They don't have a plan, they just put in these tools and are waiting to see what happens, and they're probably hoping it doesn't involve any more programing. I'm not trying to bash your idea, or add to the "why the AH is better" argument, but I'm pointing out what is going to happen, and why this system probably won't work.


I agree they don't have a formed idea how it will work. They just want to make sure it works. It might be a preventive measure against RMT, it might they just wanna try soemthing different, I don't know but I'm trying to think of something that might work to the player's contentment within the retainer system as envisioned by SE (or as I think they envision it).
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#11 Sep 15 2010 at 12:15 PM Rating: Default
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You should have the ability to have you retainer says something.

Then it would be like a REAL market ward, with seller shooting "CHEAP crystal!", "FRESH vegies!" and "SHAAaaaaAARP BLADEES!"

It feel like any other MMO trade channel. Minus the sillies. then again, maybe not.

Edited, Sep 15th 2010 2:18pm by Myosotiis
#12 Sep 15 2010 at 12:53 PM Rating: Decent
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Quote:

In my view the best would be to relate the ward to the crafter that made the item so that if a Carpenter needed to get arrowheads for his arrows he would then go to the Blacksmith Ward to obtain the arrowheads.


But see again that implies that players would be willing to voluntarily inconvenience themselves to maintain the player made order. I don't see many people actually doing this.

Quote:

I don't see anything wrong with this practice, if you can afford to sell your produce at a lower cost than your neighbour then great for you.


My example may not have been the best. It wasn't supposed to be talking about price directly, but pointing out that your system is implying a degree of cooperation, while simultaneously competing. I predict competition will be fierce enough that people are not going to stand in the district that they are "supposed to", but instead more than likely stand where they feel their items are going to get the most views, likely outside the market wards zone, or at the respective guild.


Quote:
It might be a preventive measure against RMT


I hope this isn't their plan, because it wont work. RMT dominate economies because they put more people/time/effort into it, and frankly are just plain better at it than people who aren't playing this game to feed themselves. Every problem that the AH poses, still exists with bazaars, it just takes longer for everyone involved.



If I remember correctly, an interview implied that they didn't want an AH because they didn't want us to have set prices. What they should have done, was just eliminate the price history, and not do auctions blind. Prices are going to set themselves anyways, just with a larger deviation from the average at the cost of player inconvenience

Edited, Sep 15th 2010 2:57pm by KujaKoF
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#13 Sep 16 2010 at 2:16 AM Rating: Default
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KujaKoF wrote:
Quote:

In my view the best would be to relate the ward to the crafter that made the item so that if a Carpenter needed to get arrowheads for his arrows he would then go to the Blacksmith Ward to obtain the arrowheads.


But see again that implies that players would be willing to voluntarily inconvenience themselves to maintain the player made order. I don't see many people actually doing this.

Quote:

I don't see anything wrong with this practice, if you can afford to sell your produce at a lower cost than your neighbour then great for you.


My example may not have been the best. It wasn't supposed to be talking about price directly, but pointing out that your system is implying a degree of cooperation, while simultaneously competing. I predict competition will be fierce enough that people are not going to stand in the district that they are "supposed to", but instead more than likely stand where they feel their items are going to get the most views, likely outside the market wards zone, or at the respective guild.
Edited, Sep 15th 2010 2:57pm by KujaKoF


I might be wrong but I though that retainers could only be set up within the market wards. If that is not the case then it might indeed be a big problem with various NPC all spread around town but might help buyers to find the appropriate retainer for a certain product (as you said if I had loads of Bones and wasn't restricted to the wards I might well consider putting my retainer on the Goldsmish Guild).

In regards to the inconveniance, it isn't that bad I don't think. In the shopping centre closest to me I have available both Gamestop and HMV. As Gamestop specializes itself in games that is the shop that I will into first when looking for a game. Only if I can't get it there (which happened with CE pre-order) do I then move on to HMV.

I don't think it would be that much of an incovinience for buyers to restrict their purchases on the appropriate Ward and as such "force" the sellers to follow suit!
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#14 Sep 16 2010 at 6:40 AM Rating: Decent
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Knowing that SE are going to want to do as little work as possible on this after the game goes live, a simple solution is to put icons above each retainer's name according to what they're selling. You get something like 10 bazaar spots, so, at most, a retainer will have 10 little icons.

Possible categories:
Weapons
Armor
Accessories
Tools
Ammo
Crystals
Medicines
Food
Alchemy
Armory
Blacksmithing
Carpentry
Cooking
Goldsmithing
Leatherworking
Weaving
Miscellaneous

It can even be more specific, as long as the icons are very obvious, say a pair of pants for leg armor. This at least cuts down on searching through bazaars that don't even have the same class of item you're looking for. It certainly is annoying to be looking for a Bronze Dagger and have to browse through 40 bazaars full of Earth Shards and Moko Grass. It's not great, but it'll get you in the ballpark. Working on the strip-mall idea, when you want something, you tend to have some idea of what kind of store you need to look in, and stores do a pretty good job of making it clear what kinds of stuff they sell. You don't go into McDonald's looking for a hammer. You go to Home Depot or Ace Hardware or Sears.

The biggest problem here is there are a whole lot of swords with very different stats. Sure, the hammer you get at Wal*Mart is probably going to be of a lower quality than one you get at Sears, but it'll still work for basically everything you need to do. A Bronze Gladius is not going to work for your Lv.50 Gladiator - you'll need a Destroyer of Worlds or whatever. Perhaps the color of the icon or a little colored dot somewhere on the icon can tell the highest level item in that category in that bazaar.

Whatever they do it needs to be much less of a crapshoot.
#15 Sep 16 2010 at 6:50 AM Rating: Good
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Quote:
I might be wrong but I though that retainers could only be set up within the market wards. If that is not the case then it might indeed be a big problem with various NPC all spread around town but might help buyers to find the appropriate retainer for a certain product (as you said if I had loads of Bones and wasn't restricted to the wards I might well consider putting my retainer on the Goldsmish Guild).

I don't think it would be that much of an incovinience for buyers to restrict their purchases on the appropriate Ward and as such "force" the sellers to follow suit!


hmm, You know what I think you're right about retainers only being in wards.. I was thinking of players who afk with bazaars outside of the wards, which i still consider to be a problem, just not as bad as if you could place retainers everywhere.

Adding to the inconvinience idea, its a hard plan to communicate. Lets say 40% of the players are NA, not even half read forums, but thats about 20% of a server right there. Of that 20%, again, I'll be generous and say half will have read this post, and again, only half would be willing to go along with it. thats only 5% of the game population actively trying to support this system. those are just estimates, but I hope you see my point.

A system could spawn out of bazaar only economy, but even at its absolute best, its still worse all around than an AH would have been.
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#16 Sep 16 2010 at 7:04 AM Rating: Default
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The idea about the icons above Retainer's heads could actually work unless retainers held 1 of each category which would cause too many icons...

In regards to AH and retainer I personally would love to have both ingame (and no tax on retainer) so that each player would have the option to avail of one of the other. As it is I'm just trying to get an idea from players in general how to best implement a system which SE is insisting in to player satisfaction.

Unfortunatly although there were a lot of people crying about the retainer only system there are very few exceptions which try to put forward ideas to improve it.
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#17 Sep 16 2010 at 7:24 AM Rating: Decent
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DragoonRising wrote:
Knowing that SE are going to want to do as little work as possible on this after the game goes live, a simple solution is to put icons above each retainer's name according to what they're selling. You get something like 10 bazaar spots, so, at most, a retainer will have 10 little icons.

Possible categories:
Weapons
Armor
Accessories
Tools
Ammo
Crystals
Medicines
Food
Alchemy
Armory
Blacksmithing
Carpentry
Cooking
Goldsmithing
Leatherworking
Weaving
Miscellaneous

It can even be more specific, as long as the icons are very obvious, say a pair of pants for leg armor. This at least cuts down on searching through bazaars that don't even have the same class of item you're looking for. It certainly is annoying to be looking for a Bronze Dagger and have to browse through 40 bazaars full of Earth Shards and Moko Grass. It's not great, but it'll get you in the ballpark. Working on the strip-mall idea, when you want something, you tend to have some idea of what kind of store you need to look in, and stores do a pretty good job of making it clear what kinds of stuff they sell. You don't go into McDonald's looking for a hammer. You go to Home Depot or Ace Hardware or Sears.

The biggest problem here is there are a whole lot of swords with very different stats. Sure, the hammer you get at Wal*Mart is probably going to be of a lower quality than one you get at Sears, but it'll still work for basically everything you need to do. A Bronze Gladius is not going to work for your Lv.50 Gladiator - you'll need a Destroyer of Worlds or whatever. Perhaps the color of the icon or a little colored dot somewhere on the icon can tell the highest level item in that category in that bazaar.

Whatever they do it needs to be much less of a crapshoot.


They already have a system implemented like this. You get a market stall and you decorate it to make it look like what you're trying to sell. Don't put an armorer retainer in a stall that is filled with fruits, vegetables and bread.

I don't see the different level weaponry being all that much of a problem. With the weapons being possibly difficult to synth, or expensive, I don't see someone selling 20 of them in the markets. I can see markets being good for lower level gear and consumables. Expensive and difficult gear I hope would be requested synths, you find yourself a crafter capable of making the gear and you pay them to do so.
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#18 Sep 16 2010 at 7:42 AM Rating: Decent
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It doesn't matter really anyway, most people won't bother with the retainer system and will use PC bazaar instead.

The advantage of PC bazaar is that I can stand at Camp <add name> and sell my items many times faster at many times the price.

One of my linkshell players went around buying up as much armour as he could find during the start of the beta and selling it for 3-10 times the price he paid, he could do this because people will may extra for the convenience of not going to the market wards.

AH provide even more convenience because you can buy everything from one place.

I know this isn't about what is best but more what will make it better, but it doesn't matter because in the end the retainer system is going to fail, less of course SE add search functions which basically make it an AH anyway.

I left my character logged in for 4-5 hours in a camp selling stuff on my retainer, I made over 200k my retainer made 17k, something is very wrong with this and SE need to realise this.

Edited, Sep 16th 2010 9:43am by Diakar
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#19 Sep 16 2010 at 8:15 AM Rating: Default
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Diakar wrote:
It doesn't matter really anyway, most people won't bother with the retainer system and will use PC bazaar instead.

The advantage of PC bazaar is that I can stand at Camp <add name> and sell my items many times faster at many times the price.

One of my linkshell players went around buying up as much armour as he could find during the start of the beta and selling it for 3-10 times the price he paid, he could do this because people will may extra for the convenience of not going to the market wards.

AH provide even more convenience because you can buy everything from one place.

I know this isn't about what is best but more what will make it better, but it doesn't matter because in the end the retainer system is going to fail, less of course SE add search functions which basically make it an AH anyway.

I left my character logged in for 4-5 hours in a camp selling stuff on my retainer, I made over 200k my retainer made 17k, something is very wrong with this and SE need to realise this.

Edited, Sep 16th 2010 9:43am by Diakar


Personally I don't think players at release will pay the same overpriced gear/mats that they do in Beta but I might be wrong.

also, I actually tried to put some bones in my character's Bazar and after 2 or 3 stacks of 12 wasn't able to add any more (I had been mining) has anyone else experienced a limit on personal bazars or might I have done soemthing wrong?
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#20 Sep 16 2010 at 2:16 PM Rating: Decent
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Hugus wrote:
The idea about the icons above Retainer's heads could actually work unless retainers held 1 of each category which would cause too many icons...


DragoonRising wrote:
You get something like 10 bazaar spots, so, at most, a retainer will have 10 little icons.


I guess 10 is a lot, but it really depends on where they are. Certainly if they're beside the name like your LS and Bazaar icon it's far too many, but if they are above or below the name it might at least be feasible, if ugly. They'd just have to be pretty small. I see where this is going - 20x20 images are not easy to read. Perhaps the player can set his retainer to display up to 5 icons manually, as long as he's got at least one item of that type up for sale. The icons would then disappear as the last item of that type is sold.

Gadhelyn wrote:
They already have a system implemented like this. You get a market stall and you decorate it to make it look like what you're trying to sell. Don't put an armorer retainer in a stall that is filled with fruits, vegetables and bread.

I don't see the different level weaponry being all that much of a problem. With the weapons being possibly difficult to synth, or expensive, I don't see someone selling 20 of them in the markets. I can see markets being good for lower level gear and consumables. Expensive and difficult gear I hope would be requested synths, you find yourself a crafter capable of making the gear and you pay them to do so.


The problem with stalls is there are only 12 per ward, and you have to rent them out. It seems like a lot if you count all the wards, but everyone's just going to cram into the first two wards for a better chance of getting looked at. In a RL bazaar you're going to have people sitting behind card-tables shouting at you to come look at their baubles and old sheets and junk, and that's what the system is trying to imitate. I'm just trying to avoid the alternative - 40 retainers shouting the goods they have for sale in /say.

Not that it matters. I'm sure SE will do something completely different.

You're likely to be right about the equipment levels. In reality, if I want a finely crafted item I'm not going to go to a bazaar for it. I'm going to go directly to a local artisan and ask to have it custom-made. I think powerful weapons and armor count as finely crafted items.

So now the problem becomes how to facilitate players finding local crafters to make their stuff. Some sort of directory that high-level crafters can sign on to, maybe.
#21 Sep 16 2010 at 2:20 PM Rating: Decent
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How is this system going to prevent RMT? Alot of the general player base may not know (and not have the time or want to spend the time) searching a million bazaars to find an item and find a competive price for it. So instead they may find a retainer with a decent sword, buy it so they can go fight, but that sword was actually over priced by a RMT player perhaps.

For instance, Bob Bob (Player) is level 10 and wants a new body armor. He can't search so he doesn't know what the options in quality are among level 10 body armors, he doesn't cfrat, and has no idea what the general price for a level 10 body armor should be. So he goes to the (ugly, dungeon-like) market district, searches 10 bazaars, gets bored of looking through so much stuff and just purchases what seems like a decent body armour for level 9. He may have paid too much for it, there may be a better armor for the same level at another retainer's bazaar, but he doesn't know and goes on his way anyway since he doesnt want to waste any more time.

So RMT are probably just going to purchase and hold the market stalls if they do get better business. Plus they'll be able to charge more since people won't know what a good going rate is or what good items are for around that level.

And plus what if I don't know the name of a level 10 sword but I want a new one. How can I find it by searching its name if I don't know its name???
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#22 Sep 16 2010 at 2:38 PM Rating: Decent
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Jim-Bob and his wife are in the market for a new sheet set. Rather than shopping around at local stores and spending the time to properly research their purchase, they walk into a Big Box store and buy what appears to be a reasonable sheet set. What they later find out is that sheet set is itchy, the washing instructions are difficult to follow, and the hems fall apart after 2 weeks. Then their friends tell them that a local store on the other side of town was selling sheet sets that are really high quality, feel very soft, are easy to wash, and are cheaper than what Jim-Bob and his wife paid for their POS sheet set.

Is it the fault of the capitalist system that allows multiple stores to sell similar items that Jim-Bob got a raw deal, buying a product that almost matches what he wants, but isn't perfect, yet paying more than he could have for the perfect product for what he was looking for? Or is it Jim-Bob's fault for not taking the time to properly research what he wants, find someone that sells the best possible product for the best possible price and going with that?

XI's AH could be a communist system, you buy everything from a single source and that source determines the price. XIV's retainer system is far more capitalist, with many sources of goods and materials selling at different prices. Competition between sources controls the price, as does the buyer-seller relationship.
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#23 Sep 16 2010 at 2:56 PM Rating: Decent
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I understand there are pros and cons to both AH and retainer system (and those have been discussed to exaustion on other threads), what I was looking for was a retainer system which the comunity might accept (if not happy about it).

Could we please post improvements to the system instead of just bashing the retainer system please?
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#24 Sep 16 2010 at 3:03 PM Rating: Decent
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Quote:
I understand there are pros and cons to both AH and retainer system (and those have been discussed to exaustion on other threads), what I was looking for was a retainer system which the comunity might accept (if not happy about it).

Could we please post improvements to the system instead of just bashing the retainer system please?


If we're going to get an organized system out of this, it won't be a planned out one. that's too hard to organize and get people in on. What we're more likely to see is a system start to catch on, like the rolanberry fields bazaars.

My suggestions, would be try and see if there is a trend regarding retainer/wards and just follow along with it. Alternately, Simply use your retainer to store your character's goods when you would log out, and sit your character at what you feel is the best guild/aetheryte/other location to sell your good there. Thats all we can hope for without some form of search feature.
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#25 Sep 16 2010 at 3:15 PM Rating: Decent
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291 posts
Something I've been contemplating with my retainer is providing them a meaningful shop name as their name, and then limiting my inventory to stuff that makes sense.

Like: "Naylia's Jewelry Shop" - and only buy & sell rings, necklaces, etc

Meaningful names backed with related inventory should make people more attracted to your retainer.

Sure you could try to be a Wal-Mart, but it will make it difficult for to manage and carry consistent inventory when you need to carry everything. But if you're dedicated to it I'm sure you could pull it off.

Edited, Sep 16th 2010 5:16pm by NayliaMR
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#26 Sep 16 2010 at 3:44 PM Rating: Default
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66 posts
I assume there is a limit in the wards, but I havent quite seen it yet on Raban server. There is no reason or logic behing using a ward other then the top one. Adding different types, like you suggest, may help this system be less clustered and silly.
#27 Sep 17 2010 at 2:01 PM Rating: Decent
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291 posts
I'd like to be able to put spaces and more capital letters in my retainer's name. It didn't work out as well as I hoped.

My retainer is named: Nayliasjunkshop

However, I did notice a player had named herself Armor Shop.
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