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#1 Sep 10 2010 at 7:56 AM Rating: Decent
They are small enough that I'm worried SE won't notice they exist. Most of them cause the eyestrain that many people have been reporting.

Sometimes when running on uneven/slanted ground, your character will vibrate/shake up and down, as if walking up/down tiny stairs. Easiest to notice due to the name stuttering and shaking up and down. Very irritating to the eyes.
VIDEO
http://www.youtube.com/watch?v=pNGuL1yi-m4


When running through a place where light gets darker (a cave) or running through rain, the 'transition' of light levels in front of you is incredibly obvious and ugly. Very ffxi-esque.
VIDEO
http://www.youtube.com/watch?v=xiOu2qhKDls
(also in this video: wonky running animations which need to be tweaked)

Character model stutters. Others have already said they experience this, but no changes have yet been made.
VIDEO (someone else's)
http://www.youtube.com/watch?v=jKcL0Kvoa-0&NR=1


Stuttering when in most areas, but not due to gpu or cpu load. Perhaps network load? Makes no sense why network load would cause graphical hitching, however. This is the cause for eyestrain after only 2 hours of playtime that many players experience. Badly coded engine is to blame.
VIDEO
http://www.youtube.com/watch?v=A6TUYpxcYcc


Since the update, weaponskills and abilities seem to have incorrect cooldown displays.
VIDEO
http://www.youtube.com/watch?v=ty-Cs5FrAAw
http://www.youtube.com/watch?v=-ziRSMoCpzA
(also caught proof of ability execution being buggy)




when you press the key to 'zoom in', it will only work properly if standing still or running backwards. If you are running forward, this key will make the camera slowly zoom OUT.
Makes sense right -.-.-.-.-



This one's more of a graphical foofaraw than a 'glitch'

You can notice in many cells how past-gen-ish light and fog is rendered into the cell. Here's an example:
VIDEO
http://www.youtube.com/watch?v=D5_HzIhqfKY



A small compilation of choppiness (due to coding and unoptimized graphics drivers, I'm hoping) and lighting strangeness (rendering distance for cell lighting is too close, SE needs to push it back so the loading is less noticeable). In Limsa Lominsa again.
VIDEO
http://www.youtube.com/watch?v=ElWaQQ8cly4


Edited, Sep 12th 2010 4:18pm by DirectorCobbs
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#2 Sep 10 2010 at 8:25 AM Rating: Good
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I noticed the camera shaking when running on slopes doesn't happen if you're going up them, only down. I've only directly tested this on outside sloped terrain, not something like stairs.

Methinks I'll keep a personal log of all my bad experiences with FFXIV.

http://forum.daow.net/viewtopic.php?f=5&t=23
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#3 Sep 10 2010 at 8:35 AM Rating: Default
It's not the camera that shakes, its the character model and his/her name.

Uploaded more videos.
Anyone else have videos they'd like me to upload re: bugs? I could use this thread to compile them.


Edited, Sep 10th 2010 10:37am by DirectorCobbs
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#4 Sep 10 2010 at 10:16 AM Rating: Default
updated

Since the update, weaponskills and abilities seem to have incorrect cooldown displays.
video in OP

Edited, Sep 10th 2010 12:17pm by DirectorCobbs
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#5 Sep 10 2010 at 12:35 PM Rating: Good
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-Video 1: Noticed this too, but only going up and down certain portions of the staircases in Ul'dah. I have yet to see it on other slanted terrain (This is on a lalafell char, btw).

-Video 2: Hate to give a nod to a random youtube commenter, but may we know your rig specs? It could very well be that you're expecting more out of your system than is possible, at least with this beta client's current requirements and optimization (or lacktherof). Could very well be time to upgrade, if your performance in this game is not to your satisfaction, that is. I noticed, for example, that you seem to have shadows on the lowest setting (if not disabled completely if that's possible with .sys editing somehow), and you're experiencing some severe color-banding issues with the fog texture. From what I remember from the rain effects I saw a few nights back, the fog in this game seemed to have more "volume," and light in general, transitioned much smoother here (though Bloom could use some toning down inside taverns) than anything in FFXI (which seemed to just be really flat, semi-transparent texture maps, that swiveled as you changed the camera). It actually looked fairly well done here. Same with the sand storms and the "aura" that permeates through Mor Dohna. I would like to see some more particles in the sand storms though, truth be told. That being said, it's honestly hard to tell from the upload quality of these videos as to how well your rig is rendering the game world. Do you have a less compressed version we can possibly take a look at? Maybe it's something simple somebody can notice and aid you in fixing the problem~

Quote:
wonky running animations which need to be tweaked

Huh? The character's legs and body arch to give the impression of weight/speed, depending on whether or not you're turning at any degree. That's bad? Or did you mean when you were spamming the left and right keys? Ya, if you spam it fast enough, I noticed the character models get "caught" in the turning animations, and they will force you to watch them complete (which takes likes a split-second, maybe a second tops?) but...that's when spamming them, lol? I dunno...I guess I'd rather have some attempt at turning animations, than the jarring tank movements in most MMOs, or maybe I'm just missing what you're referring to altogether.

-Video 3: Noticed this too, and have posted under one of the other topics regarding it already.

-Video 4: "Most areas?" Haven't noticed anything nearly that bad. However, the first time I've visited each city, I experienced slight hitching, as if the client was "unpacking," compressed data that hadn't loaded yet (since I hadn't been there before). On consequent visits, it's always been fine in that regard. I haven't installed my SSD's yet though, maybe that plays a part (if your rig has one or more?).

-Video 5: This is simply standard beta lag as far as I can tell (Aside from you spamming the skill, that is). If the game launches, with the background stat parsing tools removed, and it still functions like this, that'd be fairly unacceptable, to say the least.

Quote:
also caught proof of ability execution being buggy

Ya, it seems only certain skills (mostly buffs, from what I've noticed) have this problem. Wherein, unless you have a mob target-locked or you're in active mode, they randomly decide not to work.

Have you, or can you, post this in the feedback forum instead? Preferably, with your rig stats so maybe the community, and/or hopefully the devs, can take notice and try to help troubleshoot, for the greater good? :P


Edited, Sep 10th 2010 2:36pm by Giblos

Edited, Sep 10th 2010 2:37pm by Giblos
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#6 Sep 10 2010 at 1:00 PM Rating: Default
Thanks for the reply.

Skewer has a 6-8 seconds cooldown, but afte the update, it's only being listed as a 3 second cooldown, when it still wont let me use it until 6-8 seconds pass. that's the bug I was catching on tape.


I turned shadows off in the in-game config cause i think they are ugly. You will see many plays have TWO shadows if they are on a slightly higher ledge than you - their shadow will be on their level, but also cast, in full (head to toe) on the ground below. It's ridiculously silly, sometimes you'll see full head-to-toe shadows walking around, separate from any character, like ghosts, until you realize there's someone on a ledge nearby.
So i turned shadows off, because I hate ugly shadows in games. Kills immersion for me, maybe it's how my brain works.

But the shadows in this game still suck w/ how they react to the environment, to the point of not making much sense.

Specs:
q9550 quad
4gb ram
250gts

the 250gts is probably holding me back, but like i constantly say on this forum, i can shange my settings to almost ANYTHING, and i get the same framerates (50-60 outside, and 25-35 in cities. 20-30 at crystals. I'm happy with these framerates, but not the needless hitching which cannot be remedied). I dont mind 20-35 fps in cities or near crystals, but I jsut want the constant hitching (From the server? i dont know) to go away. I'd buy a SSD if i could get confirmation that this removes hitching, but nobody seems to want to help out. I've asked before for this kind of help, but to no avail. views, but no replies.

--
yes the character arcs, but i think its too much. if any person arced that much irl, they'd lose balance and fall over. it looks really silly. They should've done what they did animation wise in ffxiii, that looked more natural. This just looks like you're a tightrope walker.
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#7 Sep 10 2010 at 3:02 PM Rating: Good
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Quote:
Skewer has a 6-8 seconds cooldown, but afte the update, it's only being listed as a 3 second cooldown, when it still wont let me use it until 6-8 seconds pass. that's the bug I was catching on tape.


Ah! Makes sense now. Ya, if it's not lag, then that's silly and good catch!

Quote:
yes the character arcs, but i think its too much. if any person arced that much irl, they'd lose balance and fall over. it looks really silly. They should've done what they did animation wise in ffxiii, that looked more natural. This just looks like you're a tightrope walker.


Ah yeah, know that you mention it, it does look odd. I think it's mostly because you're not completing the turn transition though. I think those animations were designed, while running, in the thought that you would actually turn in the initial direction, rather than immediately jerk back in the other direction. If you notice, the model puts weight into one foot, then leans forward at the start of the animation, to "push off" and start running off into the chosen direction. When you actually turn it seems ok, but when you don't, or when you send the command to immediately turn the other way, it looks awkward. It can definitely use a better transition animation to compensate for that type of radical movement. Seems easy enough to fix though (would love to see the motion cap guys/gals falling trying to turn that fast, rofl!).

Quote:
I turned shadows off in the in-game config cause i think they are ugly. You will see many plays have TWO shadows if they are on a slightly higher ledge than you - their shadow will be on their level, but also cast, in full (head to toe) on the ground below. It's ridiculously silly, sometimes you'll see full head-to-toe shadows walking around, separate from any character, like ghosts, until you realize there's someone on a ledge nearby.
So i turned shadows off, because I hate ugly shadows in games. Kills immersion for me, maybe it's how my brain works.


Haven't seen that one yet, but I agree, that would be annoying without multiple light sources to explain the occurrence. Like we're playing under stadium lights or something XD

Quote:
But the shadows in this game still suck w/ how they react to the environment, to the point of not making much sense.


To each his/her own, of course. For me, I find a harder time looking at the environment with them completely off (****, I'd settle for blob shadows rather than none, for example). However, shadows do need some tweaking in this game (Notice the shadow direction based on light sources...). Aside from some actor/model shadows, it seems most of them are being rendered globally, based on sun/moon position, rather than based on immediate surroundings. I doubt they will, but hopefully they offer some more robust shadow options in a future patch (and/or further visual options in general, most of us aren't scared of modifying .xml/.ini files, if you allow it SE!).

Quote:
50-60 outside, and 25-35 in cities. 20-30 at crystals. I'm happy with these framerates, but not the needless hitching which cannot be remedied


I would say that those numbers are more than acceptable considering this is a beta client. But yeah, if you're hitching in every zone, there has to be something that can be changed to remedy that, since some of us aren't experiencing that. I've actually heard mixed reviews on SSD with FFXIV, so far...though, mostly positive. Which leads me to believe there's possibly more user error involved, and/or a startling difference between the performance of varying brands for this game, and their respective techs behind the drives. I'll be testing them either way, eventually though.

Do you play any other MMOs where you experience hitching in congested zones? Say something like Jita in EVE Online, Dalaran in WoW (May not be a good example, as I quit some time ago), Combe in LotRO (may have changed as well...), Tortage in AoC, Inevitable City/Altdorf in WAR, etc.?

Also what OS are you running? Do you have Superfetch enabled? If present, have you removed the jumper on your HDD that may be limiting your transfer rate to 1.5GB/s? Ports forwarded? UPnP enabled? Nagle enabled/disabled? Anti-virus enabled/disabled? Windowed or Fullscreen? Tried lowering AA? Tried different drivers? Ad infinitum...

As you can see it can be a myriad of things, and as it stands, I would take any advice, whether from me or otherwise, with a massive grain of salt. For all we know, a lot of your, my, and other people's problems, whether technical bugs or gameplay gripes, may mysteriously vanish or find themselves remedied, come launch, as many of these symptoms can very well be attributed to us still being in a beta phase. So, don't pull your hair out and rip apart/rebuild your system, or stress about upgrading just for this game alone...especially if you have no problems with any other application(s), games or otherwise. Unless, there's something that you wanted to upgrade anyways, of course. Don't fix what's possibly not broken on your end though! :P

Disclaimer: By reading this post, you acknowledge that I, and all lalafell collectively under my control, are not to be found liable, should you, or any party; knowingly or unknowingly, cause damages to yourself or others, your or another's property, and/or Esk Eir's treasured, bronzed, subligar collection; whether in part or in full, as a result of following my crappy advice! ^_^

Edited, Sep 10th 2010 5:13pm by Giblos

Edited, Sep 10th 2010 5:14pm by Giblos
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#8 Sep 10 2010 at 3:34 PM Rating: Default
I installed the beta on a laptop HDD just to see if a slower hdd would make the effect mroe obvious. it didn,t same exact thing. its not hdd based, as much as id like to believe.

youve got the wrong idea about what i mean by 'shadow bug'. you probably havent played the beta? ill take a video

to answer your questions

im on windows 7, 64bit

havent found any info on how to disable nagle, everyones like 'dont do it, its safety, bla bla. and i cant find one simple how-to.

no antivirus

upnp is on, ports are open, s'all good

i dont play other mmos. the only 'hitching' i experience in games is if i get a dip in framterate, from 60 to 45 or whatever. just normal framerate choppiness, nothing out of the ordinary. no actual hitching, pauses, delays, or anything.

i play iwht either 2x aa or no aa. in those videos, there was no AA.

tried different drivers, no real different




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#9 Sep 10 2010 at 3:48 PM Rating: Good
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http://www.youtube.com/watch?v=A6TUYpxcYcc is what really worries me. I hope they get a fix on the stuttering; it's just too much for my eyes to handle. >_>
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#10 Sep 10 2010 at 4:06 PM Rating: Default
video of shadows:
http://www.youtube.com/watch?v=B1CqQ76KScM
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#11 Sep 10 2010 at 4:08 PM Rating: Good
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Quote:
youve got the wrong idea about what i mean by 'shadow bug'. you probably havent played the beta? ill take a video


Guess I do have the wrong idea, or like I said, I just haven't noticed the bug in question yet (Multiple renders of shadows cast by the same model, while on different elevations was what I thought you were talking about).

And ya, I've been in OB since the frantic DDOS that was day 1. I didn't steal that in-game screenshot I just used, lol. That pic is mine, taken specifically to add some support your follow-up statement:

Quote:
But the shadows in this game still suck w/ how they react to the environment, to the point of not making much sense.


Since I agreed with that point to an extent, and had myself observed it in-game before, I decided to take a pic that would be a blatant example of it, for others (devs hopefully) to understand what I, and I thought you, were referring to in your follow-up...
:P

Quote:
http://www.youtube.com/watch?v=A6TUYpxcYcc is what really worries me. I hope they get a fix on the stuttering; it's just too much for my eyes to handle. >_>


Ya, that looks extremely annoying. Hopefully, that's addressed for you guys/gals really soon, cause I could definitely see many people quitting over it if they're experiencing that all over the game. Reminds me of playing Oblivion on 360, bleh.

Seems the OP covered most bases already. Maybe try with and without vertical sync + triple buffering (Direct3D, not OpenGL)?
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#12 Sep 10 2010 at 4:28 PM Rating: Default
already have, vertical sync doesnt affect performance in any way. this game makes no sense to me.

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#13 Sep 10 2010 at 4:35 PM Rating: Default
no video for this one:

when you press the key to 'zoom in', it will only work properly if standing still or running backwards. If you are running forward, this key will make the camera slowly zoom OUT.
Makes sense right -.-.-.-.-
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#14 Sep 10 2010 at 4:40 PM Rating: Good
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Ya, that's what I thought you were trying to say :P

Haven't noticed it yet, but will see if I can't replicate it when I jump in-game here in a few. From the video alone, it does look like either lazy coding, or worse, designed with the inferior, PS3 architecture in mind ("inferior" by performance comparison, not meant to be a jab. "/comforts PS3 on desk"). It looks like they're trying to blend multiple shadows together on different planes to give the illusion of it bending/stretching due to distance, elevation, light source position, what-have-you, but somebody forgot to adjust the cut-off point(s) for the additional shadow meshes. Hence the ghosts playing along side you! :D

Quote:
already have, vertical sync doesnt affect performance in any way. this game makes no sense to me.


Ya, I doubted that one honestly. Worth a shot though. Not sure what it could be since you seem to have covered everything I have, or could possibly mention. Check this out though, just found it on another forum in regards to Nvidia stuttering:

Quote:
On Nvidia's website, an employee said they were aware of the issue and a new driver will be released in the next 10 days. This was posted on Sept 4th. Hopefully this fixes the problems for all high end Nvidia cards.


Maybe something to look into? Here's the original topic for you.
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#15 Sep 10 2010 at 4:47 PM Rating: Default
Thanks for that, i didnt read the thread but im assuming it had to do with ffxiv? or was it in general? now im jsut beign lazy XD but im doing more testing on my side

thanks btw
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#16 Sep 10 2010 at 5:03 PM Rating: Good
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Yes, the topic is specifically addressed to FFXIV. I tried to go a step further and find the dev post that quote referred to, but no luck for me in the official Nvidia forums, sorry. Haven't personally used an Nvidia product since I had this old girl, lol. Thought I was awesome with 32MB back then XD

Perhaps, somebody more up-to-date & familar with the Nvidia camp, and its respective dev sites, can track it down for ya~ ^_^;

Edited, Sep 10th 2010 7:05pm by Giblos

Edited, Sep 10th 2010 7:06pm by Giblos
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#17 Sep 10 2010 at 5:44 PM Rating: Good
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DirectorCobbs wrote:
havent found any info on how to disable nagle, everyones like 'dont do it, its safety, bla bla. and i cant find one simple how-to.

For an easy to use script, see this thread: http://www.ffxivcore.com/topic/15671-leatrix-latency-fix/

Check my two posts on page 2 and 3 if you doubt it. Can always do it yourself manually.
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#18 Sep 11 2010 at 1:46 AM Rating: Default
This one's more of a graphical foofaraw than a 'glitch'

You can notice in many cells how past-gen-ish light and fog is rendered into the cell. Here's an example:
VIDEO
http://www.youtube.com/watch?v=D5_HzIhqfKY
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#19 Sep 12 2010 at 1:11 PM Rating: Decent
Giblos wrote:

Quote:
On Nvidia's website, an employee said they were aware of the issue and a new driver will be released in the next 10 days. This was posted on Sept 4th. Hopefully this fixes the problems for all high end Nvidia cards.


Maybe something to look into? Here's the original topic for you.

I'm only using a gts250, and that thread doesn't really hit home about what the issue is. I don't think I can justify being hopeful for a fix. f*ck
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#20 Sep 12 2010 at 2:19 PM Rating: Decent
Updated OP with a higher quality video showing stuttering and light/fog coding ugliness.

A small compilation of choppiness (due to coding and unoptimized graphics drivers, I'm hoping) and lighting strangeness (rendering distance for cell lighting is too close, SE needs to push it back so the loading is less noticeable). In Limsa Lominsa again.
VIDEO
http://www.youtube.com/watch?v=ElWaQQ8cly4
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#21 Sep 13 2010 at 11:44 PM Rating: Decent
Giblos wrote:


Ya, that's what I thought you were trying to say :P

Haven't noticed it yet, but will see if I can't replicate it when I jump in-game here in a few. From the video alone, it does look like either lazy coding, or worse, designed with the inferior, PS3 architecture in mind ("inferior" by performance comparison, not meant to be a jab. "/comforts PS3 on desk"). It looks like they're trying to blend multiple shadows together on different planes to give the illusion of it bending/stretching due to distance, elevation, light source position, what-have-you, but somebody forgot to adjust the cut-off point(s) for the additional shadow meshes. Hence the ghosts playing along side you! :D

Quote:
already have, vertical sync doesnt affect performance in any way. this game makes no sense to me.


Ya, I doubted that one honestly. Worth a shot though. Not sure what it could be since you seem to have covered everything I have, or could possibly mention. Check this out though, just found it on another forum in regards to Nvidia stuttering:

Quote:
On Nvidia's website, an employee said they were aware of the issue and a new driver will be released in the next 10 days. This was posted on Sept 4th. Hopefully this fixes the problems for all high end Nvidia cards.


Maybe something to look into? Here's the original topic for you.

Hey well they released the drivers, but the problem persists. :P...

The driver update says it has a performance profile for the BENCHMARK, but not the actual game. I'm assuming once the game comes out, they'll release a driver for that as well.
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#22 Sep 14 2010 at 12:54 AM Rating: Decent
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http://www.youtube.com/watch?v=EJHncQyj6HI
That's the only glitch I've had so far, if you tell me how to record videos better I would :]
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#23 Sep 14 2010 at 1:09 AM Rating: Decent
That's a game installation bug, likely on your end because that's a big one.

It's clearly not something that will be apparent on release (Therefore its not worth worrying about).

It looks like the game let you play with the files being out of place/missing and whatnot.
Of course some actual details about your bug would help. All I can tell from that is youve got chunks of data missing. Reinstall the client and game (delete everything first)

I've seen you post pictures of the bug before. I hope you've already tried what people told you do to (they told you to tell them what causes that bug, and to reinstall either way).
So reinstall
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