My first impressions of Open Beta of Final Fantast XIV has for the most part been enjoyable. However, as many of the community have discussed thoroughly on, there are aspects of the game which are perhaps missing in Open Beta.
I understand the game, much like all software, will go through iterations and enhancements. This writing is not to imply that these functions will never be fixed, just to shed some light on certain things to look out for in the upcoming weeks following launch.
I’ve played FFXI for six years, two of those years being in endgame management. I’ve done majority of the FFXI’s of endgame content and have lead events consisting of 36+ members online at once. As such, when I pick up and play FFXIV, I think of certain things that perhaps the typical player does not think about. Things such as risks and issues which I can see as a hurdle for endgame content and those who choose to become endgame leaders in FFXIV, assuming there is an endgame.
Below I have listed three issues which I have come across which I think will impact any future endgame content if not addressed. Issue #3 is perhaps user error, that I am unable to figure out the functionality.
1) The user interface is fairly unresponsive.
Issue: The act of changing equipment or looking at one’s inventory can be perceived as cumbersome and slow. Time is wasted on the clock when a user miss inputs a command in the menu and spends more time attempting to back out their change.
Impact: Managing an alliance or party will be a bit more stressful in actual combat if time is spent while navigating the menus. Acts such as checking drop inventory or party alliance jobs which need “on demand speed” will be lagged and may impact leadership performance. This problem is further magnified since the leadership is navigating a deep menu tree when there is no form of "auto attack" in the game. For a melle class, this is possible lost DPS.
2) The chat interface only allows 85 characters to be typed.
Issue: Communication per line of chat is limited. In order to input the same amount of information in FFXI per line, one may have to abbreviate or speak in two inputs.
Impact: Lack of information is able to be sent to the alliance by leadership effectively. Speaking in more than one line may cause for miscommunication since side chat may interrupt the speaker between the first and following responses.
FFXI: “/p Your Imperial Standing is currently equal to 3919 points. If you wish, you can purchase a runic portal use permit with 200 points.”
FFXIV: “/p Your Imperial Standing is currently equal to 3919 points. If you wish, you can pu”
3) Unable to see party members on the large map.
Issue: Party or alliance members are unable to see each other’s position in the large map. You are able to see your comrades via the minimap, however, the view is limited.
Impact: Leadership will have a difficult time coordinating large group movements. Members being lost or in wrong places will be aplenty unless leadership can guide members to correct locations.
I’m sure the community have encounter things which they feel are challenges to the game in regards to endgame or alliance management. I have yet to figure out how to invite someone to my party via a command or to know their location via command. Perhaps someone out there knows and would like to educate me on how.
Edited, Sep 10th 2010 2:07pm by Hyourin