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#1 Sep 10 2010 at 10:44 AM Rating: Decent
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863 posts
All right so, I haven't tried the beta myself, and one thing I am wondering is how large can the level spread be between people who party without making it a worthless endeavour?

As I will be playing a lot less than my brothers and friends I really want to make sure that the times when we can all play we can play together.

In FFXI they introduced the level sync system which I personally think is super duper awesome. It does bring a couple of problems into play, such as people "skipping" certain annoying areas to level in simply because they can level in lower level areas for faster/more relaxed exp. Personally I think the benefits of the system outweights the bad sides, such as this, but considering XIV is a new game I do think it would be possible for SE to balance the areas and exp a lot better for all levels so that people generally would not "skip" areas. Therefor making it even better!

I guess what I am wondering is, how "level-spread" friendly is the game? Or is there even a system a la level sync?

I know a lot of people are probably going to mention that the game is made so that I can play different classes and that we can all start over on a new class etc, which is true and a good thing, but to me is not at all the same thing. I like that system, but it is for different reasons than that I could level a different class with my friends and keep it at the same level as them or w/e. I want to be able to play w/e class I feel like with my friends, and I am just wondering if that is possible.

Thanks guys!
#2 Sep 10 2010 at 10:50 AM Rating: Default
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154 posts
It is impossible to group with any single person on FFXIV. Everyone is so ignorant it's ridiculous.

But if you're playing with your brothers and friends then I guess it will be ok, and as for the level difference thing, i'm not sure, but you wont want to be doing level 10 leves with your level 10 friend when you're level 1, you'll be slaughtered.
#3 Sep 10 2010 at 11:30 AM Rating: Decent
12 posts
Soloing is so much more efficient in XIV that I don't think I will bother with grouping at all until endgame unless they fix it. Because SP is based entirely on dealing damage to the mob, it might be okay for heavy DDs that are specced around damage output, but healers and mages get screwed. I can solo mobs for 200-300 SP a kill, but I'm lucky to get 50 grouping as a Gladiator, whiffing or hitting for piddly damage because I'm loaded up on VIT and MND instead of STR and DEX and don't have the gear for it or am spamming defensive abilities while other players are hitting the mob.
#4 Sep 10 2010 at 11:36 AM Rating: Good
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562 posts
That doesn't seem very balanced. Even in campaign in FFXI they gave you exp for healing and such. I understand wanting to be fair to the person doing more work, but healers and tanks are doing work too. I haven't played the beta so I'm just saying based off of your post. Hopefully that gets fixed before everyone rushes to DD jobs and we have no healers at all.
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#5 Sep 10 2010 at 11:43 AM Rating: Decent
11 posts
FilliamHMuffman wrote:
Soloing I can solo mobs for 200-300 SP a kill, but I'm lucky to get 50 grouping as a Gladiator.


But isn't that what happens in most games, less for grouping but in essense the killing is much faster with groups, no?
#6 Sep 10 2010 at 11:49 AM Rating: Excellent
to be fair I've partied as a mage - the key is you gotta just play offensively. It works well duoing as a mage - the melee can take more of the hate from the mob and you can do buffs before battle and do spirit dart with nukes to finish it off.

People who complain about not being able to party probably haven't done it enough. Some of my fastest levels were duoing - and I get lots of exp in leve parties as well.

The hard part is finding someone to party with - but honestly people who tell you soloing is so much better probably haven't partied much. Don't believe it. Partying works fine.

In fact there is actually incentive to party up at even lower levels than in FFXI (at least while there is so much competition for prey) - the biggest problem at the moment is that people have this false idea that partying is worse exp - which if you are looking at exp per mob it might be - but the ability to take on a greater number of prey means that in fact the exp per hour is WAY better duoing because you have more prey choice and spend less time running around looking for the 1 rat that someone hasn't killed yet.

1 rat = 300 exp soloing but you can only find 1 rat every three minutes
or you can kill rats, moles, fireflies, roselings, puks and get less each but chain them - I mean DUH. Partying is way better.

You just can't expect to play the old FFXI way with a WHM type mage that does pretty much nothing but heal, buff and debuff and get exp. Given that both mages do great damage - I'm okay with that.



Edited, Sep 10th 2010 10:52am by Olorinus
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#7 Sep 10 2010 at 11:51 AM Rating: Excellent
oh and level spread I haven't tested it a lot but honestly you probably want to use common sense and not have more than a 3 level spread. I have had a level 1 archer help out with me being 8 and another 8 mage... she probably got some exp but wasn't really helping much.

but it was still fun.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#8 Sep 10 2010 at 11:52 AM Rating: Decent
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863 posts
Automark wrote:
FilliamHMuffman wrote:
Soloing I can solo mobs for 200-300 SP a kill, but I'm lucky to get 50 grouping as a Gladiator.


But isn't that what happens in most games, less for grouping but in essense the killing is much faster with groups, no?


Generally though everyone in the group get the same amount of exp. Here it seems as if the DDs get loads of exp and healers/tanks get very little. Very strange system, but I guess that is something that will change, the question is just how soon.

Anyway, it doesn't seem as though there is a level sync system at least. Too bad, hope the level spread in parties is rather wide though.
#9 Sep 10 2010 at 11:54 AM Rating: Excellent
Belcrono wrote:
Automark wrote:
FilliamHMuffman wrote:
Soloing I can solo mobs for 200-300 SP a kill, but I'm lucky to get 50 grouping as a Gladiator.


But isn't that what happens in most games, less for grouping but in essense the killing is much faster with groups, no?


Generally though everyone in the group get the same amount of exp. Here it seems as if the DDs get loads of exp and healers/tanks get very little. Very strange system, but I guess that is something that will change, the question is just how soon.

Anyway, it doesn't seem as though there is a level sync system at least. Too bad, hope the level spread in parties is rather wide though.


mages get lots - you just have to adjust playstyle. Melee should have second wind or cure equipped - you buff before battle and you don't spend a lot of time burning MP with heals. It actually works just fine. People just need to adjust their playstyles. I am a mage and I've had no problem duoing and the like.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#10 Sep 10 2010 at 11:59 AM Rating: Good
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863 posts
Grand Master Scribe Olorinus wrote:
to be fair I've partied as a mage - the key is you gotta just play offensively. It works well duoing as a mage - the melee can take more of the hate from the mob and you can do buffs before battle and do spirit dart with nukes to finish it off.

People who complain about not being able to party probably haven't done it enough. Some of my fastest levels were duoing - and I get lots of exp in leve parties as well.

The hard part is finding someone to party with - but honestly people who tell you soloing is so much better probably haven't partied much. Don't believe it. Partying works fine.

In fact there is actually incentive to party up at even lower levels than in FFXI (at least while there is so much competition for prey) - the biggest problem at the moment is that people have this false idea that partying is worse exp - which if you are looking at exp per mob it might be - but the ability to take on a greater number of prey means that in fact the exp per hour is WAY better duoing because you have more prey choice and spend less time running around looking for the 1 rat that someone hasn't killed yet.

1 rat = 300 exp soloing but you can only find 1 rat every three minutes
or you can kill rats, moles, fireflies, roselings, puks and get less each but chain them - I mean DUH. Partying is way better.

You just can't expect to play the old FFXI way with a WHM type mage that does pretty much nothing but heal, buff and debuff and get exp. Given that both mages do great damage - I'm okay with that.



Edited, Sep 10th 2010 10:52am by Olorinus


All right cool, sounds decent, just hope SE doesn't force me to work three times as hard to make the same amount of exp as a DD, just because I am a mage.

The three level spread is a bit on the low side if you ask me, but it does make sense. I guess I'll just have to party on my own and chat with my bros/friends instead hehe, at least until endgame.
#11 Sep 10 2010 at 12:01 PM Rating: Decent
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863 posts
Grand Master Scribe Olorinus wrote:
Belcrono wrote:
Automark wrote:
FilliamHMuffman wrote:
Soloing I can solo mobs for 200-300 SP a kill, but I'm lucky to get 50 grouping as a Gladiator.


But isn't that what happens in most games, less for grouping but in essense the killing is much faster with groups, no?


Generally though everyone in the group get the same amount of exp. Here it seems as if the DDs get loads of exp and healers/tanks get very little. Very strange system, but I guess that is something that will change, the question is just how soon.

Anyway, it doesn't seem as though there is a level sync system at least. Too bad, hope the level spread in parties is rather wide though.


mages get lots - you just have to adjust playstyle. Melee should have second wind or cure equipped - you buff before battle and you don't spend a lot of time burning MP with heals. It actually works just fine. People just need to adjust their playstyles. I am a mage and I've had no problem duoing and the like.


I am sure you are right, and as you said it probably has a lot to do with a new type of healer emerging, something people aren't used to yet, which is cool.
#12 Sep 10 2010 at 12:07 PM Rating: Excellent
Belcrono wrote:


The three level spread is a bit on the low side if you ask me, but it does make sense. I guess I'll just have to party on my own and chat with my bros/friends instead hehe, at least until endgame.


TBH that is just what my preference would be - not hard and fast - I don't know how the exp is for people on the lower end or whatever is - but I assume if you are too far apart the monsters will either be too easy and the higher level person kicks their butts before anyone else can even draw their weapons - or you fight a harder monster and the lower level people get one-shotted.

you might be able to fit a bigger level spread but there is no game mechanic to even out levels atm.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


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