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How are you making Gil right now and in the future?Follow

#1 Sep 10 2010 at 12:36 PM Rating: Default
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71 posts
Making gil seems to be pretty hard. Even though I have not done a lot of quests (just the starter one), I've been spending gil learning new classes by acquiring their weapons/tools. If I start spending my gil to get items from NPC, of course my wallet will become lighter and lighter.

So my question, how are you guys making gil? Are you guys just selling all your mob drops in your inventory to NPC? Or people just trying to craft, cook, sell materials to other potential buyers? I am very used to other MMORPGS where if you defeat mobs you not only get mob drops but gil.

Enlighten me with your ideas guys :)

(By the way, I tried using Bazaar and no one bought my fish for 20 gil ea. I don't really have faith that I will be generating some income there. And also I am not one of those players that will crafting awesome items - no time to do it especially work, running, school, gf)
#2 Sep 10 2010 at 12:40 PM Rating: Decent
Scholar
42 posts
I'm a miner most of the time and I sell a lot of material back to NPCs. I'd probably sell it for a much larger amount of gil to players but the way the system is right now it's pretty hard to do.

I actually have tried being a blacksmith so I can take my minerals and forge them into something even more valuable but I'm having a heck of a time getting fire crystals and working through the learning curve of the mini-game.
#3 Sep 10 2010 at 12:42 PM Rating: Decent
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845 posts
I made roughly 500k~ just from vendoring almost everything i get while grinding and putting whatever crystals and shards i get in my bazar oh and leve quest rewards.
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#4 Sep 10 2010 at 12:42 PM Rating: Good
Before everyone runs in with "Do the nation missions...they pay 30k gil each!" I just want to say that it might b wise to expect that SE will be adjusting that...downward...come official service. They may well leave it alone, but don't count on it and come here screaming if it has changed...

Having said that, most things (aside from those things that mention "bait" in their description) sell fairly well to vendors. Guildleves in the rank 10 category pay 3.5-12k+ gil each (also may be adjusted come release). For me, between vendoring the drops I get that I know I won't use any time soon and just doing my levequests as they become available, I've probably earned close to 100k gil in the week I've had access to the open beta. (That's accounting for the 60k I earned from nation missions as well as a 20k/day copper nugget habit I had for the first few days of testing).

The advice that leads to wealth and glory in other MMOs that will apply just as readily to XIV: spend less than you make. Don't be in a hurry to be buying things right now. By all means, starter tools are a fantastic investment early on. But as far as gear and this and that and materials and whatever else might catch your eye, leave it alone. Particularly early in the game, if you can't gather it or make it yourself, you don't need it.
#5 Sep 10 2010 at 12:43 PM Rating: Good
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2,815 posts
Most common junk will end up being something you sell to NPCs. Drops rain down in this game and most people will be leveling their own gathering crafts, so this low level junk isn't worth bazaaring. I made 40k when I decided to sell of random crafting supplies I wasn't planning to use, so it does add up.

Also of course higher lvl levequests are a steady source of decent gil, as well as the main quests which give nice fat pay on completion (although that's 1-time only).

For now that's all I got. Making good profit will more than likely depend on making a high level crafting class, and crafting things from the rarer materials, or that nobody else can craft yet.
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#7 Sep 10 2010 at 12:47 PM Rating: Decent
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941 posts
They said they intentionally increased the amount of Gil leves provided either in the past phase of CB or beggining of OB, forget. So I'd expect them to be adjusted a little bit as a final tweaking - but they obviously thought it was too small where it was previously.
#8 Sep 10 2010 at 12:48 PM Rating: Default
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602 posts
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#9 Sep 10 2010 at 12:49 PM Rating: Good
Sage
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1,675 posts
I have over 100K and that was very very easy to do. This is a level 10 PUG with not that much playtime in. I mostly do guildleves and I did the nation quests.

I think once SE actually puts in gear to buy, and/or a good AH type system, then things might balance out a bit.
#10 Sep 10 2010 at 1:55 PM Rating: Good
Sage
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550 posts
I'm finding that if you want exp, grind mobs, if you want gil, do the leves. You can do leves over and over and get 5k-10k. You can also get items that you can bazaar for about the same price, like chainmail, slops, and other such items.
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#11 Sep 10 2010 at 2:15 PM Rating: Decent
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71 posts
Quote:
The advice that leads to wealth and glory in other MMOs that will apply just as readily to XIV: spend less than you make. Don't be in a hurry to be buying things right now. By all means, starter tools are a fantastic investment early on. But as far as gear and this and that and materials and whatever else might catch your eye, leave it alone. Particularly early in the game, if you can't gather it or make it yourself, you don't need it.


+1 Good point from Aurelius
Spend less than you make. With my beta conjurer I am just doing exactly what you said, collecting everything. I think the reason I ended up doing that is just a new-player syndrome. You just don't know what to save. I guess later down the road when the market matures, all of us would know what is money making and worth saving.

#12 Sep 10 2010 at 2:55 PM Rating: Good
28 posts
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Edited, Oct 14th 2010 8:43am by akkord
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