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Races and stats for min/max'ersFollow

#1 Sep 10 2010 at 2:29 PM Rating: Good
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(Not sure if someone else has already posted something similar, but I haven't seen one)

Ok, for all you min/maxers out there, I decided to share a list for character creation, as I did this to find the best melee classes for myself.

Every race has 90 total stat points. The only variation, is how these stat points are allocated. So, there are 3 basic melee stats, and 3 basic magic stats. Of course, everyone will want to build their character differently, so this will not apply to everyone. For me, I want to build an all-out melee character, so my important stats will be STR, VIT, and DEX. At some point or another throughout my characters career, I plan to put points in each of these. Therefore, the starting allocation of these point is irrelevant, just the total number of point between the 3 of them. Here is a list of all the races: (note that male and females of the same race have the same stats)

Hyur
Midlander
STR - 16
VIT - 15
DEX - 14
INT - 16
MIND - 13
PIETY - 16
Total Melee - 45
Total Magic - 45

Highlander
STR - 18
VIT - 17
DEX - 15
INT - 13
MIND - 15
PIETY - 12
Total Melee - 50
Total Magic - 40

Elezen
Wildwood
STR - 14
VIT - 13
DEX - 18
INT - 17
MIND - 12
PIETY - 16
Total Melee - 45
Total Magic - 45

Duskwight
STR - 15
VIT - 14
DEX - 15
INT - 18
MIND - 15
PIETY - 13
Total Melee - 44
Total Magic - 46

Lalafell
Plainsfolk
STR - 13
VIT - 13
DEX - 17
INT - 16
MIND - 15
PIETY - 16
Total Melee - 43
Total Magic - 47

Dunesfolk
STR - 12
VIT - 12
DEX - 15
INT - 16
MIND - 17
PIETY - 18
Total Melee - 39
Total Magic - 51

Miqo’te
Sun
STR - 16
VIT - 15
DEX - 17
INT - 13
MIND - 14
PIETY - 15
Total Melee - 48
Total Magic - 42

Moon
STR - 13
VIT - 12
DEX - 16
INT - 14
MIND - 18
PIETY - 17
Total Melee - 41
Total Magic - 49

Roegadyn
Sea Wolf
STR - 17
VIT - 18
DEX - 13
INT - 12
MIND - 16
PIETY - 14
Total Melee - 48
Total Magic - 42

Hellsguard
STR - 15
VIT - 16
DEX - 12
INT - 15
MIND - 17
PIETY - 15
Total Melee - 43
Total Magic - 47

So, based on that information, here are the top 3 classes for a PURE melee, and a PURE magic. (as noted above, everyone will have different plans on their character, so this will not apply to everyone, but it’s good info for all)

Top 3 melee races:

Highlander – 50
Sea Wolf – 48
Seeker of the Sun – 48

Top 3 casting races:

Dunesfolk – 51
Keeper of the moon – 49
Hellsguard and Plainsfolk tied at 47


cheers,

Verax
#2 Sep 10 2010 at 2:43 PM Rating: Decent
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Since I'll be using shield, sword, and spamming cure 3, I don't think I'll be maxed in either direction.
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#3 Sep 10 2010 at 2:50 PM Rating: Excellent
since we can allocate our stats wherever this becomes fairly irrelevant by physical level 3
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#4 Sep 10 2010 at 3:10 PM Rating: Decent
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I see, so there is no differentiation between races except for how you look? :(

Edited, Sep 10th 2010 5:11pm by Verax606
#5 Sep 10 2010 at 3:14 PM Rating: Excellent
Verax606 wrote:
I see, so there is no differentiation between races except for how you look? :(

Edited, Sep 10th 2010 5:11pm by Verax606


essentially.

However - I've noticed that later on allocating stats one comes to a point where you need to use two points to raise a certain stat higher by 1 point. It is certainly possible that different races hit that point at different places depending on starting stats.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#6 Sep 10 2010 at 3:17 PM Rating: Decent
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After looking at it on a couple of my characters, it looks like when you reassign points, it will not go below your initial base stats. So the starting stats will always be your base, even if you reassign. So, this is relevant data it seems.

Edited, Sep 10th 2010 5:17pm by Verax606
#7 Sep 10 2010 at 3:19 PM Rating: Decent
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Technically there is. The extra few stat points that you get for picking an "optimal" race may come into play in a sense that, the higher up in stats you go, the more stat points you have to put into a stat to actually raise it by one. So, ultimately it would cost a Highlander a fair bit fewer stat points to have 70 STR than a Dunesfolk to get 70 STR, and those extra points could be spent either somewhere else or to push the STR stat even higher. Ultimately (as far as endgame), I doubt the difference is gonna be huge though, considering the difference between Dunesfolk and Highlander in STR is only 6 points. In FFXI it may have meant more because the final counts for base stats were somewhere between 70-80 if they were "high," from what I remember. In FFXIV it seems like that total number is going to be higher, so those same 6 points are going to matter less.
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#8 Sep 10 2010 at 3:22 PM Rating: Decent
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And, as noted, the reassign feature only lets you reassign points that you spent, it will not allow you to touch the base racial stats.
#9 Sep 10 2010 at 7:35 PM Rating: Excellent
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Quote:
Technically there is. The extra few stat points that you get for picking an "optimal" race may come into play in a sense that, the higher up in stats you go, the more stat points you have to put into a stat to actually raise it by one. So, ultimately it would cost a Highlander a fair bit fewer stat points to have 70 STR than a Dunesfolk to get 70 STR, and those extra points could be spent either somewhere else or to push the STR stat even higher. Ultimately (as far as endgame), I doubt the difference is gonna be huge though, considering the difference between Dunesfolk and Highlander in STR is only 6 points. In FFXI it may have meant more because the final counts for base stats were somewhere between 70-80 if they were "high," from what I remember. In FFXIV it seems like that total number is going to be higher, so those same 6 points are going to matter less.


Not true. No matter what your starting stats are, the first "cost" increase comes @40. Meaning that, even if you put every point you have in a single stat (very unlikely!), the only difference is those 3-4 allocated points that differenciates the races in the beginning.
#10 Sep 10 2010 at 8:24 PM Rating: Good
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Ah, is that so? Good to know. I'm glad actually. I prefer the differences to be aesthetic more than anything. Thanks for the info. :)
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#11 Sep 13 2010 at 9:49 AM Rating: Decent
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Has anyone confirmed if a race can hit the threshold for 2 points = 1 stat at different points? Do all races have to add 2 points for each stat at 40 points, or do some races have a distinct stat... say highlanders strength is always 1:1 or something like that.
#12 Sep 13 2010 at 10:00 AM Rating: Decent
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I can confirm that Wildwood Elezen hit the 2 point for 1 stat at 40 for Strength, Vitality, Dexterity and Mind. I haven't confirmed that it is 40 for Piety or Intelligence yet, but I see no reason it would be different.
#13 Sep 13 2010 at 10:08 AM Rating: Decent
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Well with that being said... perfectionists would say (please comment if you disagree and add what race you think is best):

Tank: Highlander
Marauder: Highlander
Pugilist: Sun
Archer: Wildwood
Conjurer: Dunes
Thaum: Moon



Edited, Sep 13th 2010 12:14pm by Xyne666

Edited, Sep 13th 2010 12:22pm by Xyne666
#14 Sep 13 2010 at 10:37 AM Rating: Decent
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40 costs 2 regardless of race, confirmed it as well.

The starting stats are truly irrelevant, anyone trying to min/max with them is really just going to be grasping at straws. Considering the stat cost scaling, the very most advantage one race could hold over another int he end is likely to be a single (1) extra potential point in a given stat.

Simply put, it is not worth choosing a race for stats, the difference is either nonexistent or negligible.
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