I'm worried about the fact that weapon speed doesnt exist, only a static weapon animation speed for weapon types. Each weapon type does different damage, with lances currently having the highest attack power (For example), but all weapon attacks, across the board, use the same amount of stamina.
The only difference in raw 'speed' between classes is animation speed (which I think conjurer/thaumaturge have a huge edge in, thus doing more damage w/ attack spam than anyone else).
It doesnt seem as if SE balanced this at all, what with the stamina system being implemented only months ago.
Strong weapons dont have a slower speed to compensate, nor a higher stamina cost to use, and so forth. Only, in some cases, lower accuracy. Accuracy is the only real weapon-strength-countermeasure in this game.
In ffxi, and every other mmo (and rpg pretty much), a dagger will be faster than an axe, thus making up for a dagger's low damage-per-hit. In ffxiv, a dagger costs the same stamina as an axe to attack with.
SE tried to make sense of this somehow by adding a 'multiple hit' attack to gladiator, to make them feel as if their one hander is any faster than a two hander (same w/ pugilist). but thats a band-aid on the reality that there is no speed stat.
The real harm in not having a speed stat for weapons is this: less weapon variance. There wont be a fast axe with lower power, or a slower polearm with more power. They're all the same speed, and all cost the same stamina. The only different weapons we have now are weapons with lower accuracy and higher attack, and weapons with higher accuracy and lower attack. No speed variances make ffxiv a sad boy.
But MOST importantly is whether or not SE is capable of balancing this. Those of you who can put their mind around this, feel free to comment.
This is not an elitist post, nor one that shares the view of "DPS IS KING!". Please to not troll or flame, thank you