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Abilities and Traits in MacrosFollow

#1 Sep 10 2010 at 6:23 PM Rating: Good
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I couldn't find this anywhere and it was annoying me, so after some experimenting we've worked out how to equip traits and abilities through macros.

By traits and abilities I'm not talking about combat actions (or /eaction 1 "Light Strike" etc.). I'm referring to the DoL and DoH abilities (such as "Field Mastery").

To equip traits and abilities in macros, it's the same freakin' macro!

/eaction 1 "Field Mastery" will equip Field Mastery to the first slot within the abilities section... not the actions. So:

/eaction 2 "Field Mastery"
/eaction 2 "Wrist Flick"

* This will equip 'Field Mastery' into the second abilities slot and 'Wrist Flick' into the second action slot.

Counter-intuitive, indeed.
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#2 Sep 10 2010 at 6:26 PM Rating: Good
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Wait a second...

Something was coded to be simple in this game?
#3 Sep 10 2010 at 6:30 PM Rating: Default
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no way this is SE it can't be that simple.
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#4 Sep 10 2010 at 7:52 PM Rating: Good
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lol Apparently /etrait (or something) was too hard. Or it was simply too difficult to create an actual PC UI that would allow us to drag and drop, save specific combos of abilities and traits with the click of a button, and let us switch as we'd like.

Good find.
#5 Sep 10 2010 at 9:13 PM Rating: Good
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dalm wrote:
lol Apparently /etrait (or something) was too hard. Or it was simply too difficult to create an actual PC UI that would allow us to drag and drop, save specific combos of abilities and traits with the click of a button, and let us switch as we'd like.


Or just automatically remember what abilities we have set on each class, like a civilized game should.
#6 Sep 10 2010 at 9:16 PM Rating: Good
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I believe this was discussed some days ago...

Edited, Sep 10th 2010 11:16pm by DragonBourne
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