Forum Settings
       
This Forum is Read Only

Questions about FFXIVFollow

#1 Sep 10 2010 at 10:38 PM Rating: Decent
*
220 posts
I played FFXI for a couple of years before switching over to WoW. I'm interested in getting FFXIV, and I have a couple of questions about it.

1. I remember gold farmers being a really big problem when I played. I quit around the time NM drops turned to Rare/Ex, but I always remember HNMs being claimed before they could even spawn. Basically, these guys were put a huge damper on my experience. I've heard that the retainer system is supposed to somehow combat RMT, even though the retainers plus a search function basically sounds like an AH to me. So my question. What are their plans for combatting gold farmers?

2. I remember traveling being a real time sink. Now don't get me wrong. I really don't like the idea of 'fast travel'. I want to experience travel, but I don't want my party to take 2 hours to get to a leveling spot. I've read about the crystals, but I haven't actually seen how much they help. I mean, there were the teleport things in XI, but that only helped a little. Thoughts?

3. Death. Big setback in XI if I was in, uh, that area with the Tonberries and my home point was somehow still in Jeuno. Are they going to put in graveyards like WoW? Ok that was a joke. But seriously, maybe they liked the way XI was. I'm just wondering if they're doing anything different from that.

That's all I can think of for now. Thanks!

____________________________
Character: Drass Lightweaver
Server: Palamecia
#2 Sep 10 2010 at 10:44 PM Rating: Good
Sage
*
137 posts
johngoforth wrote:
I played FFXI for a couple of years before switching over to WoW. I'm interested in getting FFXIV, and I have a couple of questions about it.

1. I remember gold farmers being a really big problem when I played. I quit around the time NM drops turned to Rare/Ex, but I always remember HNMs being claimed before they could even spawn. Basically, these guys were put a huge damper on my experience. I've heard that the retainer system is supposed to somehow combat RMT, even though the retainers plus a search function basically sounds like an AH to me. So my question. What are their plans for combatting gold farmers?

2. I remember traveling being a real time sink. Now don't get me wrong. I really don't like the idea of 'fast travel'. I want to experience travel, but I don't want my party to take 2 hours to get to a leveling spot. I've read about the crystals, but I haven't actually seen how much they help. I mean, there were the teleport things in XI, but that only helped a little. Thoughts?

3. Death. Big setback in XI if I was in, uh, that area with the Tonberries and my home point was somehow still in Jeuno. Are they going to put in graveyards like WoW? Ok that was a joke. But seriously, maybe they liked the way XI was. I'm just wondering if they're doing anything different from that.

That's all I can think of for now. Thanks!



1. I think they have a lot of little things in place, as to how well they work... well only the release will tell.

2. There seem to be a few crystal in each zone but the zones are still massive. You have to use anima to teleport and the anima doesn't regen very quickly. Travel doesn't seem like it will be too bad though.

3. Death doesn't seem hurt as bad as XI especially because you can basically bind to the crystals in each zone so if you do die then you don't have to run back from cities.
____________________________
Final Fantasy XIV
Character: Ryiah Nustar--Dunesfolk Lalafell♀
City: Ul'dah
Server: Wutai


#3 Sep 11 2010 at 9:04 AM Rating: Good
Sage
*
130 posts
1.
I do not know what SE plans are to fight the RMT, but what I have seen in beta is that FFXIV is gold sellers heaven. Retainer system without search function or even lack of a basic AH system promotes RMT. Also the combat system is to easy for botting programs and afaik there is no software integrated to check for third party (hack) programs.

2.
Traveling is still a time sink. But it is being said that mounts and other means of tansportation will be implemented at or after release.

3.
You can set your "homepoint" at any crystal in the game. Death is still a setback, which is good but it ain't as bad as it was in FFXI.
This forum is read only
This Forum is Read Only!
Recent Visitors: 17 All times are in CST
Anonymous Guests (17)