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Mmm... Pie(ty)Follow

#1 Sep 11 2010 at 11:48 AM Rating: Decent
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Hey All,

So it's generally accepted that PIE affects magical accuracy. My question to all of you is... What exactly is magical accuracy?

So are we talking about actually hitting the monster with the spell? I don't think so, myself, as I've only ever missed with debuff spells before (Dia/Bio/Slow). I'm not sure if people have missed with Banish/Fire/Ice/Etc. If so, please let me know.

So if PIE doesn't affect your chance to actually hit the monster, do we think it affects the chances of the spell to be resisted? INT played a big part of that in FFXI, so I'm just not sure. On top of that, we have the elemental attributes we can assign now, which also increase spell damage and possibly resist rates.

So aside from just saying, "It's for magical accuracy" has anyone experienced a more detailed/define result from pumping points into piety? As it stands right now, seems like it's a bit of a wasted stat for me, when I just spam magic missile for skill ups when leveling.

Any help would be appreciated :)

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#2 Sep 11 2010 at 11:51 AM Rating: Decent
Edited by bsphil
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You can get resisted IIRC and have the spell do reduced damage, but I haven't played a caster since beta phase 2.
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#3 Sep 11 2010 at 11:51 AM Rating: Good
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Ive gotten partial resists several times when fighting slighly higher lvl mobs, so i would assume it helps with that. But generally when fighting same or lower lvl i dont see many resists.
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#4 Sep 11 2010 at 11:53 AM Rating: Decent
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Myself... I spam Magic Carp.

On my 12 Conjurer, I had piety very high to land nukes. They seemed to land with relatively good consistency.
What troubled me was the lvl 10 TP move, can't remember the name off the top of my head. I miss over 50% of the time with it against Puks.
I'm wondering if the level 10 TP moves for Conjurer and Thaumaturge are based off dexterity.
I guess a lot of testing would be needed to be done, but everything might change in 11 days =/
#5 Sep 11 2010 at 11:55 AM Rating: Decent
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My first guess was that PIE was more like a luck stat. You already get to pick moon phase and diety during character creation. After all the craft testing that people did in ffxi I wouldn't put it past S.E. to add random number luck into the game with your chosen diety as the infuence.
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#6 Sep 11 2010 at 11:57 AM Rating: Excellent
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Quote:
I'm wondering if the level 10 TP moves for Conjurer and Thaumaturge are based off dexterity.


It definitely is...

I had put 0 points into dex and finally got to lvl 10 con.
Missed every single time with 15 dex. I did reassign... got dex upto 27 and put other points in various places.
And only miss 1 of 3 on dodos/moles.

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#7 Sep 11 2010 at 12:04 PM Rating: Decent
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edge1006 wrote:
Quote:
I'm wondering if the level 10 TP moves for Conjurer and Thaumaturge are based off dexterity.


It definitely is...

I had put 0 points into dex and finally got to lvl 10 con.
Missed every single time with 15 dex. I did reassign... got dex upto 27 and put other points in various places.
And only miss 1 of 3 on dodos/moles.



Awesome, thanks, that's good info.
On a related note... I wonder if STR affects spirit dart and phantom dart? =p
#8 Sep 11 2010 at 12:25 PM Rating: Good
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ShonaSeraph wrote:
On a related note... I wonder if STR affects spirit dart and phantom dart? =p


No, STR does not affect wand/stave damage.

It would also be bad game design if damnation/radiance is based on DEX. DoM classes already get the shaft. Focusing on 4 stats instead of 3 for DoW (5 if it is true that Damnation/Radiance is based on DEX). Also only 2 classes for DoM instead of 5 for DoW.

Edited, Sep 11th 2010 2:26pm by Shoomy
#9 Sep 11 2010 at 12:28 PM Rating: Good
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I know this is straying from the original topic, but I was the topic creator, so I'm entitled! :D

About the whole TP move. For what it's worth, when I grind on mobs, if there are enough of them around, I generally heal after battle and open up the next fight with that TP move to get my cure/sacrifice MP back. For me, it has hit 100% of the time when it's the first move I used on a monster.

Depending on your leveling strategies, this may be a handy tactic for you. It's been of great use to me.
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#10 Sep 11 2010 at 12:53 PM Rating: Good
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Quote:
I know this is straying from the original topic, but I was the topic creator, so I'm entitled! :D

About the whole TP move. For what it's worth, when I grind on mobs, if there are enough of them around, I generally heal after battle and open up the next fight with that TP move to get my cure/sacrifice MP back. For me, it has hit 100% of the time when it's the first move I used on a monster.

Depending on your leveling strategies, this may be a handy tactic for you. It's been of great use to me.


^ This Smiley: grin
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#11 Sep 11 2010 at 1:14 PM Rating: Decent
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I think PIE has to do with your magic "failing". Sometimes when I use spells on my THM it says they fail. For instance I'll cast Scourge on an enemy, and in the chatbox it will say something about it failing, and it does nothing except take my MP.
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