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Problems with EXP mechanics?Follow

#1 Sep 11 2010 at 6:41 PM Rating: Good
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Ok so I am now a level 19 marauder and physical level 24
I cannot seem to figure out how SE wants people to level.
Consider this:
I can either fight a ladybug, a roselet, a arbor squirrel, a fairy or fullgourd funguar, or a thistletail marmot around camp tranquil (lvl 20 levequest area).
These are the approx levels of mobs (based on rank?):
Thistletail marmot: 13
roselet: 14-15
funguars: 15ish
ladybugs, arbor squirrels: 16ish
ALL these appear blue to me.

Now on average, at rank 19 i still get the most axe skill from killing thistletail marmots which i could take out at rank 13.

With decent/good gear i -cannot- take out anything green anywhere in the game other than dodos, and even that is a close fight.

I don't really understand how SE intends people to rank up their jobs. Are we -meant- to party? Or are we meant to kill things far below our level and just spam a normal attack.

I can kill multiple marmots in a row without healing and get 50+ axe skill on each, or i can kill roselets or funguars easy but need to heal between them and only get around 100. If i go for ladybugs or squirrels i risk death from weaponskill and usually only get around 100.

Now heres the problem: Roselets spawn in one area, but once they are all killed they take like 5-10 min to respawn. Fungaurs spawn different places randomly, i can spend an hour killing them in one area and then they all just -dissapear- for like 30min+. Theres lots of ladybugs and arbor squirrel camps but they wtf pwn me way too often.

I have tried all other zones as well and faced the same problem. There are just not enough mobs at that level, and most wtfpwn anyway. It seems that the best you can get is around 100 axe skill per kill (and you often get less).
Now at rank 19 i need 18,000 axe skill. I have not found -anything- that will give over 200+ per kill. Meaning that you need to kill approximately 200 - 400 mobs to rank up (assuming your very lucky).

To make matters worse I have really been the only person in the areas (almost no one is high enough to kill that stuff yet on my server). This means if there are 10 ppl all exping there will be serious mob shortage. And I don't think the zones are big enough to add new mobs in (at least not gridania)

So, has anyone else noticed this problem? If its taking me 15 hours to get from level 18 to 19, how long do you think it will take to get from level 30 to 31? It seems like a really -long- grindfest. Is that what SE intended?

My other problem is ranking up does -nothing- that i can see, when i went from rank 18 to 19 i saw def go from 110 to 111. thats the only change in stats i could see. It seems like ranks are completely pointless and based on physical level.

And yes i -realize- this is only beta, but the problem i see is with the combination of phys level and class level, which probably will not change. I don't really see a benefit from being a higher level in your class or job, it just seems to give you different abilities. But for marauder, the first 2 or 3 abilities still do the most damage (with the newer abilities doing approx 100 less).

So can anyone make sense of the EXP system and the -proper- way to level?




Edited, Sep 11th 2010 8:43pm by Azurymber
#2 Sep 11 2010 at 6:49 PM Rating: Good
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Maybe you need better gear. My Gladiator 10 can tackle dodos alone -- I do have a selfcure+regen (Sacrifice) from Thaumaturge, however.

You really should grab a caster and duo, though, as it's much more fun to play in groups, and allows you to kill harder mobs. Really, having a hard time with dodos at rank 19..? I was level 8 thaumaturge earlier chaining them with my friend who plays gladiator. I was getting anywhere between 200 and 450 thaumaturge points per fight.
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#3 Sep 11 2010 at 6:50 PM Rating: Good
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I'm seeing some similarities between XI & XIV when it comes to this. Solo grinding is doable, but once you start looking at how much exp is required it does look like a high mountain to climb. Still doable for those that rather solo & farm while exping though. Also, I bounce around a ton looking for some sweet spot camping area. Slaughtering easy blues is great for the solo/farm method...if I want bigger chunks of exp at a time with risk of death & more excitement I'll go green & higher. And it totally changes on the areas & type of mobs. Seems better than XI still on the solo front, but good parties would no doubt be better once we figure out the hows & wheres for good parties.

One thing to look at, are you keeping your weapon well repaired? I found an excellent level spot that got me 16-17 the other day, but my weapon degraded FAST. I noticed a big hit to damage and skillups when this happened. After going to town and paying for the repair to 75% I came back and was much happier with my progress.

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#4 Sep 11 2010 at 6:52 PM Rating: Good
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Sounds just like FFXI where you were meant to group after a certain level. There it was about level 10 when grouping started.

OR

In order to effectively solo grind you need to incorporate more classes to your repertoire of skills. But I don't know; my highest class is 11.
#5 Sep 11 2010 at 6:53 PM Rating: Good
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to the dodo thing: There are different level dodos, for example the ones at the second camp in the limsa lominsa area conned blue to me at 18 but the ones at the third camp (theres only like 3 that spawn there) conned green. I could take out the blues easy and still have over half health but the greeen ones could weaponskill me to death in 50% of the fights (due to the collosal number of times i whiff on weaponskills)

and yes i am keeping stuff repaired.
#6 Sep 11 2010 at 6:56 PM Rating: Good
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Quote:
In order to effectively solo grind you need to incorporate more classes to your repertoire of skills. But I don't know; my highest class is 11.


i tried that at the start, didn't really help, i have the pug healing skill and thats it.
#7 Sep 11 2010 at 8:03 PM Rating: Good
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Azurymber wrote:
Quote:
In order to effectively solo grind you need to incorporate more classes to your repertoire of skills. But I don't know; my highest class is 11.


i tried that at the start, didn't really help, i have the pug healing skill and thats it.


In my opinion cross class skills are hardly worth the effort, especially at higher level. You need to maintain both classes (or more even) at the same level. Mixing DoW and DoM classes is even worse because of Ability Point allocation.

Back to your original remark. I am in the same boat as you and do not have a solution except to party up and forget about your XP bar. Knowing SE and other Asian MMO's the XP curve will only get worse the higher you get.
#8 Sep 11 2010 at 8:40 PM Rating: Decent
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The problem is your equipment, you don't have decent/correct equipment. I'm rank 16 Lancer and I have 132 Def, that's from wearing generic Cotton Tunic/Slops/Circlet that favours all Classes. You lack a good weapon for your level, because in the current situation I've only seen people wearing Staff/Sword/Bow/Hora of rank 22, and I assume that those are easier to craft/use less complex component to craft than the other types of weapon.

Rank affect equipment attribute. For example if the armour favour your class and is rank 20, you need rank 20 in the correct class to enjoy full benefit. There's a big difference between being rank 19 and rank 20 wearing that same piece of armour. Same thing with favour class, even if your piece of armour give 100 def and it does not favour your class, you get less def than wearing a piece of armour that give 70 def but favours your class. Class here is the profession of the weapon you are wearing. For example you have rank 20 Gladiator and rank 19 Marauder, you wear a rank 20 Gladiator favoured armour but you're a lvl 19 Marauder for the purpose of fighting, you will not get the full benefit of the armour, more like you get half of the benefit.

But yes, I believe this game foster party over solo.
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