Ok so I am now a level 19 marauder and physical level 24
I cannot seem to figure out how SE wants people to level.
I can either fight a ladybug, a roselet, a arbor squirrel, a fairy or fullgourd funguar, or a thistletail marmot around camp tranquil (lvl 20 levequest area).
These are the approx levels of mobs (based on rank?):
Thistletail marmot: 13
ladybugs, arbor squirrels: 16ish
ALL these appear blue to me.
Now on average, at rank 19 i still get the most axe skill from killing thistletail marmots which i could take out at rank 13.
With decent/good gear i -cannot- take out anything green anywhere in the game other than dodos, and even that is a close fight.
I don't really understand how SE intends people to rank up their jobs. Are we -meant- to party? Or are we meant to kill things far below our level and just spam a normal attack.
I can kill multiple marmots in a row without healing and get 50+ axe skill on each, or i can kill roselets or funguars easy but need to heal between them and only get around 100. If i go for ladybugs or squirrels i risk death from weaponskill and usually only get around 100.
Now heres the problem: Roselets spawn in one area, but once they are all killed they take like 5-10 min to respawn. Fungaurs spawn different places randomly, i can spend an hour killing them in one area and then they all just -dissapear- for like 30min+. Theres lots of ladybugs and arbor squirrel camps but they wtf pwn me way too often.
I have tried all other zones as well and faced the same problem. There are just not enough mobs at that level, and most wtfpwn anyway. It seems that the best you can get is around 100 axe skill per kill (and you often get less).
Now at rank 19 i need 18,000 axe skill. I have not found -anything- that will give over 200+ per kill. Meaning that you need to kill approximately 200 - 400 mobs to rank up (assuming your very lucky).
To make matters worse I have really been the only person in the areas (almost no one is high enough to kill that stuff yet on my server). This means if there are 10 ppl all exping there will be serious mob shortage. And I don't think the zones are big enough to add new mobs in (at least not gridania)
So, has anyone else noticed this problem? If its taking me 15 hours to get from level 18 to 19, how long do you think it will take to get from level 30 to 31? It seems like a really -long- grindfest. Is that what SE intended?
My other problem is ranking up does -nothing- that i can see, when i went from rank 18 to 19 i saw def go from 110 to 111. thats the only change in stats i could see. It seems like ranks are completely pointless and based on physical level.
And yes i -realize- this is only beta, but the problem i see is with the combination of phys level and class level, which probably will not change. I don't really see a benefit from being a higher level in your class or job, it just seems to give you different abilities. But for marauder, the first 2 or 3 abilities still do the most damage (with the newer abilities doing approx 100 less).
So can anyone make sense of the EXP system and the -proper- way to level?
Edited, Sep 11th 2010 8:43pm by Azurymber