Forum Settings
       
1 2 3 Next »
This Forum is Read Only

Distributing attribute points...?!Follow

#102 Sep 14 2010 at 8:33 AM Rating: Good
**
339 posts
Just to throw this our there... When your argument is for 'What's Missing'... think about this:

When you're typing out a macro, you're able to modify the target which that macro will affect. I personally haven't gotten into macros in 14, but in 11 there were many pretty powerful options.

(I don't remember exactly, so bare with me)

<t> target
<p1> - <p5> your party members
<st> select target (readies the spell and allows you to tab to the corret target
<npc> obvious
<stnpc> see above

These are what make macros powerful. How would you 'drag and drop' your intentions? Think about how much effort it would take to make a 'macro making interface' to incorporate all of the possible options, then think about how easy it is to simply type those yourself.

Maybe this doesn't really address your concern, but my points are these:

-It doesn't take a player very long to learn and create a macro
-It does take a developer quite a while to create an interface that would allow for all of the options that are available to macros while keeping that interface simple to use.
____________________________
"The power of accurate observation is commonly called cynicism by those who have not got it."
#103 Sep 19 2010 at 9:30 PM Rating: Decent
Are there no incentives for a melee class to allocate points into MND and INT for magic defense purposes maybe? I like the idea of being more balanced but if it serves little to no purpose then I guess it would make more sense to have at least two characters, one with a magic build, other with melee type build.
#104 Sep 19 2010 at 9:39 PM Rating: Excellent
****
9,526 posts
allskillbill wrote:
Are there no incentives for a melee class to allocate points into MND and INT for magic defense purposes maybe? I like the idea of being more balanced but if it serves little to no purpose then I guess it would make more sense to have at least two characters, one with a magic build, other with melee type build.


Some weaponskills, like Red Lotus Blade, require MP - so you going to want MP = Mind. Also I would be shocked if anyone who soloed a great deal didn't have at least 1 healing action (and given both heal and sacrifice cost 2 AP vs 3 AP for Second Wind, I ibet a lot of people will see the value in equpping an spell vs. a TP drain)

Since Mind is both MP and Magic Defense it seems like a good spend regardless of of DoW/DoM.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#105 Sep 19 2010 at 9:58 PM Rating: Default
**
696 posts
Some of you are making this kind of hard. It's pretty clear that you're not meant to flip flop classes 9 times a day. You are playing an archer... you have all your points in str dex Vit you decide tomorrow you want to play a conj.... you say o ok imma play a conj tomorrow.... move points a couple times... go to bed... get on move points a couple more times and you're a statted conj... I fail to see how that's really a penalty. It may be a bit too long, but overall... Really. Stop trying to act like you have to level every class every day. It's an MMO not Freakin Super Mario 3 where you're gonna beat it from start to finish in a couple hours.

Also I think it's pretty clear that trying to set your points out equally to satisfy all class combos is a pretty failtastic way to do it. If you do that you should just say so at the start when I get in your group so I can leave.
1 2 3 Next »
This forum is read only
This Forum is Read Only!
Recent Visitors: 14 All times are in CST
Anonymous Guests (14)